Merge pull request #3 from TBMCPlugins/Gryph667-TownPlots-1

Increase town blocks per player to 48, unlimited extra plots with 1.5 price multiplier
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Gryph667 2018-06-01 11:59:17 -04:00 committed by GitHub
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@ -243,7 +243,7 @@ town:
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0' minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy. # Limits the maximum amount of bonus blocks a town can buy.
max_purchased_blocks: '5' max_purchased_blocks: '2147483647'
# maximum number of plots any single resident can own # maximum number of plots any single resident can own
max_plots_per_resident: '400' max_plots_per_resident: '400'
# maximum number used in /town claim/unclaim # commands. # maximum number used in /town claim/unclaim # commands.
@ -268,7 +268,7 @@ town:
# The maximum townblocks available to a town is (numResidents * ratio). # The maximum townblocks available to a town is (numResidents * ratio).
# Setting this value to 0 will instead use the level based jump values determined in the town level config. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
town_block_ratio: '32' town_block_ratio: '48'
# The size of the square grid cell. Changing this value is suggested only when you first install Towny. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
# at the cost of more work setting up. Also, extremely small values will render the caching done useless. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
@ -789,7 +789,7 @@ economy:
# How much it costs a player to buy extra blocks. # How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock: '75' price_purchased_bonus_townblock: '75'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase: '1.0' price_purchased_bonus_townblock_increase: '1.5'
death: death:
# Either fixed or percentage. # Either fixed or percentage.