Updated config with the new version

Towny got updated from 0.90.0.0 to 0.92.0.0
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Norbi Peti 2018-05-26 12:45:39 +02:00 committed by GitHub
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@ -235,12 +235,22 @@ town:
shop_tax: '0.0'
# Default amount of embassy tax of a new town.
embassy_tax: '0.0'
# Default amount for town's plottax costs.
plot_tax: '0.0'
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
taxpercentage: 'false'
# A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy.
max_purchased_blocks: '5'
# maximum number of plots any single resident can own
max_plots_per_resident: '400'
# maximum number used in /town claim/unclaim # commands.
# set to 0 to disable limiting of claim radius value check.
# keep in mind that the default value of 4 is a radius,
# and it will allow claiming 9x9 (80 plots) at once.
max_claim_radius_value: '16'
# Maximum number of towns allowed on the server.
town_limit: '3000'
@ -334,6 +344,8 @@ new_world_settings:
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
# Unlike the rest of this config section, the speed setting is not
# set per-world. What you set for speed will be used in all worlds.
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
@ -385,6 +397,32 @@ global_town_settings:
# Enables the [~Home] message.
# If false it will make it harder for enemies to find the home block during a war
show_town_notifications: 'true'
# The required number of residents in a town to join a nation
# If the number is 0, towns will not require a certain amount of residents to join a nation
required_number_residents_join_nation: '0'
# The required number of residents in a town to create a nation
# If the number is 0, towns will not require a certain amount of residents to create a nation
required_number_residents_create_nation: '0'
# If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
refund_disband_low_residents: 'true'
# The maximum number of townblocks a town can be away from a nation capital,
# Automatically precludes towns from one world joining a nation in another world.
# If the number is 0, towns will not a proximity to a nation.
nation_requires_proximity: '0.0'
# List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
# List of animals which can be kiled on farm plots by town residents.
farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
# The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
max_residents_per_town: '0'
# If Towny should show players the townboard when they login
display_board_onlogin: 'true'
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
outsiders_prevent_pvp_toggle: 'false'
# The amount of residents a town needs to claim an outpost,
# Setting this value to 0, means a town can claim outposts no matter how many residents
minimum_amount_of_residents_in_town_for_outpost: '0'
############################################################
@ -408,6 +446,7 @@ plugin:
table_prefix: towny_
username: root
password: ''
ssl: 'false'
# Flatfile backup settings.
daily_backups: 'true'
@ -440,6 +479,9 @@ plugin:
accept: accept
# The command to refuse invitations.
deny: deny
# When set for more than 0m, the amount of time (in minutes) which must have passed between
# a player's first log in and when they can be invited to a town.
cooldowntime: 0m
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
# False to disable permission checks and rely on Towny settings.
@ -511,19 +553,20 @@ protection:
# 368 - ender pearl
# 374 - glass bottle
# 385 - fire charge
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
# Items which can be blocked or enabled via town/plot flags
# 25 - noteblock
# 54 - chest ...etc
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
# permitted entities hhttps://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
town_mob_removal_entities: Monster,WaterMob,Flying,Slime
town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
# Prevent the spawning of villager babies in towns.
town_prevent_villager_breeding: 'false'
@ -612,6 +655,10 @@ notification:
outpostblock: '&b[Outpost]'
forsale: '&e[For Sale: %s]'
type: '&6[%s]'
# If set to true MC's Title and Subtitle feature will be used when crossing into a town.
# Could be seen as intrusive/distracting, so false by default.
using_titles: 'false'
############################################################
@ -796,6 +843,8 @@ economy:
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
town_plotbased_upkeep: 'false'
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
# If enabled and you set a negative upkeep for the town
# any funds the town gains via upkeep at a new day
# will be shared out between the plot owners.
@ -810,7 +859,11 @@ economy:
jail:
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
is_jailing_attacking_enemies: 'false'
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
is_jailing_attacking_outlaws: 'false'
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
@ -832,6 +885,8 @@ jail:
war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true'
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
disallow_one_way_alliance: 'false'
############################################################
@ -877,11 +932,21 @@ war:
warning_delay: '30'
#If false all towns not in nations can be attacked during a war event.
towns_are_neutral: 'true'
enemy:
# If true, enemy's can only attack the edge plots of a town in war.
only_attack_borders: 'true'
plots:
# If true, nation members and allies can regen health on plots during war.
healable: 'true'
# If true, fireworks will be launched at plots being attacked or healed in war every war tick.
firework_on_attacked: 'true'
# If true and the monarch/king dies the nation is removed from the war.
remove_on_monarch_death: 'false'
# If enabled players will be able to break/place blocks in enemy plots during a war.
allow_block_griefing: 'true'
# If enabled players will be able to break/place any blocks in enemy plots during a war.
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
# The editable_materials list in the Warzone Block Permission section should be used instead.
allow_block_griefing: 'false'
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
@ -895,6 +960,9 @@ war:
wartime_town_block_loss_price: '25.0'
# This amount is taken from the player if they die during the event
price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
# and the losing town gains a negative (-1) bonus townblock.
costs_townblocks: 'false'
points:
points_townblock: '1'
@ -908,6 +976,9 @@ war:
############################################################
# +------------------------------------------------------+ #
# | Flag war settings | #
# | | #
# | Separate from Event War | #
# | Unsupported / Buggy | #
# +------------------------------------------------------+ #
############################################################
@ -940,6 +1011,8 @@ war:
############################################################
# +------------------------------------------------------+ #
# | Warzone Block Permissions | #
# | | #
# | Used in Flag & Event Wars | #
# +------------------------------------------------------+ #
############################################################
@ -955,6 +1028,9 @@ war:
fire: 'true'
explosions: 'true'
explosions_break_blocks: 'true'
# TODO: Blocks will not regen as of yet. Stay tuned for later changes.
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks: 'true'
# A list of blocks that will not be exploded, mostly because they won't regenerate properly.
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
# Only under affect when explosions_break_blocks is true.
explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON