New config files for v5 - with the changes

Job configuration isn't preserved
This commit is contained in:
Chromachine 2019-08-19 00:12:51 +00:00
parent 991ef36580
commit bec87662a0
255 changed files with 3627 additions and 65720 deletions

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BlocksHub/config.yml Executable file → Normal file
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registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

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ChairStairs/config.yml Executable file → Normal file
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ChestShop/config.yml Executable file → Normal file
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@ -1,111 +1,109 @@
TURN_OFF_UPDATES: false
#Do you want to turn off the automatic updates of ChestShop? #Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: false
#How large should the internal caches be?
CACHE_SIZE: 1000 CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
SHOP_INTERACTION_INTERVAL: 250
#(In 1/1000th of a second) How often can a player use the shop sign? #(In 1/1000th of a second) How often can a player use the shop sign?
IGNORE_CREATIVE_MODE: true SHOP_INTERACTION_INTERVAL: 250
#Do you want to allow using shops to people in creative mode? #Do you want to allow using shops to people in creative mode?
REVERSE_BUTTONS: false IGNORE_CREATIVE_MODE: true
#If true, people will buy with left-click and sell with right-click. #If true, people will buy with left-click and sell with right-click.
SHIFT_SELLS_IN_STACKS: false REVERSE_BUTTONS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button. #If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_ALLOWS: "ALL" SHIFT_SELLS_IN_STACKS: false
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL) #What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
ALLOW_SIGN_CHEST_OPEN: true SHIFT_ALLOWS: "ALL"
#Can shop's chest be opened by owner with right-clicking a shop's sign? #Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_LEFT_CLICK_DESTROYING: true ALLOW_SIGN_CHEST_OPEN: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign. #If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true
REMOVE_EMPTY_SHOPS: false
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore. #If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_CHESTS: false REMOVE_EMPTY_SHOPS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed. #If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
REMOVE_EMPTY_CHESTS: false
ADMIN_SHOP_NAME: "Admin Shop"
#First line of your Admin Shop's sign should look like this:
SERVER_ECONOMY_ACCOUNT: ""
#The economy account which Admin Shops should use and to which all taxes will go
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account. (100 = 100 percent)
SERVER_TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SHOP_CREATION_PRICE: 0.0
#Amount of money player must pay to create a shop
SHOP_REFUND_PRICE: 0.0
#How much money do you get back when destroying a sign?
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_PARTIAL_TRANSACTIONS: true
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Do you want to show "Full shop" messages?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Can players hide the "Full shop" messages with /cstoggle?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
LOG_TO_FILE: false
#If true, plugin will log transactions in its own file
LOG_TO_CONSOLE: true
#Do you want ChestShop's messages to show up in console?
STACK_TO_64: false
#Do you want to stack all items up to 64 item stacks?
USE_BUILT_IN_PROTECTION: true
#Do you want to use built-in protection against chest destruction?
STICK_SIGNS_TO_CHESTS: false
#Do you want to have shop signs "stick" to chests?
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_SIGN_PROTECTION: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop chests with LWC?
PROTECT_SIGN_WITH_LWC: false
#Do you want to protect shop signs with LWC?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Should the chest's LWC protection be removed once the shop sign is destroyed?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside regions?
WORLDGUARD_USE_FLAG: true
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
AUTHME_HOOK: true
#Do you want to deny shop access to unlogged users?
AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
#A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds. #A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS: REMOVE_EMPTY_WORLDS:
- "world1" - "world1"
- "world2" - "world2"
#First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
#The economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: ""
#Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0
#Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0.0
#How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0.0
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#If true, plugin will log transactions in its own file
LOG_TO_FILE: false
#Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true
#Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
#Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true
#Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false
#Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Do you want to only let people build inside regions?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
#Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false
#Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false
#How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true

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ChestShopNotifier/config.yml Executable file → Normal file
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@ -12,14 +12,18 @@ history:
max-rows: 10 max-rows: 10
debugging: debugging:
verbose: false verbose: true
database: database:
# Possible types: SQLite and MySQL
type: sqlite
dbname: 'database'
# MySQL specific settings
host: 'localhost' host: 'localhost'
port: 3306 port: 3306
dbname: 'chestshop_notifier?useSSL=false'
username: 'chestshop' username: 'chestshop'
password: 'NOPE' password: 'NOPE'
ssl: false
clean-on-startup: clean-on-startup:
enabled: false enabled: false
@ -30,10 +34,47 @@ messages:
history-cmd: "&c ** To see them, type &f/csn history&c." history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions" history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show." history-empty: "&cNothing to show."
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})" history-bought: "&a+ &9{player} &7bought &a{count}x&9{item} &f{timeago}&7 ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})" history-bought-read: "&a+ &7{player} &8bought &a{count}x&7{item} &7{timeago}&8 ago &a(+{money})"
history-sold: "&c- &9{player} &7sold you &c{count}x&9{item} &f{timeago}&7 ago &c(-{money})"
history-sold-read: "&c- &7{player} &8sold you &c{count}x&7{item} &7{timeago}&8 ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>" history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&c- To remove all old entries, type /csn clear" history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded." history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!" history-marked-read: "&cUnread entries marked read!"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
reload-database-success: "&aDatabase connected!"
reload-database-fail: "&cDatabase failed to connect!"
user-not-found: "&cThe user '{player}' was not found."
page-not-found: "&e{page} &cis not a valid page number input for /csn history <page>!"
page-not-found-other: "&e{page} &cis not a valid page number input for /csn history <user> <page>!"
database-error: "&cInvalid database connection. Please edit config and /csn reload."
database-error-oncommand: "&cDatabase error while executing this command!"
database-cleaned: "&cCleaned database from {amount} entries!"
database-uploaded: "&cBatch executed!"
database-convert: "&cAttempting to convert database..."
database-convert-fail: "&cError while trying to convert! Maybe you don't have a 'csn' table?"
database-converted: "&cDatabase converted!"
unrecognized-command: "&cCommand not recognized. Type /csn help for help."
missing-arguments: "&cMissing parameter arguments: {usage}"
invalid-number: "&c{typo} is not a valid number input for {usage}!"
invalid-username: "&c{typo} is not a valid username/uuid input for {usage}!"
missing-permission: "&cYou don't have the permission {permission}!"
help:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
read: "&7 /csn &dread &f- Mark all sales as read"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another player"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"
cleandatabase-read-only: "&c --read-only, -r &f- Removes only read entries, default behaviour"
cleandatabase-all: "&c --all, -a &f- Removes all entries"
upload: "&7 /csn &cupload &f- Force update databases"
convert: "&7 /csn &cconvert &f- Convert database to UUIDs"
reload: "&7 /csn &creload &f- Reload configuration"

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CoreProtect/config.yml Executable file → Normal file
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DungeonsXL/config.yml Executable file → Normal file
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@ -1,18 +1,17 @@
configVersion: 16 configVersion: 16
language: en language: english
enableEconomy: false enableEconomy: false
chatEnabled: true
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'
tutorial: tutorial:
activated: false activated: false
dungeon: tutorial dungeon: tutorial
startGroup: default startGroup: default
endgroup: player endgroup: player
sendFloorTitle: true
editCommandWhitelist: []
default: {}
chatEnabled: true
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
groupColorPriority: groupColorPriority:
- DARK_BLUE - DARK_BLUE
- LIGHT_RED - LIGHT_RED
@ -20,7 +19,6 @@ groupColorPriority:
- LIGHT_GREEN - LIGHT_GREEN
- PURPLE - PURPLE
- ORANGE - ORANGE
- WHITE
- BLACK - BLACK
- LIGHT_BLUE - LIGHT_BLUE
- DARK_GREEN - DARK_GREEN
@ -29,22 +27,17 @@ groupColorPriority:
- CYAN - CYAN
- MAGENTA - MAGENTA
- DARK_GRAY - DARK_GRAY
- PINK
announcementInterval: 30.0 announcementInterval: 30.0
sendFloorTitle: true
globalDeathMessagesDisabled: true globalDeathMessagesDisabled: true
externalMobProviders: {} externalMobProviders: {}
resourcePacks: {} resourcePacks: {}
maxInstances: 10 maxInstances: 10
tweaksEnabled: false
secureMode: secureMode:
enabled: false enabled: false
openInventories: false openInventories: false
dropItems: false dropItems: false
checkInterval: 5.0 checkInterval: 5.0
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE backupMode: ON_DISABLE_AND_SAVE
editPermissions: [] default: {}
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'

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@ -1,14 +0,0 @@
#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
startFloor: MyDungeon_floor_01
#The last floor the players enter. Needs at least start and end signs.
endFloor: MyDungeon_floor_12
#A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
floors:
- MyDungeon_floor_02
#How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
floorCount: 1
#If true, the floors will get removed from the list when finished sothat one floor cannot be selected multiple times.
removeWhenPlayed: false

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Dynmap-Towny/config.yml Executable file → Normal file
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@ -1,147 +0,0 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: false
Villager_Limiter_Enabled: false
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

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Essentials/config.yml Executable file → Normal file
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@ -13,7 +13,7 @@
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
# Version ${full.version} # Version 2.17.0.0
# KITS ARE NOW IN THE kits.yml FILE # KITS ARE NOW IN THE kits.yml FILE
@ -36,6 +36,10 @@ max-nick-length: 150
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true # ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: false ignore-colors-in-max-nick-length: false
# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
# able to see that they are online while vanished.
hide-displayname-in-vanish: true
# Disable this if you have any other plugin, that modifies the displayname of a user. # Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true change-displayname: true
@ -69,10 +73,10 @@ teleport-safety: true
force-disable-teleport-safety: false force-disable-teleport-safety: false
# The delay, in seconds, required between /home, /tp, etc. # The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 10 teleport-cooldown: 0
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled. # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
teleport-delay: 10 teleport-delay: 0
# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players. # This will also prevent the player attacking other players.
@ -281,6 +285,12 @@ player-commands:
- worth - worth
- xmpp - xmpp
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: true
# When this option is enabled, one-time use kits (ie. delay < 0) will be # When this option is enabled, one-time use kits (ie. delay < 0) will be
# removed from the /kit list when a player can no longer use it # removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false skip-used-one-time-kits-from-kit-list: false
@ -322,6 +332,11 @@ enabledSigns:
# Lower numbers will reduce the possibility of lag, but may annoy players. # Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4 sign-use-per-second: 4
# Allow item IDs on pre-existing signs on 1.13 and above.
# You cannot use item IDs on new signs, but this will allow players to interact with signs that
# were placed before 1.13.
allow-old-id-signs: false
# List of sign names Essentials should not protect. This feature is especially useful when # List of sign names Essentials should not protect. This feature is especially useful when
# another plugin provides a sign that EssentialsX provides, but Essentials overrides. # another plugin provides a sign that EssentialsX provides, but Essentials overrides.
# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of # For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
@ -380,7 +395,6 @@ auto-afk: 300
# essentials.afk.kickexempt node overrides this feature. # essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout. # Set to -1 for no timeout.
auto-afk-kick: -1 auto-afk-kick: -1
# auto-afk-kick: 600
# Set this to true, if you want to freeze the player, if the player is AFK. # Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then. # Other players or monsters can't push the player out of AFK mode then.
@ -401,6 +415,11 @@ cancel-afk-on-interact: false
# Disable this to reduce server lag. # Disable this to reduce server lag.
cancel-afk-on-move: true cancel-afk-on-move: true
# Should AFK players be ignored when other players are trying to sleep?
# When this setting is false, players won't be able to skip the night if some players are AFK.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-afk-players: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials # Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name. # should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
@ -471,11 +490,13 @@ mails-per-minute: 1000
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1 max-tempban-time: -1
# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you. # Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# If false, /r goes to the last person that messaged you. # If false, /r goes to the last person that messaged you.
last-message-reply-recipient: true last-message-reply-recipient: true
# If last-message-reply-recipient is true, this specifies the duration, in seconds, that would need to elapse for the # If last-message-reply-recipient is enabled for a particular player,
# this specifies the duration, in seconds, that would need to elapse for the
# reply-recipient to update when receiving a message. # reply-recipient to update when receiving a message.
# Default is 180 (3 minutes) # Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180 last-message-reply-recipient-timeout: 180
@ -527,6 +548,9 @@ default-enabled-confirm-commands:
#- pay #- pay
#- clearinventory #- clearinventory
# Whether or not to teleport a player back to their previous position after they have been freed from jail.
teleport-back-when-freed-from-jail: true
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled. # Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout. # Set to 0 for no timeout.
tpa-accept-cancellation: 120 tpa-accept-cancellation: 120
@ -539,6 +563,15 @@ allow-direct-hat: true
# This doesn't affect running the command from the console, where a world is always required. # This doesn't affect running the command from the console, where a world is always required.
allow-world-in-broadcastworld: true allow-world-in-broadcastworld: true
# Consider water blocks as "safe," therefore allowing players to teleport
# using commands such as /home or /spawn to a location that is occupied
# by water blocks
is-water-safe: false
# Should the usermap try to sanitise usernames before saving them?
# You should only change this to false if you use Minecraft China.
safe-usermap-names: true
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsHome | # # | EssentialsHome | #
@ -571,6 +604,7 @@ sethome-multiple:
mod: 10 mod: 10
admin: 20 admin: 20
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
# Remember, they MUST have both permission nodes in order to be able to set multiple homes. # Remember, they MUST have both permission nodes in order to be able to set multiple homes.
@ -619,12 +653,6 @@ min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command. # Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false economy-log-enabled: false
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX' built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: false
# Minimum acceptable amount to be used in /pay. # Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001 minimum-pay-amount: 0.001
@ -828,20 +856,19 @@ protect:
warn-on-build-disallow: true warn-on-build-disallow: true
# For which block types would you like to be alerted? # For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
alert: alert:
on-placement: 10,11,46,327 on-placement: LAVA,TNT,LAVA_BUCKET
on-use: 327 on-use: LAVA_BUCKET
on-break: on-break:
blacklist: blacklist:
# Which blocks should people be prevented from placing? # Which blocks should people be prevented from placing?
placement: 10,11,46,327 placement: LAVA,TNT,LAVA_BUCKET
# Which items should people be prevented from using? # Which items should people be prevented from using?
usage: 327 usage: LAVA_BUCKET
# Which blocks should people be prevented from breaking? # Which blocks should people be prevented from breaking?
break: break:

44
FastAsyncWorldEdit/config.yml Executable file → Normal file
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@ -1,19 +1,14 @@
# These first 6 aren't configurable # These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues" issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "5 Nov 2018 00:00:00 GMT" date: "3 Sep 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1218" build: "https://ci.athion.net/job/FastAsyncWorldEdit-Breaking/33"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/f3fdef6" commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/commit/8a7a4b6"
platform: "bukkit" platform: "bukkit"
# Options: de, es, fr, nl, ru, tr # Options: cn, de, es, fr, it, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources # Create a PR to contribute a translation: https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/tree/master/worldedit-core/src/main/resources
language: '' language: ''
# Enable or disable automatic updates # @deprecated - use bstats config.yml
# - true = update automatically in the background
# - confirm = prompt an admin to confirm each update
# - false = do not update the plugin
update: "false"
# Send anonymous usage statistics
metrics: true metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate # To be allowed to WorldEdit in a region, users need the appropriate
@ -88,7 +83,7 @@ extent:
# - You'll see a message in console if you need to change this option # - You'll see a message in console if you need to change this option
allowed-plugins: [] allowed-plugins: []
# Should debug messages be sent when third party extents are used? # Should debug messages be sent when third party extents are used?
debug: false debug: true
# Experimental options, use at your own risk # Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server # - UNSAFE = Can cause permanent damage to the server
@ -98,28 +93,29 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION! # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered # [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/ # - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/
# - Set your server view distance to 3 (spigot.yml, server.properties) # - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement # - Based on tps and player movement
# - Please provide feedback # - Note: If entities become hidden, increase the server view distance to 3
dynamic-chunk-rendering: -1 dynamic-chunk-rendering: -1
# [SAFE] Allows brushes to be persistent # Allows brushes to be persistent (default: true)
persistent-brushes: false persistent-brushes: true
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries # Disable using native libraries
disable-natives: false disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations # Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false keep-entities-in-blocks: false
# [SAFE] Experimental scripting support for Java 9 # [SAFE] Experimental scripting support for Java 9
# - # - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API
modern-craftscripts: false modern-craftscripts: false
# [SAFE] Experimental freebuild region restrictions
# - PERM: fawe.freebuild
# - PERM: fawe.freebuild.<plugin>
freebuild: false
# This relates to how FAWE places chunks # This relates to how FAWE places chunks
queue: queue:
# This should equal the number of processors you have # This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4 parallel-threads: 4
progress: progress:
# Display constant titles about the progress of a user's edit # Display constant titles about the progress of a user's edit
@ -240,6 +236,10 @@ region-restrictions-options:
# - MEMBER = Players added to a region # - MEMBER = Players added to a region
# - OWNER = Players who own the region # - OWNER = Players who own the region
mode: "MEMBER" mode: "MEMBER"
# Enable or disable core components
enabled-components:
commands: true
# The "default" limit group affects those without a specific limit permission. # The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group # To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit # and give it a different name (e.g. newbie). Then give the user the limit

0
Jobs/Signs.yml Executable file → Normal file
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View file

39
Jobs/boostedItems.yml Normal file
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@ -0,0 +1,39 @@
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50

157
Jobs/generalConfig.yml Executable file → Normal file
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@ -1,8 +1,8 @@
# The general configuration for the jobs plugin mostly includes how often the plugin # The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether # saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level. # to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at # It also allows admins to set the maximum number of jobs a player can have at
# any one time. # any one time.
# Default language. # Default language.
# Example: en, ru # Example: en, ru
@ -10,15 +10,17 @@
locale-language: en locale-language: en
storage: storage:
# storage method, can be MySQL or sqlite # storage method, can be MySQL or sqlite
method: SqLite method: sqlite
# Requires Mysql. # Requires Mysql.
mysql-username: jobsreborn mysql:
mysql-password: 'NOPE' username: root
mysql-hostname: localhost:3306 password: 'NOPE'
mysql-database: jobs hostname: localhost:3306
mysql-table-prefix: jobs_ database: minecraft
verify-server-certificate: false table-prefix: jobs_
use-ssl: false verify-server-certificate: false
use-ssl: false
auto-reconnect: true
# How often in minutes you want it to save. This must be a non-zero number # How often in minutes you want it to save. This must be a non-zero number
save-period: 10 save-period: 10
# Should player data be saved on disconnect? # Should player data be saved on disconnect?
@ -26,8 +28,8 @@ save-period: 10
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance. # Turning this on will decrease database performance.
save-on-disconnect: false save-on-disconnect: false
# Tool used when selecting bounds for restricted area # Tool used when selecting bounds for restricted area.
selectionTool: 294 selectionTool: golden_hoe
# Enable if you are using one data base for multiple servers across bungee network # Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automatically save-on-disconnect feature # This will enable automatically save-on-disconnect feature
@ -93,6 +95,10 @@ DailyQuests:
ResetTime: ResetTime:
Hour: 4 Hour: 4
Minute: 0 Minute: 0
# Enables the schedule manager to boost the server.
# By default this has been disabled for causing memory leak.
ScheduleManager:
Use: true
# Maximum number of jobs a player can join. # Maximum number of jobs a player can join.
# Use 0 for no maximum # Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting # Keep in mind that jobs.max.[amount] will bypass this setting
@ -104,19 +110,34 @@ hide-jobsinfo-without-permission: false
# Option to allow payment to be made when killing mobs from a spawner. # Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: false enable-pay-near-spawner: false
# Option to allow payment to be made in creative mode # Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies # Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar # Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false add-xp-player: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat: modify-chat:
use: true use: false
prefix: '&c[' prefix: '&c['
suffix: '&c]&r' suffix: '&c]&r '
separator: ' ' separator: ' '
# Do you want to use custom item/block/mob/enchant/color names # Do you want to use custom item/block/mob/enchant/color names?
# With this set to true names like Stone:1 will be translated to Granite # With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file # Name list is in TranslatableWords.yml file
UseCustomNames: true UseCustomNames: true
@ -127,7 +148,7 @@ economy-batch-delay: 5
# Disable this if you have issues with payments or your plugin is not thread safe. # Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true economy-async: true
Economy: Economy:
# By disabling one of thies, players no longer will get particular payment. # By disabling one of these, players no longer will get particular payment.
# Useful for removing particular payment method without editing whole jobConfig file # Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods: PaymentMethods:
Money: true Money: true
@ -137,8 +158,8 @@ Economy:
# Amounts are in percentage, above 0 will increase payments # Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments # Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value # If action pays negative amount, then value above 0 will increase that negative value
# So is placing diamond ore takes from you 10 bucks, then by setting 50 for money income, you will be charged 15 bucks for placing it # So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result you getting 15 bucks # If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# This only effects base income value # This only effects base income value
GeneralMulti: GeneralMulti:
MONEY: 0.0 MONEY: 0.0
@ -157,26 +178,36 @@ Economy:
use: true use: true
limit: 0.1 limit: 0.1
DynamicPayment: DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs # Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones # This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: true use: true
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0 equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0 MaxPenalty: 25.0
MaxBonus: 100.0 MaxBonus: 100.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account # Server economy account
# With this enabled, players will get money from defined user (server account) # With this enabled, players will get money from defined user (server account)
# If this account don't have enough money to pay for players for, player will get message # If this account don't have enough money to pay for players for, player will get message
UseServerAcount: false UseServerAccount: false
# Username should be with Correct capitalization # Username should be with Correct capitalization
AcountName: Server AccountName: Server
Taxes: Taxes:
# Do you want to use taxes feature for jobs payment # Do you want to use taxes feature for jobs payment?
use: false use: false
# Username should be with Correct capitalization, it can be same as setup in server account before # Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server AccountName: Server
# Amount in percentage # Amount in percentage
Amount: 15.0 Amount: 15.0
# Do you want to transfer taxes to server account # Do you want to transfer taxes to server account?
TransferToServerAccount: true TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account # When its false player will get full payment and server account will get taxes amount to hes account
@ -239,10 +270,13 @@ Economy:
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30 AnnouncementDelay: 30
Repair: Repair:
# Do you want to give money for only renaming items in anvil # Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only renaming one # Players will get full pay as they would for remaining two items when they only rename one
# This is not big issue, but if you want to disable it, you can # This is not a big issue, but if you want to disable it, you can
PayForRenaming: true PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: false
Crafting: Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic) # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
@ -256,7 +290,7 @@ Economy:
Timer: 30 Timer: 30
ExploitProtections: ExploitProtections:
Furnaces: Furnaces:
# When enabled, players interacted furnaces will be saved into file and will be reassigned after restart to keep giving out money # When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart # Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true Reassign: true
# Defines max available furnaces each player can have to get paid from # Defines max available furnaces each player can have to get paid from
@ -277,13 +311,14 @@ ExploitProtections:
# For how long in days to keep block protection data in data base # For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value # This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup # Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14 KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground. # All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer: GlobalBlockTimer:
use: true use: true
timer: 3 timer: 3
# Enable silk touch protection. # Enable silk touch protection.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool. # With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false SilkTouchProtection: false
MonsterDamage: MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid # This section controls how much damage player should do to monster for player to get paid
@ -322,7 +357,7 @@ ExploitProtections:
use-breeder-finder: true use-breeder-finder: true
# Old job save # Old job save
# Players can leave job and return later with some level loss during that # Players can leave job and return later with some level loss during that
# You can fix players level if hes job level is at max level # You can fix players level if his job level is at max level
old-job: old-job:
level-loss-percentage: 30 level-loss-percentage: 30
fix-at-max-level: true fix-at-max-level: true
@ -350,13 +385,13 @@ BossBar:
ShowActionBars: ShowActionBars:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Chat messages # Chat messages
# You can enable/disable message shown for players in chat # You can enable/disable message shown for players in chat
ShowChatMessage: ShowChatMessage:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Sounds # Sounds
# Extra sounds on some events # Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
@ -371,6 +406,26 @@ Sounds:
sound: ENTITY_PLAYER_LEVELUP sound: ENTITY_PLAYER_LEVELUP
volume: 1 volume: 1
pitch: 3 pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework types
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# Example: 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources # You can disable this to save SMALL amount of server resources
Signs: Signs:
Enable: true Enable: true
@ -379,44 +434,54 @@ Signs:
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5 InfoUpdateInterval: 5
Scoreboard: Scoreboard:
# This will enables to show top list in scoreboard instead of chat # This will enable to show top list in scoreboard instead of chat
ShowToplist: true ShowToplist: true
# For how long to show scoreboard # For how long to show scoreboard
interval: 10 interval: 10
JobsBrowse: JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window # Do you want to show total amount of workers for job in jobs browse window?
ShowTotalWorkers: true ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window. Only works if this feature is enabled # Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
ShowPenaltyBonus: true ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one # Defines if you want to use new /jobs browse look or old one
UseNewLook: true UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse # Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5 AmountToShow: 5
JobsGUI: JobsGUI:
# Do you want to show GUI when performing /jobs browse command # Do you want to show GUI when performing /jobs browse command?
OpenOnBrowse: true OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command # Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true ShowChatBrowse: true
# With true left mouse button will join job and right will show more info # With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, right will join job # With false left mouse button will show more info, right will join job
# Don't forget to adjust locale file # Don't forget to adjust locale file
SwitcheButtons: false SwitcheButtons: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Defines size in rows of GUI # Defines size in rows of GUI
Rows: 5 Rows: 5
# Defines back button slot in GUI # Defines back button slot in GUI
BackButtonSlot: 37 BackButtonSlot: 37
# Defines start position in gui from which job icons will be shown # Defines start position in gui from which job icons will be shown
StartPosition: 11 StartPosition: 11
# Defines By how many jobs we need to group up # Defines by how many jobs we need to group up
GroupAmount: 7 GroupAmount: 7
# Defines By how many slot we need to skip after group # Defines by how many slots we need to skip after group
SkipAmount: 2 SkipAmount: 2
BackButton: BackButton:
Material: JACK_O_LANTERN Material: JACK_O_LANTERN
Data: 0
Filler: Filler:
Material: STAINED_GLASS_PANE Material: GREEN_STAINED_GLASS_PANE
Data: 15 PageRow:
JobsTop: JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop # Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15 AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10

3335
Jobs/jobConfig.yml Executable file → Normal file

File diff suppressed because it is too large Load diff

0
Jobs/restrictedAreas.yml Executable file → Normal file
View file

57
Jobs/restrictedBlocks.yml Executable file → Normal file
View file

@ -4,9 +4,22 @@
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond # By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file # If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
blocksTimer: blocksTimer:
OAK_SAPLING: 60
ACACIA_SAPLING: 60 ACACIA_SAPLING: 60
BIRCH_SAPLING: 60
DARK_OAK_SAPLING: 60
JUNGLE_SAPLING: 60
OAK_LEAVES: 60
SPRUCE_LEAVES: 60
ACACIA_LEAVES: 60
BIRCH_LEAVES: 60 BIRCH_LEAVES: 60
FERN: 60 DARK_OAK_LEAVES: 60
JUNGLE_LEAVES: 60
GRASS: 60
TALL_GRASS: 60
GRASS_BLOCK: 60
GRASS_PATH: 60
SEAGRASS: 60
DEAD_BUSH: 60 DEAD_BUSH: 60
RAIL: 60 RAIL: 60
POWERED_RAIL: 60 POWERED_RAIL: 60
@ -14,36 +27,50 @@ blocksTimer:
ACTIVATOR_RAIL: 60 ACTIVATOR_RAIL: 60
COBWEB: 60 COBWEB: 60
DANDELION: 60 DANDELION: 60
ALLIUM: 60 POPPY: 60
LARGE_FERN: 60 SUNFLOWER: 60
BROWN_MUSHROOM: 60 BROWN_MUSHROOM: 60
BROWN_MUSHROOM_BLOCK: 60
MUSHROOM_STEM: 60
RED_MUSHROOM: 60 RED_MUSHROOM: 60
RED_MUSHROOM_BLOCK: 60
TORCH: 60 TORCH: 60
REDSTONE_TORCH: 60 REDSTONE_TORCH: 60
LADDER: 5 LADDER: 5
LIGHT_BLUE_CARPET: 60
LIGHT_GRAY_CARPET: 60
LIME_CARPET: 60
MAGENTA_CARPET: 60
ORANGE_CARPET: 60
PINK_CARPET: 60
BLACK_CARPET: 60 BLACK_CARPET: 60
STONE_BUTTON: 5 BLUE_CARPET: 60
BROWN_CARPET: 60
CYAN_CARPET: 60
GRAY_CARPET: 60
GREEN_CARPET: 60
OAK_BUTTON: 5 OAK_BUTTON: 5
SPRUCE_BUTTON: 5
STONE_BUTTON: 60
ACACIA_BUTTON: 60
BIRCH_BUTTON: 60
DARK_OAK_BUTTON: 60
JUNGLE_BUTTON: 60
LEVER: 60 LEVER: 60
SNOW: 60 SNOW: 60
SNOW_BLOCK: 60 SNOW_BLOCK: 60
TRIPWIRE_HOOK: 60 TRIPWIRE_HOOK: 60
TRIPWIRE: 60 REPEATER: 60
REDSTONE_WIRE: 60 COMPARATOR: 60
LEGACY_DIODE_BLOCK_OFF: 60
LILY_PAD: 30 LILY_PAD: 30
VINE: 30 VINE: 30
LEGACY_WHEAT: 5 WHEAT: 5
LEGACY_SUGAR_CANE_BLOCK: 30 SUGAR_CANE: 30
CACTUS: 30 CACTUS: 30
BEETROOTS: 60 NETHER_WART: 60
POTATOES: 60
CARROTS: 60
LEGACY_NETHER_WARTS: 60
PUMPKIN: 30 PUMPKIN: 30
PUMPKIN_STEM: 30 CARVED_PUMPKIN: 30
MELON: 30 MELON: 30
MELON_STEM: 30
GOLD_ORE: -1 GOLD_ORE: -1
IRON_ORE: -1 IRON_ORE: -1
COAL_ORE: -1 COAL_ORE: -1

0
Jobs/schedule.yml Executable file → Normal file
View file

45
Jobs/shopItems.yml Executable file → Normal file
View file

@ -3,10 +3,8 @@ Items:
# (REQUIRED) Item price in Jobs Points # (REQUIRED) Item price in Jobs Points
Price: 10000.0 Price: 10000.0
Icon: Icon:
# (REQUIRED) Icon item id # (REQUIRED) Icon item
Id: 278 Id: diamond_pickaxe
# (Optional - Default: 0) Icon item data value
Data: 0
# (Optional - Default: 1) Icon item amount # (Optional - Default: 1) Icon item amount
Amount: 1 Amount: 1
# (Optional) Icon name. Supports usual color codes # (Optional) Icon name. Supports usual color codes
@ -16,8 +14,13 @@ Items:
- "&6Efficiency V" - "&6Efficiency V"
- "&6Unbreaking III" - "&6Unbreaking III"
- "&eAnd one tasty apple!" - "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player dont have permission to get this item # (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item # (Optional) List of permissions required to buy this item
RequiredPermission: RequiredPermission:
- jobs.item.pickaxe - jobs.item.pickaxe
@ -27,9 +30,9 @@ Items:
- Woodcutter-10 - Woodcutter-10
# (Optional) Total level from all jobs player currently in # (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100 RequiredTotalLevels: 100
# (Optional) Performs comands on item purchase # (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player # use 'msg ' at start of command to send nice message to player
# all other commands will be performed normaly as they would be executed from console # all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name # use [player] variable to include buyers name
PerformCommands: PerformCommands:
- "msg &eThanks for buying this super pick axe!" - "msg &eThanks for buying this super pick axe!"
@ -37,10 +40,8 @@ Items:
GiveItems: GiveItems:
# Can be any word # Can be any word
PickAxe: PickAxe:
# (Required) Item id # (Required) Item name
Id: 278 Id: diamond_pickaxe
# (Optional - Default: 0) Item data
Data: 0
# (Optional - Default: 1) Item amount # (Optional - Default: 1) Item amount
Amount: 1 Amount: 1
# (Optional) Item name # (Optional) Item name
@ -54,12 +55,12 @@ Items:
- DURABILITY=3 - DURABILITY=3
# Can be any word # Can be any word
Apple: Apple:
# (Required) Item id # (Required) Item name
Id: 260 Id: apple
WoodenShovel: WoodenShovel:
Price: 100.0 Price: 100.0
Icon: Icon:
Id: 269 Id: wooden_shovel
Name: "&eWooden shovel" Name: "&eWooden shovel"
HideWithoutPermission: true HideWithoutPermission: true
RequiredPermission: RequiredPermission:
@ -68,11 +69,11 @@ Items:
- Digger-5 - Digger-5
PerformCommands: PerformCommands:
- "msg &eThanks [player] for buying this shovel!" - "msg &eThanks [player] for buying this shovel!"
- "give [player] 269 1" - "give [player] wooden_shovel 1"
LureEnchantBook: LureEnchantBook:
Price: 100.0 Price: 100.0
Icon: Icon:
Id: 403 Id: enchanted_book
Name: "&eEnchant book" Name: "&eEnchant book"
Lore: Lore:
- "&eContains Lure 3 enchant" - "&eContains Lure 3 enchant"
@ -83,19 +84,15 @@ Items:
- Fisherman-100 - Fisherman-100
PerformCommands: PerformCommands:
- "msg &eThanks [player] for buying this book!" - "msg &eThanks [player] for buying this book!"
# (Optional) Gives items by defined criteria
GiveItems: GiveItems:
# Can be any word
Book: Book:
# (Required) Item id Id: enchanted_book
Id: 403
# (Optional) Item enchants
Enchants: Enchants:
- LURE=3 - LURE=3
Elytra: Elytra:
Price: 100000.0 Price: 100000.0
Icon: Icon:
Id: 443 Id: elytra
Name: "&eAngel wings" Name: "&eAngel wings"
HideWithoutPermission: true HideWithoutPermission: true
RequiredPermission: RequiredPermission:
@ -104,8 +101,6 @@ Items:
- "msg &eThanks [player] for buying Angel Wings!" - "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria # (Optional) Gives items by defined criteria
GiveItems: GiveItems:
# Can be any word
Elytra: Elytra:
# (Required) Item id Id: elytra
Id: 443

4
Jobs/titleConfig.yml Executable file → Normal file
View file

@ -1,15 +1,13 @@
# Title configuration # Title configuration
#
# Stores the titles people gain at certain levels. # Stores the titles people gain at certain levels.
# Each title requres to have a name, short name (used when the player has more than # Each title requres to have a name, short name (used when the player has more than
# 1 job) the colour of the title and the level requrirement to attain the title. # 1 job) the colour of the title and the level requrirement to attain the title.
#
# It is recommended but not required to have a title at level 0. # It is recommended but not required to have a title at level 0.
#
# Titles are completely optional. # Titles are completely optional.
# Posible variable are {level} to add current jobs level. # Posible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job. # Optionaly you can set different titles based by job.
# JobName: Miner # JobName: Miner
Titles: Titles:
Novice: Novice:
Name: N Name: N

View file

@ -1,186 +0,0 @@
# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

View file

@ -1,392 +0,0 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: [plotworld]
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

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####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.github.io | #
# | | #
# | SOURCE CODE: https://github.com/lucko/LuckPerms | #
# | WIKI: https://github.com/lucko/LuckPerms/wiki | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://github.com/lucko/LuckPerms/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://github.com/lucko/LuckPerms/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://github.com/lucko/LuckPerms/wiki/Choosing-a-Storage-type
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: h2
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: localhost
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: minecraft
# Credentials for the database.
username: root
password: 'NOPE'
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
properties:
useUnicode: true
characterEncoding: utf8
# The prefix for all LuckPerms SQL tables.
# - Change this is you want to use different tables for different servers.
table_prefix: 'luckperms_'
# The prefix to use for all LuckPerms collections. Change this if you want to use different
# collections for different servers. The default is no prefix.
mongodb_collection_prefix: ''
# MongoDB ClientConnectionURI for use with replica sets and custom connection options
# - See https://docs.mongodb.com/manual/reference/connection-string/
mongodb_connection_URI: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'none' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => none Disables the service.
messaging-service: none
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
enabled: false
address: localhost
password: 'NOPE'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# If LuckPerms should print debugging info to console when a plugin uses a Vault function
vault-debug: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should use the "server-name" property from the "server.properties" file as the
# "server" option within LuckPerms.
use-server-properties-name: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | DEFAULT ASSIGNMENTS | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This section allows you to define defaults to give users whenever they connect to the server.
# The default assignments are highly configurable and conditional.
#
# There is one default assignment built into LuckPerms, which will add all users to the "default"
# group if they are not a member of any other group. This setting cannot be disabled. However, you
# can use this section to add more of your own.
#
# IMPORTANT:
# In order to save storage space, LuckPerms does not store users who have no permissions defined,
# and are only a member of the default group. Adding default assignments to this section will negate
# this effect. It is HIGHLY RECCOMENDED that instead of assigning defaults here, you add permissions
# to the "default" group, or set the "default" group to inherit other groups, and then use the
# group-name-rewrite rule above.
#
# It is also important to note that these rules are considered every time a player logs into the
# server, and are applied directly to the user's data. Simply removing a rule here will not reverse
# the effect of that rule on any users who have already had it applied to them.
#
# The "has" and "lacks" conditions below support standard boolean logic, using the 'and' & 'or'
# characters used in Java.
# e.g. "(some.other.permission | some.permission.other) & some.thing.else" == a user has
# 'some.other.permission', or 'some.permission.other', and they also have 'some.thing.else'
#
# Groups are represented by the permission node: group.<group name>
# Per server and per world nodes are represented by "server-world/permission" or "server/permission"
#
# Within conditions, permission nodes MUST be escaped using "<" and ">". See the example below.
#
# Explanation of the examples below: (they're just to demonstrate the features & use cases)
#
# rule1:
# If a user is either in the vip or vip+ group, and they have the "titles.titlecollector" permission
# set to true, and the "some.random.permission" set to false... if they're not in the group
# "prison_titlepack" on the "prison" server, then give add them to the "prison_titlepack" group on
# the "prison" server, and remove "some.random.permission".
#
# rule2:
# If the user isn't in any of the following groups on the skyblock server: sb_level1, sb_level2,
# sb_level3, then add them to sb_level1 on the skyblock server.
#
# rule3:
# If the user is a member of the default group, remove them from default, add them to member, and
# set their primary group to member.
#
# WARNING: Unlike internal commands, this system does not ensure that a group exists before adding
# a user to it. It also does not unsure that a user is a member of a group before making that group
# their primary group.
#
# Before you use "give: group.<name>" or "set-primary-group", make sure that the group exists, and
# that the user is a member of the group.
default-assignments:
# rule1:
# if:
# has-true: (<group.vip> | <group.vip+>) & <titles.tilecollector>
# has-false: <some.random.permission>
# lacks: <prison/group.prison_titlepack>
# give:
# - prison/group.prison_titlepack
# take:
# - some.random.permission
# rule2:
# if:
# lacks: <skyblock/group.sb_level1> & <skyblock/group.sb_level2> & <skyblock/group.sb_level3>
# give:
# - skyblock/group.sb_level1
# rule3:
# if:
# has-true: <group.default>
# take:
# - group.default
# give:
# - group.member
# set-primary-group: member

View file

@ -1,148 +0,0 @@
Locale: en
CompatibilityMode: true
SinkRateTicks: 20
SinkCheckTicks: 100
TracerRateTicks: 5
PilotTool: 280
WorldGuardBlockMoveOnBuildPerm: true
WorldGuardBlockSinkOnPVPPerm: true
ManOverBoardTimeout: 30
FireballLifespan: 6
FireballPenetration: true
DisableSpillProtection: false
RequireCreatePerm: false
TNTContactExplosives: true
DisableCrates: false
FadeWrecksAfter: 0
RepairTicksPerBlock: 10
RepairMoneyPerBlock: 10
BlockQueueChunkSize: 1000
AllowCrewSigns: true
WGCustomFlagsUsePilotFlag: false
WGCustomFlagsUseMoveFlag: false
WGCustomFlagsUseRotateFlag: false
WGCustomFlagsUseSinkFlag: false
TownyBlockMoveOnSwitchPerm: false
TownyBlockSinkOnNoPVP: false
TownyWorldHeightLimits:
world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world2:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
world_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
frontier:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
flatworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
wilds:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
CakeVSPie:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
sensfortress:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
newworld_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcore:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldEnd:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldHell:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcoretest:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld2:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
Dungeons:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
BACKUP_world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
test:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
OldRegionFiles:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
plotworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
luna:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

View file

@ -1,163 +0,0 @@
name: Airship
maxSize: 7500
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 256
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.0
cruiseSkipBlocks: 4
cruiseSpeed: 0.75
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 2.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Airskiff
maxSize: 200
minSize: 10
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20 #
- 23 #
- 25 #
- 26 #
- 29 #
- 33 #
- 35
- 41 #
- 43 #
- 44 #
- 47 #
- 50 #
- 52
- 53
- 54 #
- 55
- 57 #
- 58 #
- 61 #
- 62 #
- 63 #
- 64 #
- 65 #
- 68 #
- 69 #
- 72
- 75 #
- 76 #
- 77 #
- 85
- 92
- 93
- 94
- 95 #
- 96 #
- 101 #
- 102 #
- 107
- 113 #
- 117
- 118 #
- 123 #
- 124 #
- 125
- 126
- 130 #
- 131 #
- 133 #
- 134
- 135
- 136
- 138
- 140
- 143 #
- 144 #
- 145
- 146 #
- 147
- 148
- 149
- 150
- 151
- 152 #
- 154 #
- 157
- 165 #
- 171
- 173
- 167 # Iron Trap Door
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 6
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 3.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,154 +0,0 @@
name: BigAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 6
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 2.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigAirskiff
maxSize: 500
minSize: 150
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 165
- 171
- 173
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSkipBlocks: 5
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 3.5
overallSinkPercent: 98.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 2.5
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N4
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,135 +0,0 @@
name: BigSubAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
speed: 0.75
collisionExplosion: 0.0
fuelBurnRate: 4.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
halfSpeedUnderwater: true
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigSubAirskiff
maxSize: 500
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 171
- 172
- 173
forbiddenBlocks:
- 34
canFly: false
canCruise: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
sinkPercent: 99.0
overallSinkPercent: 98.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 5.0
keepMovingOnSink: true
halfSpeedUnderwater: true
speed: 2.5
tryNudge: false
flyblocks:
35:
- 50.0
- 100.0
152:
- 8.0
- 100.0
42:
- 10.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Boat
maxSize: 250
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
cruiseSpeed: 1.0
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: Car
maxSize: 5000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 66
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 165
- 167
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canHover: true
canHoverOverWater: false
hoverLimit: 0
useGravity: true
canCruise: true
cruiseSkipBlocks: 2
blockedByWater: True
maxHeightLimit: 128
collisionExplosion: 0.0
overallSinkPercent: 60.0
speed: 2.0
fuelBurnRate: 0.0
sinkPercent: 99.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
152:
- 1.0
- 100.0
49:
- 0.0
- 10.0
harvestBlocks:
- 6
- 31
- 37
- 38
- 39
- 40
- 50
- 175

View file

@ -1,25 +0,0 @@
name: CityGate
maxSize: 1000
minSize: 3
allowedBlocks:
- "5:3" #Jungle Wood Planks
- "5:5" #Dark Oak Planks
- 162 #Dark Oak Logs
- 191 #Dark Oak Fence
- 190 #Jungle Fence
#- 69 #Lever
#- 33 #Piston
forbiddenBlocks:
- 7 #Bedrock
- 34 #Piston Head
blockedByWater: true
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,108 +0,0 @@
name: elevator
maxSize: 1000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 112
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: true
collisionExplosion: 0.0
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0

View file

@ -1,128 +0,0 @@
name: LargeMerchant
maxSize: 5000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
73:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,26 +0,0 @@
name: LaunchCannon
maxSize: 2
minSize: 1
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 6.0
moveEntities: false
speed: 12.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,27 +0,0 @@
name: LaunchTorpedo
maxSize: 10
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 8.0
moveEntities: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,159 +0,0 @@
name: LightAirship
maxSize: 1000
minSize: 500
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
- 176 # Banner
- 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 75
vertCruiseSkipBlocks: 2
collisionExplosion: 0.0
detectionMultiplier: 15.0
underwaterDetectionMultiplier: 1.0
speed: 1.0
cruiseSkipBlocks: 5
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 75.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 3.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 2.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,130 +0,0 @@
name: MediumMerchant
maxSize: 1000
minSize: 200
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 12.0
- 40.0
54:
- 0.0
- 10.0
173:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: MegaAirship
maxSize: 100000
minSize: 5000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 1
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 8.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,23 +0,0 @@
name: portcullis
maxSize: 1000
minSize: 3
allowedBlocks:
- 85 #Wood fence
- 101 #Iron bars
- 102 #Glass pane
- 113 #Nether Brick Fence
- 139 #Cobblestone Wall
forbiddenBlocks:
- 7
blockedByWater: false
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,121 +0,0 @@
name: Raft
maxSize: 50
minSize: 5
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 2
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0

View file

@ -1,140 +0,0 @@
name: Ship
maxSize: 2000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 162
- 163
- 164
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 20
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
tryNudge: false
flyblocks:
[5,17]:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: SmallShip
maxSize: 200
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 6
cruiseSpeed: 2.0
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,132 +0,0 @@
name: SubAirship
maxSize: 10000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
vertCruiseSkipBlocks: 1
cruiseSpeed: 0.5
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
speed: 1.0
collisionExplosion: 0.0
fuelBurnRate: 2.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,123 +0,0 @@
name: Submarine
maxSize: 100000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 163
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
minHeightLimit: 10
maxHeightLimit: 67
sinkPercent: 99.0
overallSinkPercent: 60.0
speed: 0.5
requireWaterContact: true
allowVerticalMovement: true
fuelBurnRate: 1.0
tryNudge: false
flyblocks:
5:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
42:
- 15.0
- 100.0

View file

@ -1,114 +0,0 @@
name: TorpTurret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

View file

@ -1,128 +0,0 @@
name: TreasureShip
maxSize: 20000
minSize: 5000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
173:
- 0.0
- 0.5
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,113 +0,0 @@
name: Turret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

3
Multiverse-Core/config.yml Executable file → Normal file
View file

@ -28,7 +28,8 @@ multiverse-configuration:
silentstart: 'false' silentstart: 'false'
messagecooldown: '5000' messagecooldown: '5000'
version: '2.9' version: '2.9'
firstspawnworld: luna firstspawnworld: worldhub
teleportcooldown: '1000' teleportcooldown: '1000'
defaultportalsearch: 'false' defaultportalsearch: 'false'
portalsearchradius: '128' portalsearchradius: '128'
autopurge: 'true'

328
Multiverse-Core/worlds.yml Executable file → Normal file
View file

@ -1,148 +1,4 @@
worlds: worlds:
Dungeons:
==: MVWorld
hidden: 'false'
alias: Dungeons
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-2888845179815911706'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
BACKUP_world:
==: MVWorld
hidden: 'false'
alias: BACKUP_world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 1407.0
y: 63.0
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id007
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id008
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id009 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world_the_end: world_the_end:
==: MVWorld ==: MVWorld
hidden: 'false' hidden: 'false'
@ -169,7 +25,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -178,28 +33,28 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: -4.710357902146693 x: 0.0
y: 59.0 y: 62.0
z: 0.6541565622183771 z: 0.0
pitch: 2.5500019 pitch: 0.0
yaw: -91.005165 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: THE_END environment: THE_END
seed: '2133291894169730654' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
test: world:
==: MVWorld ==: MVWorld
hidden: 'false' hidden: 'false'
alias: test alias: world
color: WHITE color: WHITE
style: NORMAL style: NORMAL
pvp: 'true' pvp: 'true'
scale: '1.0' scale: '1.0'
respawnWorld: '' respawnWorld: worldhub
allowWeather: 'true' allowWeather: 'true'
difficulty: NORMAL difficulty: NORMAL
spawning: spawning:
@ -217,7 +72,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -226,16 +80,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 705.0 x: 0.0
y: 4.0 y: 71.0
z: 93.0 z: -240.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NORMAL environment: NORMAL
seed: '1808669882861857288' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
@ -265,7 +119,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -274,126 +127,30 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 0.0 x: 6.5
y: 92.0 y: 64.0
z: 0.0 z: -5.5
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NETHER environment: NETHER
seed: '2133291894169730654' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
plotworld: worldhub:
==: MVWorld ==: MVWorld
hidden: 'false' hidden: 'false'
alias: plotworld alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: -99.94598490882755
y: 65.0
z: 361.22998653715314
pitch: 26.886911
yaw: 2.6845398
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 170.0
y: 15.0
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: flat
playerLimit: '-1'
allowFlight: 'true'
OldRegionFiles:
==: MVWorld
hidden: 'false'
alias: OldRegionFiles
color: WHITE color: WHITE
style: NORMAL style: NORMAL
pvp: 'true' pvp: 'true'
scale: '1.0' scale: '1.0'
respawnWorld: '' respawnWorld: ''
allowWeather: 'true' allowWeather: 'true'
difficulty: NORMAL difficulty: PEACEFUL
spawning: spawning:
==: MVSpawnSettings ==: MVSpawnSettings
animals: animals:
@ -409,7 +166,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -418,50 +174,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 0.0 x: 162.5
y: 128.0 y: 4.0
z: 0.0 z: -95.5
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NORMAL environment: NORMAL
seed: '-144931670761317394' seed: '-5692829584426207714'
generator: VoidWorld generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
luna:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: *id007
entryfee: *id008
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
y: 71.0
z: 0.4918349035618148
pitch: 17.100275
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'

View file

@ -1,16 +0,0 @@
# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

23
MythicMobs/DropTables/ExampleDropTables.yml Executable file → Normal file
View file

@ -1,14 +1,19 @@
# # For more information, check out the plugin manual or join us on Discord:
# This example file shows you how to set up a basic drop table. # http://www.mythicmobs.net
# Drop tables can be used in both a mob's equipment and drops #
# to have multiple items tied to a single table.
SkeletonKingDrops: SkeletonKingDrops:
Conditions: Conditions:
- playerwithin 40 - playerwithin 40
Drops: Drops:
- KingsCrown 1 0.01 - SkeletonKingItemDrops 1
- 371:0 32-64 1 - experience 100
- exp 100
- heroesexp 200 - heroesexp 200
DropsPerLevel: SkeletonKingItemDrops:
- exp 10 MinItems: 1
MaxItems: 2
Drops:
- KingsCrown 1 0.01
- SkeletonKingSword 0.1
- GOLD_NUGGET 32-64 1
- DIAMOND 1-12 0.8

15
MythicMobs/Items/ExampleItems.yml Executable file → Normal file
View file

@ -1,8 +1,9 @@
# # For more information, check out the plugin manual or join us on Discord:
# This example file shows you how to set up special items # http://www.mythicmobs.net
# for your mobs to equip or drop. #
SkeletonKingSword: SkeletonKingSword:
Id: 276 Id: DIAMOND_SWORD
Data: 0 Data: 0
Display: '&3Greatsword of the Skeleton King' Display: '&3Greatsword of the Skeleton King'
Lore: Lore:
@ -17,7 +18,7 @@ SkeletonKingSword:
Health: 10 Health: 10
MovementSpeed: 0.1 MovementSpeed: 0.1
KingsCrown: KingsCrown:
Id: 314 Id: GOLDEN_HELMET
Data: 0 Data: 0
Amount: 1 Amount: 1
Display: '&dCrown of the King' Display: '&dCrown of the King'
@ -29,7 +30,7 @@ KingsCrown:
- PROTECTION_PROJECTILE:2 - PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2 - PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2 - PROTECTION_EXPLOSIONS:2
Hides: Hide:
- ATTRIBUTES - ATTRIBUTES
- ENCHANTS - ENCHANTS
Attributes: Attributes:
@ -37,7 +38,7 @@ KingsCrown:
Health: 10 Health: 10
KnockbackResistance: 10 KnockbackResistance: 10
BanditTunic: BanditTunic:
Id: 299 Id: LEATHER_CHESTPLATE
Display: '&aBandit Tunic' Display: '&aBandit Tunic'
Lore: Lore:
- '&6A leather tunic taken from' - '&6A leather tunic taken from'

View file

@ -1,7 +0,0 @@
RobotHead:
Id: 397
Data: 3
Options:
SkinTexture: eyJ0aW1lc3RhbXAiOjE1MDYxMDgyNTI5NzgsInByb2ZpbGVJZCI6IjliZDU2MGRiNGZjMDQyYjhhY2I3NWMyOTJlZmM5MmMxIiwicHJvZmlsZU5hbWUiOiJ0cmFpbnJpZGVyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NkMTAzMTQ3YzdiY2IwY2IzMmFhZWI5M2Q3MWM4OWYzZjU5YWRlNWY0YzQwMmQ3MTgxZGY5Y2U5Mjg4MjgifX19
Display: '&2Robot Head'
Amount: 1

81
MythicMobs/Mobs/ExampleMobs.yml Executable file → Normal file
View file

@ -1,46 +1,26 @@
# # For more information, check out the plugin manual or join us on Discord:
# These example files show you some of the basic attributes and # http://www.mythicmobs.net
# skills MythicMobs can use. Far more is possible! #
SkeletalKnight: SkeletalKnight:
Type: WITHER_SKELETON Type: WITHER_SKELETON
Display: '&2Skeletal Knight' Display: '&aSkeletal Knight'
Health: 40 Health: 40
Damage: 8 Damage: 8
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
Drops: Drops:
- gold_nugget 2 0.5 - GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
LevelModifiers: LevelModifiers:
- health 5 - health 5
- damage 0.5 - damage 0.5
Options: Options:
MovementSpeed: 0.1 MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing: SkeletonKing:
Type: WITHER_SKELETON Type: WITHER_SKELETON
Display: '&6Skeleton King' Display: '&6Skeleton King'
@ -51,11 +31,11 @@ SkeletonKing:
@PlayersInRadius{r=40} ~onCombat >0 0.2 @PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40} - message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1 ~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1 - skill{s=SummonSkeletons} @self 0.1
- skill{s=SmashAttack} @Target >0 0.2 - skill{s=SmashAttack} @target >0 0.2
Equipment: Equipment:
- KingsCrown:4 - KingsCrown HEAD
- SkeletonKingSword:0 - SkeletonKingSword HAND
Drops: Drops:
- SkeletonKingDrops - SkeletonKingDrops
Options: Options:
@ -70,3 +50,30 @@ SkeletalMinion:
Damage: 2 Damage: 2
Options: Options:
MovementSpeed: 0.1 MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&aStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: '&aAngry Sludge'
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
- blockmask{material=SLIME_BLOCK;r=1;duration=100} @self ~onTimer:20

8
MythicMobs/Mobs/VanillaMobs.yml Executable file → Normal file
View file

@ -1,7 +1,7 @@
# # For more information, check out the plugin manual or join us on Discord:
# This example file shows you how to change default values for # http://www.mythicmobs.net
# vanilla mobs. Most MythicMobs options will work here, including #
# skills and effects! **Despawn: FALSE does not work, though.**
CAVE_SPIDER: CAVE_SPIDER:
Health: 30 Health: 30
Damage: 7 Damage: 7

View file

@ -1,21 +0,0 @@
Puck:
Mobtype: Skeleton
Display: 'Puck'
Disguise:
Type: BLOCK
Block: OBSIDIAN
BlockData: 0
ShowName: true
AIGoalSelectors:
- 0 clear
AITargetSelectors:
- 0 clear
Health: 900
Damage: 0
Equipment:
Drops:
Options:
PreventOtherDrops: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- effect:lightning @self ~onSpawn 1

View file

@ -1,22 +0,0 @@
SkeletalSoldier:
Mobtype: skeleton
Display: '&7Skeletal Soldier'
Health: 75
Damage: 2.5
Equipment:
- RobotHead:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
Drops:
- iron_chestplate 1 0.5
- iron_leggings 1 0.5
- iron_boots 1 0.5
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.3
PreventOtherDrops: true
Skills:
- skill{s=IceBolt} @target ~onTimer:100

View file

@ -1,73 +0,0 @@
WorkerAutomaton:
Mobtype: Iron_golem
Display: '&7Worker Automaton'
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 90
Damage: 3.5
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.2
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- jsonmessage{m="[{'text':'Self-terminate, intruder!','color':'red'}]"} @trigger ~onEnterCombat 0.5
ScoutAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"} @trigger ~onEnterCombat 1
TriggerAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- skill{s=Alert} @trigger ~onEnterCombat 1

12
MythicMobs/RandomSpawns/ExampleRandomSpawns.yml Executable file → Normal file
View file

@ -1,13 +1,13 @@
# # For more information, check out the plugin manual or join us on Discord:
# These example files show you how to inject Mythic Mobs # http://www.mythicmobs.net
# you've created into your world. The name of each block #
# can be whatever you'd like but must be unique.
RandomSkeletonKing: RandomSkeletonKing:
MobType: SkeletonKing MobType: SkeletonKing
Worlds: world Worlds: world
Chance: 0.001 Chance: 0.001
Priority: 1 Priority: 1
Action: replace Action: REPLACE
Conditions: Conditions:
- outside true - outside true
RandomSkeletalKnight: RandomSkeletalKnight:
@ -15,4 +15,4 @@ RandomSkeletalKnight:
Worlds: world Worlds: world
Chance: 0.008 Chance: 0.008
Priority: 1 Priority: 1
Action: add Action: REPLACE

7
MythicMobs/Skills/ExampleSkills.yml Executable file → Normal file
View file

@ -1,6 +1,7 @@
# # For more information, check out the plugin manual or join us on Discord:
# These example files show you some VERY basic meta skills. # http://www.mythicmobs.net
# You can copy and expand them however you'd like. #
SmashAttack: SmashAttack:
Cooldown: 8 Cooldown: 8
Conditions: Conditions:

View file

@ -1,17 +0,0 @@
IceBolt:
Skills:
- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1}
IceBolt-Tick:
Skills:
- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
Skills:
- damage{a=10}
- potion{type=SLOW;duration=100;lvl=2}
Alert:
Skills:
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"}
- rally{types=WorkerAutomaton;radius=10;vradius=4}

26
MythicMobs/config.yml Executable file → Normal file
View file

@ -1,17 +1,18 @@
# # For more information, check out the plugin manual or join us on Discord:
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net # http://www.mythicmobs.net
#
Configuration: Configuration:
Version: 4.0 Version: 4.6
General: General:
AllowMetrics: true AllowMetrics: true
CheckForUpdates: true CheckForUpdates: true
CompatibilityMode: false CompatibilityMode: false
DebugLevel: 0 DebugLevel: 0
ErrorLogging: true ErrorLogging: true
Language: enUS
UseVolatileFeatures: true UseVolatileFeatures: true
Clock: Clock:
ClockInterval: 5 ClockInterval: 1
SaveInterval: 5 SaveInterval: 5
SpawnsInterval: 2 SpawnsInterval: 2
ScannerInterval: 10 ScannerInterval: 10
@ -25,7 +26,7 @@ Configuration:
EnableTimerSkills: true EnableTimerSkills: true
EnableThreatTables: true EnableThreatTables: true
EnablePlayerFactions: true EnablePlayerFactions: true
EnableLegacySkills: true EnableLegacySkills: false
KillMessagePrefix: '' KillMessagePrefix: ''
PreventOtherDropsByDefault: false PreventOtherDropsByDefault: false
ShowHealth: ShowHealth:
@ -48,31 +49,30 @@ Configuration:
KnockbackResistance: 0 KnockbackResistance: 0
Power: 0 Power: 0
RandomSpawning: RandomSpawning:
DisableVanillaSpawns: false
GenerateSpawnPoints: false GenerateSpawnPoints: false
MaxMobsPerChunk: 80 MaxMobsPerChunk: 2
SpawnRadiusPerPlayer: 64 SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32 SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true DespawnLazyRandomMobs: true
MaxGenerationTime: 20 MaxGenerationTime: 20
PointsPerSecond: PointsPerSecond:
Land: 10 Land: 5
Air: 0 Air: 0
Sea: 0 Sea: 2
Lava: 0 Lava: 0
Ground: 0 Ground: 0
Compatibility: Compatibility:
Heroes: Heroes:
Enabled: true Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO: McMMO:
Enabled: true Enabled: true
ShowXPMessage: true ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name> XPMessageFormat: You receive <drops.mcmmo> experience for slaying <mob.name>
SkillAPI: SkillAPI:
Enabled: true Enabled: true
ShowXPMessage: true ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name> XPMessageFormat: You receive <drops.skillapi> experience for slaying <mob.name>
Vault: Vault:
Enabled: true Enabled: true
ShowMoneyMessage: true ShowMoneyMessage: true

View file

@ -1,18 +0,0 @@
multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

File diff suppressed because it is too large Load diff

21
Plot2Dynmap/config.yml Executable file → Normal file
View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

75
PlotSquared/config/commands.yml Executable file → Normal file
View file

@ -31,7 +31,7 @@ load:
aliases: aliases:
- load - load
- restore - restore
usage: /plot restore usage: /plot load
description: Load your plot description: Load your plot
confirmation: false confirmation: false
confirm: confirm:
@ -50,16 +50,9 @@ download:
aliases: aliases:
- download - download
- dl - dl
usage: /plot download [schematic|bo3|world] usage: /plot download [schematic|world]
description: Download your plot description: Download your plot
confirmation: false confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup: setup:
aliases: aliases:
- setup - setup
@ -145,35 +138,34 @@ clear:
- clear - clear
- reset - reset
usage: /plot clear usage: /plot clear
description: Clear a plot description: Clear the plot you stand on
confirmation: true confirmation: true
delete: delete:
aliases: aliases:
- delete - delete
- dispose - dispose
- del - del
- reset
usage: /plot delete usage: /plot delete
description: Delete a plot description: Delete the plot you stand on
confirmation: true confirmation: true
trust: trust:
aliases: aliases:
- trust - trust
- t - t
usage: /plot trust <player> usage: /plot trust <player>
description: Allow a player to build in a plot description: Allow a user to build in a plot while you are offline
confirmation: false confirmation: false
add: add:
aliases: aliases:
- add - add
usage: /plot add <player> usage: /plot add <player>
description: Allow a user to build while you are online description: Allow a user to build in a plot while you are online
confirmation: false confirmation: false
leave: leave:
aliases: aliases:
- leave - leave
usage: '' usage: ''
description: Leave a plot description: Removes self from being trusted or a member of the plot
confirmation: false confirmation: false
deny: deny:
aliases: aliases:
@ -199,7 +191,7 @@ info:
aliases: aliases:
- info - info
- i - i
usage: /plot info <id> usage: /plot info <id> [-f, to force info]
description: Display plot info description: Display plot info
confirmation: false confirmation: false
near: near:
@ -229,6 +221,7 @@ schematic:
aliases: aliases:
- schematic - schematic
- sch - sch
- schem
usage: /plot schematic <arg...> usage: /plot schematic <arg...>
description: Schematic command description: Schematic command
confirmation: false confirmation: false
@ -236,7 +229,7 @@ plugin:
aliases: aliases:
- plugin - plugin
- version - version
usage: '' usage: /plot plugin
description: Show plugin information description: Show plugin information
confirmation: false confirmation: false
purge: purge:
@ -249,13 +242,14 @@ purge:
reload: reload:
aliases: aliases:
- reload - reload
- rl
usage: /plot reload usage: /plot reload
description: Reload configurations description: Reload translations and world settings
confirmation: false confirmation: false
relight: relight:
aliases: aliases:
- relight - relight
usage: '' usage: /plot relight
description: Relight your plot description: Relight your plot
confirmation: false confirmation: false
merge: merge:
@ -270,30 +264,24 @@ debugpaste:
- debugpaste - debugpaste
- dp - dp
usage: /plot debugpaste usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com description: Upload settings.yml, worlds.yml, PlotSquared.use_THIS.yml and your
latest.log to https://athion.net/ISPaster/paste
confirmation: false confirmation: false
unlink: unlink:
aliases: aliases:
- unlink - unlink
- u - u
- unmerge - unmerge
usage: /plot unlink usage: /plot unlink [createroads]
description: Unlink a mega-plot description: Unlink a mega-plot
confirmation: true confirmation: true
kick: kick:
aliases: aliases:
- kick - kick
- k - k
usage: <player> usage: /plot kick <player>
description: Kick a player from your plot description: Kick a player from your plot
confirmation: false confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest: debugclaimtest:
aliases: aliases:
- debugclaimtest - debugclaimtest
@ -332,13 +320,14 @@ music:
aliases: aliases:
- music - music
usage: /plot music usage: /plot music
description: Player music in a plot description: Play music in your plot
confirmation: false confirmation: false
debugroadregen: debugroadregen:
aliases: aliases:
- debugroadregen - debugroadregen
usage: /plot debugroadregen usage: /plot debugroadregen <plot|region [height]>
description: Regenerate all roads based on the road schematic description: Regenerate roads in the plot or region the user is, based on the road
schematic
confirmation: false confirmation: false
debugexec: debugexec:
aliases: aliases:
@ -415,13 +404,6 @@ continue:
usage: '' usage: ''
description: Continue a plot that was previously marked as done description: Continue a plot that was previously marked as done
confirmation: false confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle: middle:
aliases: aliases:
- middle - middle
@ -484,7 +466,7 @@ sethome:
- sh - sh
- seth - seth
usage: /plot sethome [none] usage: /plot sethome [none]
description: Set the plot home description: Set the plot home to your current position
confirmation: false confirmation: false
cluster: cluster:
aliases: aliases:
@ -499,6 +481,13 @@ debugimportworlds:
usage: '' usage: ''
description: Import worlds by player name description: Import worlds by player name
confirmation: false confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
toggle: toggle:
aliases: aliases:
- toggle - toggle
@ -574,9 +563,3 @@ generatebiome:
usage: /plots generatebiome <biome> usage: /plots generatebiome <biome>
description: Generate a biome in your plot description: Generate a biome in your plot
confirmation: false confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

37
PlotSquared/config/settings.yml Executable file → Normal file
View file

@ -2,9 +2,9 @@
issues: "https://github.com/IntellectualSites/PlotSquared/issues" issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions" suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki" wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "26 Jan 2019 00:00:00 GMT" date: "27 Jul 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2060" build: "https://ci.athion.net/job/PlotSquared/298"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/e3192f0" commit: "https://github.com/IntellectualSites/PlotSquared/commit/2468456"
platform: "Bukkit" platform: "Bukkit"
# Show additional information in console # Show additional information in console
debug: true debug: true
@ -34,8 +34,6 @@ enabled-components:
block-cache: true block-cache: true
# Getting a rating won't need the database # Getting a rating won't need the database
rating-cache: true rating-cache: true
# The converter will attempt to convert the PlotMe database
plotme-converter: true
# Allow WorldEdit to be restricted to plots # Allow WorldEdit to be restricted to plots
worldedit-restrictions: true worldedit-restrictions: true
# Allow economy to be used # Allow economy to be used
@ -60,8 +58,13 @@ enabled-components:
database-purger: false database-purger: false
# Delete plots when a player is banned # Delete plots when a player is banned
ban-deleter: false ban-deleter: false
# Prevent possibly unsafe blocks from being used in plot components
prevent-unsafe: true
ratings: ratings:
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
use-likes: false
# Rating categories
categories: [] categories: []
claim: claim:
@ -81,6 +84,8 @@ teleport:
on-death: false on-death: false
# Teleport to your plot on login # Teleport to your plot on login
on-login: false on-login: false
# Teleport to your plot on claim
on-claim: true
# Add a teleportation delay to all commands # Add a teleportation delay to all commands
delay: 0 delay: 0
# The visit command is ordered by world instead of globally # The visit command is ordered by world instead of globally
@ -90,11 +95,6 @@ confirmation:
# Teleport to your plot on death # Teleport to your plot on death
confirmation-timeout-seconds: 20 confirmation-timeout-seconds: 20
# Switching from PlotMe?
plotme:
# Cache the uuids from the PlotMe database
cache-uuds: false
# Relating to how many plots someone can claim # Relating to how many plots someone can claim
limit: limit:
# Should the limit be global (over multiple worlds) # Should the limit be global (over multiple worlds)
@ -132,11 +132,22 @@ web:
# Configure the paths that will be used # Configure the paths that will be used
paths: paths:
schematics: "schematics" schematics: "schematics"
bo3: "bo3"
scripts: "scripts" scripts: "scripts"
templates: "templates" templates: "templates"
translations: "translations" translations: "translations"
# Schematic Settings
schematics:
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
paste-on-top: true
# General settings
general:
# Display scientific numbers (4.2E8)
scientific: false
# Replace wall when merging
merge-replace-wall: true
uuid: uuid:
# Force using offline UUIDs (it usually detects the right mode) # Force using offline UUIDs (it usually detects the right mode)
offline: false offline: false
@ -158,10 +169,10 @@ chunk-processor:
# This is an auto clearing task called `task1` # This is an auto clearing task called `task1`
auto-clear: auto-clear:
task1: task1:
threshold: 1 threshold: -1
required-plots: -1 required-plots: -1
confirmation: true confirmation: true
days: 7 days: 90
skip-account-age-days: -1 skip-account-age-days: -1
worlds: worlds:
- "*" - "*"

View file

@ -0,0 +1,8 @@
# Whether update notifications are enabled
enabled=true
# CI path
path=https://ci.athion.net/
# Job name
job=PlotSquared-Releases
# Artifact pattern
artifact=^PlotSquared-Bukkit-(?<version>[0-9.]+).jar$

54
PlotSquared/config/worlds.yml Executable file → Normal file
View file

@ -1,54 +0,0 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}
mob_damage: false

View file

@ -0,0 +1,16 @@
/*
This will increase a player's allowed plots by the provided value
/plot debugexec runasync addperm <player> <amount>
*/
var uuid = UUIDHandler.getUUID('%s0', null);
if (uuid === null) {
C_INVALID_PLAYER.send(PlotPlayer, '%s0');
} else if (!MathMan.class.static.isInteger('%s1')) {
C_NOT_VALID_NUMBER.send(PlotPlayer, '(0, ' + Settings.MAX_PLOTS + ')');
} else {
var amount = parseInt('%s1');
var pp = IMP.wrapPlayer(UUIDHandler.getUUIDWrapper().getOfflinePlayer(uuid).player);
var allowed = pp.getAllowedPlots();
MainUtil.class.static.sendMessage(PlotPlayer, '$4Setting permission: plots.plot.' + (allowed + amount) + ' for %s0');
IMP.getEconomyHandler().setPermission("", pp.getName(), 'plots.plot.' + (allowed + amount), true);
}

View file

@ -0,0 +1,12 @@
/*
This script will fix all signs in the world.
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setSign();
PS.class.static.log('&cSetting sign for: ' + plot);
}
java.lang.Thread.sleep(10);
}

18
PlotSquared/scripts/automerge.js Executable file → Normal file
View file

@ -5,7 +5,7 @@ Need to script something quick with PlotSquared?
This is an example script that will auto merge all plots This is an example script that will auto merge all plots
The following utility classes are usable: The following utility classes are usable:
- PS - PlotSquared
- TaskManager - TaskManager
- TitleManager - TitleManager
- ConsolePlayer - ConsolePlayer
@ -28,21 +28,19 @@ The following utility classes are usable:
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/ */
var plots = PS.sortPlots(PS.getPlots()); var plots = PS.sortPlotsByTemp(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots"); PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") { if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) { for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i); var plot = plots.get(i);
plot.autoMerge(false); plot.autoMerge(-1, 250000, plot.owner, true);
} }
} } else if ("%s0" === "false") {
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) { for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i); var plot = plots.get(i);
plot.autoMerge(false); plot.autoMerge(-1, 250000, plot.owner, false);
} }
} } else {
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>"); C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging"); MainUtil.class.static.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
} }

View file

@ -0,0 +1,32 @@
/*
* Script to find the furthest plot from origin in a world:
* - /plot debugexec runasync furthest.js <plotworld>
*/
if (PS.hasPlotArea("%s0")) {
var plots = PS.getAllPlotsRaw().get("%s0").values().toArray();
var max = 0;
var maxplot;
for (var i in plots) {
var plot = plots[i];
if (plot.x > max) {
max = plot.x;
maxplot = plot;
}
if (plot.y > max) {
max = plot.y;
maxplot = plot;
}
if (-plot.x > max) {
max = -plot.x;
maxplot = plot;
}
if (-plot.y > max) {
max = -plot.y;
maxplot = plot;
}
}
PS.class.static.log(plot);
} else {
PlotPlayer.sendMessage("Usage: /plot debugexec runasync furthest.js <plotworld>");
}

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@ -0,0 +1,2 @@
// This command is registered from the start.js file which is run during startup
PlotPlayer.sendMessage("Hello World!");

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@ -0,0 +1,12 @@
/*
This script will reset all biomes in claimed plots
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setBiome("%s0", null);
PS.class.static.log('&cSetting biome for: ' + plot);
}
java.lang.Thread.sleep(1000);
}

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@ -0,0 +1,7 @@
// Add your commands to this list
var commands = ["mycommand"];
// Command registration:
for (var i in commands) {
MainCommand.class.static.onCommand(PlotPlayer, "plot", "debugexec", "addcmd", commands[i] + ".js");
}

0
PlotSquared/templates/bridge.template Executable file → Normal file
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0
PlotSquared/templates/skyblock.template Executable file → Normal file
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0
PlotSquared/templates/town.template Executable file → Normal file
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0
ProtocolLib/config.yml Executable file → Normal file
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@ -1,46 +0,0 @@
# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Bukkit.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
settings:
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: 4000
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
load-threshold: 0
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
aliases: now-in-commands.yml
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: 'NOPE'
url: jdbc:sqlite:{DIR}{NAME}.db
worlds:
world:
generator: TerrainControl

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@ -1,17 +0,0 @@
# This is the commands configuration file for Bukkit.
# For documentation on how to make use of this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Commands.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
command-block-overrides: []
unrestricted-advancements: false
aliases:
icanhasbukkit:
- version $1-

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@ -1,56 +0,0 @@
# This is the help configuration file for Bukkit.
#
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
# your server or override the help pages of existing plugin commands.
#
# This file is divided up into the following parts:
# -- general-topics: lists admin defined help topics
# -- index-topics: lists admin defined index topics
# -- amend-topics: lists topic amendments to apply to existing help topics
# -- ignore-plugins: lists any plugins that should be excluded from help
#
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
# ================================================================
#
# Set this to true to list the individual command help topics in the master help.
# command-topics-in-master-index: true
#
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
# general-topics:
# Rules:
# shortText: Rules of the server
# fullText: |
# &61. Be kind to your fellow players.
# &B2. No griefing.
# &D3. No swearing.
# permission: topics.rules
#
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
# index-topics:
# Ban Commands:
# shortText: Player banning commands
# preamble: Moderator - do not abuse these commands
# permission: op
# commands:
# - /ban
# - /ban-ip
# - /banlist
#
# Topic amendments are used to change the content of automatically generated plugin command topics.
# amended-topics:
# /stop:
# shortText: Stops the server cold....in its tracks!
# fullText: <text> - This kills the server.
# permission: you.dont.have
#
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
# to completely disable automatic help topic generation.
# ignore-plugins:
# - PluginNameOne
# - PluginNameTwo
# - PluginNameThree

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@ -1,16 +0,0 @@
#!/bin/bash
echo "$1"
#if [[ -n "$1" ]]; then
# echo "Specify what to search for."
# exit
#fi
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "$1"
done

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@ -1,19 +0,0 @@
#!/bin/bash
# Only read the error stream from the plugin
echo Make sure to only give the integer part of the coordinates!
echo Also, second coordinate must be larger than the first
: ${5?"I need more!
Usage: $0 <path-to-backup> <coordX1> <coordZ1> <coordX2> <coordZ2>"}
X1=$(($2/256))
Z1=$(($3/256))
X2=$(($4/256))
Z2=$(($5/256))
for X in $(seq $X1 $X2); do
for Z in $(seq $Z1 $Z2); do
echo "Unzipping region ($X,$Z)..." >&2
#unzip "$1" "world/region/r.$X.$Z.mca" -d backupextract
unzip -j -u "$1" "world/region/r.$X.$Z.mca" -d /minecraft/main/BACKUP_world/region # -j: Don't retain folder structure
done
done
echo "Backup restoration finished!" >&2

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@ -1,8 +0,0 @@
source /etc/screenrc
multiuser on
aclchg norbipeti +rwx "#?" # acladd
aclchg iie +rwx "#?"
aclchg ghostise +rwx "#?"
aclchg figytuna +rwx "#?"
# detach - for some reason it doesn't color the prompt if I detach automatically in any way

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@ -1,42 +0,0 @@
#Minecraft server properties
#Wed Aug 01 12:01:40 UTC 2018
spawn-protection=16
server-name=Unknown Server
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
broadcast-console-to-ops=true
enable-query=false
player-idle-timeout=0
difficulty=2
spawn-monsters=true
op-permission-level=4
pvp=true
snooper-enabled=true
level-type=DEFAULT
hardcore=false
enable-command-block=true
max-players=9001
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
server-port=25565
debug=false
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=15
server-id=unnamed
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
use-native-transport=true
prevent-proxy-connections=true
enable-rcon=false
motd=Welcome to Chromagaming\nThank you to all of our patrons\!

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@ -1,6 +0,0 @@
# sudo screen -S servertest -t "Main Server" -c screenconf -d -m -s bash
# sudo screen -S devtest -t "Dev Server" -c screenconf -d -m -s bash
sudo screen -S server -t "Main Server" -c screenconf sh -c 'echo Main Server; cd /minecraft/main; exec bash'
sudo screen -S dev -t "Dev Server" -c screenconf sh -c 'echo Dev Server; cd /minecraft/dev; exec bash'

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@ -1,124 +0,0 @@
# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
config-version: 11
settings:
save-user-cache-on-stop-only: false
bungeecord: false
late-bind: false
sample-count: 12
player-shuffle: 0
filter-creative-items: true
user-cache-size: 1000
int-cache-limit: 1024
moved-wrongly-threshold: 0.0625
moved-too-quickly-multiplier: 10.0
item-dirty-ticks: 20
timeout-time: 60
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
debug: false
messages:
whitelist: You are not whitelisted on this server!
unknown-command: Unknown command. Type "/help" for help.
server-full: The server is full!
outdated-client: Outdated client! Please use {0}
outdated-server: Outdated server! I'm still on {0}
restart: Server is restarting
commands:
tab-complete: 0
log: true
spam-exclusions:
- /skill
silent-commandblock-console: false
replace-commands:
- setblock
- summon
- testforblock
- tellraw
advancements:
disable-saving: false
disabled:
- minecraft:story/disabled
stats:
disable-saving: false
forced-stats: {}
world-settings:
default:
verbose: true
mob-spawn-range: 4
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
vine-modifier: 100
cocoa-modifier: 100
entity-activation-range:
animals: 32
monsters: 32
misc: 16
tick-inactive-villagers: true
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64
ticks-per:
hopper-transfer: 8
hopper-check: 1
hopper-amount: 1
random-light-updates: false
save-structure-info: true
dragon-death-sound-radius: 0
seed-village: 10387312
seed-feature: 14357617
seed-monument: 10387313
seed-slime: 987234911
hunger:
jump-walk-exhaustion: 0.05
jump-sprint-exhaustion: 0.2
combat-exhaustion: 0.1
regen-exhaustion: 6.0
swim-multiplier: 0.01
sprint-multiplier: 0.1
other-multiplier: 0.0
max-tnt-per-tick: 100
max-tick-time:
tile: 50
entity: 50
squid-spawn-range:
min: 45.0
item-despawn-rate: 6000
merge-radius:
item: 2.5
exp: 3.0
arrow-despawn-rate: 1200
enable-zombie-pigmen-portal-spawns: true
wither-spawn-sound-radius: 0
view-distance: 10
hanging-tick-frequency: 100
zombie-aggressive-towards-villager: true
nerf-spawner-mobs: false

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@ -1,10 +0,0 @@
#!/bin/bash
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "Msg]"
done

3
ServerRunner/config.yml Executable file → Normal file
View file

@ -1,4 +1,3 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal !!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs -Xms2G -Xmx4G, serverVersion: 1.14.4}
-Xms4G -Xmx6G, serverVersion: 1.12.2}

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@ -1,83 +0,0 @@
# Interval between map saves in hours, 0.25 is 15 minutes, 1.0 is 1 hour and so on. (1 hour is default).
# backup-interval-hours: 1.0
# #
# List of worlds to backup, leave it empty to backup all worlds
# backup-worlds:
# #
# List of additional folders to backup (relative paths only). The 'plugins' folder can contain open or locked files!
# Depending on what plugins you have installed, it may not be a good idea to try to backup that folder.
# Usually plugins that write a large amounts of data frequently (like some loggers) are risky.
# backup-folders:
# - plugins
# #
# The folder where backups are stored. Can be absolute path or relative to the working directory.
# backup-file: backups/
# #
# The backup file name. See Java's SimpleDateFormat for formatting help.
# backup-date-format: yyyy-MM-dd-HH-mm-ss
# #
# Should a backup be created if no one was online since the last backup?
# backup-empty-server: false
# #
# If zipping is disabled, the world files will be copied to a folder.
# If zipping is enabled, the world files will be compressed in a zip file.
# disable-zipping: false
# #
# Backup delete schedule
# For each interval a desired backup frequency is specified, for example:
# delete-schedule:
# intervals:
# - 3d
# - 4w
# - 6m
# interval-frequencies:
# - 1d
# - 1w
# - 0
# Translates to:
# for backups older than 3 days, leave only 1 backup per day;
# for backups older than 4 weeks + 3 days, leave only 1 backup per week;
# for backups older than 6 months + 4 weeks + 3 days, do not keep any;
# Supported symbols are ('h' = hour, 'd' = day, 'w' = week, 'm' = month, 'y' = year).
# Fractional numbers are not supported.
# #
# true if a message should be broadcast when backup starts or ends
# broadcast-message: true
# #
# Message tag shown in the chat when the server is backing up.
# Example: if the message was set to '[Bukkit is awesome]' you
# would see "[Bukkit is awesome] Starting Backup" when the
# plugin backs up
# backup-message: '[SimpleBackup]'
# #
# The 'backup starting' message that is broadcast when backup starts
# custom-backup-message: Backup starting
# #
# The 'backup completed' message that is broadcast when backup ends
# custom-backup-message-end: Backup completed
# #
# The time of day to make backups (makes sense with daily backups)
# start-time: '03:00'
# #
backup-interval-hours: 24.0
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
broadcast-message: true
backup-message: '[SimpleBackup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents
start-time: 03:00

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@ -0,0 +1,26 @@
# The time of day to make backups (makes sense with daily backups)
start-time: 03:00
backup-interval-hours: 24.0
backup-worlds: []
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
broadcast-message: true
backup-message: '[Backup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-completed-hook: ''
backup-prefix: ''
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents

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