Economy changes
Extensive updates to casts to upkeep towns and nations based on plots owned, as well as tuning down bonus plot prices.
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1 changed files with 22 additions and 22 deletions
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@ -116,42 +116,42 @@ levels:
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 384
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upkeepModifier: 1.0
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upkeepModifier: 1.1
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- numResidents: 10
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namePostfix: ' (Town)'
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mayorPrefix: 'Viscount '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 640
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upkeepModifier: 1.0
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upkeepModifier: 1.1
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- numResidents: 14
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namePostfix: ' (Large Town)'
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mayorPrefix: 'Count Von '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 896
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upkeepModifier: 1.0
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upkeepModifier: 1.2
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- numResidents: 20
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namePostfix: ' (City)'
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mayorPrefix: 'Earl '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4280
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upkeepModifier: 1.0
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upkeepModifier: 1.3
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- numResidents: 24
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namePostfix: ' (Large City)'
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mayorPrefix: 'Duke '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4536
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upkeepModifier: 1.0
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upkeepModifier: 1.4
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- numResidents: 28
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namePostfix: ' (Metropolis)'
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mayorPrefix: 'Lord '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4792
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upkeepModifier: 1.0
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upkeepModifier: 1.5
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# default Nation levels.
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nation_level:
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@ -171,50 +171,50 @@ levels:
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townBlockLimitBonus: 80
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namePrefix: 'Federation of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.1
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kingPrefix: 'Count '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.1
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- kingPostfix: ''
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numResidents: 20
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 160
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namePrefix: 'Dominion of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.2
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kingPrefix: 'Duke '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.2
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- kingPostfix: ''
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numResidents: 30
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 240
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namePrefix: 'Kingdom of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.3
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kingPrefix: 'King '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.3
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- kingPostfix: ''
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numResidents: 40
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namePostfix: ' Empire'
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townBlockLimitBonus: 400
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namePrefix: 'The '
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.4
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kingPrefix: 'Emperor '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.4
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- kingPostfix: ''
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numResidents: 60
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namePostfix: ' Realm'
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townBlockLimitBonus: 560
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namePrefix: 'The '
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capitalPostfix: ''
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upkeepModifier: 1.0
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upkeepModifier: 1.5
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kingPrefix: 'God Emperor '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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nationTownUpkeepModifier: 1.5
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############################################################
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# +------------------------------------------------------+ #
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@ -783,13 +783,13 @@ economy:
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# How much it costs to start a town.
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price_new_town: '250.0'
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# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
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price_outpost: '500.0'
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price_outpost: '1500.0'
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# The price for a town to expand one townblock.
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price_claim_townblock: '6.25'
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# How much it costs a player to buy extra blocks.
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price_purchased_bonus_townblock: '75'
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# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
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price_purchased_bonus_townblock_increase: '1.5'
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price_purchased_bonus_townblock_increase: '1.2'
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death:
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# Either fixed or percentage.
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@ -836,15 +836,15 @@ economy:
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max_tax_percent: '25'
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# The server's daily charge on each nation. If a nation fails to pay this upkeep
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# all of it's member town are kicked and the Nation is removed.
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price_nation_upkeep: '100.0'
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price_nation_upkeep: '250.0'
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# The server's daily charge on each town. If a town fails to pay this upkeep
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# all of it's residents are kicked and the town is removed.
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price_town_upkeep: '10.0'
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price_town_upkeep: '5.0'
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# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
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# calculated by (number of claimed plots X price_town_upkeep).
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town_plotbased_upkeep: 'false'
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town_plotbased_upkeep: 'true'
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# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
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town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
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town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
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# If enabled and you set a negative upkeep for the town
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# any funds the town gains via upkeep at a new day
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# will be shared out between the plot owners.
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