Update config.yml
This commit is contained in:
parent
168cc8902d
commit
9961eb5e67
1 changed files with 11 additions and 11 deletions
|
@ -377,13 +377,13 @@ global_town_settings:
|
||||||
# when there is a war or peace.
|
# when there is a war or peace.
|
||||||
allow_town_spawn_travel_ally: 'true'
|
allow_town_spawn_travel_ally: 'true'
|
||||||
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
|
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
|
||||||
is_nation_ally_spawning_requiring_public_status: 'false'
|
is_nation_ally_spawning_requiring_public_status: 'true'
|
||||||
# If non zero it delays any spawn request by x seconds.
|
# If non zero it delays any spawn request by x seconds.
|
||||||
teleport_warmup_time: '0'
|
teleport_warmup_time: '60'
|
||||||
# Respawn the player at his town spawn point when he/she dies
|
# Respawn the player at his town spawn point when he/she dies
|
||||||
town_respawn: 'false'
|
town_respawn: 'true'
|
||||||
# Town respawn only happens when the player dies in the same world as the town's spawn point.
|
# Town respawn only happens when the player dies in the same world as the town's spawn point.
|
||||||
town_respawn_same_world_only: 'false'
|
town_respawn_same_world_only: 'true'
|
||||||
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
|
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
|
||||||
# Allowed options: unclaimed,enemy,neutral
|
# Allowed options: unclaimed,enemy,neutral
|
||||||
prevent_town_spawn_in: enemy
|
prevent_town_spawn_in: enemy
|
||||||
|
@ -1011,7 +1011,7 @@ war:
|
||||||
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
||||||
nation_can_be_neutral: 'true'
|
nation_can_be_neutral: 'true'
|
||||||
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
|
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
|
||||||
disallow_one_way_alliance: 'false'
|
disallow_one_way_alliance: 'true'
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
|
@ -1039,7 +1039,7 @@ war:
|
||||||
# +------------------------------------------------------+ #
|
# +------------------------------------------------------+ #
|
||||||
############################################################
|
############################################################
|
||||||
|
|
||||||
# This is started with /townyadmnin toggle war
|
# This is started with /townyadmin toggle war
|
||||||
|
|
||||||
# In peace time War spoils are accumulated from towns and nations being
|
# In peace time War spoils are accumulated from towns and nations being
|
||||||
# deleted with any money left in the bank.
|
# deleted with any money left in the bank.
|
||||||
|
@ -1075,14 +1075,14 @@ war:
|
||||||
|
|
||||||
# A townblock takes damage every 5 seconds that an enemy is stood in it.
|
# A townblock takes damage every 5 seconds that an enemy is stood in it.
|
||||||
block_hp:
|
block_hp:
|
||||||
town_block_hp: '60'
|
town_block_hp: '20'
|
||||||
home_block_hp: '120'
|
home_block_hp: '120'
|
||||||
|
|
||||||
eco:
|
eco:
|
||||||
# This amount is new money injected into the economy with a war event.
|
# This amount is new money injected into the economy with a war event.
|
||||||
base_spoils: '100.0'
|
base_spoils: '100.0'
|
||||||
# This amount is taken from the losing town for each plot lost.
|
# This amount is taken from the losing town for each plot lost.
|
||||||
wartime_town_block_loss_price: '25.0'
|
wartime_town_block_loss_price: '0.0'
|
||||||
# This amount is taken from the player if they die during the event
|
# This amount is taken from the player if they die during the event
|
||||||
price_death_wartime: '200.0'
|
price_death_wartime: '200.0'
|
||||||
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
|
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
|
||||||
|
@ -1091,9 +1091,9 @@ war:
|
||||||
|
|
||||||
points:
|
points:
|
||||||
points_townblock: '1'
|
points_townblock: '1'
|
||||||
points_town: '10'
|
points_town: '0'
|
||||||
points_nation: '100'
|
points_nation: '0'
|
||||||
points_kill: '1'
|
points_kill: '0'
|
||||||
|
|
||||||
# The minimum height at which a player must stand to count as an attacker.
|
# The minimum height at which a player must stand to count as an attacker.
|
||||||
min_height: '60'
|
min_height: '60'
|
||||||
|
|
Loading…
Reference in a new issue