Update config.yml

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Creepachu 2018-11-24 13:07:35 -05:00 committed by GitHub
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@ -377,13 +377,13 @@ global_town_settings:
# when there is a war or peace. # when there is a war or peace.
allow_town_spawn_travel_ally: 'true' allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
is_nation_ally_spawning_requiring_public_status: 'false' is_nation_ally_spawning_requiring_public_status: 'true'
# If non zero it delays any spawn request by x seconds. # If non zero it delays any spawn request by x seconds.
teleport_warmup_time: '0' teleport_warmup_time: '60'
# Respawn the player at his town spawn point when he/she dies # Respawn the player at his town spawn point when he/she dies
town_respawn: 'false' town_respawn: 'true'
# Town respawn only happens when the player dies in the same world as the town's spawn point. # Town respawn only happens when the player dies in the same world as the town's spawn point.
town_respawn_same_world_only: 'false' town_respawn_same_world_only: 'true'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral # Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in: enemy prevent_town_spawn_in: enemy
@ -1011,7 +1011,7 @@ war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true' nation_can_be_neutral: 'true'
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
disallow_one_way_alliance: 'false' disallow_one_way_alliance: 'true'
############################################################ ############################################################
@ -1039,7 +1039,7 @@ war:
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This is started with /townyadmnin toggle war # This is started with /townyadmin toggle war
# In peace time War spoils are accumulated from towns and nations being # In peace time War spoils are accumulated from towns and nations being
# deleted with any money left in the bank. # deleted with any money left in the bank.
@ -1075,14 +1075,14 @@ war:
# A townblock takes damage every 5 seconds that an enemy is stood in it. # A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp: block_hp:
town_block_hp: '60' town_block_hp: '20'
home_block_hp: '120' home_block_hp: '120'
eco: eco:
# This amount is new money injected into the economy with a war event. # This amount is new money injected into the economy with a war event.
base_spoils: '100.0' base_spoils: '100.0'
# This amount is taken from the losing town for each plot lost. # This amount is taken from the losing town for each plot lost.
wartime_town_block_loss_price: '25.0' wartime_town_block_loss_price: '0.0'
# This amount is taken from the player if they die during the event # This amount is taken from the player if they die during the event
price_death_wartime: '200.0' price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
@ -1091,9 +1091,9 @@ war:
points: points:
points_townblock: '1' points_townblock: '1'
points_town: '10' points_town: '0'
points_nation: '100' points_nation: '0'
points_kill: '1' points_kill: '0'
# The minimum height at which a player must stand to count as an attacker. # The minimum height at which a player must stand to count as an attacker.
min_height: '60' min_height: '60'