Set invite link, update Towny

This commit is contained in:
Chromachine 2019-12-05 23:46:47 +00:00
parent 721c6be307
commit 55f3f62ea4
No known key found for this signature in database
GPG key ID: E3A2A1CAA522AE6E
7 changed files with 133 additions and 35 deletions

View file

@ -17,6 +17,8 @@ components:
- DarkGray
uh-oh:
- Yellow
tmp:
- Gold
the_shire:
- DarkAqua
liria:

View file

@ -2,7 +2,7 @@ global:
mainServer: 125813020357165056
commandChannel: 209720707188260864
prefix: '|'
inviteLink: ''
inviteLink: https://discord.gg/gxmTS8N
modRole: Moderator
serverup: true
components:

View file

@ -8,6 +8,7 @@ bossBar:
xPoonSlayer_69x: true
Deoplo: true
VanillaVela: true
NorbiPeti: true
Alisolarflare: true
PrincessFox: true
thewindmillman: true
@ -22,6 +23,7 @@ bossBar:
Mr_Byzantine: true
actionBar:
TaffySwordsman: true
jedipadwan: true
TheShyPig: true
jarrxth: true
AtlanticMercyyy: true

View file

@ -1,5 +1,5 @@
#Minecraft server properties
#Sun Nov 10 18:34:01 UTC 2019
#Thu Dec 05 12:01:13 UTC 2019
spawn-protection=16
max-tick-time=60000
query.port=25565

View file

@ -2,8 +2,9 @@ diff --git b/Towny/settings/config.yml a/Towny/settings/config.yml
index c0302a9..4eb15c1 100644
--- b/Towny/settings/config.yml
+++ a/Towny/settings/config.yml
@@ -32,72 +32,72 @@ levels:
@@ -32,81 +32,81 @@ levels:
mayorPrefix: 'Spirit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 1
@ -14,6 +15,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 16
@ -24,6 +26,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 32
@ -34,6 +37,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 96
@ -44,6 +48,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 160
@ -54,6 +59,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 224
@ -64,6 +70,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 320
@ -74,6 +81,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 384
@ -84,6 +92,7 @@ index c0302a9..4eb15c1 100644
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 448
@ -180,12 +189,14 @@ index c0302a9..4eb15c1 100644
############################################################
# +------------------------------------------------------+ #
@@ -201,24 +201,24 @@ town:
@@ -201,26 +201,26 @@ town:
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy.
- max_purchased_blocks: '0'
+ max_purchased_blocks: '2147483647'
# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
max_purchased_blocks_uses_town_levels: 'true'
# maximum number of plots any single resident can own
- max_plots_per_resident: '100'
+ max_plots_per_resident: '400'
@ -258,7 +269,7 @@ index c0302a9..4eb15c1 100644
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
@@ -375,13 +375,13 @@ global_town_settings:
@@ -375,19 +375,19 @@ global_town_settings:
# when there is a war or peace.
allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
@ -267,6 +278,12 @@ index c0302a9..4eb15c1 100644
# If non zero it delays any spawn request by x seconds.
- teleport_warmup_time: '0'
+ teleport_warmup_time: '60'
# Number of seconds that must pass before a player can use /t spawn or /res spawn.
spawn_cooldown_time: '30'
# Number of seconds that must pass before pvp can be toggled by a town.
# Applies to residents of the town using /res toggle pvp, as well as
# plots having their PVP toggled using /plot toggle pvp.
pvp_cooldown_time: '30'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
@ -355,15 +372,6 @@ index c0302a9..4eb15c1 100644
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
@@ -1027,7 +1027,7 @@ war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true'
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
- disallow_one_way_alliance: 'false'
+ disallow_one_way_alliance: 'true'
############################################################
@@ -1044,7 +1044,7 @@ war:
defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),

View file

@ -1,2 +1,2 @@
git apply -v -C 0 --reject TownyConfig.patch
git apply -v -C 0 --reject TownyConfig2.patch

126
Towny/settings/config.yml Normal file → Executable file
View file

@ -1,8 +1,8 @@
version:
# This is the current version of Towny. Please do not edit.
version: 0.95.0.0
version: 0.95.2.0
# This is for showing the changelog on updates. Please do not edit.
last_run_version: 0.95.0.0
last_run_version: 0.95.2.0
# The language file you wish to use
language: english.yml
@ -15,7 +15,7 @@ language: english.yml
# Possible permission nodes
#
# for a full list of permission nodes visit:
# http://palmergames.com/towny/towny-permission-nodes/
# https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
permissions: ''
############################################################
@ -30,6 +30,7 @@ levels:
- numResidents: 0
namePostfix: ' Ruins'
mayorPrefix: 'Spirit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4
@ -38,6 +39,7 @@ levels:
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 64
@ -46,6 +48,7 @@ levels:
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 128
@ -54,6 +57,7 @@ levels:
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 384
@ -62,6 +66,7 @@ levels:
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 640
@ -70,6 +75,7 @@ levels:
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 896
@ -78,6 +84,7 @@ levels:
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4280
@ -86,6 +93,7 @@ levels:
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4536
@ -94,6 +102,7 @@ levels:
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4792
@ -201,7 +210,10 @@ town:
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy.
# This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
max_purchased_blocks: '2147483647'
# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
max_purchased_blocks_uses_town_levels: 'true'
# maximum number of plots any single resident can own
max_plots_per_resident: '400'
# maximum number used in /town claim/unclaim # commands.
@ -259,6 +271,8 @@ new_world_settings:
world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'
# If set to false the world will not be included in war events.
war_allowed: 'true'
mobs:
# world_monsters_on is a global flag setting per world.
@ -378,6 +392,12 @@ global_town_settings:
is_nation_ally_spawning_requiring_public_status: 'true'
# If non zero it delays any spawn request by x seconds.
teleport_warmup_time: '60'
# Number of seconds that must pass before a player can use /t spawn or /res spawn.
spawn_cooldown_time: '30'
# Number of seconds that must pass before pvp can be toggled by a town.
# Applies to residents of the town using /res toggle pvp, as well as
# plots having their PVP toggled using /plot toggle pvp.
pvp_cooldown_time: '30'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
@ -403,7 +423,7 @@ global_town_settings:
# List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
# Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
# List of animals which can be kiled on farm plots by town residents.
# List of animals which can be killed on farm plots by town residents.
farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
# The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
max_residents_per_town: '0'
@ -426,6 +446,10 @@ global_town_settings:
# Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
# Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
maximum_plot_price_cost: '1000000.0'
# If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
display_xyz_instead_of_towny_coords: 'false'
# If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
display_town_list_randomly: 'false'
############################################################
@ -456,6 +480,10 @@ global_nation_settings:
# When set to true, nation zones are disabled during the the Towny war types.
war_disables: 'true'
# When set to true, players will receive a notification when they enter into a nationzone.
# Set to false by default because, like the nationzone feature, it will generate more load on servers.
show_notifications: 'false'
# If Towny should show players the nationboard when they login.
display_board_onlogin: 'true'
# If enabled, only allow the nation spawn to be set in the capital city.
@ -569,15 +597,16 @@ filters_colour_chat:
name_filter_regex: '[ /]'
name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
name_remove_regex: '[^a-zA-Z0-9\&._\[\]-]'
modify_chat:
# Maximum length of Town and Nation names.
max_name_length: '20'
# Maximum length of titles and surnames.
max_title_length: '10'
# See How Towny Works wikipage for list of PAPI placeholders.
# https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works
# See the Placeholders wiki page for list of PAPI placeholders.
# https://github.com/TownyAdvanced/Towny/wiki/Placeholders
papi_chat_formatting:
# When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
both: '&f[&6%n&f|&b%t&f] '
@ -616,7 +645,7 @@ protection:
# Items which can be blocked or enabled via town/plot flags
# 25 - noteblock
# 54 - chest ...etc
switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL
switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
@ -758,6 +787,11 @@ default_perm_flags:
destroy: 'true'
item_use: 'true'
switch: 'true'
town:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
ally:
build: 'false'
destroy: 'false'
@ -789,6 +823,11 @@ default_perm_flags:
destroy: 'true'
item_use: 'true'
switch: 'true'
nation:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
ally:
build: 'false'
destroy: 'false'
@ -840,6 +879,9 @@ invite_system:
town: '10'
# How many requests can one nation have from other nations for an alliance.
nation: '10'
# When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
# Use this setting to require players to be near or inside a town before they can be invited.
maximum_distance_from_town_spawn: '0'
############################################################
@ -915,7 +957,7 @@ economy:
# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
price_claim_townblock_increase: '1.0'
# The amount refunded to a town when they unclaim a townblock.
# Warning: do not set this higher than the cose to claim a townblock.
# Warning: do not set this higher than the cost to claim a townblock.
# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
price_claim_townblock_refund: '0.0'
# How much it costs a player to buy extra blocks.
@ -943,13 +985,13 @@ economy:
# Maximum amount of money allowed in town bank
# Use 0 for no limit
town_bank_cap: '0.0'
# Set to true to allow withdrawls from town banks
town_allow_withdrawls: 'true'
# Set to true to allow withdrawals from town banks
town_allow_withdrawals: 'true'
# Maximum amount of money allowed in nation bank
# Use 0 for no limit
nation_bank_cap: '0.0'
# Set to true to allow withdrawls from nation banks
nation_allow_withdrawls: 'true'
# Set to true to allow withdrawals from nation banks
nation_allow_withdrawals: 'true'
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
disallow_bank_actions_outside_town: 'false'
@ -988,6 +1030,8 @@ economy:
town_plotbased_upkeep: 'true'
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
# If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
town_plotbased_upkeep_minimum_amount: '0.0'
# The server's daily charge on a town which has claimed more townblocks than it is allowed.
price_town_overclaimed_upkeep_penalty: '0.0'
# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
@ -998,6 +1042,24 @@ economy:
# will be shared out between the plot owners.
use_plot_payments: 'false'
plot_type_costs:
# Cost to use /plot set shop to change a normal plot to a shop plot.
set_commercial: '0.0'
# Cost to use /plot set arena to change a normal plot to a arena plot.
set_arena: '0.0'
# Cost to use /plot set embassy to change a normal plot to a embassy plot.
set_embassy: '0.0'
# Cost to use /plot set wilds to change a normal plot to a wilds plot.
set_wilds: '0.0'
# Cost to use /plot set inn to change a normal plot to a inn plot.
set_inn: '0.0'
# Cost to use /plot set jail to change a normal plot to a jail plot.
set_jail: '0.0'
# Cost to use /plot set farm to change a normal plot to a farm plot.
set_farm: '0.0'
# Cost to use /plot set bank to change a normal plot to a bank plot.
set_bank: '0.0'
############################################################
# +------------------------------------------------------+ #
@ -1020,8 +1082,12 @@ jail:
bail:
#If true players can pay a bail amount to be unjailed.
is_allowing_bail: 'false'
#Amount that bail costs.
#Amount that bail costs for normal residents/nomads.
bail_amount: '10'
#Amount that bail costs for Town mayors.
bail_amount_mayor: '10'
#Amount that bail costs for Nation kings.
bail_amount_king: '10'
# Commands which a jailed player cannot use.
blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
@ -1126,6 +1192,9 @@ war:
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
# and the losing town gains a negative (-1) bonus townblock.
costs_townblocks: 'false'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
# One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
winner_takes_ownership_of_townblocks: 'false'
points:
points_townblock: '1'
@ -1138,10 +1207,12 @@ war:
############################################################
# +------------------------------------------------------+ #
# | Flag war settings | #
# | Flag War Settings | #
# | | #
# | Separate from Event War | #
# | Unsupported / Buggy | #
# | [Separate from Event War] | #
# | -------------------------------- | #
# | DEPRECATED: Minimally Supported Through | #
# | 3rd Party Contributions Only | #
# +------------------------------------------------------+ #
############################################################
@ -1156,9 +1227,12 @@ war:
min_players_online_in_nation: '3'
max_active_flags_per_player: '1'
flag:
# This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
# Currently, you would multiply this times 10 to get the total time a flag should be in play.
# (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
waiting_time: 1m
# This is the block a player must place to trigger the attack event.
base_block: fence
base_block: oak_fence
# This is the block a player must place to trigger the attack event.
light_block: torch
beacon:
@ -1171,6 +1245,18 @@ war:
max: '64'
draw: 'true'
wireframe_block: glowstone
# While true, prevent players from performing certain actions while their town
# has an active enemy war flag placed.
prevent_interaction_while_flagged: 'true'
# While true, prevent players from performing certain actions while a town in their nation
# has an active enemy war flag placed.
prevent_nation_interaction_while_flagged: 'true'
# This is how much time that must pass after a town in a nation has been flagged
# before certain actions can be performed, measured in milliseconds.
time_to_wait_after_flagged: '600000'
# If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
# Setting this to 'False' will result only in monetary exchanges.
flag_takes_ownership_of_townblocks: 'true'
############################################################
# +------------------------------------------------------+ #
# | Warzone Block Permissions | #
@ -1180,11 +1266,11 @@ war:
############################################################
warzone:
# List of materaials that can be modified in a warzone.
# List of materials that can be modified in a warzone.
# '*' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
# Eg: '*,-chest,-furnace'
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
item_use: 'true'
switch: 'true'
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.