New config files for v5 - with the changes

Job configuration isn't preserved
This commit is contained in:
Chromachine 2019-08-19 00:12:51 +00:00
parent 991ef36580
commit bec87662a0
255 changed files with 3627 additions and 65720 deletions

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BlocksHub/config.yml Executable file → Normal file
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registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

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ChairStairs/config.yml Executable file → Normal file
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ChestShop/config.yml Executable file → Normal file
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@ -1,111 +1,109 @@
TURN_OFF_UPDATES: false
#Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: false
#How large should the internal caches be?
CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
SHOP_INTERACTION_INTERVAL: 250
#(In 1/1000th of a second) How often can a player use the shop sign?
IGNORE_CREATIVE_MODE: true
SHOP_INTERACTION_INTERVAL: 250
#Do you want to allow using shops to people in creative mode?
REVERSE_BUTTONS: false
IGNORE_CREATIVE_MODE: true
#If true, people will buy with left-click and sell with right-click.
SHIFT_SELLS_IN_STACKS: false
REVERSE_BUTTONS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_ALLOWS: "ALL"
SHIFT_SELLS_IN_STACKS: false
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
ALLOW_SIGN_CHEST_OPEN: true
SHIFT_ALLOWS: "ALL"
#Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_LEFT_CLICK_DESTROYING: true
ALLOW_SIGN_CHEST_OPEN: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true
REMOVE_EMPTY_SHOPS: false
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_CHESTS: false
REMOVE_EMPTY_SHOPS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
ADMIN_SHOP_NAME: "Admin Shop"
#First line of your Admin Shop's sign should look like this:
SERVER_ECONOMY_ACCOUNT: ""
#The economy account which Admin Shops should use and to which all taxes will go
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account. (100 = 100 percent)
SERVER_TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SHOP_CREATION_PRICE: 0.0
#Amount of money player must pay to create a shop
SHOP_REFUND_PRICE: 0.0
#How much money do you get back when destroying a sign?
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_PARTIAL_TRANSACTIONS: true
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Do you want to show "Full shop" messages?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Can players hide the "Full shop" messages with /cstoggle?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
LOG_TO_FILE: false
#If true, plugin will log transactions in its own file
LOG_TO_CONSOLE: true
#Do you want ChestShop's messages to show up in console?
STACK_TO_64: false
#Do you want to stack all items up to 64 item stacks?
USE_BUILT_IN_PROTECTION: true
#Do you want to use built-in protection against chest destruction?
STICK_SIGNS_TO_CHESTS: false
#Do you want to have shop signs "stick" to chests?
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_SIGN_PROTECTION: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop chests with LWC?
PROTECT_SIGN_WITH_LWC: false
#Do you want to protect shop signs with LWC?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Should the chest's LWC protection be removed once the shop sign is destroyed?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside regions?
WORLDGUARD_USE_FLAG: true
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
AUTHME_HOOK: true
#Do you want to deny shop access to unlogged users?
AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
REMOVE_EMPTY_CHESTS: false
#A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"
#First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
#The economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: ""
#Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0
#Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0.0
#How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0.0
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#If true, plugin will log transactions in its own file
LOG_TO_FILE: false
#Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true
#Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
#Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true
#Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false
#Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Do you want to only let people build inside regions?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
#Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false
#Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false
#How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true

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ChestShopNotifier/config.yml Executable file → Normal file
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@ -12,14 +12,18 @@ history:
max-rows: 10
debugging:
verbose: false
verbose: true
database:
# Possible types: SQLite and MySQL
type: sqlite
dbname: 'database'
# MySQL specific settings
host: 'localhost'
port: 3306
dbname: 'chestshop_notifier?useSSL=false'
username: 'chestshop'
password: 'NOPE'
ssl: false
clean-on-startup:
enabled: false
@ -30,10 +34,47 @@ messages:
history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show."
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})"
history-bought: "&a+ &9{player} &7bought &a{count}x&9{item} &f{timeago}&7 ago &a(+{money})"
history-bought-read: "&a+ &7{player} &8bought &a{count}x&7{item} &7{timeago}&8 ago &a(+{money})"
history-sold: "&c- &9{player} &7sold you &c{count}x&9{item} &f{timeago}&7 ago &c(-{money})"
history-sold-read: "&c- &7{player} &8sold you &c{count}x&7{item} &7{timeago}&8 ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&c- To remove all old entries, type /csn clear"
history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
reload-database-success: "&aDatabase connected!"
reload-database-fail: "&cDatabase failed to connect!"
user-not-found: "&cThe user '{player}' was not found."
page-not-found: "&e{page} &cis not a valid page number input for /csn history <page>!"
page-not-found-other: "&e{page} &cis not a valid page number input for /csn history <user> <page>!"
database-error: "&cInvalid database connection. Please edit config and /csn reload."
database-error-oncommand: "&cDatabase error while executing this command!"
database-cleaned: "&cCleaned database from {amount} entries!"
database-uploaded: "&cBatch executed!"
database-convert: "&cAttempting to convert database..."
database-convert-fail: "&cError while trying to convert! Maybe you don't have a 'csn' table?"
database-converted: "&cDatabase converted!"
unrecognized-command: "&cCommand not recognized. Type /csn help for help."
missing-arguments: "&cMissing parameter arguments: {usage}"
invalid-number: "&c{typo} is not a valid number input for {usage}!"
invalid-username: "&c{typo} is not a valid username/uuid input for {usage}!"
missing-permission: "&cYou don't have the permission {permission}!"
help:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
read: "&7 /csn &dread &f- Mark all sales as read"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another player"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"
cleandatabase-read-only: "&c --read-only, -r &f- Removes only read entries, default behaviour"
cleandatabase-all: "&c --all, -a &f- Removes all entries"
upload: "&7 /csn &cupload &f- Force update databases"
convert: "&7 /csn &cconvert &f- Convert database to UUIDs"
reload: "&7 /csn &creload &f- Reload configuration"

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CoreProtect/config.yml Executable file → Normal file
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DungeonsXL/config.yml Executable file → Normal file
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@ -1,18 +1,17 @@
configVersion: 16
language: en
language: english
enableEconomy: false
chatEnabled: true
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'
tutorial:
activated: false
dungeon: tutorial
startGroup: default
endgroup: player
sendFloorTitle: true
editCommandWhitelist: []
default: {}
chatEnabled: true
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
@ -20,7 +19,6 @@ groupColorPriority:
- LIGHT_GREEN
- PURPLE
- ORANGE
- WHITE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
@ -29,22 +27,17 @@ groupColorPriority:
- CYAN
- MAGENTA
- DARK_GRAY
- PINK
announcementInterval: 30.0
sendFloorTitle: true
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
tweaksEnabled: false
secureMode:
enabled: false
openInventories: false
dropItems: false
checkInterval: 5.0
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE
editPermissions: []
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'
default: {}

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@ -1,14 +0,0 @@
#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
startFloor: MyDungeon_floor_01
#The last floor the players enter. Needs at least start and end signs.
endFloor: MyDungeon_floor_12
#A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
floors:
- MyDungeon_floor_02
#How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
floorCount: 1
#If true, the floors will get removed from the list when finished sothat one floor cannot be selected multiple times.
removeWhenPlayed: false

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Dynmap-Towny/config.yml Executable file → Normal file
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@ -1,147 +0,0 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: false
Villager_Limiter_Enabled: false
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

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Essentials/config.yml Executable file → Normal file
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@ -13,7 +13,7 @@
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
# Version ${full.version}
# Version 2.17.0.0
# KITS ARE NOW IN THE kits.yml FILE
@ -36,6 +36,10 @@ max-nick-length: 150
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: false
# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
# able to see that they are online while vanished.
hide-displayname-in-vanish: true
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
@ -69,10 +73,10 @@ teleport-safety: true
force-disable-teleport-safety: false
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 10
teleport-cooldown: 0
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
teleport-delay: 10
teleport-delay: 0
# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players.
@ -281,6 +285,12 @@ player-commands:
- worth
- xmpp
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: true
# When this option is enabled, one-time use kits (ie. delay < 0) will be
# removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false
@ -322,6 +332,11 @@ enabledSigns:
# Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4
# Allow item IDs on pre-existing signs on 1.13 and above.
# You cannot use item IDs on new signs, but this will allow players to interact with signs that
# were placed before 1.13.
allow-old-id-signs: false
# List of sign names Essentials should not protect. This feature is especially useful when
# another plugin provides a sign that EssentialsX provides, but Essentials overrides.
# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
@ -380,7 +395,6 @@ auto-afk: 300
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: -1
# auto-afk-kick: 600
# Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then.
@ -401,6 +415,11 @@ cancel-afk-on-interact: false
# Disable this to reduce server lag.
cancel-afk-on-move: true
# Should AFK players be ignored when other players are trying to sleep?
# When this setting is false, players won't be able to skip the night if some players are AFK.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-afk-players: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
@ -471,11 +490,13 @@ mails-per-minute: 1000
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1
# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# If false, /r goes to the last person that messaged you.
last-message-reply-recipient: true
# If last-message-reply-recipient is true, this specifies the duration, in seconds, that would need to elapse for the
# If last-message-reply-recipient is enabled for a particular player,
# this specifies the duration, in seconds, that would need to elapse for the
# reply-recipient to update when receiving a message.
# Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180
@ -527,6 +548,9 @@ default-enabled-confirm-commands:
#- pay
#- clearinventory
# Whether or not to teleport a player back to their previous position after they have been freed from jail.
teleport-back-when-freed-from-jail: true
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120
@ -539,6 +563,15 @@ allow-direct-hat: true
# This doesn't affect running the command from the console, where a world is always required.
allow-world-in-broadcastworld: true
# Consider water blocks as "safe," therefore allowing players to teleport
# using commands such as /home or /spawn to a location that is occupied
# by water blocks
is-water-safe: false
# Should the usermap try to sanitise usernames before saving them?
# You should only change this to false if you use Minecraft China.
safe-usermap-names: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
@ -571,6 +604,7 @@ sethome-multiple:
mod: 10
admin: 20
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
@ -619,12 +653,6 @@ min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX' built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: false
# Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001
@ -828,20 +856,19 @@ protect:
warn-on-build-disallow: true
# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
# You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
alert:
on-placement: 10,11,46,327
on-use: 327
on-placement: LAVA,TNT,LAVA_BUCKET
on-use: LAVA_BUCKET
on-break:
blacklist:
# Which blocks should people be prevented from placing?
placement: 10,11,46,327
placement: LAVA,TNT,LAVA_BUCKET
# Which items should people be prevented from using?
usage: 327
usage: LAVA_BUCKET
# Which blocks should people be prevented from breaking?
break:

44
FastAsyncWorldEdit/config.yml Executable file → Normal file
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@ -1,19 +1,14 @@
# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "5 Nov 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1218"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/f3fdef6"
date: "3 Sep 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-Breaking/33"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/commit/8a7a4b6"
platform: "bukkit"
# Options: de, es, fr, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
# Options: cn, de, es, fr, it, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/tree/master/worldedit-core/src/main/resources
language: ''
# Enable or disable automatic updates
# - true = update automatically in the background
# - confirm = prompt an admin to confirm each update
# - false = do not update the plugin
update: "false"
# Send anonymous usage statistics
# @deprecated - use bstats config.yml
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
@ -88,7 +83,7 @@ extent:
# - You'll see a message in console if you need to change this option
allowed-plugins: []
# Should debug messages be sent when third party extents are used?
debug: false
debug: true
# Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server
@ -98,28 +93,29 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
# - Set your server view distance to 3 (spigot.yml, server.properties)
# - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Please provide feedback
# - Note: If entities become hidden, increase the server view distance to 3
dynamic-chunk-rendering: -1
# [SAFE] Allows brushes to be persistent
persistent-brushes: false
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Allows brushes to be persistent (default: true)
persistent-brushes: true
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# [SAFE] Experimental scripting support for Java 9
# -
# - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API
modern-craftscripts: false
# [SAFE] Experimental freebuild region restrictions
# - PERM: fawe.freebuild
# - PERM: fawe.freebuild.<plugin>
freebuild: false
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4
progress:
# Display constant titles about the progress of a user's edit
@ -240,6 +236,10 @@ region-restrictions-options:
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Enable or disable core components
enabled-components:
commands: true
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit

0
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39
Jobs/boostedItems.yml Normal file
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@ -0,0 +1,39 @@
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50

139
Jobs/generalConfig.yml Executable file → Normal file
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@ -10,15 +10,17 @@
locale-language: en
storage:
# storage method, can be MySQL or sqlite
method: SqLite
method: sqlite
# Requires Mysql.
mysql-username: jobsreborn
mysql-password: 'NOPE'
mysql-hostname: localhost:3306
mysql-database: jobs
mysql-table-prefix: jobs_
mysql:
username: root
password: 'NOPE'
hostname: localhost:3306
database: minecraft
table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
auto-reconnect: true
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
@ -26,8 +28,8 @@ save-period: 10
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance.
save-on-disconnect: false
# Tool used when selecting bounds for restricted area
selectionTool: 294
# Tool used when selecting bounds for restricted area.
selectionTool: golden_hoe
# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automatically save-on-disconnect feature
@ -93,6 +95,10 @@ DailyQuests:
ResetTime:
Hour: 4
Minute: 0
# Enables the schedule manager to boost the server.
# By default this has been disabled for causing memory leak.
ScheduleManager:
Use: true
# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
@ -104,19 +110,34 @@ hide-jobsinfo-without-permission: false
# Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: false
# Option to allow payment to be made in creative mode
# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat:
use: true
use: false
prefix: '&c['
suffix: '&c]&r '
separator: ' '
# Do you want to use custom item/block/mob/enchant/color names
# Do you want to use custom item/block/mob/enchant/color names?
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames: true
@ -127,7 +148,7 @@ economy-batch-delay: 5
# Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true
Economy:
# By disabling one of thies, players no longer will get particular payment.
# By disabling one of these, players no longer will get particular payment.
# Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods:
Money: true
@ -137,8 +158,8 @@ Economy:
# Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value
# So is placing diamond ore takes from you 10 bucks, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result you getting 15 bucks
# So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# This only effects base income value
GeneralMulti:
MONEY: 0.0
@ -157,26 +178,36 @@ Economy:
use: true
limit: 0.1
DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs
# Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: true
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0
MaxBonus: 100.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account
# With this enabled, players will get money from defined user (server account)
# If this account don't have enough money to pay for players for, player will get message
UseServerAcount: false
UseServerAccount: false
# Username should be with Correct capitalization
AcountName: Server
AccountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment
# Do you want to use taxes feature for jobs payment?
use: false
# Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server
# Amount in percentage
Amount: 15.0
# Do you want to transfer taxes to server account
# Do you want to transfer taxes to server account?
TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account
@ -239,10 +270,13 @@ Economy:
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
Repair:
# Do you want to give money for only renaming items in anvil
# Players will get full pay as they would for remaining two items when they only renaming one
# This is not big issue, but if you want to disable it, you can
# Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only rename one
# This is not a big issue, but if you want to disable it, you can
PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: false
Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
@ -256,7 +290,7 @@ Economy:
Timer: 30
ExploitProtections:
Furnaces:
# When enabled, players interacted furnaces will be saved into file and will be reassigned after restart to keep giving out money
# When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true
# Defines max available furnaces each player can have to get paid from
@ -277,13 +311,14 @@ ExploitProtections:
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
use: true
timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid
@ -322,7 +357,7 @@ ExploitProtections:
use-breeder-finder: true
# Old job save
# Players can leave job and return later with some level loss during that
# You can fix players level if hes job level is at max level
# You can fix players level if his job level is at max level
old-job:
level-loss-percentage: 30
fix-at-max-level: true
@ -350,13 +385,13 @@ BossBar:
ShowActionBars:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAcount: true
OnEmptyServerAccount: true
# Chat messages
# You can enable/disable message shown for players in chat
ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAcount: true
OnEmptyServerAccount: true
# Sounds
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
@ -371,6 +406,26 @@ Sounds:
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework types
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# Example: 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources
Signs:
Enable: true
@ -379,44 +434,54 @@ Signs:
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5
Scoreboard:
# This will enables to show top list in scoreboard instead of chat
# This will enable to show top list in scoreboard instead of chat
ShowToplist: true
# For how long to show scoreboard
interval: 10
JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window
# Do you want to show total amount of workers for job in jobs browse window?
ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window. Only works if this feature is enabled
# Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one
UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5
JobsGUI:
# Do you want to show GUI when performing /jobs browse command
# Do you want to show GUI when performing /jobs browse command?
OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command
# Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, right will join job
# Don't forget to adjust locale file
SwitcheButtons: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Defines size in rows of GUI
Rows: 5
# Defines back button slot in GUI
BackButtonSlot: 37
# Defines start position in gui from which job icons will be shown
StartPosition: 11
# Defines By how many jobs we need to group up
# Defines by how many jobs we need to group up
GroupAmount: 7
# Defines By how many slot we need to skip after group
# Defines by how many slots we need to skip after group
SkipAmount: 2
BackButton:
Material: JACK_O_LANTERN
Data: 0
Filler:
Material: STAINED_GLASS_PANE
Data: 15
Material: GREEN_STAINED_GLASS_PANE
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10

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0
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57
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@ -4,9 +4,22 @@
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
blocksTimer:
OAK_SAPLING: 60
ACACIA_SAPLING: 60
BIRCH_SAPLING: 60
DARK_OAK_SAPLING: 60
JUNGLE_SAPLING: 60
OAK_LEAVES: 60
SPRUCE_LEAVES: 60
ACACIA_LEAVES: 60
BIRCH_LEAVES: 60
FERN: 60
DARK_OAK_LEAVES: 60
JUNGLE_LEAVES: 60
GRASS: 60
TALL_GRASS: 60
GRASS_BLOCK: 60
GRASS_PATH: 60
SEAGRASS: 60
DEAD_BUSH: 60
RAIL: 60
POWERED_RAIL: 60
@ -14,36 +27,50 @@ blocksTimer:
ACTIVATOR_RAIL: 60
COBWEB: 60
DANDELION: 60
ALLIUM: 60
LARGE_FERN: 60
POPPY: 60
SUNFLOWER: 60
BROWN_MUSHROOM: 60
BROWN_MUSHROOM_BLOCK: 60
MUSHROOM_STEM: 60
RED_MUSHROOM: 60
RED_MUSHROOM_BLOCK: 60
TORCH: 60
REDSTONE_TORCH: 60
LADDER: 5
LIGHT_BLUE_CARPET: 60
LIGHT_GRAY_CARPET: 60
LIME_CARPET: 60
MAGENTA_CARPET: 60
ORANGE_CARPET: 60
PINK_CARPET: 60
BLACK_CARPET: 60
STONE_BUTTON: 5
BLUE_CARPET: 60
BROWN_CARPET: 60
CYAN_CARPET: 60
GRAY_CARPET: 60
GREEN_CARPET: 60
OAK_BUTTON: 5
SPRUCE_BUTTON: 5
STONE_BUTTON: 60
ACACIA_BUTTON: 60
BIRCH_BUTTON: 60
DARK_OAK_BUTTON: 60
JUNGLE_BUTTON: 60
LEVER: 60
SNOW: 60
SNOW_BLOCK: 60
TRIPWIRE_HOOK: 60
TRIPWIRE: 60
REDSTONE_WIRE: 60
LEGACY_DIODE_BLOCK_OFF: 60
REPEATER: 60
COMPARATOR: 60
LILY_PAD: 30
VINE: 30
LEGACY_WHEAT: 5
LEGACY_SUGAR_CANE_BLOCK: 30
WHEAT: 5
SUGAR_CANE: 30
CACTUS: 30
BEETROOTS: 60
POTATOES: 60
CARROTS: 60
LEGACY_NETHER_WARTS: 60
NETHER_WART: 60
PUMPKIN: 30
PUMPKIN_STEM: 30
CARVED_PUMPKIN: 30
MELON: 30
MELON_STEM: 30
GOLD_ORE: -1
IRON_ORE: -1
COAL_ORE: -1

0
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@ -3,10 +3,8 @@ Items:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item id
Id: 278
# (Optional - Default: 0) Icon item data value
Data: 0
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
@ -16,8 +14,13 @@ Items:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player dont have permission to get this item
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
@ -27,9 +30,9 @@ Items:
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs comands on item purchase
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normaly as they would be executed from console
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
@ -37,10 +40,8 @@ Items:
GiveItems:
# Can be any word
PickAxe:
# (Required) Item id
Id: 278
# (Optional - Default: 0) Item data
Data: 0
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
@ -54,12 +55,12 @@ Items:
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item id
Id: 260
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: 269
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
@ -68,11 +69,11 @@ Items:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] 269 1"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: 403
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
@ -83,19 +84,15 @@ Items:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
Book:
# (Required) Item id
Id: 403
# (Optional) Item enchants
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: 443
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
@ -104,8 +101,6 @@ Items:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
Elytra:
# (Required) Item id
Id: 443
Id: elytra

4
Jobs/titleConfig.yml Executable file → Normal file
View file

@ -1,15 +1,13 @@
# Title configuration
#
# Stores the titles people gain at certain levels.
# Each title requres to have a name, short name (used when the player has more than
# 1 job) the colour of the title and the level requrirement to attain the title.
#
# It is recommended but not required to have a title at level 0.
#
# Titles are completely optional.
# Posible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job.
# JobName: Miner
Titles:
Novice:
Name: N

View file

@ -1,186 +0,0 @@
# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

View file

@ -1,392 +0,0 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: [plotworld]
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

642
LuckPerms/config.yml Normal file
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@ -0,0 +1,642 @@
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.github.io | #
# | | #
# | SOURCE CODE: https://github.com/lucko/LuckPerms | #
# | WIKI: https://github.com/lucko/LuckPerms/wiki | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://github.com/lucko/LuckPerms/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://github.com/lucko/LuckPerms/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://github.com/lucko/LuckPerms/wiki/Choosing-a-Storage-type
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: h2
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: localhost
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: minecraft
# Credentials for the database.
username: root
password: 'NOPE'
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
properties:
useUnicode: true
characterEncoding: utf8
# The prefix for all LuckPerms SQL tables.
# - Change this is you want to use different tables for different servers.
table_prefix: 'luckperms_'
# The prefix to use for all LuckPerms collections. Change this if you want to use different
# collections for different servers. The default is no prefix.
mongodb_collection_prefix: ''
# MongoDB ClientConnectionURI for use with replica sets and custom connection options
# - See https://docs.mongodb.com/manual/reference/connection-string/
mongodb_connection_URI: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'none' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => none Disables the service.
messaging-service: none
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
enabled: false
address: localhost
password: 'NOPE'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# If LuckPerms should print debugging info to console when a plugin uses a Vault function
vault-debug: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should use the "server-name" property from the "server.properties" file as the
# "server" option within LuckPerms.
use-server-properties-name: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | DEFAULT ASSIGNMENTS | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This section allows you to define defaults to give users whenever they connect to the server.
# The default assignments are highly configurable and conditional.
#
# There is one default assignment built into LuckPerms, which will add all users to the "default"
# group if they are not a member of any other group. This setting cannot be disabled. However, you
# can use this section to add more of your own.
#
# IMPORTANT:
# In order to save storage space, LuckPerms does not store users who have no permissions defined,
# and are only a member of the default group. Adding default assignments to this section will negate
# this effect. It is HIGHLY RECCOMENDED that instead of assigning defaults here, you add permissions
# to the "default" group, or set the "default" group to inherit other groups, and then use the
# group-name-rewrite rule above.
#
# It is also important to note that these rules are considered every time a player logs into the
# server, and are applied directly to the user's data. Simply removing a rule here will not reverse
# the effect of that rule on any users who have already had it applied to them.
#
# The "has" and "lacks" conditions below support standard boolean logic, using the 'and' & 'or'
# characters used in Java.
# e.g. "(some.other.permission | some.permission.other) & some.thing.else" == a user has
# 'some.other.permission', or 'some.permission.other', and they also have 'some.thing.else'
#
# Groups are represented by the permission node: group.<group name>
# Per server and per world nodes are represented by "server-world/permission" or "server/permission"
#
# Within conditions, permission nodes MUST be escaped using "<" and ">". See the example below.
#
# Explanation of the examples below: (they're just to demonstrate the features & use cases)
#
# rule1:
# If a user is either in the vip or vip+ group, and they have the "titles.titlecollector" permission
# set to true, and the "some.random.permission" set to false... if they're not in the group
# "prison_titlepack" on the "prison" server, then give add them to the "prison_titlepack" group on
# the "prison" server, and remove "some.random.permission".
#
# rule2:
# If the user isn't in any of the following groups on the skyblock server: sb_level1, sb_level2,
# sb_level3, then add them to sb_level1 on the skyblock server.
#
# rule3:
# If the user is a member of the default group, remove them from default, add them to member, and
# set their primary group to member.
#
# WARNING: Unlike internal commands, this system does not ensure that a group exists before adding
# a user to it. It also does not unsure that a user is a member of a group before making that group
# their primary group.
#
# Before you use "give: group.<name>" or "set-primary-group", make sure that the group exists, and
# that the user is a member of the group.
default-assignments:
# rule1:
# if:
# has-true: (<group.vip> | <group.vip+>) & <titles.tilecollector>
# has-false: <some.random.permission>
# lacks: <prison/group.prison_titlepack>
# give:
# - prison/group.prison_titlepack
# take:
# - some.random.permission
# rule2:
# if:
# lacks: <skyblock/group.sb_level1> & <skyblock/group.sb_level2> & <skyblock/group.sb_level3>
# give:
# - skyblock/group.sb_level1
# rule3:
# if:
# has-true: <group.default>
# take:
# - group.default
# give:
# - group.member
# set-primary-group: member

View file

@ -1,148 +0,0 @@
Locale: en
CompatibilityMode: true
SinkRateTicks: 20
SinkCheckTicks: 100
TracerRateTicks: 5
PilotTool: 280
WorldGuardBlockMoveOnBuildPerm: true
WorldGuardBlockSinkOnPVPPerm: true
ManOverBoardTimeout: 30
FireballLifespan: 6
FireballPenetration: true
DisableSpillProtection: false
RequireCreatePerm: false
TNTContactExplosives: true
DisableCrates: false
FadeWrecksAfter: 0
RepairTicksPerBlock: 10
RepairMoneyPerBlock: 10
BlockQueueChunkSize: 1000
AllowCrewSigns: true
WGCustomFlagsUsePilotFlag: false
WGCustomFlagsUseMoveFlag: false
WGCustomFlagsUseRotateFlag: false
WGCustomFlagsUseSinkFlag: false
TownyBlockMoveOnSwitchPerm: false
TownyBlockSinkOnNoPVP: false
TownyWorldHeightLimits:
world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world2:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
world_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
frontier:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
flatworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
wilds:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
CakeVSPie:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
sensfortress:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
newworld_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcore:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldEnd:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldHell:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcoretest:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld2:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
Dungeons:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
BACKUP_world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
test:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
OldRegionFiles:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
plotworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
luna:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

View file

@ -1,163 +0,0 @@
name: Airship
maxSize: 7500
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 256
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.0
cruiseSkipBlocks: 4
cruiseSpeed: 0.75
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 2.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Airskiff
maxSize: 200
minSize: 10
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20 #
- 23 #
- 25 #
- 26 #
- 29 #
- 33 #
- 35
- 41 #
- 43 #
- 44 #
- 47 #
- 50 #
- 52
- 53
- 54 #
- 55
- 57 #
- 58 #
- 61 #
- 62 #
- 63 #
- 64 #
- 65 #
- 68 #
- 69 #
- 72
- 75 #
- 76 #
- 77 #
- 85
- 92
- 93
- 94
- 95 #
- 96 #
- 101 #
- 102 #
- 107
- 113 #
- 117
- 118 #
- 123 #
- 124 #
- 125
- 126
- 130 #
- 131 #
- 133 #
- 134
- 135
- 136
- 138
- 140
- 143 #
- 144 #
- 145
- 146 #
- 147
- 148
- 149
- 150
- 151
- 152 #
- 154 #
- 157
- 165 #
- 171
- 173
- 167 # Iron Trap Door
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 6
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 3.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,154 +0,0 @@
name: BigAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 6
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 2.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigAirskiff
maxSize: 500
minSize: 150
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 165
- 171
- 173
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSkipBlocks: 5
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 3.5
overallSinkPercent: 98.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 2.5
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N4
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,135 +0,0 @@
name: BigSubAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
speed: 0.75
collisionExplosion: 0.0
fuelBurnRate: 4.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
halfSpeedUnderwater: true
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigSubAirskiff
maxSize: 500
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 171
- 172
- 173
forbiddenBlocks:
- 34
canFly: false
canCruise: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
sinkPercent: 99.0
overallSinkPercent: 98.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 5.0
keepMovingOnSink: true
halfSpeedUnderwater: true
speed: 2.5
tryNudge: false
flyblocks:
35:
- 50.0
- 100.0
152:
- 8.0
- 100.0
42:
- 10.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Boat
maxSize: 250
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
cruiseSpeed: 1.0
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: Car
maxSize: 5000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 66
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 165
- 167
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canHover: true
canHoverOverWater: false
hoverLimit: 0
useGravity: true
canCruise: true
cruiseSkipBlocks: 2
blockedByWater: True
maxHeightLimit: 128
collisionExplosion: 0.0
overallSinkPercent: 60.0
speed: 2.0
fuelBurnRate: 0.0
sinkPercent: 99.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
152:
- 1.0
- 100.0
49:
- 0.0
- 10.0
harvestBlocks:
- 6
- 31
- 37
- 38
- 39
- 40
- 50
- 175

View file

@ -1,25 +0,0 @@
name: CityGate
maxSize: 1000
minSize: 3
allowedBlocks:
- "5:3" #Jungle Wood Planks
- "5:5" #Dark Oak Planks
- 162 #Dark Oak Logs
- 191 #Dark Oak Fence
- 190 #Jungle Fence
#- 69 #Lever
#- 33 #Piston
forbiddenBlocks:
- 7 #Bedrock
- 34 #Piston Head
blockedByWater: true
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,108 +0,0 @@
name: elevator
maxSize: 1000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 112
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: true
collisionExplosion: 0.0
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0

View file

@ -1,128 +0,0 @@
name: LargeMerchant
maxSize: 5000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
73:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,26 +0,0 @@
name: LaunchCannon
maxSize: 2
minSize: 1
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 6.0
moveEntities: false
speed: 12.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,27 +0,0 @@
name: LaunchTorpedo
maxSize: 10
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 8.0
moveEntities: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,159 +0,0 @@
name: LightAirship
maxSize: 1000
minSize: 500
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
- 176 # Banner
- 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 75
vertCruiseSkipBlocks: 2
collisionExplosion: 0.0
detectionMultiplier: 15.0
underwaterDetectionMultiplier: 1.0
speed: 1.0
cruiseSkipBlocks: 5
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 75.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 3.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 2.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,130 +0,0 @@
name: MediumMerchant
maxSize: 1000
minSize: 200
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 12.0
- 40.0
54:
- 0.0
- 10.0
173:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: MegaAirship
maxSize: 100000
minSize: 5000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 1
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 8.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,23 +0,0 @@
name: portcullis
maxSize: 1000
minSize: 3
allowedBlocks:
- 85 #Wood fence
- 101 #Iron bars
- 102 #Glass pane
- 113 #Nether Brick Fence
- 139 #Cobblestone Wall
forbiddenBlocks:
- 7
blockedByWater: false
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,121 +0,0 @@
name: Raft
maxSize: 50
minSize: 5
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 2
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0

View file

@ -1,140 +0,0 @@
name: Ship
maxSize: 2000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 162
- 163
- 164
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 20
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
tryNudge: false
flyblocks:
[5,17]:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: SmallShip
maxSize: 200
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 6
cruiseSpeed: 2.0
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,132 +0,0 @@
name: SubAirship
maxSize: 10000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
vertCruiseSkipBlocks: 1
cruiseSpeed: 0.5
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
speed: 1.0
collisionExplosion: 0.0
fuelBurnRate: 2.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,123 +0,0 @@
name: Submarine
maxSize: 100000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 163
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
minHeightLimit: 10
maxHeightLimit: 67
sinkPercent: 99.0
overallSinkPercent: 60.0
speed: 0.5
requireWaterContact: true
allowVerticalMovement: true
fuelBurnRate: 1.0
tryNudge: false
flyblocks:
5:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
42:
- 15.0
- 100.0

View file

@ -1,114 +0,0 @@
name: TorpTurret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

View file

@ -1,128 +0,0 @@
name: TreasureShip
maxSize: 20000
minSize: 5000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
173:
- 0.0
- 0.5
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,113 +0,0 @@
name: Turret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

3
Multiverse-Core/config.yml Executable file → Normal file
View file

@ -28,7 +28,8 @@ multiverse-configuration:
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: luna
firstspawnworld: worldhub
teleportcooldown: '1000'
defaultportalsearch: 'false'
portalsearchradius: '128'
autopurge: 'true'

328
Multiverse-Core/worlds.yml Executable file → Normal file
View file

@ -1,148 +1,4 @@
worlds:
Dungeons:
==: MVWorld
hidden: 'false'
alias: Dungeons
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-2888845179815911706'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
BACKUP_world:
==: MVWorld
hidden: 'false'
alias: BACKUP_world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 1407.0
y: 63.0
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id007
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id008
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id009 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
@ -169,7 +25,6 @@ worlds:
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
@ -178,28 +33,28 @@ worlds:
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: -4.710357902146693
y: 59.0
z: 0.6541565622183771
pitch: 2.5500019
yaw: -91.005165
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '2133291894169730654'
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
test:
world:
==: MVWorld
hidden: 'false'
alias: test
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
respawnWorld: worldhub
allowWeather: 'true'
difficulty: NORMAL
spawning:
@ -217,7 +72,6 @@ worlds:
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
@ -226,16 +80,16 @@ worlds:
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 705.0
y: 4.0
z: 93.0
x: 0.0
y: 71.0
z: -240.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1808669882861857288'
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -265,7 +119,6 @@ worlds:
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
@ -274,126 +127,30 @@ worlds:
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 92.0
z: 0.0
x: 6.5
y: 64.0
z: -5.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '2133291894169730654'
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
plotworld:
worldhub:
==: MVWorld
hidden: 'false'
alias: plotworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: -99.94598490882755
y: 65.0
z: 361.22998653715314
pitch: 26.886911
yaw: 2.6845398
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 170.0
y: 15.0
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: flat
playerLimit: '-1'
allowFlight: 'true'
OldRegionFiles:
==: MVWorld
hidden: 'false'
alias: OldRegionFiles
alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
difficulty: PEACEFUL
spawning:
==: MVSpawnSettings
animals:
@ -409,7 +166,6 @@ worlds:
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
@ -418,50 +174,16 @@ worlds:
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
x: 162.5
y: 4.0
z: -95.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-144931670761317394'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
luna:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: *id007
entryfee: *id008
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
y: 71.0
z: 0.4918349035618148
pitch: 17.100275
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
seed: '-5692829584426207714'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

View file

@ -1,16 +0,0 @@
# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

21
MythicMobs/DropTables/ExampleDropTables.yml Executable file → Normal file
View file

@ -1,14 +1,19 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# This example file shows you how to set up a basic drop table.
# Drop tables can be used in both a mob's equipment and drops
# to have multiple items tied to a single table.
SkeletonKingDrops:
Conditions:
- playerwithin 40
Drops:
- KingsCrown 1 0.01
- 371:0 32-64 1
- exp 100
- SkeletonKingItemDrops 1
- experience 100
- heroesexp 200
DropsPerLevel:
- exp 10
SkeletonKingItemDrops:
MinItems: 1
MaxItems: 2
Drops:
- KingsCrown 1 0.01
- SkeletonKingSword 0.1
- GOLD_NUGGET 32-64 1
- DIAMOND 1-12 0.8

13
MythicMobs/Items/ExampleItems.yml Executable file → Normal file
View file

@ -1,8 +1,9 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# This example file shows you how to set up special items
# for your mobs to equip or drop.
SkeletonKingSword:
Id: 276
Id: DIAMOND_SWORD
Data: 0
Display: '&3Greatsword of the Skeleton King'
Lore:
@ -17,7 +18,7 @@ SkeletonKingSword:
Health: 10
MovementSpeed: 0.1
KingsCrown:
Id: 314
Id: GOLDEN_HELMET
Data: 0
Amount: 1
Display: '&dCrown of the King'
@ -29,7 +30,7 @@ KingsCrown:
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
Hides:
Hide:
- ATTRIBUTES
- ENCHANTS
Attributes:
@ -37,7 +38,7 @@ KingsCrown:
Health: 10
KnockbackResistance: 10
BanditTunic:
Id: 299
Id: LEATHER_CHESTPLATE
Display: '&aBandit Tunic'
Lore:
- '&6A leather tunic taken from'

View file

@ -1,7 +0,0 @@
RobotHead:
Id: 397
Data: 3
Options:
SkinTexture: eyJ0aW1lc3RhbXAiOjE1MDYxMDgyNTI5NzgsInByb2ZpbGVJZCI6IjliZDU2MGRiNGZjMDQyYjhhY2I3NWMyOTJlZmM5MmMxIiwicHJvZmlsZU5hbWUiOiJ0cmFpbnJpZGVyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NkMTAzMTQ3YzdiY2IwY2IzMmFhZWI5M2Q3MWM4OWYzZjU5YWRlNWY0YzQwMmQ3MTgxZGY5Y2U5Mjg4MjgifX19
Display: '&2Robot Head'
Amount: 1

79
MythicMobs/Mobs/ExampleMobs.yml Executable file → Normal file
View file

@ -1,46 +1,26 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# These example files show you some of the basic attributes and
# skills MythicMobs can use. Far more is possible!
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&2Skeletal Knight'
Display: '&aSkeletal Knight'
Health: 40
Damage: 8
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
Drops:
- gold_nugget 2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
- GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
@ -51,11 +31,11 @@ SkeletonKing:
@PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1
- skill{s=SmashAttack} @Target >0 0.2
- skill{s=SummonSkeletons} @self 0.1
- skill{s=SmashAttack} @target >0 0.2
Equipment:
- KingsCrown:4
- SkeletonKingSword:0
- KingsCrown HEAD
- SkeletonKingSword HAND
Drops:
- SkeletonKingDrops
Options:
@ -70,3 +50,30 @@ SkeletalMinion:
Damage: 2
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&aStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: '&aAngry Sludge'
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
- blockmask{material=SLIME_BLOCK;r=1;duration=100} @self ~onTimer:20

6
MythicMobs/Mobs/VanillaMobs.yml Executable file → Normal file
View file

@ -1,7 +1,7 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# This example file shows you how to change default values for
# vanilla mobs. Most MythicMobs options will work here, including
# skills and effects! **Despawn: FALSE does not work, though.**
CAVE_SPIDER:
Health: 30
Damage: 7

View file

@ -1,21 +0,0 @@
Puck:
Mobtype: Skeleton
Display: 'Puck'
Disguise:
Type: BLOCK
Block: OBSIDIAN
BlockData: 0
ShowName: true
AIGoalSelectors:
- 0 clear
AITargetSelectors:
- 0 clear
Health: 900
Damage: 0
Equipment:
Drops:
Options:
PreventOtherDrops: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- effect:lightning @self ~onSpawn 1

View file

@ -1,22 +0,0 @@
SkeletalSoldier:
Mobtype: skeleton
Display: '&7Skeletal Soldier'
Health: 75
Damage: 2.5
Equipment:
- RobotHead:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
Drops:
- iron_chestplate 1 0.5
- iron_leggings 1 0.5
- iron_boots 1 0.5
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.3
PreventOtherDrops: true
Skills:
- skill{s=IceBolt} @target ~onTimer:100

View file

@ -1,73 +0,0 @@
WorkerAutomaton:
Mobtype: Iron_golem
Display: '&7Worker Automaton'
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 90
Damage: 3.5
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.2
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- jsonmessage{m="[{'text':'Self-terminate, intruder!','color':'red'}]"} @trigger ~onEnterCombat 0.5
ScoutAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"} @trigger ~onEnterCombat 1
TriggerAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- skill{s=Alert} @trigger ~onEnterCombat 1

10
MythicMobs/RandomSpawns/ExampleRandomSpawns.yml Executable file → Normal file
View file

@ -1,13 +1,13 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# These example files show you how to inject Mythic Mobs
# you've created into your world. The name of each block
# can be whatever you'd like but must be unique.
RandomSkeletonKing:
MobType: SkeletonKing
Worlds: world
Chance: 0.001
Priority: 1
Action: replace
Action: REPLACE
Conditions:
- outside true
RandomSkeletalKnight:
@ -15,4 +15,4 @@ RandomSkeletalKnight:
Worlds: world
Chance: 0.008
Priority: 1
Action: add
Action: REPLACE

5
MythicMobs/Skills/ExampleSkills.yml Executable file → Normal file
View file

@ -1,6 +1,7 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# These example files show you some VERY basic meta skills.
# You can copy and expand them however you'd like.
SmashAttack:
Cooldown: 8
Conditions:

View file

@ -1,17 +0,0 @@
IceBolt:
Skills:
- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1}
IceBolt-Tick:
Skills:
- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
Skills:
- damage{a=10}
- potion{type=SLOW;duration=100;lvl=2}
Alert:
Skills:
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"}
- rally{types=WorkerAutomaton;radius=10;vradius=4}

24
MythicMobs/config.yml Executable file → Normal file
View file

@ -1,17 +1,18 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
Configuration:
Version: 4.0
Version: 4.6
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
Language: enUS
UseVolatileFeatures: true
Clock:
ClockInterval: 5
ClockInterval: 1
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
@ -25,7 +26,7 @@ Configuration:
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: true
EnableLegacySkills: false
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
@ -48,31 +49,30 @@ Configuration:
KnockbackResistance: 0
Power: 0
RandomSpawning:
DisableVanillaSpawns: false
GenerateSpawnPoints: false
MaxMobsPerChunk: 80
MaxMobsPerChunk: 2
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 10
Land: 5
Air: 0
Sea: 0
Sea: 2
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
XPMessageFormat: You receive <drops.mcmmo> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
XPMessageFormat: You receive <drops.skillapi> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true

View file

@ -1,18 +0,0 @@
multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

File diff suppressed because it is too large Load diff

21
Plot2Dynmap/config.yml Executable file → Normal file
View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

75
PlotSquared/config/commands.yml Executable file → Normal file
View file

@ -31,7 +31,7 @@ load:
aliases:
- load
- restore
usage: /plot restore
usage: /plot load
description: Load your plot
confirmation: false
confirm:
@ -50,16 +50,9 @@ download:
aliases:
- download
- dl
usage: /plot download [schematic|bo3|world]
usage: /plot download [schematic|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
@ -145,35 +138,34 @@ clear:
- clear
- reset
usage: /plot clear
description: Clear a plot
description: Clear the plot you stand on
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plot delete
description: Delete a plot
description: Delete the plot you stand on
confirmation: true
trust:
aliases:
- trust
- t
usage: /plot trust <player>
description: Allow a player to build in a plot
description: Allow a user to build in a plot while you are offline
confirmation: false
add:
aliases:
- add
usage: /plot add <player>
description: Allow a user to build while you are online
description: Allow a user to build in a plot while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Leave a plot
description: Removes self from being trusted or a member of the plot
confirmation: false
deny:
aliases:
@ -199,7 +191,7 @@ info:
aliases:
- info
- i
usage: /plot info <id>
usage: /plot info <id> [-f, to force info]
description: Display plot info
confirmation: false
near:
@ -229,6 +221,7 @@ schematic:
aliases:
- schematic
- sch
- schem
usage: /plot schematic <arg...>
description: Schematic command
confirmation: false
@ -236,7 +229,7 @@ plugin:
aliases:
- plugin
- version
usage: ''
usage: /plot plugin
description: Show plugin information
confirmation: false
purge:
@ -249,13 +242,14 @@ purge:
reload:
aliases:
- reload
- rl
usage: /plot reload
description: Reload configurations
description: Reload translations and world settings
confirmation: false
relight:
aliases:
- relight
usage: ''
usage: /plot relight
description: Relight your plot
confirmation: false
merge:
@ -270,30 +264,24 @@ debugpaste:
- debugpaste
- dp
usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
description: Upload settings.yml, worlds.yml, PlotSquared.use_THIS.yml and your
latest.log to https://athion.net/ISPaster/paste
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plot unlink
usage: /plot unlink [createroads]
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: <player>
usage: /plot kick <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
@ -332,13 +320,14 @@ music:
aliases:
- music
usage: /plot music
description: Player music in a plot
description: Play music in your plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plot debugroadregen
description: Regenerate all roads based on the road schematic
usage: /plot debugroadregen <plot|region [height]>
description: Regenerate roads in the plot or region the user is, based on the road
schematic
confirmation: false
debugexec:
aliases:
@ -415,13 +404,6 @@ continue:
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
@ -484,7 +466,7 @@ sethome:
- sh
- seth
usage: /plot sethome [none]
description: Set the plot home
description: Set the plot home to your current position
confirmation: false
cluster:
aliases:
@ -499,6 +481,13 @@ debugimportworlds:
usage: ''
description: Import worlds by player name
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
toggle:
aliases:
- toggle
@ -574,9 +563,3 @@ generatebiome:
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

37
PlotSquared/config/settings.yml Executable file → Normal file
View file

@ -2,9 +2,9 @@
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "26 Jan 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2060"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/e3192f0"
date: "27 Jul 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/298"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/2468456"
platform: "Bukkit"
# Show additional information in console
debug: true
@ -34,8 +34,6 @@ enabled-components:
block-cache: true
# Getting a rating won't need the database
rating-cache: true
# The converter will attempt to convert the PlotMe database
plotme-converter: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used
@ -60,8 +58,13 @@ enabled-components:
database-purger: false
# Delete plots when a player is banned
ban-deleter: false
# Prevent possibly unsafe blocks from being used in plot components
prevent-unsafe: true
ratings:
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
use-likes: false
# Rating categories
categories: []
claim:
@ -81,6 +84,8 @@ teleport:
on-death: false
# Teleport to your plot on login
on-login: false
# Teleport to your plot on claim
on-claim: true
# Add a teleportation delay to all commands
delay: 0
# The visit command is ordered by world instead of globally
@ -90,11 +95,6 @@ confirmation:
# Teleport to your plot on death
confirmation-timeout-seconds: 20
# Switching from PlotMe?
plotme:
# Cache the uuids from the PlotMe database
cache-uuds: false
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
@ -132,11 +132,22 @@ web:
# Configure the paths that will be used
paths:
schematics: "schematics"
bo3: "bo3"
scripts: "scripts"
templates: "templates"
translations: "translations"
# Schematic Settings
schematics:
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
paste-on-top: true
# General settings
general:
# Display scientific numbers (4.2E8)
scientific: false
# Replace wall when merging
merge-replace-wall: true
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
@ -158,10 +169,10 @@ chunk-processor:
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: 1
threshold: -1
required-plots: -1
confirmation: true
days: 7
days: 90
skip-account-age-days: -1
worlds:
- "*"

View file

@ -0,0 +1,8 @@
# Whether update notifications are enabled
enabled=true
# CI path
path=https://ci.athion.net/
# Job name
job=PlotSquared-Releases
# Artifact pattern
artifact=^PlotSquared-Bukkit-(?<version>[0-9.]+).jar$

54
PlotSquared/config/worlds.yml Executable file → Normal file
View file

@ -1,54 +0,0 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}
mob_damage: false

View file

@ -0,0 +1,16 @@
/*
This will increase a player's allowed plots by the provided value
/plot debugexec runasync addperm <player> <amount>
*/
var uuid = UUIDHandler.getUUID('%s0', null);
if (uuid === null) {
C_INVALID_PLAYER.send(PlotPlayer, '%s0');
} else if (!MathMan.class.static.isInteger('%s1')) {
C_NOT_VALID_NUMBER.send(PlotPlayer, '(0, ' + Settings.MAX_PLOTS + ')');
} else {
var amount = parseInt('%s1');
var pp = IMP.wrapPlayer(UUIDHandler.getUUIDWrapper().getOfflinePlayer(uuid).player);
var allowed = pp.getAllowedPlots();
MainUtil.class.static.sendMessage(PlotPlayer, '$4Setting permission: plots.plot.' + (allowed + amount) + ' for %s0');
IMP.getEconomyHandler().setPermission("", pp.getName(), 'plots.plot.' + (allowed + amount), true);
}

View file

@ -0,0 +1,12 @@
/*
This script will fix all signs in the world.
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setSign();
PS.class.static.log('&cSetting sign for: ' + plot);
}
java.lang.Thread.sleep(10);
}

16
PlotSquared/scripts/automerge.js Executable file → Normal file
View file

@ -5,7 +5,7 @@ Need to script something quick with PlotSquared?
This is an example script that will auto merge all plots
The following utility classes are usable:
- PS
- PlotSquared
- TaskManager
- TitleManager
- ConsolePlayer
@ -28,21 +28,19 @@ The following utility classes are usable:
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlots(PS.getPlots());
var plots = PS.sortPlotsByTemp(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
plot.autoMerge(-1, 250000, plot.owner, true);
}
}
else if ("%s0" === "false") {
} else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
plot.autoMerge(-1, 250000, plot.owner, false);
}
}
else {
} else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
MainUtil.class.static.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

View file

@ -0,0 +1,32 @@
/*
* Script to find the furthest plot from origin in a world:
* - /plot debugexec runasync furthest.js <plotworld>
*/
if (PS.hasPlotArea("%s0")) {
var plots = PS.getAllPlotsRaw().get("%s0").values().toArray();
var max = 0;
var maxplot;
for (var i in plots) {
var plot = plots[i];
if (plot.x > max) {
max = plot.x;
maxplot = plot;
}
if (plot.y > max) {
max = plot.y;
maxplot = plot;
}
if (-plot.x > max) {
max = -plot.x;
maxplot = plot;
}
if (-plot.y > max) {
max = -plot.y;
maxplot = plot;
}
}
PS.class.static.log(plot);
} else {
PlotPlayer.sendMessage("Usage: /plot debugexec runasync furthest.js <plotworld>");
}

View file

@ -0,0 +1,2 @@
// This command is registered from the start.js file which is run during startup
PlotPlayer.sendMessage("Hello World!");

View file

@ -0,0 +1,12 @@
/*
This script will reset all biomes in claimed plots
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setBiome("%s0", null);
PS.class.static.log('&cSetting biome for: ' + plot);
}
java.lang.Thread.sleep(1000);
}

View file

@ -0,0 +1,7 @@
// Add your commands to this list
var commands = ["mycommand"];
// Command registration:
for (var i in commands) {
MainCommand.class.static.onCommand(PlotPlayer, "plot", "debugexec", "addcmd", commands[i] + ".js");
}

0
PlotSquared/templates/bridge.template Executable file → Normal file
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0
PlotSquared/templates/skyblock.template Executable file → Normal file
View file

0
PlotSquared/templates/town.template Executable file → Normal file
View file

0
ProtocolLib/config.yml Executable file → Normal file
View file

View file

@ -1,46 +0,0 @@
# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Bukkit.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
settings:
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: 4000
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
load-threshold: 0
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
aliases: now-in-commands.yml
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: 'NOPE'
url: jdbc:sqlite:{DIR}{NAME}.db
worlds:
world:
generator: TerrainControl

View file

@ -1,17 +0,0 @@
# This is the commands configuration file for Bukkit.
# For documentation on how to make use of this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Commands.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
command-block-overrides: []
unrestricted-advancements: false
aliases:
icanhasbukkit:
- version $1-

View file

@ -1,56 +0,0 @@
# This is the help configuration file for Bukkit.
#
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
# your server or override the help pages of existing plugin commands.
#
# This file is divided up into the following parts:
# -- general-topics: lists admin defined help topics
# -- index-topics: lists admin defined index topics
# -- amend-topics: lists topic amendments to apply to existing help topics
# -- ignore-plugins: lists any plugins that should be excluded from help
#
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
# ================================================================
#
# Set this to true to list the individual command help topics in the master help.
# command-topics-in-master-index: true
#
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
# general-topics:
# Rules:
# shortText: Rules of the server
# fullText: |
# &61. Be kind to your fellow players.
# &B2. No griefing.
# &D3. No swearing.
# permission: topics.rules
#
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
# index-topics:
# Ban Commands:
# shortText: Player banning commands
# preamble: Moderator - do not abuse these commands
# permission: op
# commands:
# - /ban
# - /ban-ip
# - /banlist
#
# Topic amendments are used to change the content of automatically generated plugin command topics.
# amended-topics:
# /stop:
# shortText: Stops the server cold....in its tracks!
# fullText: <text> - This kills the server.
# permission: you.dont.have
#
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
# to completely disable automatic help topic generation.
# ignore-plugins:
# - PluginNameOne
# - PluginNameTwo
# - PluginNameThree

View file

@ -1,16 +0,0 @@
#!/bin/bash
echo "$1"
#if [[ -n "$1" ]]; then
# echo "Specify what to search for."
# exit
#fi
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "$1"
done

View file

@ -1,19 +0,0 @@
#!/bin/bash
# Only read the error stream from the plugin
echo Make sure to only give the integer part of the coordinates!
echo Also, second coordinate must be larger than the first
: ${5?"I need more!
Usage: $0 <path-to-backup> <coordX1> <coordZ1> <coordX2> <coordZ2>"}
X1=$(($2/256))
Z1=$(($3/256))
X2=$(($4/256))
Z2=$(($5/256))
for X in $(seq $X1 $X2); do
for Z in $(seq $Z1 $Z2); do
echo "Unzipping region ($X,$Z)..." >&2
#unzip "$1" "world/region/r.$X.$Z.mca" -d backupextract
unzip -j -u "$1" "world/region/r.$X.$Z.mca" -d /minecraft/main/BACKUP_world/region # -j: Don't retain folder structure
done
done
echo "Backup restoration finished!" >&2

View file

@ -1,8 +0,0 @@
source /etc/screenrc
multiuser on
aclchg norbipeti +rwx "#?" # acladd
aclchg iie +rwx "#?"
aclchg ghostise +rwx "#?"
aclchg figytuna +rwx "#?"
# detach - for some reason it doesn't color the prompt if I detach automatically in any way

View file

@ -1,42 +0,0 @@
#Minecraft server properties
#Wed Aug 01 12:01:40 UTC 2018
spawn-protection=16
server-name=Unknown Server
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
broadcast-console-to-ops=true
enable-query=false
player-idle-timeout=0
difficulty=2
spawn-monsters=true
op-permission-level=4
pvp=true
snooper-enabled=true
level-type=DEFAULT
hardcore=false
enable-command-block=true
max-players=9001
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
server-port=25565
debug=false
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=15
server-id=unnamed
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
use-native-transport=true
prevent-proxy-connections=true
enable-rcon=false
motd=Welcome to Chromagaming\nThank you to all of our patrons\!

View file

@ -1,6 +0,0 @@
# sudo screen -S servertest -t "Main Server" -c screenconf -d -m -s bash
# sudo screen -S devtest -t "Dev Server" -c screenconf -d -m -s bash
sudo screen -S server -t "Main Server" -c screenconf sh -c 'echo Main Server; cd /minecraft/main; exec bash'
sudo screen -S dev -t "Dev Server" -c screenconf sh -c 'echo Dev Server; cd /minecraft/dev; exec bash'

View file

@ -1,124 +0,0 @@
# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
config-version: 11
settings:
save-user-cache-on-stop-only: false
bungeecord: false
late-bind: false
sample-count: 12
player-shuffle: 0
filter-creative-items: true
user-cache-size: 1000
int-cache-limit: 1024
moved-wrongly-threshold: 0.0625
moved-too-quickly-multiplier: 10.0
item-dirty-ticks: 20
timeout-time: 60
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
debug: false
messages:
whitelist: You are not whitelisted on this server!
unknown-command: Unknown command. Type "/help" for help.
server-full: The server is full!
outdated-client: Outdated client! Please use {0}
outdated-server: Outdated server! I'm still on {0}
restart: Server is restarting
commands:
tab-complete: 0
log: true
spam-exclusions:
- /skill
silent-commandblock-console: false
replace-commands:
- setblock
- summon
- testforblock
- tellraw
advancements:
disable-saving: false
disabled:
- minecraft:story/disabled
stats:
disable-saving: false
forced-stats: {}
world-settings:
default:
verbose: true
mob-spawn-range: 4
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
vine-modifier: 100
cocoa-modifier: 100
entity-activation-range:
animals: 32
monsters: 32
misc: 16
tick-inactive-villagers: true
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64
ticks-per:
hopper-transfer: 8
hopper-check: 1
hopper-amount: 1
random-light-updates: false
save-structure-info: true
dragon-death-sound-radius: 0
seed-village: 10387312
seed-feature: 14357617
seed-monument: 10387313
seed-slime: 987234911
hunger:
jump-walk-exhaustion: 0.05
jump-sprint-exhaustion: 0.2
combat-exhaustion: 0.1
regen-exhaustion: 6.0
swim-multiplier: 0.01
sprint-multiplier: 0.1
other-multiplier: 0.0
max-tnt-per-tick: 100
max-tick-time:
tile: 50
entity: 50
squid-spawn-range:
min: 45.0
item-despawn-rate: 6000
merge-radius:
item: 2.5
exp: 3.0
arrow-despawn-rate: 1200
enable-zombie-pigmen-portal-spawns: true
wither-spawn-sound-radius: 0
view-distance: 10
hanging-tick-frequency: 100
zombie-aggressive-towards-villager: true
nerf-spawner-mobs: false

View file

@ -1,10 +0,0 @@
#!/bin/bash
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "Msg]"
done

3
ServerRunner/config.yml Executable file → Normal file
View file

@ -1,4 +1,3 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Xms4G -Xmx6G, serverVersion: 1.12.2}
-Xms2G -Xmx4G, serverVersion: 1.14.4}

View file

@ -1,83 +0,0 @@
# Interval between map saves in hours, 0.25 is 15 minutes, 1.0 is 1 hour and so on. (1 hour is default).
# backup-interval-hours: 1.0
# #
# List of worlds to backup, leave it empty to backup all worlds
# backup-worlds:
# #
# List of additional folders to backup (relative paths only). The 'plugins' folder can contain open or locked files!
# Depending on what plugins you have installed, it may not be a good idea to try to backup that folder.
# Usually plugins that write a large amounts of data frequently (like some loggers) are risky.
# backup-folders:
# - plugins
# #
# The folder where backups are stored. Can be absolute path or relative to the working directory.
# backup-file: backups/
# #
# The backup file name. See Java's SimpleDateFormat for formatting help.
# backup-date-format: yyyy-MM-dd-HH-mm-ss
# #
# Should a backup be created if no one was online since the last backup?
# backup-empty-server: false
# #
# If zipping is disabled, the world files will be copied to a folder.
# If zipping is enabled, the world files will be compressed in a zip file.
# disable-zipping: false
# #
# Backup delete schedule
# For each interval a desired backup frequency is specified, for example:
# delete-schedule:
# intervals:
# - 3d
# - 4w
# - 6m
# interval-frequencies:
# - 1d
# - 1w
# - 0
# Translates to:
# for backups older than 3 days, leave only 1 backup per day;
# for backups older than 4 weeks + 3 days, leave only 1 backup per week;
# for backups older than 6 months + 4 weeks + 3 days, do not keep any;
# Supported symbols are ('h' = hour, 'd' = day, 'w' = week, 'm' = month, 'y' = year).
# Fractional numbers are not supported.
# #
# true if a message should be broadcast when backup starts or ends
# broadcast-message: true
# #
# Message tag shown in the chat when the server is backing up.
# Example: if the message was set to '[Bukkit is awesome]' you
# would see "[Bukkit is awesome] Starting Backup" when the
# plugin backs up
# backup-message: '[SimpleBackup]'
# #
# The 'backup starting' message that is broadcast when backup starts
# custom-backup-message: Backup starting
# #
# The 'backup completed' message that is broadcast when backup ends
# custom-backup-message-end: Backup completed
# #
# The time of day to make backups (makes sense with daily backups)
# start-time: '03:00'
# #
backup-interval-hours: 24.0
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
broadcast-message: true
backup-message: '[SimpleBackup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents
start-time: 03:00

View file

@ -0,0 +1,26 @@
# The time of day to make backups (makes sense with daily backups)
start-time: 03:00
backup-interval-hours: 24.0
backup-worlds: []
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
broadcast-message: true
backup-message: '[Backup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-completed-hook: ''
backup-prefix: ''
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents

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