Merge pull request #52 from TBMCPlugins/NorbiPeti-towny-93
Config changes for Towny update
This commit is contained in:
commit
96100b809d
2 changed files with 275 additions and 143 deletions
|
@ -1,92 +1,32 @@
|
|||
|
||||
version:
|
||||
# This is the current version of Towny. Please do not edit.
|
||||
version: 0.92.0.0
|
||||
version: 0.93.0.0
|
||||
# This is for showing the changelog on updates. Please do not edit.
|
||||
last_run_version: 0.92.0.0
|
||||
last_run_version: 0.93.0.0
|
||||
# Minimum required version of CraftBukkit. Please do not edit.
|
||||
bukkit_version: '2918'
|
||||
|
||||
# The language file you wish to use
|
||||
# The language file you wish to use
|
||||
language: english.yml
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Permission nodes | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Permission nodes | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# Possible permission nodes
|
||||
#
|
||||
# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
|
||||
# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
|
||||
# towny.top : User can access the command towny top
|
||||
# towny.town.* : User has access to all town permission nodes.
|
||||
# towny.town.new :User is able to create a town
|
||||
# towny.town.delete :User is able to delete their town
|
||||
# towny.town.claim : User is able to expand his town with /town claim
|
||||
# towny.town.plot : User is able to use the /plot commands
|
||||
# towny.town.resident : User is able to join towns upon invite.
|
||||
# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
|
||||
# towny.town.toggle.pvp
|
||||
# towny.town.toggle.public
|
||||
# towny.town.toggle.explosions
|
||||
# towny.town.toggle.fire
|
||||
# towny.town.toggle.mobs
|
||||
# towny.nation.* : User has access to all town permission nodes.
|
||||
# towny.nation.new :User is able to create a nation
|
||||
# towny.nation.delete :User is able to delete their nation (if king)
|
||||
# towny.nation.rename :User is able to rename their nation (if king/assistant)
|
||||
# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
|
||||
# towny.wild.*: User is able to build/destroy in wild regardless.
|
||||
# towny.wild.build
|
||||
# towny.wild.destroy
|
||||
# towny.wild.switch
|
||||
# towny.wild.item_use
|
||||
# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
|
||||
# towny.wild.build.[block id]
|
||||
# towny.wild.destroy.[block id]
|
||||
# towny.wild.switch.[block id]
|
||||
# towny.wild.item_use.[block id]
|
||||
#
|
||||
# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
|
||||
# towny.claimed.build : User can build in all towns.
|
||||
# towny.claimed.destroy : User can destroy in all towns.
|
||||
# towny.claimed.switch : User can switch in all towns.
|
||||
# towny.claimed.item_use : User can use use items in all towns.
|
||||
# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
|
||||
# towny.claimed.alltown.build.[block id]
|
||||
# towny.claimed.alltown.destroy.[block id]
|
||||
# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
|
||||
# towny.claimed.alltown.item_use.[block id]
|
||||
# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
|
||||
# towny.claimed.owntown.build.[block id]
|
||||
# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
|
||||
# towny.claimed.owntown.switch.[block id]
|
||||
# towny.claimed.owntown.item_use.[block id]
|
||||
# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
|
||||
# towny.claimed.townowned.build.[block id]
|
||||
# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
|
||||
# towny.claimed.townowned.switch.[block id]
|
||||
# towny.claimed.townowned.item_use.[block id]
|
||||
#
|
||||
# towny.town.spawn.*: Grants all Spawn travel nodes
|
||||
# towny.town.spawn.town : Ability to spawn to your own town.
|
||||
# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
|
||||
# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
|
||||
# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
|
||||
#
|
||||
# these will be moved to permissions nodes at a later date
|
||||
# Possible permission nodes
|
||||
#
|
||||
# for a full list of permission nodes visit:
|
||||
# http://palmergames.com/towny/towny-permission-nodes/
|
||||
permissions: ''
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town and Nation levels | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town and Nation levels | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
levels:
|
||||
|
||||
# default Town levels.
|
||||
town_level:
|
||||
- numResidents: 0
|
||||
|
@ -96,6 +36,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 4
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 0
|
||||
- numResidents: 1
|
||||
namePostfix: ' (Settlement)'
|
||||
mayorPrefix: 'Hermit '
|
||||
|
@ -103,13 +44,15 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 64
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 0
|
||||
- numResidents: 2
|
||||
namePostfix: ' (Hamlet)'
|
||||
mayorPrefix: 'Chief '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 428
|
||||
townBlockLimit: 128
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 1
|
||||
- numResidents: 6
|
||||
namePostfix: ' (Village)'
|
||||
mayorPrefix: 'Baron Von '
|
||||
|
@ -117,6 +60,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 384
|
||||
upkeepModifier: 0.2
|
||||
townOutpostLimit: 1
|
||||
- numResidents: 10
|
||||
namePostfix: ' (Town)'
|
||||
mayorPrefix: 'Viscount '
|
||||
|
@ -124,6 +68,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 640
|
||||
upkeepModifier: 0.3
|
||||
townOutpostLimit: 2
|
||||
- numResidents: 14
|
||||
namePostfix: ' (Large Town)'
|
||||
mayorPrefix: 'Count Von '
|
||||
|
@ -131,6 +76,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 896
|
||||
upkeepModifier: 0.4
|
||||
townOutpostLimit: 2
|
||||
- numResidents: 20
|
||||
namePostfix: ' (City)'
|
||||
mayorPrefix: 'Earl '
|
||||
|
@ -138,6 +84,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 4280
|
||||
upkeepModifier: 0.5
|
||||
townOutpostLimit: 3
|
||||
- numResidents: 24
|
||||
namePostfix: ' (Large City)'
|
||||
mayorPrefix: 'Duke '
|
||||
|
@ -145,6 +92,7 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 4536
|
||||
upkeepModifier: 0.6
|
||||
townOutpostLimit: 3
|
||||
- numResidents: 28
|
||||
namePostfix: ' (Metropolis)'
|
||||
mayorPrefix: 'Lord '
|
||||
|
@ -152,75 +100,87 @@ levels:
|
|||
mayorPostfix: ''
|
||||
townBlockLimit: 4792
|
||||
upkeepModifier: 0.7
|
||||
|
||||
townOutpostLimit: 4
|
||||
# default Nation levels.
|
||||
nation_level:
|
||||
- kingPostfix: ''
|
||||
numResidents: 0
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 40
|
||||
namePrefix: 'Land of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'Leader '
|
||||
capitalPrefix: ''
|
||||
numResidents: 0
|
||||
nationBonusOutpostLimit: 0
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 40
|
||||
namePrefix: 'Land of '
|
||||
nationZonesSize: 1
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 10
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 80
|
||||
namePrefix: 'Federation of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.1
|
||||
kingPrefix: 'Count '
|
||||
capitalPrefix: ''
|
||||
numResidents: 10
|
||||
nationBonusOutpostLimit: 1
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 80
|
||||
namePrefix: 'Federation of '
|
||||
nationZonesSize: 1
|
||||
nationTownUpkeepModifier: 1.1
|
||||
- kingPostfix: ''
|
||||
numResidents: 20
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 160
|
||||
namePrefix: 'Dominion of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.2
|
||||
kingPrefix: 'Duke '
|
||||
capitalPrefix: ''
|
||||
numResidents: 20
|
||||
nationBonusOutpostLimit: 2
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 160
|
||||
namePrefix: 'Dominion of '
|
||||
nationZonesSize: 1
|
||||
nationTownUpkeepModifier: 1.2
|
||||
- kingPostfix: ''
|
||||
numResidents: 30
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 240
|
||||
namePrefix: 'Kingdom of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.3
|
||||
kingPrefix: 'King '
|
||||
capitalPrefix: ''
|
||||
numResidents: 30
|
||||
nationBonusOutpostLimit: 3
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 240
|
||||
namePrefix: 'Kingdom of '
|
||||
nationZonesSize: 2
|
||||
nationTownUpkeepModifier: 1.3
|
||||
- kingPostfix: ''
|
||||
numResidents: 40
|
||||
namePostfix: ' Empire'
|
||||
townBlockLimitBonus: 400
|
||||
namePrefix: 'The '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.4
|
||||
kingPrefix: 'Emperor '
|
||||
capitalPrefix: ''
|
||||
numResidents: 40
|
||||
nationBonusOutpostLimit: 4
|
||||
namePostfix: ' Empire'
|
||||
townBlockLimitBonus: 400
|
||||
namePrefix: 'The '
|
||||
nationZonesSize: 2
|
||||
nationTownUpkeepModifier: 1.4
|
||||
- kingPostfix: ''
|
||||
numResidents: 60
|
||||
namePostfix: ' Realm'
|
||||
townBlockLimitBonus: 560
|
||||
namePrefix: 'The '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.5
|
||||
kingPrefix: 'God Emperor '
|
||||
capitalPrefix: ''
|
||||
numResidents: 60
|
||||
nationBonusOutpostLimit: 5
|
||||
namePostfix: ' Realm'
|
||||
townBlockLimitBonus: 560
|
||||
namePrefix: 'The '
|
||||
nationZonesSize: 3
|
||||
nationTownUpkeepModifier: 1.5
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town Claim/new defaults | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town Claim/new defaults | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
town:
|
||||
# Default public status of the town (used for /town spawn)
|
||||
|
@ -262,7 +222,12 @@ town:
|
|||
# This will prevent someone founding a town right on your doorstep
|
||||
min_distance_from_town_homeblock: '20'
|
||||
|
||||
# Maximum distance between homblocks.
|
||||
# Minimum number of plots an outpost must be from any other town's plots.
|
||||
# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
|
||||
# near to each other, but want to keep outposts away from towns.
|
||||
min_distance_for_outpost_from_plot: '5'
|
||||
|
||||
# Maximum distance between homeblocks.
|
||||
# This will force players to build close together.
|
||||
max_distance_between_homeblocks: '0'
|
||||
|
||||
|
@ -377,14 +342,42 @@ global_town_settings:
|
|||
enable: 'true'
|
||||
# Allow towns to claim outposts (a townblock not connected to town).
|
||||
allow_outposts: 'true'
|
||||
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
|
||||
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
|
||||
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
|
||||
# larger can have more outposts.
|
||||
# When activated, this setting will not cause towns who already have higher than their limit
|
||||
# to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
|
||||
# to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
|
||||
# be over their limit if they leave the nation.
|
||||
limit_outposts_using_town_and_nation_levels: 'false'
|
||||
# When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
|
||||
# limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
|
||||
# until they have dropped below their limit.
|
||||
# eg: If their limit is 3 then they cannot use /t outpost 4
|
||||
over_outpost_limits_stops_teleports: 'false'
|
||||
# Allow the use of /town spawn
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the town,
|
||||
# when there is a war or peace.
|
||||
allow_town_spawn: 'true'
|
||||
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the town,
|
||||
# when there is a war or peace.
|
||||
allow_town_spawn_travel: 'true'
|
||||
# Allow regular residents to use /town spawn [town] to other towns in your nation.
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the town,
|
||||
# when there is a war or peace.
|
||||
allow_town_spawn_travel_nation: 'true'
|
||||
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the town,
|
||||
# when there is a war or peace.
|
||||
allow_town_spawn_travel_ally: 'true'
|
||||
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
|
||||
is_nation_ally_spawning_requiring_public_status: 'false'
|
||||
# If non zero it delays any spawn request by x seconds.
|
||||
teleport_warmup_time: '0'
|
||||
# Respawn the player at his town spawn point when he/she dies
|
||||
|
@ -420,9 +413,69 @@ global_town_settings:
|
|||
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
|
||||
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
|
||||
outsiders_prevent_pvp_toggle: 'false'
|
||||
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
|
||||
homeblocks_prevent_forcepvp: 'false'
|
||||
# The amount of residents a town needs to claim an outpost,
|
||||
# Setting this value to 0, means a town can claim outposts no matter how many residents
|
||||
minimum_amount_of_residents_in_town_for_outpost: '0'
|
||||
# If People should keep their experience on death in a town
|
||||
# Is not guaranteed to work with other keep experience plugins!
|
||||
keep_inventory_on_death_in_town: 'false'
|
||||
# Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
|
||||
# Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
|
||||
maximum_plot_price_cost: '1000000.0'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Global nation settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
global_nation_settings:
|
||||
|
||||
# Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
|
||||
# When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
|
||||
# Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
|
||||
# The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
|
||||
# Because these zones are still wilderness anyone can claim these townblocks.
|
||||
# It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
|
||||
# someone might not be able to build/destroy in the wilderness outside their town.
|
||||
nationzone:
|
||||
|
||||
# Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
|
||||
enable: 'false'
|
||||
|
||||
# When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
|
||||
only_capitals: 'true'
|
||||
|
||||
# Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
|
||||
capital_bonus_size: '0'
|
||||
|
||||
# When set to true, nation zones are disabled during the the Towny war types.
|
||||
war_disables: 'true'
|
||||
# If Towny should show players the nationboard when they login.
|
||||
display_board_onlogin: 'true'
|
||||
# If enabled, only allow the nation spawn to be set in the capital city.
|
||||
capital_spawn: 'true'
|
||||
# Allow the use of /nation spawn
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the nation,
|
||||
# when there is a war or peace.
|
||||
allow_nation_spawn: 'true'
|
||||
# Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the nation,
|
||||
# when there is a war or peace.
|
||||
allow_nation_spawn_travel: 'true'
|
||||
# Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
|
||||
# Valid values are: true, false, war, peace
|
||||
# When war or peace is set, it is only possible to teleport to the nations,
|
||||
# when there is a war or peace.
|
||||
allow_nation_spawn_travel_ally: 'true'
|
||||
default:
|
||||
# If set to true, any newly made nation will have their spawn set to public.
|
||||
public: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
|
@ -445,7 +498,7 @@ plugin:
|
|||
dbname: towny
|
||||
table_prefix: towny_
|
||||
username: root
|
||||
password: 'NOPE'
|
||||
password: ''
|
||||
ssl: 'false'
|
||||
|
||||
# Flatfile backup settings.
|
||||
|
@ -464,25 +517,12 @@ plugin:
|
|||
# Enable using_essentials if you are using cooldowns in essentials for teleports.
|
||||
using_essentials: 'true'
|
||||
|
||||
# This will attempt to use Register (if present)
|
||||
# Then it will attempt to access iConomy 5.01 directly
|
||||
# Enable if you have either iConomy 5.01, or Register.jar to
|
||||
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
|
||||
# https://github.com/iConomy/Register/tree/master/dist
|
||||
# This enables/disables all the economy functions of Towny.
|
||||
# This will first attempt to use Vault to bridge your economy plugin with Towny.
|
||||
# If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
|
||||
# If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
|
||||
using_economy: 'true'
|
||||
|
||||
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
|
||||
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
|
||||
using_questioner:
|
||||
enable: 'false'
|
||||
# The command to accept invitations.
|
||||
accept: accept
|
||||
# The command to refuse invitations.
|
||||
deny: deny
|
||||
# When set for more than 0m, the amount of time (in minutes) which must have passed between
|
||||
# a player's first log in and when they can be invited to a town.
|
||||
cooldowntime: 0m
|
||||
|
||||
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
|
||||
# False to disable permission checks and rely on Towny settings.
|
||||
using_permissions: 'true'
|
||||
|
@ -553,20 +593,20 @@ protection:
|
|||
# 368 - ender pearl
|
||||
# 374 - glass bottle
|
||||
# 385 - fire charge
|
||||
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
|
||||
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
|
||||
|
||||
# Items which can be blocked or enabled via town/plot flags
|
||||
# 25 - noteblock
|
||||
# 54 - chest ...etc
|
||||
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
|
||||
|
||||
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
|
||||
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
|
||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
|
||||
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
|
||||
|
||||
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
|
||||
town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,ZombieHorse
|
||||
town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,ZombieHorse
|
||||
|
||||
# Prevent the spawning of villager babies in towns.
|
||||
town_prevent_villager_breeding: 'false'
|
||||
|
@ -574,7 +614,7 @@ protection:
|
|||
disable_creature_pressureplate_stone: 'true'
|
||||
|
||||
# Globally remove living entities in all worlds that have their flag set.
|
||||
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
|
||||
world_mob_removal_entities: Monster,Guardian,Flying,Slime
|
||||
|
||||
# Prevent the spawning of villager babies in the world.
|
||||
world_prevent_villager_breeding: 'false'
|
||||
|
@ -584,14 +624,14 @@ protection:
|
|||
# NEVER set below 1.
|
||||
mob_removal_speed: 5s
|
||||
|
||||
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
|
||||
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
|
||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
||||
|
||||
# Protect living entities within a town's boundaries from being killed by players.
|
||||
mob_types: Animals,NPC,Snowman,ArmorStand
|
||||
|
||||
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
|
||||
# permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
|
||||
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
|
||||
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
|
||||
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
|
||||
|
@ -619,7 +659,7 @@ unclaimed:
|
|||
unclaimed_zone_build: 'false'
|
||||
unclaimed_zone_destroy: 'false'
|
||||
unclaimed_zone_item_use: 'false'
|
||||
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
|
||||
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
|
||||
unclaimed_zone_switch: 'false'
|
||||
|
||||
|
||||
|
@ -659,6 +699,22 @@ notification:
|
|||
# Could be seen as intrusive/distracting, so false by default.
|
||||
using_titles: 'false'
|
||||
|
||||
# Requires the above using_titles to be set to true.
|
||||
# Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
|
||||
# You may use colour codes &f, &c and so on.
|
||||
titles:
|
||||
# Entering Town Upper Title Line
|
||||
town_title: ''
|
||||
# Entering Town Lower Subtitle line.
|
||||
town_subtitle: '&b{townname}'
|
||||
# Entering Wilderness Upper Title Line
|
||||
wilderness_title: ''
|
||||
# Entering Wilderness Lower Subtitle line.
|
||||
wilderness_subtitle: '&2{wilderness}'
|
||||
# If the notification.owner option should show name or {title} name.
|
||||
# Titles are the ones granted by nation kings.
|
||||
owner_shows_nation_title: 'false'
|
||||
|
||||
|
||||
|
||||
############################################################
|
||||
|
@ -727,6 +783,47 @@ default_perm_flags:
|
|||
switch: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Towny Invite System | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
invite_system:
|
||||
# Command used to accept towny invites)
|
||||
#e.g Player join town invite.
|
||||
accept_command: accept
|
||||
# Command used to deny towny invites
|
||||
#e.g Player join town invite.
|
||||
deny_command: deny
|
||||
# Command used to confirm some towny actions/tasks)
|
||||
#e.g Purging database or removing a large amount of townblocks
|
||||
confirm_command: confirm
|
||||
# Command used to cancel some towny actions/tasks
|
||||
#e.g Purging database or removing a large amount of townblocks
|
||||
cancel_command: cancel
|
||||
# When set for more than 0m, the amount of time (in minutes) which must have passed between
|
||||
# a player's first log in and when they can be invited to a town.
|
||||
cooldowntime: 0m
|
||||
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
|
||||
maximum_invites_sent:
|
||||
# How many invites a town can send out to players, to join the town.
|
||||
town_toplayer: '35'
|
||||
# How many invites a nation can send out to towns, to join the nation.
|
||||
nation_totown: '35'
|
||||
# How many requests a nation can send out to other nations, to ally with the nation.
|
||||
# Only used when war.disallow_one_way_alliance is set to true.
|
||||
nation_tonation: '35'
|
||||
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
|
||||
maximum_invites_received:
|
||||
# How many invites can one player have from towns.
|
||||
player: '10'
|
||||
# How many invites can one town have from nations.
|
||||
town: '10'
|
||||
# How many requests can one nation have from other nations for an alliance.
|
||||
nation: '10'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Resident settings | #
|
||||
|
@ -746,6 +843,8 @@ resident_settings:
|
|||
default_town_name: ''
|
||||
# If true, players can only use beds in plots they personally own.
|
||||
deny_bed_use: 'false'
|
||||
# If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
|
||||
is_showing_welcome_message: 'true'
|
||||
|
||||
|
||||
############################################################
|
||||
|
@ -762,6 +861,10 @@ economy:
|
|||
town_prefix: town-
|
||||
# Prefix to apply to all nation economy accounts.
|
||||
nation_prefix: nation-
|
||||
# The cost of renaming a town.
|
||||
town_rename_cost: '0'
|
||||
# The cost of renaming a nation.
|
||||
nation_rename_cost: '0'
|
||||
|
||||
spawn_travel:
|
||||
# Cost to use /town spawn
|
||||
|
@ -773,6 +876,9 @@ economy:
|
|||
# Cost to use /town spawn [town]
|
||||
# This is paid to the town you goto.
|
||||
price_town_public_spawn_travel: '10.0'
|
||||
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
|
||||
# When false the amount will be paid to the server account whose name is set in the closed economy setting below..
|
||||
town_spawn_cost_paid_to_town: 'true'
|
||||
|
||||
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
|
||||
price_nation_neutrality: '100.0'
|
||||
|
@ -787,7 +893,7 @@ economy:
|
|||
# The price for a town to expand one townblock.
|
||||
price_claim_townblock: '6.25'
|
||||
# How much it costs a player to buy extra blocks.
|
||||
price_purchased_bonus_townblock: '75'
|
||||
price_purchased_bonus_townblock: '75.0'
|
||||
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
||||
price_purchased_bonus_townblock_increase: '1.2'
|
||||
|
||||
|
@ -795,6 +901,9 @@ economy:
|
|||
# Either fixed or percentage.
|
||||
# For percentage 1.0 would be 100%. 0.01 would be 1%.
|
||||
price_death_type: fixed
|
||||
# A maximum amount paid out by a resident from their personal holdings for percentage deaths.
|
||||
# Set to 0 to have no cap.
|
||||
percentage_cap: '0.0'
|
||||
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
|
||||
price_death_pvp_only: 'false'
|
||||
|
||||
|
@ -815,6 +924,9 @@ economy:
|
|||
nation_bank_cap: '0.0'
|
||||
# Set to true to allow withdrawls from nation banks
|
||||
nation_allow_withdrawls: 'true'
|
||||
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
|
||||
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
|
||||
disallow_bank_actions_outside_town: 'false'
|
||||
closed_economy:
|
||||
# The name of the account that all money that normally disappears goes into.
|
||||
server_account: towny-server
|
||||
|
@ -876,6 +988,19 @@ jail:
|
|||
bail_amount: '10'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Bank Plot settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
# Bank plots may be used by other economy plugins using the Towny API.
|
||||
|
||||
bank:
|
||||
# If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
|
||||
# Home plots will also allow deposit and withdraw commands.
|
||||
is_banking_limited_to_bank_plots: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | War settings | #
|
||||
|
@ -885,7 +1010,7 @@ jail:
|
|||
war:
|
||||
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
||||
nation_can_be_neutral: 'true'
|
||||
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
|
||||
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
|
||||
disallow_one_way_alliance: 'false'
|
||||
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@ nomad:
|
|||
- towny.command.towny.universe
|
||||
- towny.command.towny.version
|
||||
- towny.command.towny.war
|
||||
- towny.command.town.online
|
||||
- towny.command.town.here
|
||||
- towny.command.town.new
|
||||
- towny.command.town.join
|
||||
- towny.command.town.list
|
||||
|
@ -51,6 +53,7 @@ towns:
|
|||
- towny.command.plot.*
|
||||
- towny.claimed.owntown.*
|
||||
- towny.command.nation.new
|
||||
- towny.outlaw.jailer
|
||||
|
||||
ranks:
|
||||
# Ranks contain additional permissions residents will be
|
||||
|
@ -58,13 +61,14 @@ towns:
|
|||
assistant:
|
||||
- towny.tax_exempt
|
||||
- towny.command.town.claim.*
|
||||
- towny.command.town.add
|
||||
- towny.command.town.invite.add
|
||||
- towny.command.plot.*
|
||||
- towny.command.town.toggle.public
|
||||
- towny.claimed.owntown.switch.*
|
||||
# assistants are able to grant VIP and helper rank
|
||||
- towny.command.town.rank.vip
|
||||
- towny.command.town.rank.helper
|
||||
- towny.outlaw.jailer
|
||||
helper:
|
||||
- towny.claimed.townowned.switch.*
|
||||
donator:
|
||||
|
@ -76,6 +80,7 @@ towns:
|
|||
# Sheriff rank is able to jail other town members.
|
||||
sheriff:
|
||||
- towny.command.town.toggle.jail
|
||||
- towny.outlaw.jailer
|
||||
|
||||
# This section of permissions covers players who are members of any town in a nation.
|
||||
nations:
|
||||
|
@ -83,8 +88,10 @@ nations:
|
|||
# All nation members get these permissions.
|
||||
- towny.command.nation.online
|
||||
- towny.command.nation.deposit
|
||||
- towny.command.nation.spawn
|
||||
- towny.nation.spawn.nation
|
||||
- towny.nation.spawn.ally
|
||||
- towny.town.spawn.nation
|
||||
- towny.town.spawn.ally
|
||||
- towny.chat.nation
|
||||
king:
|
||||
# Kings get these permissions in addition to the default set.
|
||||
|
@ -93,8 +100,8 @@ nations:
|
|||
ranks:
|
||||
assistant:
|
||||
- towny.command.nation.rank.helper
|
||||
- towny.command.nation.add
|
||||
- towny.command.nation.ally
|
||||
- towny.command.nation.invite.add
|
||||
- towny.command.nation.ally.*
|
||||
- towny.command.nation enemy
|
||||
helper:
|
||||
- towny.command.nation.add
|
||||
|
|
Loading…
Reference in a new issue