Config changes for Towny update

Towny update to 0.93.0.0
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@ -1,12 +1,10 @@
version:
# This is the current version of Towny. Please do not edit.
version: 0.92.0.0
version: 0.93.0.0
# This is for showing the changelog on updates. Please do not edit.
last_run_version: 0.92.0.0
last_run_version: 0.93.0.0
# Minimum required version of CraftBukkit. Please do not edit.
bukkit_version: '2918'
# The language file you wish to use
language: english.yml
@ -18,65 +16,8 @@ language: english.yml
# Possible permission nodes
#
# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
# towny.top : User can access the command towny top
# towny.town.* : User has access to all town permission nodes.
# towny.town.new :User is able to create a town
# towny.town.delete :User is able to delete their town
# towny.town.claim : User is able to expand his town with /town claim
# towny.town.plot : User is able to use the /plot commands
# towny.town.resident : User is able to join towns upon invite.
# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
# towny.town.toggle.pvp
# towny.town.toggle.public
# towny.town.toggle.explosions
# towny.town.toggle.fire
# towny.town.toggle.mobs
# towny.nation.* : User has access to all town permission nodes.
# towny.nation.new :User is able to create a nation
# towny.nation.delete :User is able to delete their nation (if king)
# towny.nation.rename :User is able to rename their nation (if king/assistant)
# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
# towny.wild.*: User is able to build/destroy in wild regardless.
# towny.wild.build
# towny.wild.destroy
# towny.wild.switch
# towny.wild.item_use
# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
# towny.wild.build.[block id]
# towny.wild.destroy.[block id]
# towny.wild.switch.[block id]
# towny.wild.item_use.[block id]
#
# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
# towny.claimed.build : User can build in all towns.
# towny.claimed.destroy : User can destroy in all towns.
# towny.claimed.switch : User can switch in all towns.
# towny.claimed.item_use : User can use use items in all towns.
# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
# towny.claimed.alltown.build.[block id]
# towny.claimed.alltown.destroy.[block id]
# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
# towny.claimed.alltown.item_use.[block id]
# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
# towny.claimed.owntown.build.[block id]
# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
# towny.claimed.owntown.switch.[block id]
# towny.claimed.owntown.item_use.[block id]
# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
# towny.claimed.townowned.build.[block id]
# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
# towny.claimed.townowned.switch.[block id]
# towny.claimed.townowned.item_use.[block id]
#
# towny.town.spawn.*: Grants all Spawn travel nodes
# towny.town.spawn.town : Ability to spawn to your own town.
# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
#
# these will be moved to permissions nodes at a later date
# for a full list of permission nodes visit:
# http://palmergames.com/towny/towny-permission-nodes/
permissions: ''
############################################################
@ -86,7 +27,6 @@ permissions: ''
############################################################
levels:
# default Town levels.
town_level:
- numResidents: 0
@ -96,6 +36,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 4
upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
@ -103,13 +44,15 @@ levels:
mayorPostfix: ''
townBlockLimit: 64
upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 428
townBlockLimit: 128
upkeepModifier: 0.1
townOutpostLimit: 1
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
@ -117,6 +60,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 384
upkeepModifier: 0.2
townOutpostLimit: 1
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
@ -124,6 +68,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 640
upkeepModifier: 0.3
townOutpostLimit: 2
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
@ -131,6 +76,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 896
upkeepModifier: 0.4
townOutpostLimit: 2
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
@ -138,6 +84,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 4280
upkeepModifier: 0.5
townOutpostLimit: 3
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
@ -145,6 +92,7 @@ levels:
mayorPostfix: ''
townBlockLimit: 4536
upkeepModifier: 0.6
townOutpostLimit: 3
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
@ -152,68 +100,80 @@ levels:
mayorPostfix: ''
townBlockLimit: 4792
upkeepModifier: 0.7
townOutpostLimit: 4
# default Nation levels.
nation_level:
- kingPostfix: ''
numResidents: 0
namePostfix: ' (Nation)'
townBlockLimitBonus: 40
namePrefix: 'Land of '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'Leader '
capitalPrefix: ''
numResidents: 0
nationBonusOutpostLimit: 0
namePostfix: ' (Nation)'
townBlockLimitBonus: 40
namePrefix: 'Land of '
nationZonesSize: 1
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 10
namePostfix: ' (Nation)'
townBlockLimitBonus: 80
namePrefix: 'Federation of '
capitalPostfix: ''
upkeepModifier: 1.1
kingPrefix: 'Count '
capitalPrefix: ''
numResidents: 10
nationBonusOutpostLimit: 1
namePostfix: ' (Nation)'
townBlockLimitBonus: 80
namePrefix: 'Federation of '
nationZonesSize: 1
nationTownUpkeepModifier: 1.1
- kingPostfix: ''
numResidents: 20
namePostfix: ' (Nation)'
townBlockLimitBonus: 160
namePrefix: 'Dominion of '
capitalPostfix: ''
upkeepModifier: 1.2
kingPrefix: 'Duke '
capitalPrefix: ''
numResidents: 20
nationBonusOutpostLimit: 2
namePostfix: ' (Nation)'
townBlockLimitBonus: 160
namePrefix: 'Dominion of '
nationZonesSize: 1
nationTownUpkeepModifier: 1.2
- kingPostfix: ''
numResidents: 30
namePostfix: ' (Nation)'
townBlockLimitBonus: 240
namePrefix: 'Kingdom of '
capitalPostfix: ''
upkeepModifier: 1.3
kingPrefix: 'King '
capitalPrefix: ''
numResidents: 30
nationBonusOutpostLimit: 3
namePostfix: ' (Nation)'
townBlockLimitBonus: 240
namePrefix: 'Kingdom of '
nationZonesSize: 2
nationTownUpkeepModifier: 1.3
- kingPostfix: ''
numResidents: 40
namePostfix: ' Empire'
townBlockLimitBonus: 400
namePrefix: 'The '
capitalPostfix: ''
upkeepModifier: 1.4
kingPrefix: 'Emperor '
capitalPrefix: ''
numResidents: 40
nationBonusOutpostLimit: 4
namePostfix: ' Empire'
townBlockLimitBonus: 400
namePrefix: 'The '
nationZonesSize: 2
nationTownUpkeepModifier: 1.4
- kingPostfix: ''
numResidents: 60
namePostfix: ' Realm'
townBlockLimitBonus: 560
namePrefix: 'The '
capitalPostfix: ''
upkeepModifier: 1.5
kingPrefix: 'God Emperor '
capitalPrefix: ''
numResidents: 60
nationBonusOutpostLimit: 5
namePostfix: ' Realm'
townBlockLimitBonus: 560
namePrefix: 'The '
nationZonesSize: 3
nationTownUpkeepModifier: 1.5
############################################################
@ -262,7 +222,12 @@ town:
# This will prevent someone founding a town right on your doorstep
min_distance_from_town_homeblock: '20'
# Maximum distance between homblocks.
# Minimum number of plots an outpost must be from any other town's plots.
# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
# near to each other, but want to keep outposts away from towns.
min_distance_for_outpost_from_plot: '5'
# Maximum distance between homeblocks.
# This will force players to build close together.
max_distance_between_homeblocks: '0'
@ -377,14 +342,42 @@ global_town_settings:
enable: 'true'
# Allow towns to claim outposts (a townblock not connected to town).
allow_outposts: 'true'
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
# larger can have more outposts.
# When activated, this setting will not cause towns who already have higher than their limit
# to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
# to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
# be over their limit if they leave the nation.
limit_outposts_using_town_and_nation_levels: 'false'
# When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
# limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
# until they have dropped below their limit.
# eg: If their limit is 3 then they cannot use /t outpost 4
over_outpost_limits_stops_teleports: 'false'
# Allow the use of /town spawn
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the town,
# when there is a war or peace.
allow_town_spawn: 'true'
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the town,
# when there is a war or peace.
allow_town_spawn_travel: 'true'
# Allow regular residents to use /town spawn [town] to other towns in your nation.
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the town,
# when there is a war or peace.
allow_town_spawn_travel_nation: 'true'
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the town,
# when there is a war or peace.
allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
is_nation_ally_spawning_requiring_public_status: 'false'
# If non zero it delays any spawn request by x seconds.
teleport_warmup_time: '0'
# Respawn the player at his town spawn point when he/she dies
@ -420,9 +413,69 @@ global_town_settings:
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
outsiders_prevent_pvp_toggle: 'false'
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
homeblocks_prevent_forcepvp: 'false'
# The amount of residents a town needs to claim an outpost,
# Setting this value to 0, means a town can claim outposts no matter how many residents
minimum_amount_of_residents_in_town_for_outpost: '0'
# If People should keep their experience on death in a town
# Is not guaranteed to work with other keep experience plugins!
keep_inventory_on_death_in_town: 'false'
# Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
# Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
maximum_plot_price_cost: '1000000.0'
############################################################
# +------------------------------------------------------+ #
# | Global nation settings | #
# +------------------------------------------------------+ #
############################################################
global_nation_settings:
# Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
# When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
# Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
# The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
# Because these zones are still wilderness anyone can claim these townblocks.
# It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
# someone might not be able to build/destroy in the wilderness outside their town.
nationzone:
# Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
enable: 'false'
# When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
only_capitals: 'true'
# Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
capital_bonus_size: '0'
# When set to true, nation zones are disabled during the the Towny war types.
war_disables: 'true'
# If Towny should show players the nationboard when they login.
display_board_onlogin: 'true'
# If enabled, only allow the nation spawn to be set in the capital city.
capital_spawn: 'true'
# Allow the use of /nation spawn
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the nation,
# when there is a war or peace.
allow_nation_spawn: 'true'
# Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the nation,
# when there is a war or peace.
allow_nation_spawn_travel: 'true'
# Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
# Valid values are: true, false, war, peace
# When war or peace is set, it is only possible to teleport to the nations,
# when there is a war or peace.
allow_nation_spawn_travel_ally: 'true'
default:
# If set to true, any newly made nation will have their spawn set to public.
public: 'false'
############################################################
@ -445,7 +498,7 @@ plugin:
dbname: towny
table_prefix: towny_
username: root
password: 'NOPE'
password: ''
ssl: 'false'
# Flatfile backup settings.
@ -464,25 +517,12 @@ plugin:
# Enable using_essentials if you are using cooldowns in essentials for teleports.
using_essentials: 'true'
# This will attempt to use Register (if present)
# Then it will attempt to access iConomy 5.01 directly
# Enable if you have either iConomy 5.01, or Register.jar to
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
# https://github.com/iConomy/Register/tree/master/dist
# This enables/disables all the economy functions of Towny.
# This will first attempt to use Vault to bridge your economy plugin with Towny.
# If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
# If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
using_economy: 'true'
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
using_questioner:
enable: 'false'
# The command to accept invitations.
accept: accept
# The command to refuse invitations.
deny: deny
# When set for more than 0m, the amount of time (in minutes) which must have passed between
# a player's first log in and when they can be invited to a town.
cooldowntime: 0m
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
# False to disable permission checks and rely on Towny settings.
using_permissions: 'true'
@ -553,20 +593,20 @@ protection:
# 368 - ender pearl
# 374 - glass bottle
# 385 - fire charge
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
# Items which can be blocked or enabled via town/plot flags
# 25 - noteblock
# 54 - chest ...etc
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,ZombieHorse
town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,ZombieHorse
# Prevent the spawning of villager babies in towns.
town_prevent_villager_breeding: 'false'
@ -574,7 +614,7 @@ protection:
disable_creature_pressureplate_stone: 'true'
# Globally remove living entities in all worlds that have their flag set.
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
world_mob_removal_entities: Monster,Guardian,Flying,Slime
# Prevent the spawning of villager babies in the world.
world_prevent_villager_breeding: 'false'
@ -584,14 +624,14 @@ protection:
# NEVER set below 1.
mob_removal_speed: 5s
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
# Protect living entities within a town's boundaries from being killed by players.
mob_types: Animals,NPC,Snowman,ArmorStand
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
# permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
@ -619,7 +659,7 @@ unclaimed:
unclaimed_zone_build: 'false'
unclaimed_zone_destroy: 'false'
unclaimed_zone_item_use: 'false'
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
unclaimed_zone_switch: 'false'
@ -659,6 +699,22 @@ notification:
# Could be seen as intrusive/distracting, so false by default.
using_titles: 'false'
# Requires the above using_titles to be set to true.
# Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
# You may use colour codes &f, &c and so on.
titles:
# Entering Town Upper Title Line
town_title: ''
# Entering Town Lower Subtitle line.
town_subtitle: '&b{townname}'
# Entering Wilderness Upper Title Line
wilderness_title: ''
# Entering Wilderness Lower Subtitle line.
wilderness_subtitle: '&2{wilderness}'
# If the notification.owner option should show name or {title} name.
# Titles are the ones granted by nation kings.
owner_shows_nation_title: 'false'
############################################################
@ -727,6 +783,47 @@ default_perm_flags:
switch: 'false'
############################################################
# +------------------------------------------------------+ #
# | Towny Invite System | #
# +------------------------------------------------------+ #
############################################################
invite_system:
# Command used to accept towny invites)
#e.g Player join town invite.
accept_command: accept
# Command used to deny towny invites
#e.g Player join town invite.
deny_command: deny
# Command used to confirm some towny actions/tasks)
#e.g Purging database or removing a large amount of townblocks
confirm_command: confirm
# Command used to cancel some towny actions/tasks
#e.g Purging database or removing a large amount of townblocks
cancel_command: cancel
# When set for more than 0m, the amount of time (in minutes) which must have passed between
# a player's first log in and when they can be invited to a town.
cooldowntime: 0m
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
maximum_invites_sent:
# How many invites a town can send out to players, to join the town.
town_toplayer: '35'
# How many invites a nation can send out to towns, to join the nation.
nation_totown: '35'
# How many requests a nation can send out to other nations, to ally with the nation.
# Only used when war.disallow_one_way_alliance is set to true.
nation_tonation: '35'
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
maximum_invites_received:
# How many invites can one player have from towns.
player: '10'
# How many invites can one town have from nations.
town: '10'
# How many requests can one nation have from other nations for an alliance.
nation: '10'
############################################################
# +------------------------------------------------------+ #
# | Resident settings | #
@ -746,6 +843,8 @@ resident_settings:
default_town_name: ''
# If true, players can only use beds in plots they personally own.
deny_bed_use: 'false'
# If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
is_showing_welcome_message: 'true'
############################################################
@ -762,6 +861,10 @@ economy:
town_prefix: town-
# Prefix to apply to all nation economy accounts.
nation_prefix: nation-
# The cost of renaming a town.
town_rename_cost: '0'
# The cost of renaming a nation.
nation_rename_cost: '0'
spawn_travel:
# Cost to use /town spawn
@ -773,6 +876,9 @@ economy:
# Cost to use /town spawn [town]
# This is paid to the town you goto.
price_town_public_spawn_travel: '10.0'
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
# When false the amount will be paid to the server account whose name is set in the closed economy setting below..
town_spawn_cost_paid_to_town: 'true'
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
price_nation_neutrality: '100.0'
@ -787,7 +893,7 @@ economy:
# The price for a town to expand one townblock.
price_claim_townblock: '6.25'
# How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock: '75'
price_purchased_bonus_townblock: '75.0'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase: '1.2'
@ -795,6 +901,9 @@ economy:
# Either fixed or percentage.
# For percentage 1.0 would be 100%. 0.01 would be 1%.
price_death_type: fixed
# A maximum amount paid out by a resident from their personal holdings for percentage deaths.
# Set to 0 to have no cap.
percentage_cap: '0.0'
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
price_death_pvp_only: 'false'
@ -815,6 +924,9 @@ economy:
nation_bank_cap: '0.0'
# Set to true to allow withdrawls from nation banks
nation_allow_withdrawls: 'true'
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
disallow_bank_actions_outside_town: 'false'
closed_economy:
# The name of the account that all money that normally disappears goes into.
server_account: towny-server
@ -876,6 +988,19 @@ jail:
bail_amount: '10'
############################################################
# +------------------------------------------------------+ #
# | Bank Plot settings | #
# +------------------------------------------------------+ #
############################################################
# Bank plots may be used by other economy plugins using the Towny API.
bank:
# If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
# Home plots will also allow deposit and withdraw commands.
is_banking_limited_to_bank_plots: 'false'
############################################################
# +------------------------------------------------------+ #
# | War settings | #
@ -885,7 +1010,7 @@ jail:
war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true'
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
disallow_one_way_alliance: 'false'