From 8531e73e5deaa9aa0a598cb94ecbbfd7eecc754c Mon Sep 17 00:00:00 2001 From: Chromachine Date: Thu, 22 Oct 2020 16:09:03 +0000 Subject: [PATCH] 1.16.3 update and Towny prerelease --- Chroma-Chat/config.yml | 17 +- Chroma-Discord/config.yml | 4 +- ChromaCore/config.yml | 8 + DungeonsXL/config.yml | 47 ---- FastAsyncWorldEdit/config.yml | 14 +- Jobs/generalConfig.yml | 17 +- Jobs/jobConfig.yml | 10 +- Multiverse-Core/config.yml | 1 + Multiverse-Core/worlds.yml | 18 +- Server/paper.yml | 11 +- Server/server.properties | 9 +- Towny/settings/config.yml | 507 +++++++++++++++++++++++++++++----- WorldGuard/config.yml | 7 + 13 files changed, 511 insertions(+), 159 deletions(-) delete mode 100644 DungeonsXL/config.yml diff --git a/Chroma-Chat/config.yml b/Chroma-Chat/config.yml index e509a04..8f8b8d0 100644 --- a/Chroma-Chat/config.yml +++ b/Chroma-Chat/config.yml @@ -16,25 +16,16 @@ components: useNationColors: true colorCount: 1 towncolors: - praxis: - - DarkRed - ignatios_antonos: - - DarkGray - tmp: - - Gold + seedshire: + - Blue liria: - DarkPurple - winterforge: - - Aqua - xoll: - - DarkBlue nationcolors: - peoples_republic: Red leagueofcrafters: Gold # This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair. # This was the original goal of this plugin when it was made. FlairComponent: - enabled: true + enabled: false flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/ # Displays the configured messages at the set interval when someone is online. AnnouncerComponent: @@ -62,7 +53,7 @@ components: AppendTextComponent: enabled: true texts: - ww: + waitwhat: helpText: - §6---- Wait what ---- - Wait what diff --git a/Chroma-Discord/config.yml b/Chroma-Discord/config.yml index 213e6a3..09eb0f6 100644 --- a/Chroma-Discord/config.yml +++ b/Chroma-Discord/config.yml @@ -50,16 +50,18 @@ components: toggles: 0 brtoggles: [] profileURL: https://tbmcplugins.github.io/profile.html + enableVanillaCommands: true # Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy. ExceptionListenerModule: enabled: true channel: 239519012529111040 pingRole: Coder - # Automatically collects roles with a certain color (the second to last in the upper row - #95a5a6). + # Automatically collects roles with a certain color. # Users can add these roles to themselves using the /role Discord command. GameRoleModule: enabled: true logChannel: 0 + roleColor: '#0095a5a6' # Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts). AnnouncerModule: enabled: true diff --git a/ChromaCore/config.yml b/ChromaCore/config.yml index 812298c..fcc2355 100644 --- a/ChromaCore/config.yml +++ b/ChromaCore/config.yml @@ -41,6 +41,8 @@ components: red: enabled: true IDs: [] + displayName: §cRED§f + color: DarkRed orange: enabled: true IDs: [] @@ -49,9 +51,13 @@ components: yellow: enabled: true IDs: [] + displayName: §eYELLOW§f + color: Yellow green: enabled: true IDs: [] + displayName: §aGREEN§f + color: Green blue: enabled: true IDs: [] @@ -60,6 +66,8 @@ components: purple: enabled: true IDs: [] + displayName: §5PURPLE§f + color: DarkPurple tc: enabled: true IDs: [] diff --git a/DungeonsXL/config.yml b/DungeonsXL/config.yml deleted file mode 100644 index 675f399..0000000 --- a/DungeonsXL/config.yml +++ /dev/null @@ -1,47 +0,0 @@ -configVersion: 20 -language: english -enableEconomy: false -chatEnabled: true -chatFormat: - edit: '&2[Edit] &r%player_name%: ' - game: '&2[Game] %group_color%%player_name%: &r' - group: '&2%group_color%[%group_name%] %player_name%: &r' - spy: '&2[Chat Spy] %player_name%: &r' -tutorial: - activated: false - dungeon: tutorial - startGroup: default - endgroup: player -groupColorPriority: -- DARK_BLUE -- LIGHT_RED -- YELLOW -- LIGHT_GREEN -- PURPLE -- ORANGE -- BLACK -- LIGHT_BLUE -- DARK_GREEN -- DARK_RED -- LIGHT_GRAY -- CYAN -- MAGENTA -- DARK_GRAY -- PINK -announcementInterval: 30.0 -sendFloorTitle: true -globalDeathMessagesDisabled: true -externalMobProviders: {} -resourcePacks: {} -maxInstances: 10 -secureMode: - enabled: false - openInventories: false - dropItems: false - checkInterval: 5.0 -backupMode: ON_DISABLE_AND_SAVE -default: {} -groupAdaptersEnabled: false -editInstanceRemovalDelay: 5 -strictMovementCheckEnabled: true -lobbyContainersEnabled: false diff --git a/FastAsyncWorldEdit/config.yml b/FastAsyncWorldEdit/config.yml index 3a3ea31..3c62525 100644 --- a/FastAsyncWorldEdit/config.yml +++ b/FastAsyncWorldEdit/config.yml @@ -1,16 +1,14 @@ # These first 6 aren't configurable issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues" wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index" -date: "15 Aug 2020 00:00:00 GMT" -build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/302" -commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f668ba48" +date: "Sun Nov 15 00:00:00 UTC 2020" +build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/422" +commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f2c9ff1c" platform: "Bukkit" # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). # To be allowed to WorldEdit in a region, users need the appropriate # fawe. permission. See the Permissions page for supported region plugins. region-restrictions: true -# FAWE will skip chunks when there's not enough memory available -prevent-crashes: false # FAWE will cancel non admin edits when memory consumption exceeds this % # - Bypass with `/wea` or `//fast` or `fawe.bypass` # - Disable with 100 or -1. @@ -48,6 +46,8 @@ lighting: mode: 1 # If existing lighting should be removed before relighting remove-first: false + # Calculate and set heightmaps when relighting + do-heightmaps: true # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) tick-limiter: @@ -121,6 +121,10 @@ experimental: # Force re-ticking of existing blocks not edited by FAWE. # This will increase time taken slightly. allow-tick-existing: true + # Do not wait for a chunk's history to save before sending it + # - Undo/redo commands will wait until the history has been written to disk before executing + # - Requires combine_stages = true + send-before-history: false # This relates to how FAWE places chunks queue: diff --git a/Jobs/generalConfig.yml b/Jobs/generalConfig.yml index b02fe48..7c90c34 100644 --- a/Jobs/generalConfig.yml +++ b/Jobs/generalConfig.yml @@ -143,6 +143,8 @@ enable-boosted-items-in-offhand: true # Do you want to prevent crop resizing payment when placing more cactus? # This option is only related to: sugar_cane, cactus, kelp, bamboo prevent-crop-resize-payment: false +# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker. +pay-for-stacked-entities: false # Allows, when losing maximum durability of item then it does not pay the player until it is repaired. # E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying. allow-pay-for-durability-loss: @@ -309,6 +311,11 @@ Economy: # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic) # By default its false, as you can make ALOT of money if prices kept from old payment mechanics PayForEachCraft: false + # true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it? + PayForCombiningItems: true + VTrade: + # With this true, player will get money for all trade items instead of each trade action + payForEachTradeItem: false MilkingCow: # With this true, when timer is still going, cow milking event will be canceled # With this false, player will get bucket of milk, but still no payment @@ -324,6 +331,12 @@ ExploitProtections: # Defines max available furnaces each player can have to get paid from # This can be overridden with jobs.maxfurnaces.[amount] permission node MaxDefaultAvailable: 20 + BlastFurnaces: + Reassign: false + MaxDefaultAvailable: 15 + Smokers: + Reassign: false + MaxDefaultAvailable: 15 BrewingStands: # When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money # Players will no longer need to click on brewing stand to get paid from it after server restart @@ -487,10 +500,6 @@ JobsGUI: # With false left mouse button will show more info, right will join job or inversely. # Don't forget to adjust locale file! SwitcheButtons: false - # Do you want to use the left/right click button to leave from job? - # This option click type depend from SwitcheButtons option, if true using the left button and inversely. - # Don't forget to adjust locale file - UseInversedClickToLeave: false # Allows players to join a specified job via GUI. DisableJoiningJobThroughGui: false # Do you want to show the action names in GUI? diff --git a/Jobs/jobConfig.yml b/Jobs/jobConfig.yml index 6aa6626..ca4d302 100644 --- a/Jobs/jobConfig.yml +++ b/Jobs/jobConfig.yml @@ -30,7 +30,7 @@ Jobs: - ' &7Planting trees' - ' &7Cutting down trees' - ' &7Killing players' - # The colour of the name, for a full list of supported colours, go to the message config. + # The colour of the name, for a full list of supported colours, go to the message config. Hex color codes are supported as of 1.16 minecraft version. Example: {#6600cc} or {#Brown} ChatColour: GREEN # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE. BossBarColour: WHITE @@ -83,6 +83,10 @@ Jobs: rejoinCooldown: 10 # GUI icon information when using GUI function Gui: + # You can use the custom player head: + # Item: player_head + # CustomSkull: Notch + # Name of the material Item: LOG:2 # Enchants of the item @@ -90,10 +94,6 @@ Jobs: - DURABILITY:1 # Slot number to show the item in the specified row slot: 5 - # You can use the custom player head: - # Item: player_head - # CustomSkull: Notch - # Defines maximum amount of daily quests player can have from THIS job # This will not have effect on overall quest amount player will have maxDailyQuests: 3 diff --git a/Multiverse-Core/config.yml b/Multiverse-Core/config.yml index 319d2fc..e1995f2 100644 --- a/Multiverse-Core/config.yml +++ b/Multiverse-Core/config.yml @@ -33,3 +33,4 @@ multiverse-configuration: defaultportalsearch: 'false' portalsearchradius: '128' autopurge: 'true' + idonotwanttodonate: 'false' diff --git a/Multiverse-Core/worlds.yml b/Multiverse-Core/worlds.yml index 12330ee..8b2666c 100644 --- a/Multiverse-Core/worlds.yml +++ b/Multiverse-Core/worlds.yml @@ -9,7 +9,7 @@ worlds: scale: '16.0' respawnWorld: world allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -103,7 +103,7 @@ worlds: scale: '8.0' respawnWorld: world allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -150,7 +150,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -197,7 +197,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'false' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -244,7 +244,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -291,7 +291,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -311,7 +311,7 @@ worlds: autoHeal: 'true' adjustSpawn: 'true' portalForm: ALL - gameMode: SURVIVAL + gameMode: ADVENTURE keepSpawnInMemory: 'false' spawnLocation: ==: MVSpawnLocation @@ -338,7 +338,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: @@ -385,7 +385,7 @@ worlds: scale: '1.0' respawnWorld: '' allowWeather: 'true' - difficulty: HARD + difficulty: NORMAL spawning: ==: MVSpawnSettings animals: diff --git a/Server/paper.yml b/Server/paper.yml index 55619a8..6ce0abf 100644 --- a/Server/paper.yml +++ b/Server/paper.yml @@ -5,7 +5,7 @@ # If you need help with the configuration or have any questions related to Paper, # join us in our Discord or IRC channel. # -# Discord: https://paperdiscord.emc.gs +# Discord: https://discord.gg/papermc # IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper ) # Website: https://papermc.io/ # Docs: https://paper.readthedocs.org/ @@ -13,6 +13,10 @@ verbose: false config-version: 20 settings: + track-plugin-scoreboards: false + max-joins-per-tick: 3 + player-auto-save-rate: -1 + max-player-auto-save-per-tick: -1 console-has-all-permissions: false chunk-tasks-per-tick: 1000 load-permissions-yml-before-plugins: true @@ -42,6 +46,7 @@ settings: page-max: 2560 total-multiplier: 0.98 unsupported-settings: + allow-headless-pistons: false allow-permanent-block-break-exploits: false allow-piston-duplication: false allow-permanent-block-break-exploits-readme: This setting controls if players @@ -50,6 +55,8 @@ settings: allow-piston-duplication-readme: This setting controls if player should be able to use TNT duplication, but this also allows duplicating carpet, rails and potentially other items + allow-headless-pistons-readme: This setting controls if players should be able + to create headless pistons. messages: no-permission: '&cI''m sorry, but you do not have permission to perform this command. Please contact the server administrators if you believe that this is in error.' @@ -70,6 +77,7 @@ timings: server-name: Unknown Server world-settings: default: + zombies-target-turtle-eggs: true phantoms-do-not-spawn-on-creative-players: true phantoms-only-attack-insomniacs: true iron-golems-can-spawn-in-air: false @@ -177,6 +185,7 @@ world-settings: items: COBBLESTONE: 300 anti-xray: + lava-obscures: false enabled: true engine-mode: 1 chunk-edge-mode: 2 diff --git a/Server/server.properties b/Server/server.properties index 49f509a..dd25553 100644 --- a/Server/server.properties +++ b/Server/server.properties @@ -1,5 +1,5 @@ #Minecraft server properties -#Tue Jul 28 13:02:45 UTC 2020 +#Thu Oct 22 15:57:22 UTC 2020 spawn-protection=16 max-tick-time=60000 query.port=25565 @@ -41,11 +41,12 @@ spawn-animals=true white-list=false rcon.password= generate-structures=true -max-build-height=256 online-mode=false +max-build-height=256 level-seed=1923020019 -use-native-transport=true prevent-proxy-connections=false +use-native-transport=true enable-jmx-monitoring=false -enable-rcon=false motd=Chromacraft v5 +enable-rcon=false +rate-limit=0 diff --git a/Towny/settings/config.yml b/Towny/settings/config.yml index b2159a5..8d2d259 100755 --- a/Towny/settings/config.yml +++ b/Towny/settings/config.yml @@ -1,23 +1,27 @@ version: # This is the current version of Towny. Please do not edit. - version: 0.96.2.0 + version: 0.96.2.21 # This is for showing the changelog on updates. Please do not edit. - last_run_version: 0.96.2.0 + last_run_version: 0.96.2.21 # The language file you wish to use language: english.yml -############################################################ -# +------------------------------------------------------+ # -# | Permission nodes | # -# +------------------------------------------------------+ # -############################################################ -# Possible permission nodes -# -# for a full list of permission nodes visit: -# https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes +############################################################ +# +------------------------------------------------------+ # +# | A Note on Permission Nodes and Towny | # +# +------------------------------------------------------+ # +# # +# For a full list of permission nodes and instructions # +# about TownyPerms visit: https://git.io/JUBLd # +# Many admins neglect to read the opening paragraphs of # +# this wiki page and end up asking questions the wiki # +# already answers! # +# # +############################################################ permissions: '' + ############################################################ # +------------------------------------------------------+ # # | Town and Nation levels | # @@ -183,6 +187,7 @@ levels: nationZonesSize: 3 nationTownUpkeepModifier: 1.5 + ############################################################ # +------------------------------------------------------+ # # | Town Claim/new defaults | # @@ -190,37 +195,54 @@ levels: ############################################################ town: + # Default public status of the town (used for /town spawn) default_public: 'true' + # Default Open status of the town (are new towns open and joinable by anyone at creation?) default_open: 'false' + + # Default town board + default_board: /town set board [msg] + # Default tax settings for new towns. default_taxes: + # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. tax: '0.0' + # Default amount of shop tax of a new town. shop_tax: '0.0' + # Default amount of embassy tax of a new town. embassy_tax: '0.0' + # Default amount for town's plottax costs. plot_tax: '0.0' + # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. taxpercentage: 'false' + # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. minimumtax: '0.0' + # Limits the maximum amount of bonus blocks a town can buy. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true. max_purchased_blocks: '2147483647' + # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase. max_purchased_blocks_uses_town_levels: 'true' + # maximum number of plots any single resident can own max_plots_per_resident: '400' + # maximum number used in /town claim/unclaim # commands. # set to 0 to disable limiting of claim radius value check. # keep in mind that the default value of 4 is a radius, # and it will allow claiming 9x9 (80 plots) at once. max_claim_radius_value: '16' + # Maximum number of towns allowed on the server. town_limit: '3000' @@ -250,10 +272,11 @@ town: # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '48' + # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. - # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. + # Each cell is (town_block_size * town_block_size * 256) in size, with 256 being from bedrock to clouds. town_block_size: '8' @@ -261,64 +284,88 @@ town: # +------------------------------------------------------+ # # | Default new world settings | # # +------------------------------------------------------+ # + # # + # These flags are only used at the initial setup of a # + # new world! When you first start Towny these settings # + # were applied to any world that already existed. # + # Many of these settings can be turned on and off in # + # their respective worlds using the /tw toggle command. # + # Settings are saved in the towny\data\worlds\ folder. # + # # ############################################################ - # These flags are only used at the initial setup of a new world. - - # Once Towny is running each world can be altered from within game - # using '/townyworld toggle' - new_world_settings: - # Default for new worlds to have towny enabled. + # Do new worlds have Towny enabled by default? using_towny: 'false' pvp: - # Set if PVP is enabled in this world + # Do new worlds have pvp enabled by default? world_pvp: 'true' - # force_pvp_on is a global flag and overrides any towns flag setting + + # Do new worlds have pvp forced on by default? + # This setting overrides a towns' setting. force_pvp_on: 'false' - # If set to false the world will not be included in war events. + + # Do new world have friendly fire enabled by default? + # Does not affect Arena Plots which have FF enabled all the time. + # When true players on the same town or nation will harm each other. + friendly_fire_enabled: 'false' + + # Do new worlds have their war_allowed enabled by default? war_allowed: 'true' mobs: - # world_monsters_on is a global flag setting per world. + # Do new worlds have world_monsters_on enabled by default? world_monsters_on: 'true' - # force_town_monsters_on is a global flag and overrides any towns flag setting + + # Do new worlds have force_town_monsters_on enabled by default? + # This setting overrides a towns' setting. force_town_monsters_on: 'false' explosions: - # Allow explosions in this world + # Do new worlds have explosions enabled by default? world_explosions_enabled: 'true' - # force_explosions_on is a global flag and overrides any towns flag setting + + # Do new worlds have force_explosions_on enabled by default. + # This setting overrides a towns' setting. force_explosions_on: 'false' fire: - # Allow fire to be lit and spread in this world. + # Do new worlds allow fire to be lit and spread by default? world_firespread_enabled: 'true' - # force_fire_on is a global flag and overrides any towns flag setting + + # Do new worlds have force_fire_on enabled by default? + # This setting overrides a towns' setting. force_fire_on: 'false' - # Prevent Endermen from picking up and placing blocks. + # Do new worlds prevent Endermen from picking up and placing blocks, by default? enderman_protect: 'true' - # Disable players trampling crops + + # Do new worlds disable players trampling crops, by default? disable_player_crop_trampling: 'true' - # Disable creatures trampling crops + + # Do new worlds disable creatures trampling crops, by default? disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: + # This section is applied to new worlds as default settings when new worlds are detected. block_delete: enabled: 'false' - # These items will be deleted upon a plot being unclaimed - unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON + # These items will be deleted upon a plot being unclaimed + unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE + + # This section is applied to new worlds as default settings when new worlds are detected. mayor_plotblock_delete: enabled: 'true' + # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. - mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN + mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN + # This section is applied to new worlds as default settings when new worlds are detected. revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will @@ -334,16 +381,28 @@ new_world_settings: # include any changes made before the plot was claimed. enabled: 'false' speed: 1s - # These block types will NOT be regenerated - block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON + # These block types will NOT be regenerated by the revert-on-unclaim + # or revert-explosion features. + block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE + + # This section is applied to new worlds as default settings when new worlds are detected. wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' - entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball + # The list of entities whose explosions should be reverted. + entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,Wither,WitherSkull delay: 20s + # This section is applied to new worlds as default settings when new worlds are detected. + wild_revert_on_block_explosion: + # Enabling this will slowly regenerate holes created in the + # wilderness by exploding blocks like beds. + enabled: 'true' + # The list of blocks whose explosions should be reverted. + blocks: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED + ############################################################ # +------------------------------------------------------+ # @@ -352,14 +411,15 @@ new_world_settings: ############################################################ global_town_settings: - # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. - friendly_fire: 'true' + # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' + # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'false' + # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are @@ -369,105 +429,158 @@ global_town_settings: # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will # be over their limit if they leave the nation. limit_outposts_using_town_and_nation_levels: 'false' + # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit, # until they have dropped below their limit. # eg: If their limit is 3 then they cannot use /t outpost 4 over_outpost_limits_stops_teleports: 'false' + # Allow the use of /town spawn # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn: 'true' + # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel: 'true' + # Allow regular residents to use /town spawn [town] to other towns in your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel_nation: 'true' + # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel_ally: 'true' + # When set to true both nation and ally spawn travel will also require the target town to have their status set to public. is_nation_ally_spawning_requiring_public_status: 'true' + # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' + # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn. movement_cancels_spawn_warmup: 'false' + # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled. damage_cancels_spawn_warmup: 'false' + # Number of seconds that must pass before a player can use /t spawn or /res spawn. spawn_cooldown_time: '30' + # Decides whether confirmations should appear if you spawn to an area with an associated cost. spawn_warnings: 'true' + # Number of seconds that must pass before pvp can be toggled by a town. # Applies to residents of the town using /res toggle pvp, as well as # plots having their PVP toggled using /plot toggle pvp. pvp_cooldown_time: '30' + # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' + # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'true' + # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy + + # When this is true, players will respawn to respawn anchors on death rather than their own town. 1.16+ only. + respawn_anchor_higher_precendence: 'true' + # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' + # When set above zero this is the largest number of residents a town can support before they join/create a nation. # Do not set this value to an amount less than the required_number_residents_join_nation below. # Do not set this value to an amount less than the required_number_residents_create_nation below. maximum_number_residents_without_nation: '0' + # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' + # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' + # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' + # The maximum number of townblocks a town can be away from a nation capital, # Automatically precludes towns from one world joining a nation in another world. # If the number is 0, towns will not a proximity to a nation. nation_requires_proximity: '0.0' + # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. - # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list. - farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE + # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT,NETHERRACK,CRIMSON_NYLIUM,WARPED_NYLIUM to their list. + farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS + # List of animals which can be killed on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM + # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. max_residents_per_town: '0' + # If Towny should show players the townboard when they login display_board_onlogin: 'true' + # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. outsiders_prevent_pvp_toggle: 'false' + # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off. # Does not have any effect when Event War is active. homeblocks_prevent_forcepvp: 'false' + # The amount of residents a town needs to claim an outpost, # Setting this value to 0, means a town can claim outposts no matter how many residents minimum_amount_of_residents_in_town_for_outpost: '0' - # If People should keep their inventories on death in a town + + # If People should keep their inventories on death in a town. # Is not guaranteed to work with other keep inventory plugins! keep_inventory_on_death_in_town: 'false' - # If People should keep their experience on death in a town + + # If People should keep their inventories on death in their own town. + # Is not guaranteed to work with other keep inventory plugins! + keep_inventory_on_death_in_own_town: 'false' + + # If People should keep their inventories on death in an allied town. + # Is not guaranteed to work with other keep inventory plugins! + keep_inventory_on_death_in_allied_town: 'false' + + # If People should keep their inventories on death in an arena townblock. + # Is not guaranteed to work with other keep inventory plugins! + keep_inventory_on_death_in_arena: 'false' + + # If People should keep their experience on death in a town. # Is not guaranteed to work with other keep experience plugins! keep_experience_on_death_in_town: 'false' + # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation. maximum_plot_price_cost: '1000000.0' + # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords. display_xyz_instead_of_towny_coords: 'false' + # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts. display_town_list_randomly: 'false' + # The ranks to be given preference when assigning a new mayor, listed in order of descending preference. + # All ranks should be as defined in `townyperms.yml`. + # For example, to give a `visemayor` preference over an `assistant`, change this parameter to `visemayor,assistant`. + order_of_mayoral_succession: assistant + ############################################################ # +------------------------------------------------------+ # @@ -501,33 +614,35 @@ global_nation_settings: # When set to true, players will receive a notification when they enter into a nationzone. # Set to false by default because, like the nationzone feature, it will generate more load on servers. show_notifications: 'false' + # If Towny should show players the nationboard when they login. display_board_onlogin: 'true' + # If enabled, only allow the nation spawn to be set in the capital city. capital_spawn: 'true' + # Allow the use of /nation spawn # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nation, # when there is a war or peace. allow_nation_spawn: 'true' + # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public). # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nation, # when there is a war or peace. allow_nation_spawn_travel: 'true' + # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nations, # when there is a war or peace. allow_nation_spawn_travel_ally: 'true' + # If higher than 0, it will limit how many towns can be joined into a nation. # Does not affect existing nations that are already over the limit. max_towns_per_nation: '0' - default: - # If set to true, any newly made nation will have their spawn set to public. - public: 'false' - # If set to true, any newly made nation will have open status and any town may join without an invite. - open: 'false' + # This setting determines the list of allowed nation map colors. # The color codes are in hex format. allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00 @@ -546,6 +661,10 @@ plugin: database_load: flatfile database_save: flatfile + # When true Towny will use a background task to gather UUIDs for residents who do not have UUIDs. + # This process will greatly improve your database's ability to convert from playernames to UUIDs in the future. + gather_resident_uuids: 'true' + # SQL database connection details (IF set to use SQL). sql: hostname: localhost @@ -560,8 +679,8 @@ plugin: daily_backups: 'true' backups_are_deleted_after: 90d - # Valid entries are: zip, none. - flatfile_backup: zip + # Valid entries are: tar, tar.gz, zip, or none for no backup. + flatfile_backup_type: tar interfacing: @@ -579,12 +698,15 @@ plugin: using_economy: 'true' day_timer: + # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d + # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h + # Whether towns with no claimed townblocks should be deleted when the new day is run. delete_0_plot_towns: 'false' @@ -601,6 +723,7 @@ plugin: # Record all messages to the towny.log logging: 'true' + # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' @@ -612,8 +735,10 @@ plugin: ############################################################ filters_colour_chat: + # This is the name given to any NPC assigned mayor. npc_prefix: NPC + # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' @@ -622,18 +747,23 @@ filters_colour_chat: name_remove_regex: '[^a-zA-Z0-9\&._\[\]-]' modify_chat: + # Maximum length of Town and Nation names. max_name_length: '20' + # Maximum length of titles and surnames. max_title_length: '10' # See the Placeholders wiki page for list of PAPI placeholders. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders papi_chat_formatting: + # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted. both: '&f[&6%n&f|&b%t&f] ' + # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted. town: '&f[&b%s&f] ' + # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted. nation: '&f[&6%s&f] ' # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder. @@ -652,22 +782,22 @@ filters_colour_chat: protection: - # Items that can be blocked within towns via town/plot flags - # 259 - flint and steel - # 325 - bucket - # 326 - water bucket - # 327 - lava bucket - # 351 - bone/bonemeal - # 359 - shears - # 368 - ender pearl - # 374 - glass bottle - # 385 - fire charge - item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE + # Items that can be blocked within towns via town/plot flags. + # These items will be the ones restricted by a town/resident/plot's item_use setting. + # A list of items, that are held in the hand, which can be protected against. + # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html + item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE,NETHERITE_AXE - # Items which can be blocked or enabled via town/plot flags - # 25 - noteblock - # 54 - chest ...etc - switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND,LEAD,SWEET_BERRY_BUSH + # Blocks that are protected via town/plot flags. + # These are blocks in the world that will be protected by a town/resident/plot's switch setting. + # Switches are blocks, that are in the world, which get right-clicked. + # Towny will tell you the proper name to use in this list if you hit the block while holding a clay brick item in your hand. + # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html + switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND,LEAD,SWEET_BERRY_BUSH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET + + # Materials which can be lit on fire even when firespread is disabled. + # Still requires the use of the flint and steel. + fire_spread_bypass_materials: NETHERRACK,SOUL_SAND,SOUL_SOIL # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, @@ -682,6 +812,7 @@ protection: # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' + # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' @@ -719,18 +850,40 @@ protection: # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # + # # + # These are default settings only, applied to newly made # + # worlds. They are copied to each world's data file upon # + # first detection. # + # If you are running Towny for the first time these have # + # been applied to all your already existing worlds. # + # # + # To make changes for each world edit the settings in the # + # relevant worlds data file 'plugins/Towny/data/worlds/' # + # # + # Furthermore: These settings are only used after Towny # + # has exhausted testing the player for the towny.wild.* # + # permission nodes. # + # # ############################################################ - # These Settings defaults only. They are copied to each worlds data files upon first detection - # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' - unclaimed: + + # Can players build with any block in the wilderness? unclaimed_zone_build: 'false' + + # Can player destroy any block in the wilderness? unclaimed_zone_destroy: 'false' + + # Can players use items listed in the above protection.item_use_ids in the wilderness without restriction? unclaimed_zone_item_use: 'false' - unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA + + # Can players interact with switch blocks listed in the above protectection.switch_ids in the wilderness without restriction? unclaimed_zone_switch: 'false' + # A list of blocks that will bypass the above settings and do not require the towny.wild.* permission node. + # These blocks are also used in determining which blocks can be interacted with in Towny Wilds plots in towns. + unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA + ############################################################ # +------------------------------------------------------+ # @@ -764,10 +917,12 @@ notification: outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]' + # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section. # When false, it is only the town name. town_names_are_verbose: 'true' group: '&f[%s]' + # If set to true MC's Title and Subtitle feature will be used when crossing into a town. # Could be seen as intrusive/distracting, so false by default. using_titles: 'false' @@ -775,34 +930,44 @@ notification: # Requires the above using_titles to be set to true. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}. # You may use colour codes &f, &c and so on. + # For town_title and town_subtitle you may use: + # {townname} - Name of the town. + # {town_motd} - Shows the townboard message. + # {town_residents} - Shows the number of residents in the town. + # {town_residents_online} - Shows the number of residents online currently. titles: + # Entering Town Upper Title Line town_title: '' + # Entering Town Lower Subtitle line. town_subtitle: '&b{townname}' + # Entering Wilderness Upper Title Line wilderness_title: '' + # Entering Wilderness Lower Subtitle line. wilderness_subtitle: '&2{wilderness}' + # If the notification.owner option should show name or {title} name. # Titles are the ones granted by nation kings. owner_shows_nation_title: 'false' + # This setting only applies to servers running spigot, paper or bungeecord. # On servers using craftbukkit.jar the notifications will always appear in the chat. # When set to false the notifications will appear in the chat rather than the action bar. notifications_appear_in_action_bar: 'true' + # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds notification_actionbar_duration: '15' - ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ - default_perm_flags: # Default permission flags for residents plots within a town @@ -879,38 +1044,54 @@ default_perm_flags: ############################################################ invite_system: + # Command used to accept towny invites) #e.g Player join town invite. accept_command: accept + # Command used to deny towny invites #e.g Player join town invite. deny_command: deny + # Command used to confirm some towny actions/tasks) #e.g Purging database or removing a large amount of townblocks confirm_command: confirm + # Command used to cancel some towny actions/tasks #e.g Purging database or removing a large amount of townblocks cancel_command: cancel + # When set for more than 0m, the amount of time (in minutes) which must have passed between # a player's first log in and when they can be invited to a town. cooldowntime: 0m + + # Max invites for Town & Nations, which they can send. Invites are capped to decrease load on large servers. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. maximum_invites_sent: + # How many invites a town can send out to players, to join the town. town_toplayer: '35' + # How many invites a nation can send out to towns, to join the nation. nation_totown: '35' + # How many requests a nation can send out to other nations, to ally with the nation. # Only used when war.disallow_one_way_alliance is set to true. nation_tonation: '35' + + # Max invites for Players, Towns & nations, which they can receive. Invites are capped to decrease load on large servers. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. maximum_invites_received: + # How many invites can one player have from towns. player: '10' + # How many invites can one town have from nations. town: '10' + # How many requests can one nation have from other nations for an alliance. nation: '10' + # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite. # Use this setting to require players to be near or inside a town before they can be invited. maximum_distance_from_town_spawn: '0' @@ -923,20 +1104,26 @@ invite_system: ############################################################ resident_settings: + # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h + # if enabled old residents will be deleted, losing their town, townblocks, friends # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' + # When true only residents who have no town will be deleted. delete_only_townless: 'false' + # The name of the town a resident will automatically join when he first registers. default_town_name: '' + # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' + # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide. is_showing_welcome_message: 'true' @@ -948,28 +1135,41 @@ resident_settings: ############################################################ economy: + # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' + # Prefix to apply to all town economy accounts. town_prefix: town- + # Prefix to apply to all nation economy accounts. nation_prefix: nation- + # The cost of renaming a town. town_rename_cost: '0' + # The cost of renaming a nation. nation_rename_cost: '0' + # The debt prefix for the debt eco account + debt_prefix: '[DEBT]-' + spawn_travel: + # Cost to use /town spawn. price_town_spawn_travel: '0.0' + # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '5.0' + # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' + # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost. # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' + # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank. # When false the amount will be paid to the server account whose name is set in the closed economy setting below.. town_spawn_cost_paid_to_town: 'true' @@ -978,32 +1178,49 @@ economy: price_nation_neutrality: '100.0' new_expand: + # How much it costs to start a nation. price_new_nation: '1000.0' + # How much it costs to start a town. price_new_town: '250.0' + # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '1500.0' + # The price for a town to expand one townblock. price_claim_townblock: '6.25' + # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost. price_claim_townblock_increase: '1.0' + + # The maximum price for an additional townblock. No matter how many blocks a town has the price will not be above this. Set to -1 to deactivate this. + max_price_claim_townblock: '-1.0' + # The amount refunded to a town when they unclaim a townblock. # Warning: do not set this higher than the cost to claim a townblock. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away. price_claim_townblock_refund: '0.0' + # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '75.0' + # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.2' + # The maximum price that bonus townblocks can cost to purchase. Set to -1.0 to deactivate this maxium. + price_purchased_bonus_townblock_max_price: '-1.0' + death: + # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed + # A maximum amount paid out by a resident from their personal holdings for percentage deaths. # Set to 0 to have no cap. percentage_cap: '0.0' + # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' @@ -1014,87 +1231,167 @@ economy: price_death_nation: '0.0' banks: + # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' + # Set to true to allow withdrawals from town banks town_allow_withdrawals: 'true' + # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' + # Set to true to allow withdrawals from nation banks nation_allow_withdrawals: 'true' + # When set to true, players can only use their town withdraw/deposit commands while inside of their own town. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city. disallow_bank_actions_outside_town: 'false' + closed_economy: + # The name of the account that all money that normally disappears goes into. server_account: towny-server + # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: + # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' + # Maximum tax amount allowed for townblocks sold to players. max_plot_tax_amount: '1000.0' + # Maximum tax amount allowed for towns when using flat taxes. max_town_tax_amount: '1000.0' + # Maximum tax amount allowed for nations when using flat taxes. max_nation_tax_amount: '1000.0' + # Maximum tax percentage allowed when taxing by percentages for towns. max_town_tax_percent: '25' + # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns. max_town_tax_percent_amount: '10000' + # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '250.0' + # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents) # calculated by (number of towns in nation X price_nation_upkeep). nation_pertown_upkeep: 'false' + # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false' + # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '5.0' + # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'true' + # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers. town_plotbased_upkeep_affected_by_town_level_modifier: 'true' + # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead. town_plotbased_upkeep_minimum_amount: '0.0' + # The server's daily charge on a town which has claimed more townblocks than it is allowed. price_town_overclaimed_upkeep_penalty: '0.0' + # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty). price_town_overclaimed_upkeep_penalty_plotbased: 'false' + # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' + # The Bankruptcy system in Towny will make it so that when a town cannot pay their upkeep costs, + # rather than being deleted the towns will go into debt. Debt is capped based on the Town's costs + # or overriden with the below settings. + bankruptcy: + + # If this setting is true, then if a town runs out of money (due to upkeep, nation tax etc.), + # it does not get deleted, but instead goes into a 'bankrupt state'. + # While bankrupt, the town bank account is in debt, and the town cannot expand (e.g claim, recruit, or build). + # The debt has a ceiling equal to the estimated value of the town (from new town and claims costs) + # The debt can be repaid using /t deposit x. + # Once all debt is repaid, the town immediately returns to a normal state. + enabled: 'false' + + # When using bankruptcy is enabled a Town a debtcap. + # The debt cap is calculated by adding the following: + # The cost of the town, + # The cost of the town's purchased townblocks, + # The cost of the town's purchased outposts. + debt_cap: + + # When set to greater than 0.0, this will be used to determine every town''s maximum debt, + # overriding the above calculation if the calculation would be larger than the set maximum. + maximum: '0.0' + + # When set to greater than 0.0, this setting will override all other debt calculations and maximums, + # making all towns have the same debt cap. + override: '0.0' + + upkeep: + + # If a town has reached their debt cap and is unable to pay the upkeep with debt, + # will Towny delete them? + delete_towns_that_reach_debt_cap: 'false' + + nation_tax: + + # Will bankrupt towns pay their nation tax? + # If false towns that are bankrupt will not pay any nation tax and will leave their nation. + # If true the town will go into debt up until their debt cap is reached. + # True is recommended when using a Siege War style war/conquering system, + # otherwise conquered towns will be able to leave the nation simply by not paying the nation tax. + # False is recommended otherwise so that nations are not using abandoned towns to gather taxes. + do_bankrupt_towns_pay_nation_tax: 'false' + + # If a town can no longer pay their nation tax with debt because they have + # reach their debtcap, are they kicked from the nation? + kick_towns_that_reach_debt_cap: 'false' + plot_type_costs: + # Cost to use /plot set shop to change a normal plot to a shop plot. set_commercial: '0.0' + # Cost to use /plot set arena to change a normal plot to a arena plot. set_arena: '0.0' + # Cost to use /plot set embassy to change a normal plot to a embassy plot. set_embassy: '0.0' + # Cost to use /plot set wilds to change a normal plot to a wilds plot. set_wilds: '0.0' + # Cost to use /plot set inn to change a normal plot to a inn plot. set_inn: '0.0' + # Cost to use /plot set jail to change a normal plot to a jail plot. set_jail: '0.0' + # Cost to use /plot set farm to change a normal plot to a farm plot. set_farm: '0.0' + # Cost to use /plot set bank to change a normal plot to a bank plot. set_bank: '0.0' @@ -1106,26 +1403,35 @@ economy: ############################################################ jail: + #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_enemies: 'true' + #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_outlaws: 'true' + #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' + #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: + #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' + #Amount that bail costs for normal residents/nomads. bail_amount: '10' + #Amount that bail costs for Town mayors. bail_amount_mayor: '10' + #Amount that bail costs for Nation kings. bail_amount_king: '10' + # Commands which a jailed player cannot use. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide @@ -1138,6 +1444,7 @@ jail: # Bank plots may be used by other economy plugins using the Towny API. bank: + # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively. # Home plots will also allow deposit and withdraw commands. is_banking_limited_to_bank_plots: 'false' @@ -1150,8 +1457,10 @@ bank: ############################################################ war: + #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' + #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'true' @@ -1164,13 +1473,17 @@ war: economy: enemy: + # Amount charged to place a warflag (payed to server). place_flag: '10' + # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' + # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '3' + # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' @@ -1196,21 +1509,29 @@ war: # The remaining half is paid to the town which took the most town blocks, and lost the least. event: + warning_delay: '30' + #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'false' + enemy: + # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' + plots: + # If true, nation members and allies can regen health on plots during war. healable: 'true' + # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. # Also removes a town from the war event when the mayor dies. remove_on_monarch_death: 'false' + # If enabled players will be able to break/place any blocks in enemy plots during a war. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible. # The editable_materials list in the Warzone Block Permission section should be used instead. @@ -1224,20 +1545,26 @@ war: eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' + # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '0.0' + # This amount is taken from the player if they die during the event price_death_wartime: '200.0' + # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, # and the losing town gains a negative (-1) bonus townblock. costs_townblocks: 'false' + # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town. # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true. winner_takes_ownership_of_townblocks: 'false' + # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation. # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed. winner_takes_ownership_of_town: 'false' + # Number of Towny new days until a conquered town loses its conquered status. conquer_time: '7' @@ -1250,6 +1577,7 @@ war: # The minimum height at which a player must stand to count as an attacker. min_height: '60' + ############################################################ # +------------------------------------------------------+ # # | Flag War Settings | # @@ -1262,25 +1590,36 @@ war: ############################################################ enemy: + # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' + # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' + # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' + # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' + max_active_flags_per_player: '1' + flag: + # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes). # Currently, you would multiply this times 10 to get the total time a flag should be in play. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.) waiting_time: 1m + # This is the block a player must place to trigger the attack event. base_block: oak_fence + # This is the block a player must place to trigger the attack event. light_block: torch + beacon: + # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. @@ -1290,18 +1629,24 @@ war: max: '64' draw: 'true' wireframe_block: glowstone + # While true, prevent players from performing certain actions while their town # has an active enemy war flag placed. prevent_interaction_while_flagged: 'true' + # While true, prevent players from performing certain actions while a town in their nation # has an active enemy war flag placed. prevent_nation_interaction_while_flagged: 'true' + # This is how much time that must pass after a town in a nation has been flagged # before certain actions can be performed, measured in milliseconds. time_to_wait_after_flagged: '600000' + # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock. # Setting this to 'False' will result only in monetary exchanges. flag_takes_ownership_of_townblocks: 'true' + + ############################################################ # +------------------------------------------------------+ # # | Warzone Block Permissions | # @@ -1311,6 +1656,7 @@ war: ############################################################ warzone: + # List of materials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. @@ -1318,13 +1664,34 @@ war: editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire item_use: 'true' switch: 'true' + # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' + # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' + # A list of blocks that will not be exploded, mostly because they won't regenerate properly. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves. # Only under affect when explosions_break_blocks is true. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON + + +############################################################ +# +------------------------------------------------------+ # +# | New Nation Defaults | # +# +------------------------------------------------------+ # +############################################################ + +nation: + + # If set to true, any newly made nation will have their spawn set to public. + default_public: 'false' + + # If set to true, any newly made nation will have open status and any town may join without an invite. + default_open: 'false' + + # Default nation board + default_board: /nation set board [msg] diff --git a/WorldGuard/config.yml b/WorldGuard/config.yml index 4a129c6..0cbafdb 100644 --- a/WorldGuard/config.yml +++ b/WorldGuard/config.yml @@ -24,6 +24,8 @@ regions: default: 7 use-paper-entity-origin: false cancel-chat-without-recipients: true + disable-bypass-by-default: false + announce-bypass-status: false auto-invincible: false auto-invincible-group: false auto-no-drowning-group: false @@ -51,6 +53,7 @@ protection: remove-infinite-stacks: false disable-xp-orb-drops: false disable-obsidian-generators: false + use-max-priority-association: false gameplay: block-potions: [] block-potions-overly-reliably: false @@ -161,3 +164,7 @@ blacklist: enable: false path: worldguard/logs/%Y-%m-%d.log open-files: 10 +disable-permission-cache: false +turtle-egg: + disable-creature-trampling: false + disable-player-trampling: false