Config changes for Towny update
Towny update to 0.93.0.0
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1 changed files with 264 additions and 139 deletions
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@ -1,12 +1,10 @@
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version:
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version:
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# This is the current version of Towny. Please do not edit.
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# This is the current version of Towny. Please do not edit.
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version: 0.92.0.0
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version: 0.93.0.0
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# This is for showing the changelog on updates. Please do not edit.
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# This is for showing the changelog on updates. Please do not edit.
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last_run_version: 0.92.0.0
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last_run_version: 0.93.0.0
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# Minimum required version of CraftBukkit. Please do not edit.
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# Minimum required version of CraftBukkit. Please do not edit.
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bukkit_version: '2918'
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bukkit_version: '2918'
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# The language file you wish to use
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# The language file you wish to use
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language: english.yml
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language: english.yml
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@ -18,65 +16,8 @@ language: english.yml
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# Possible permission nodes
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# Possible permission nodes
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#
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#
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# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
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# for a full list of permission nodes visit:
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# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
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# http://palmergames.com/towny/towny-permission-nodes/
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# towny.top : User can access the command towny top
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# towny.town.* : User has access to all town permission nodes.
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# towny.town.new :User is able to create a town
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# towny.town.delete :User is able to delete their town
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# towny.town.claim : User is able to expand his town with /town claim
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# towny.town.plot : User is able to use the /plot commands
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# towny.town.resident : User is able to join towns upon invite.
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# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
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# towny.town.toggle.pvp
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# towny.town.toggle.public
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# towny.town.toggle.explosions
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# towny.town.toggle.fire
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# towny.town.toggle.mobs
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# towny.nation.* : User has access to all town permission nodes.
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# towny.nation.new :User is able to create a nation
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# towny.nation.delete :User is able to delete their nation (if king)
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# towny.nation.rename :User is able to rename their nation (if king/assistant)
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# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
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# towny.wild.*: User is able to build/destroy in wild regardless.
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# towny.wild.build
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# towny.wild.destroy
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# towny.wild.switch
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# towny.wild.item_use
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# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
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# towny.wild.build.[block id]
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# towny.wild.destroy.[block id]
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# towny.wild.switch.[block id]
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# towny.wild.item_use.[block id]
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#
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# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
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# towny.claimed.build : User can build in all towns.
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# towny.claimed.destroy : User can destroy in all towns.
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# towny.claimed.switch : User can switch in all towns.
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# towny.claimed.item_use : User can use use items in all towns.
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# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
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# towny.claimed.alltown.build.[block id]
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# towny.claimed.alltown.destroy.[block id]
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# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
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# towny.claimed.alltown.item_use.[block id]
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# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
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# towny.claimed.owntown.build.[block id]
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# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
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# towny.claimed.owntown.switch.[block id]
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# towny.claimed.owntown.item_use.[block id]
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# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
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# towny.claimed.townowned.build.[block id]
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# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
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# towny.claimed.townowned.switch.[block id]
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# towny.claimed.townowned.item_use.[block id]
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#
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# towny.town.spawn.*: Grants all Spawn travel nodes
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# towny.town.spawn.town : Ability to spawn to your own town.
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# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
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# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
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# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
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#
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# these will be moved to permissions nodes at a later date
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permissions: ''
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permissions: ''
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############################################################
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############################################################
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@ -86,7 +27,6 @@ permissions: ''
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############################################################
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############################################################
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levels:
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levels:
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# default Town levels.
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# default Town levels.
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town_level:
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town_level:
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- numResidents: 0
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- numResidents: 0
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@ -96,6 +36,7 @@ levels:
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 4
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townBlockLimit: 4
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upkeepModifier: 0.1
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upkeepModifier: 0.1
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townOutpostLimit: 0
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- numResidents: 1
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- numResidents: 1
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namePostfix: ' (Settlement)'
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namePostfix: ' (Settlement)'
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mayorPrefix: 'Hermit '
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mayorPrefix: 'Hermit '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 64
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townBlockLimit: 64
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upkeepModifier: 0.1
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upkeepModifier: 0.1
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townOutpostLimit: 0
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- numResidents: 2
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- numResidents: 2
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namePostfix: ' (Hamlet)'
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namePostfix: ' (Hamlet)'
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mayorPrefix: 'Chief '
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mayorPrefix: 'Chief '
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namePrefix: ''
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namePrefix: ''
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 428
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townBlockLimit: 128
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upkeepModifier: 0.1
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upkeepModifier: 0.1
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townOutpostLimit: 1
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- numResidents: 6
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- numResidents: 6
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namePostfix: ' (Village)'
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namePostfix: ' (Village)'
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mayorPrefix: 'Baron Von '
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mayorPrefix: 'Baron Von '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 384
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townBlockLimit: 384
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upkeepModifier: 0.2
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upkeepModifier: 0.2
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townOutpostLimit: 1
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- numResidents: 10
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- numResidents: 10
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namePostfix: ' (Town)'
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namePostfix: ' (Town)'
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mayorPrefix: 'Viscount '
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mayorPrefix: 'Viscount '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 640
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townBlockLimit: 640
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upkeepModifier: 0.3
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upkeepModifier: 0.3
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townOutpostLimit: 2
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- numResidents: 14
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- numResidents: 14
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namePostfix: ' (Large Town)'
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namePostfix: ' (Large Town)'
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mayorPrefix: 'Count Von '
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mayorPrefix: 'Count Von '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 896
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townBlockLimit: 896
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upkeepModifier: 0.4
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upkeepModifier: 0.4
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townOutpostLimit: 2
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- numResidents: 20
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- numResidents: 20
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namePostfix: ' (City)'
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namePostfix: ' (City)'
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mayorPrefix: 'Earl '
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mayorPrefix: 'Earl '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 4280
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townBlockLimit: 4280
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upkeepModifier: 0.5
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upkeepModifier: 0.5
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townOutpostLimit: 3
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- numResidents: 24
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- numResidents: 24
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namePostfix: ' (Large City)'
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namePostfix: ' (Large City)'
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mayorPrefix: 'Duke '
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mayorPrefix: 'Duke '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 4536
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townBlockLimit: 4536
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upkeepModifier: 0.6
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upkeepModifier: 0.6
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townOutpostLimit: 3
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- numResidents: 28
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- numResidents: 28
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namePostfix: ' (Metropolis)'
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namePostfix: ' (Metropolis)'
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mayorPrefix: 'Lord '
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mayorPrefix: 'Lord '
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mayorPostfix: ''
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mayorPostfix: ''
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townBlockLimit: 4792
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townBlockLimit: 4792
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upkeepModifier: 0.7
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upkeepModifier: 0.7
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townOutpostLimit: 4
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# default Nation levels.
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# default Nation levels.
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nation_level:
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nation_level:
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 0
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 40
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namePrefix: 'Land of '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.0
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kingPrefix: 'Leader '
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kingPrefix: 'Leader '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 0
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nationBonusOutpostLimit: 0
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 40
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namePrefix: 'Land of '
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nationZonesSize: 1
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 10
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 80
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namePrefix: 'Federation of '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.1
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upkeepModifier: 1.1
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kingPrefix: 'Count '
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kingPrefix: 'Count '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 10
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nationBonusOutpostLimit: 1
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 80
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namePrefix: 'Federation of '
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nationZonesSize: 1
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nationTownUpkeepModifier: 1.1
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nationTownUpkeepModifier: 1.1
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 20
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 160
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namePrefix: 'Dominion of '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.2
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upkeepModifier: 1.2
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kingPrefix: 'Duke '
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kingPrefix: 'Duke '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 20
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nationBonusOutpostLimit: 2
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 160
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namePrefix: 'Dominion of '
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nationZonesSize: 1
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nationTownUpkeepModifier: 1.2
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nationTownUpkeepModifier: 1.2
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 30
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 240
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namePrefix: 'Kingdom of '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.3
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upkeepModifier: 1.3
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kingPrefix: 'King '
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kingPrefix: 'King '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 30
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nationBonusOutpostLimit: 3
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 240
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namePrefix: 'Kingdom of '
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nationZonesSize: 2
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nationTownUpkeepModifier: 1.3
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nationTownUpkeepModifier: 1.3
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 40
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namePostfix: ' Empire'
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townBlockLimitBonus: 400
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namePrefix: 'The '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.4
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upkeepModifier: 1.4
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kingPrefix: 'Emperor '
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kingPrefix: 'Emperor '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 40
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nationBonusOutpostLimit: 4
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namePostfix: ' Empire'
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townBlockLimitBonus: 400
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namePrefix: 'The '
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nationZonesSize: 2
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nationTownUpkeepModifier: 1.4
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nationTownUpkeepModifier: 1.4
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- kingPostfix: ''
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- kingPostfix: ''
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numResidents: 60
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namePostfix: ' Realm'
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townBlockLimitBonus: 560
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namePrefix: 'The '
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capitalPostfix: ''
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capitalPostfix: ''
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upkeepModifier: 1.5
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upkeepModifier: 1.5
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kingPrefix: 'God Emperor '
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kingPrefix: 'God Emperor '
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capitalPrefix: ''
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capitalPrefix: ''
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numResidents: 60
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nationBonusOutpostLimit: 5
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namePostfix: ' Realm'
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townBlockLimitBonus: 560
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namePrefix: 'The '
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nationZonesSize: 3
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nationTownUpkeepModifier: 1.5
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nationTownUpkeepModifier: 1.5
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############################################################
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############################################################
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# This will prevent someone founding a town right on your doorstep
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# This will prevent someone founding a town right on your doorstep
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min_distance_from_town_homeblock: '20'
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min_distance_from_town_homeblock: '20'
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# Maximum distance between homblocks.
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# Minimum number of plots an outpost must be from any other town's plots.
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# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
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# near to each other, but want to keep outposts away from towns.
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min_distance_for_outpost_from_plot: '5'
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# Maximum distance between homeblocks.
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# This will force players to build close together.
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# This will force players to build close together.
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max_distance_between_homeblocks: '0'
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max_distance_between_homeblocks: '0'
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enable: 'true'
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enable: 'true'
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# Allow towns to claim outposts (a townblock not connected to town).
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# Allow towns to claim outposts (a townblock not connected to town).
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allow_outposts: 'true'
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allow_outposts: 'true'
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# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
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# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
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# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
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# larger can have more outposts.
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# When activated, this setting will not cause towns who already have higher than their limit
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# to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
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# to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
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# be over their limit if they leave the nation.
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limit_outposts_using_town_and_nation_levels: 'false'
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# When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
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# limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
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# until they have dropped below their limit.
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# eg: If their limit is 3 then they cannot use /t outpost 4
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over_outpost_limits_stops_teleports: 'false'
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# Allow the use of /town spawn
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# Allow the use of /town spawn
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# Valid values are: true, false, war, peace
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# When war or peace is set, it is only possible to teleport to the town,
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# when there is a war or peace.
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allow_town_spawn: 'true'
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allow_town_spawn: 'true'
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# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
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# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
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# Valid values are: true, false, war, peace
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# When war or peace is set, it is only possible to teleport to the town,
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# when there is a war or peace.
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allow_town_spawn_travel: 'true'
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allow_town_spawn_travel: 'true'
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# Allow regular residents to use /town spawn [town] to other towns in your nation.
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# Allow regular residents to use /town spawn [town] to other towns in your nation.
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# Valid values are: true, false, war, peace
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# When war or peace is set, it is only possible to teleport to the town,
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# when there is a war or peace.
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allow_town_spawn_travel_nation: 'true'
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allow_town_spawn_travel_nation: 'true'
|
||||||
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
|
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
|
||||||
|
# Valid values are: true, false, war, peace
|
||||||
|
# When war or peace is set, it is only possible to teleport to the town,
|
||||||
|
# when there is a war or peace.
|
||||||
allow_town_spawn_travel_ally: 'true'
|
allow_town_spawn_travel_ally: 'true'
|
||||||
|
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
|
||||||
|
is_nation_ally_spawning_requiring_public_status: 'false'
|
||||||
# If non zero it delays any spawn request by x seconds.
|
# If non zero it delays any spawn request by x seconds.
|
||||||
teleport_warmup_time: '0'
|
teleport_warmup_time: '0'
|
||||||
# Respawn the player at his town spawn point when he/she dies
|
# Respawn the player at his town spawn point when he/she dies
|
||||||
|
@ -420,9 +413,69 @@ global_town_settings:
|
||||||
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
|
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
|
||||||
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
|
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
|
||||||
outsiders_prevent_pvp_toggle: 'false'
|
outsiders_prevent_pvp_toggle: 'false'
|
||||||
|
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
|
||||||
|
homeblocks_prevent_forcepvp: 'false'
|
||||||
# The amount of residents a town needs to claim an outpost,
|
# The amount of residents a town needs to claim an outpost,
|
||||||
# Setting this value to 0, means a town can claim outposts no matter how many residents
|
# Setting this value to 0, means a town can claim outposts no matter how many residents
|
||||||
minimum_amount_of_residents_in_town_for_outpost: '0'
|
minimum_amount_of_residents_in_town_for_outpost: '0'
|
||||||
|
# If People should keep their experience on death in a town
|
||||||
|
# Is not guaranteed to work with other keep experience plugins!
|
||||||
|
keep_inventory_on_death_in_town: 'false'
|
||||||
|
# Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
|
||||||
|
# Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
|
||||||
|
maximum_plot_price_cost: '1000000.0'
|
||||||
|
|
||||||
|
|
||||||
|
############################################################
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
# | Global nation settings | #
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
############################################################
|
||||||
|
|
||||||
|
global_nation_settings:
|
||||||
|
|
||||||
|
# Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
|
||||||
|
# When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
|
||||||
|
# Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
|
||||||
|
# The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
|
||||||
|
# Because these zones are still wilderness anyone can claim these townblocks.
|
||||||
|
# It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
|
||||||
|
# someone might not be able to build/destroy in the wilderness outside their town.
|
||||||
|
nationzone:
|
||||||
|
|
||||||
|
# Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
|
||||||
|
enable: 'false'
|
||||||
|
|
||||||
|
# When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
|
||||||
|
only_capitals: 'true'
|
||||||
|
|
||||||
|
# Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
|
||||||
|
capital_bonus_size: '0'
|
||||||
|
|
||||||
|
# When set to true, nation zones are disabled during the the Towny war types.
|
||||||
|
war_disables: 'true'
|
||||||
|
# If Towny should show players the nationboard when they login.
|
||||||
|
display_board_onlogin: 'true'
|
||||||
|
# If enabled, only allow the nation spawn to be set in the capital city.
|
||||||
|
capital_spawn: 'true'
|
||||||
|
# Allow the use of /nation spawn
|
||||||
|
# Valid values are: true, false, war, peace
|
||||||
|
# When war or peace is set, it is only possible to teleport to the nation,
|
||||||
|
# when there is a war or peace.
|
||||||
|
allow_nation_spawn: 'true'
|
||||||
|
# Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
|
||||||
|
# Valid values are: true, false, war, peace
|
||||||
|
# When war or peace is set, it is only possible to teleport to the nation,
|
||||||
|
# when there is a war or peace.
|
||||||
|
allow_nation_spawn_travel: 'true'
|
||||||
|
# Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
|
||||||
|
# Valid values are: true, false, war, peace
|
||||||
|
# When war or peace is set, it is only possible to teleport to the nations,
|
||||||
|
# when there is a war or peace.
|
||||||
|
allow_nation_spawn_travel_ally: 'true'
|
||||||
|
default:
|
||||||
|
# If set to true, any newly made nation will have their spawn set to public.
|
||||||
|
public: 'false'
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
|
@ -445,7 +498,7 @@ plugin:
|
||||||
dbname: towny
|
dbname: towny
|
||||||
table_prefix: towny_
|
table_prefix: towny_
|
||||||
username: root
|
username: root
|
||||||
password: 'NOPE'
|
password: ''
|
||||||
ssl: 'false'
|
ssl: 'false'
|
||||||
|
|
||||||
# Flatfile backup settings.
|
# Flatfile backup settings.
|
||||||
|
@ -464,25 +517,12 @@ plugin:
|
||||||
# Enable using_essentials if you are using cooldowns in essentials for teleports.
|
# Enable using_essentials if you are using cooldowns in essentials for teleports.
|
||||||
using_essentials: 'true'
|
using_essentials: 'true'
|
||||||
|
|
||||||
# This will attempt to use Register (if present)
|
# This enables/disables all the economy functions of Towny.
|
||||||
# Then it will attempt to access iConomy 5.01 directly
|
# This will first attempt to use Vault to bridge your economy plugin with Towny.
|
||||||
# Enable if you have either iConomy 5.01, or Register.jar to
|
# If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
|
||||||
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
|
# If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
|
||||||
# https://github.com/iConomy/Register/tree/master/dist
|
|
||||||
using_economy: 'true'
|
using_economy: 'true'
|
||||||
|
|
||||||
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
|
|
||||||
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
|
|
||||||
using_questioner:
|
|
||||||
enable: 'false'
|
|
||||||
# The command to accept invitations.
|
|
||||||
accept: accept
|
|
||||||
# The command to refuse invitations.
|
|
||||||
deny: deny
|
|
||||||
# When set for more than 0m, the amount of time (in minutes) which must have passed between
|
|
||||||
# a player's first log in and when they can be invited to a town.
|
|
||||||
cooldowntime: 0m
|
|
||||||
|
|
||||||
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
|
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
|
||||||
# False to disable permission checks and rely on Towny settings.
|
# False to disable permission checks and rely on Towny settings.
|
||||||
using_permissions: 'true'
|
using_permissions: 'true'
|
||||||
|
@ -553,20 +593,20 @@ protection:
|
||||||
# 368 - ender pearl
|
# 368 - ender pearl
|
||||||
# 374 - glass bottle
|
# 374 - glass bottle
|
||||||
# 385 - fire charge
|
# 385 - fire charge
|
||||||
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
|
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
|
||||||
|
|
||||||
# Items which can be blocked or enabled via town/plot flags
|
# Items which can be blocked or enabled via town/plot flags
|
||||||
# 25 - noteblock
|
# 25 - noteblock
|
||||||
# 54 - chest ...etc
|
# 54 - chest ...etc
|
||||||
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
|
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
|
||||||
|
|
||||||
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
|
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
|
||||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
|
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
|
||||||
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
|
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
|
||||||
|
|
||||||
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
|
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
|
||||||
town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,ZombieHorse
|
town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,ZombieHorse
|
||||||
|
|
||||||
# Prevent the spawning of villager babies in towns.
|
# Prevent the spawning of villager babies in towns.
|
||||||
town_prevent_villager_breeding: 'false'
|
town_prevent_villager_breeding: 'false'
|
||||||
|
@ -574,7 +614,7 @@ protection:
|
||||||
disable_creature_pressureplate_stone: 'true'
|
disable_creature_pressureplate_stone: 'true'
|
||||||
|
|
||||||
# Globally remove living entities in all worlds that have their flag set.
|
# Globally remove living entities in all worlds that have their flag set.
|
||||||
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
|
world_mob_removal_entities: Monster,Guardian,Flying,Slime
|
||||||
|
|
||||||
# Prevent the spawning of villager babies in the world.
|
# Prevent the spawning of villager babies in the world.
|
||||||
world_prevent_villager_breeding: 'false'
|
world_prevent_villager_breeding: 'false'
|
||||||
|
@ -584,14 +624,14 @@ protection:
|
||||||
# NEVER set below 1.
|
# NEVER set below 1.
|
||||||
mob_removal_speed: 5s
|
mob_removal_speed: 5s
|
||||||
|
|
||||||
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
|
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
|
||||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
||||||
|
|
||||||
# Protect living entities within a town's boundaries from being killed by players.
|
# Protect living entities within a town's boundaries from being killed by players.
|
||||||
mob_types: Animals,NPC,Snowman,ArmorStand
|
mob_types: Animals,NPC,Snowman,ArmorStand
|
||||||
|
|
||||||
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
|
# permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
|
||||||
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
|
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
|
||||||
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
|
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
|
||||||
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
|
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
|
||||||
|
@ -619,7 +659,7 @@ unclaimed:
|
||||||
unclaimed_zone_build: 'false'
|
unclaimed_zone_build: 'false'
|
||||||
unclaimed_zone_destroy: 'false'
|
unclaimed_zone_destroy: 'false'
|
||||||
unclaimed_zone_item_use: 'false'
|
unclaimed_zone_item_use: 'false'
|
||||||
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
|
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
|
||||||
unclaimed_zone_switch: 'false'
|
unclaimed_zone_switch: 'false'
|
||||||
|
|
||||||
|
|
||||||
|
@ -659,6 +699,22 @@ notification:
|
||||||
# Could be seen as intrusive/distracting, so false by default.
|
# Could be seen as intrusive/distracting, so false by default.
|
||||||
using_titles: 'false'
|
using_titles: 'false'
|
||||||
|
|
||||||
|
# Requires the above using_titles to be set to true.
|
||||||
|
# Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
|
||||||
|
# You may use colour codes &f, &c and so on.
|
||||||
|
titles:
|
||||||
|
# Entering Town Upper Title Line
|
||||||
|
town_title: ''
|
||||||
|
# Entering Town Lower Subtitle line.
|
||||||
|
town_subtitle: '&b{townname}'
|
||||||
|
# Entering Wilderness Upper Title Line
|
||||||
|
wilderness_title: ''
|
||||||
|
# Entering Wilderness Lower Subtitle line.
|
||||||
|
wilderness_subtitle: '&2{wilderness}'
|
||||||
|
# If the notification.owner option should show name or {title} name.
|
||||||
|
# Titles are the ones granted by nation kings.
|
||||||
|
owner_shows_nation_title: 'false'
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
|
@ -727,6 +783,47 @@ default_perm_flags:
|
||||||
switch: 'false'
|
switch: 'false'
|
||||||
|
|
||||||
|
|
||||||
|
############################################################
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
# | Towny Invite System | #
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
############################################################
|
||||||
|
|
||||||
|
invite_system:
|
||||||
|
# Command used to accept towny invites)
|
||||||
|
#e.g Player join town invite.
|
||||||
|
accept_command: accept
|
||||||
|
# Command used to deny towny invites
|
||||||
|
#e.g Player join town invite.
|
||||||
|
deny_command: deny
|
||||||
|
# Command used to confirm some towny actions/tasks)
|
||||||
|
#e.g Purging database or removing a large amount of townblocks
|
||||||
|
confirm_command: confirm
|
||||||
|
# Command used to cancel some towny actions/tasks
|
||||||
|
#e.g Purging database or removing a large amount of townblocks
|
||||||
|
cancel_command: cancel
|
||||||
|
# When set for more than 0m, the amount of time (in minutes) which must have passed between
|
||||||
|
# a player's first log in and when they can be invited to a town.
|
||||||
|
cooldowntime: 0m
|
||||||
|
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
|
||||||
|
maximum_invites_sent:
|
||||||
|
# How many invites a town can send out to players, to join the town.
|
||||||
|
town_toplayer: '35'
|
||||||
|
# How many invites a nation can send out to towns, to join the nation.
|
||||||
|
nation_totown: '35'
|
||||||
|
# How many requests a nation can send out to other nations, to ally with the nation.
|
||||||
|
# Only used when war.disallow_one_way_alliance is set to true.
|
||||||
|
nation_tonation: '35'
|
||||||
|
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
|
||||||
|
maximum_invites_received:
|
||||||
|
# How many invites can one player have from towns.
|
||||||
|
player: '10'
|
||||||
|
# How many invites can one town have from nations.
|
||||||
|
town: '10'
|
||||||
|
# How many requests can one nation have from other nations for an alliance.
|
||||||
|
nation: '10'
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
# +------------------------------------------------------+ #
|
# +------------------------------------------------------+ #
|
||||||
# | Resident settings | #
|
# | Resident settings | #
|
||||||
|
@ -746,6 +843,8 @@ resident_settings:
|
||||||
default_town_name: ''
|
default_town_name: ''
|
||||||
# If true, players can only use beds in plots they personally own.
|
# If true, players can only use beds in plots they personally own.
|
||||||
deny_bed_use: 'false'
|
deny_bed_use: 'false'
|
||||||
|
# If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
|
||||||
|
is_showing_welcome_message: 'true'
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
|
@ -762,6 +861,10 @@ economy:
|
||||||
town_prefix: town-
|
town_prefix: town-
|
||||||
# Prefix to apply to all nation economy accounts.
|
# Prefix to apply to all nation economy accounts.
|
||||||
nation_prefix: nation-
|
nation_prefix: nation-
|
||||||
|
# The cost of renaming a town.
|
||||||
|
town_rename_cost: '0'
|
||||||
|
# The cost of renaming a nation.
|
||||||
|
nation_rename_cost: '0'
|
||||||
|
|
||||||
spawn_travel:
|
spawn_travel:
|
||||||
# Cost to use /town spawn
|
# Cost to use /town spawn
|
||||||
|
@ -773,6 +876,9 @@ economy:
|
||||||
# Cost to use /town spawn [town]
|
# Cost to use /town spawn [town]
|
||||||
# This is paid to the town you goto.
|
# This is paid to the town you goto.
|
||||||
price_town_public_spawn_travel: '10.0'
|
price_town_public_spawn_travel: '10.0'
|
||||||
|
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
|
||||||
|
# When false the amount will be paid to the server account whose name is set in the closed economy setting below..
|
||||||
|
town_spawn_cost_paid_to_town: 'true'
|
||||||
|
|
||||||
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
|
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
|
||||||
price_nation_neutrality: '100.0'
|
price_nation_neutrality: '100.0'
|
||||||
|
@ -787,7 +893,7 @@ economy:
|
||||||
# The price for a town to expand one townblock.
|
# The price for a town to expand one townblock.
|
||||||
price_claim_townblock: '6.25'
|
price_claim_townblock: '6.25'
|
||||||
# How much it costs a player to buy extra blocks.
|
# How much it costs a player to buy extra blocks.
|
||||||
price_purchased_bonus_townblock: '75'
|
price_purchased_bonus_townblock: '75.0'
|
||||||
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
||||||
price_purchased_bonus_townblock_increase: '1.2'
|
price_purchased_bonus_townblock_increase: '1.2'
|
||||||
|
|
||||||
|
@ -795,6 +901,9 @@ economy:
|
||||||
# Either fixed or percentage.
|
# Either fixed or percentage.
|
||||||
# For percentage 1.0 would be 100%. 0.01 would be 1%.
|
# For percentage 1.0 would be 100%. 0.01 would be 1%.
|
||||||
price_death_type: fixed
|
price_death_type: fixed
|
||||||
|
# A maximum amount paid out by a resident from their personal holdings for percentage deaths.
|
||||||
|
# Set to 0 to have no cap.
|
||||||
|
percentage_cap: '0.0'
|
||||||
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
|
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
|
||||||
price_death_pvp_only: 'false'
|
price_death_pvp_only: 'false'
|
||||||
|
|
||||||
|
@ -815,6 +924,9 @@ economy:
|
||||||
nation_bank_cap: '0.0'
|
nation_bank_cap: '0.0'
|
||||||
# Set to true to allow withdrawls from nation banks
|
# Set to true to allow withdrawls from nation banks
|
||||||
nation_allow_withdrawls: 'true'
|
nation_allow_withdrawls: 'true'
|
||||||
|
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
|
||||||
|
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
|
||||||
|
disallow_bank_actions_outside_town: 'false'
|
||||||
closed_economy:
|
closed_economy:
|
||||||
# The name of the account that all money that normally disappears goes into.
|
# The name of the account that all money that normally disappears goes into.
|
||||||
server_account: towny-server
|
server_account: towny-server
|
||||||
|
@ -876,6 +988,19 @@ jail:
|
||||||
bail_amount: '10'
|
bail_amount: '10'
|
||||||
|
|
||||||
|
|
||||||
|
############################################################
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
# | Bank Plot settings | #
|
||||||
|
# +------------------------------------------------------+ #
|
||||||
|
############################################################
|
||||||
|
# Bank plots may be used by other economy plugins using the Towny API.
|
||||||
|
|
||||||
|
bank:
|
||||||
|
# If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
|
||||||
|
# Home plots will also allow deposit and withdraw commands.
|
||||||
|
is_banking_limited_to_bank_plots: 'false'
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
# +------------------------------------------------------+ #
|
# +------------------------------------------------------+ #
|
||||||
# | War settings | #
|
# | War settings | #
|
||||||
|
@ -885,7 +1010,7 @@ jail:
|
||||||
war:
|
war:
|
||||||
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
||||||
nation_can_be_neutral: 'true'
|
nation_can_be_neutral: 'true'
|
||||||
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
|
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
|
||||||
disallow_one_way_alliance: 'false'
|
disallow_one_way_alliance: 'false'
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue