Final v5 update

Before 1.16.5 -> 1.18.2
This commit is contained in:
Chromachine 2022-04-23 18:36:42 +02:00
parent 5ebf564751
commit ad74e7e18d
No known key found for this signature in database
GPG key ID: DBA4C4549A927E56
40 changed files with 501 additions and 531 deletions

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@ -0,0 +1 @@
http-port: 8099

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@ -20,8 +20,8 @@ components:
# The amount of town colors allowed. If more than one is used (or nation colors are enabled), players can change how many letters to be in a specific color using /u ncolor.
colorCount: 1
towncolors:
seedshire:
- Blue
tmp:
- Gold
liria:
- DarkPurple
nationcolors:

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@ -4,7 +4,7 @@ global:
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: '|'
prefix: /
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/gxmTS8N
# The role that allows using mod-only Discord commands.
@ -95,8 +95,8 @@ components:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1609457770
lastSeenTime: 1609457770
lastAnnouncementTime: 1641005950
lastSeenTime: 1641005950
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from

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@ -1,7 +1,7 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
date: "Thu Feb 18 00:00:00 UTC 2021"
date: "Thu Feb 18 00:00:00 GMT 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/566"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/ff094a9b"
platform: "Bukkit"

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@ -1,68 +1,68 @@
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
- '&e******************************************************'

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@ -1,106 +1,106 @@
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
GiveItems:
Book:
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
GiveItems:
Book:
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra

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@ -1,51 +1,4 @@
worlds:
world_the_end:
==: MVWorld
hidden: 'false'
alias: world_the_end
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
@ -93,6 +46,53 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
alias: world_the_end
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
@ -187,16 +187,16 @@ worlds:
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
worldhub:
flatworld:
==: MVWorld
hidden: 'false'
alias: worldhub
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
@ -207,7 +207,7 @@ worlds:
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
@ -221,16 +221,16 @@ worlds:
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 162.5
x: -256.0
y: 4.0
z: -95.5
z: -96.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-5692829584426207714'
seed: '4622440486943241231'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -281,16 +281,16 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
flatworld:
worldhub:
==: MVWorld
hidden: 'false'
alias: flatworld
alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
@ -301,7 +301,7 @@ worlds:
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
@ -315,16 +315,16 @@ worlds:
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -256.0
x: 162.5
y: 4.0
z: -96.0
z: -95.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
seed: '-5692829584426207714'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -432,7 +432,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: EASY
difficulty: PEACEFUL
spawning:
==: MVSpawnSettings
animals:

0
PlotSquared/config/commands.yml Executable file → Normal file
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0
PlotSquared/config/settings.yml Executable file → Normal file
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0
PlotSquared/config/worlds.yml Executable file → Normal file
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0
PlotSquared/scripts/automerge.js Executable file → Normal file
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0
PlotSquared/templates/bridge.template Executable file → Normal file
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0
PlotSquared/templates/skyblock.template Executable file → Normal file
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PlotSquared/templates/town.template Executable file → Normal file
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@ -1,30 +1,30 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

0
Server/ScreenSetup.sh Executable file → Normal file
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0
Server/bukkit.yml Executable file → Normal file
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Server/paper.yml Executable file → Normal file
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Server/run.sh Executable file → Normal file
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Server/server.properties Executable file → Normal file
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Server/spigot.yml Executable file → Normal file
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@ -1,31 +0,0 @@
# The time of day to make backups (makes sense with daily backups)
start-time: '10:00'
backup-interval-hours: 24.0
backup-worlds:
- world
- world_nether
- world_the_end
- worldhub
- flatworld
- plotworld
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
broadcast-message: true
backup-message: '[Backup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-completed-hook: ''
backup-prefix: ''
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents

0
Towny/settings/applyPatch.sh Executable file → Normal file
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2
Towny/settings/config.yml Executable file → Normal file
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@ -708,7 +708,7 @@ plugin:
dbname: towny
table_prefix: towny_
username: root
password: 'NOPE'
password: NOPE
flags: ?verifyServerCertificate=false&useSSL=false&useUnicode=true&characterEncoding=utf-8
# Modifiable settings to control the connection pooling.

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@ -1,111 +1,111 @@
# This file contains custom permission sets which will be assigned to your players
# depending on their current status.
#
# This is all managed by towny and pushed directly to CraftBukkits SuperPerms.
# These will be in addition to any you manually assign in your specific permission plugin.
#
# You may assign any Permission nodes here, including those from other plugins.
# You may also create any custom ranks you require.
# The 'nomad' permission set covers players not in any town
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list
- towny.command.plot.perm
- towny.command.nation.list
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
# This section of permissions covers players who are members of a town.
towns:
default:
# 'default' is the permission set which is auto assigned to any normal town member
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.town.spawn.town
- towny.chat.town
mayor:
# Mayors get these permissions in addition to the default set.
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.command.nation.leave
- towny.outlaw.jailer
- towny.command.nation.join
ranks:
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
# assistants are able to grant VIP and helper rank
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
donator:
# Currently only an example rank holder with no extra permissions
vip:
# Currently only an example rank holder with no extra permissions
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.toggle.jail
- towny.outlaw.jailer
# This section of permissions covers players who are members of any town in a nation.
nations:
default:
# All nation members get these permissions.
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.chat.nation
king:
# Kings get these permissions in addition to the default set.
- towny.command.nation.*
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
helper:
- towny.command.nation.add
# This file contains custom permission sets which will be assigned to your players
# depending on their current status.
#
# This is all managed by towny and pushed directly to CraftBukkits SuperPerms.
# These will be in addition to any you manually assign in your specific permission plugin.
#
# You may assign any Permission nodes here, including those from other plugins.
# You may also create any custom ranks you require.
# The 'nomad' permission set covers players not in any town
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list
- towny.command.plot.perm
- towny.command.nation.list
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
# This section of permissions covers players who are members of a town.
towns:
default:
# 'default' is the permission set which is auto assigned to any normal town member
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.town.spawn.town
- towny.chat.town
mayor:
# Mayors get these permissions in addition to the default set.
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.command.nation.leave
- towny.outlaw.jailer
- towny.command.nation.join
ranks:
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
# assistants are able to grant VIP and helper rank
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
donator:
# Currently only an example rank holder with no extra permissions
vip:
# Currently only an example rank holder with no extra permissions
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.toggle.jail
- towny.outlaw.jailer
# This section of permissions covers players who are members of any town in a nation.
nations:
default:
# All nation members get these permissions.
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.chat.nation
king:
# Kings get these permissions in addition to the default set.
- towny.command.nation.*
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
helper:
- towny.command.nation.add

View file

@ -1,12 +1,12 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -21,17 +21,17 @@ deftemplatesuffix: vlowres #disabled
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
storage:
# Filetree storage (standard tree of image files for maps)
type: filetree
type: mysql
# SQLite db for map storage (uses dbfile as storage location)
#type: sqlite
#dbfile: dynmap.db
# MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
#type: mysql
#hostname: localhost
#port: 3306
#database: dynmap
#userid: dynmap
#password: dynmap
hostname: na05-sql.pebblehost.com
port: 3306
database: 'NOPE'
userid: 'NOPE'
password: 'NOPE'
#prefix: ""
#flags: "?allowReconnect=true"
@ -315,7 +315,7 @@ exportpath: export
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 9123
webserver-port: 8143
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

View file

@ -10,7 +10,7 @@ done
find . -path './Movecraft/types/*.craft' -exec git add -f '{}' \;
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt' 'dynmap/templates/custom-normal-vlowres.txt' 'dynmap/templates/custom-nether-vlowres.txt' 'dynmap/templates/custom-the_end-vlowres.txt'
git add -f 'MythicMobs/*' ':!:MythicMobs/SavedData/*'
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml'
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml' ':!:Jobs/blockOwnerShips.yml'
git add -f 'Towny/settings/*' ':!:Towny/settings/*.rej' ':!:Towny/settings/english.yml'
git add -f 'PlotSquared/*' ':!:PlotSquared/*storage*' ':!:PlotSquared/translations*' ':!:PlotSquared/user_cache.db'
#git add -f 'PermissionsEx/permissions.yml'
@ -23,5 +23,5 @@ git add -f 'Factions/config'
git add -f update.sh download.sh
sudo -H git commit -S && git push #sudo -H needed for GPG signing
git commit -S && git push #sudo -H needed for GPG signing