Config updates by plugins

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Chromachine 2018-10-21 16:25:39 +00:00
parent dba9d8b470
commit f6c5a56c64
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9 changed files with 146 additions and 196 deletions

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@ -104,3 +104,8 @@ HEROES_EXP: 100.0
SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
#A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"

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@ -1,4 +1,4 @@
configVersion: 15
configVersion: 16
language: en
enableEconomy: false
tutorial:
@ -43,3 +43,8 @@ secureMode:
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE
editPermissions: []
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'

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@ -1,11 +1,11 @@
# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "25 Jun 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1138"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/4049014"
date: "5 Nov 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1218"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/f3fdef6"
platform: "bukkit"
# Options: de, ru, tr
# Options: de, es, fr, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
@ -99,7 +99,7 @@ experimental:
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Set your server view distance to 3 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Please provide feedback
dynamic-chunk-rendering: -1
@ -112,6 +112,9 @@ experimental:
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# [SAFE] Experimental scripting support for Java 9
# -
modern-craftscripts: false
# This relates to how FAWE places chunks
queue:
@ -229,6 +232,14 @@ paths:
clipboard: "clipboard"
# Each player has their own sub directory for schematics
per-player-schematics: true
commands: "commands"
# Region restriction settings
region-restrictions-options:
# What type of users are allowed to WorldEdit in a region
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
@ -271,3 +282,5 @@ limits:
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: true
# List of blocks to strip nbt from
strip-nbt: []

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@ -19,7 +19,7 @@ mysql-database: jobs
mysql-table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
# How often in minutes you want it to save. This must be a non-zero number
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown.
@ -30,7 +30,7 @@ save-on-disconnect: false
selectionTool: 294
# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automaticaly save-on-disconnect feature
# This will enable automatically save-on-disconnect feature
MultiServerCompatability: false
Optimizations:
# When set to true staff will be informed about new Jobs plugin version
@ -53,7 +53,7 @@ Optimizations:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use: false
# Any one who not playied for defined amount of days, will be removed from data base
# Any one who not played for defined amount of days, will be removed from data base
Days: 60
AutoJobJoin:
# Use or not auto join jobs feature
@ -64,8 +64,8 @@ Optimizations:
# For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored
Delay: 15
# When set to true players who gets negavite experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row.
# When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
AllowDelevel: false
DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds
@ -79,10 +79,10 @@ Logging:
Use: true
broadcast:
on-skill-up:
# Do all players get a message when somone goes up a skill level?
# Do all players get a message when someone goes up a skill level?
use: false
on-level-up:
# Do all players get a message when somone goes up a level?
# Do all players get a message when someone goes up a level?
use: false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels:
@ -106,15 +106,16 @@ hide-jobsinfo-without-permission: false
enable-pay-near-spawner: false
# Option to allow payment to be made in creative mode
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flyies
# Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false
# Adds the Jobs xp recieved to the player's Minecraft XP bar
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat: true
modify-chat-prefix: '&c['
modify-chat-suffix: '&c]&r'
modify-chat-separator: ' '
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat:
use: true
prefix: '&c['
suffix: '&c]&r'
separator: ' '
# Do you want to use custom item/block/mob/enchant/color names
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
@ -127,7 +128,7 @@ economy-batch-delay: 5
economy-async: true
Economy:
# By disabling one of thies, players no longer will get particular payment.
# Usefull for removing particular payment method without editing whole jobConfig file
# Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods:
Money: true
Points: true
@ -157,21 +158,21 @@ Economy:
limit: 0.1
DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs
# This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: true
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0
MaxBonus: 100.0
# Server economy acount
# Server economy account
# With this enabled, players will get money from defined user (server account)
# If this acount dont have enough money to pay for players for, player will get message
# If this account don't have enough money to pay for players for, player will get message
UseServerAcount: false
# Username should be with Correct capitalization
AcountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment
use: false
# Username should be with Correct capitalization, it can be same as settup in server account before
# Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server
# Amount in percentage
Amount: 15.0
@ -183,23 +184,23 @@ Economy:
Limit:
# Money gain limit
# With this enabled, players will be limited how much they can make in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Money:
Use: false
# Do you want to stop money gain when exp limit reached?
StopWithExp: false
# Do you want to stop money gain when point limit reached?
StopWithPoint: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
AnnouncementDelay: 30
# Point gain limit
# With this enabled, players will be limited how much they can make in defined time
Point:
@ -208,38 +209,38 @@ Economy:
StopWithExp: false
# Do you want to stop Point gain when money limit reached?
StopWithMoney: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
Limit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
AnnouncementDelay: 30
# Exp gain limit
# With this enabled, players will be limited how much they can get in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Exp:
Use: false
# Do you want to stop exp gain when money limit reached?
StopWithMoney: false
# Do you want to stop exp gain when point limit reached?
StopWithPoint: false
# Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
# Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
# You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit: 5000+5000*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
AnnouncementDelay: 30
Repair:
# Do you want to give money for only renaming items in anvil
# Players will get full pay as they would for remairing two items when they only renaming one
# Players will get full pay as they would for remaining two items when they only renaming one
# This is not big issue, but if you want to disable it, you can
PayForRenaming: true
Crafting:
@ -250,7 +251,7 @@ Economy:
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
CancelMilking: false
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
# Set to 0 if you want to disable timer
Timer: 30
ExploitProtections:
@ -305,14 +306,14 @@ ExploitProtections:
MythicMobs:
enabled: true
Spawner:
# Prevent slime spliting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
# Prevent slime splitting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube spliting when they are from spawner
# Prevent magmacube splitting when they are from spawner
PreventMagmaCubeSplit: true
Smelt:
# Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smellted
# Player will not get paid, but items will be smelted
PreventHopperFillUps: true
Brew:
PreventBrewingStandFillUps: true
@ -397,8 +398,8 @@ JobsGUI:
# Do you want to show chat information when performing /jobs browse command
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, rigth will join job
# Dont forget to adjust locale file
# With false left mouse button will show more info, right will join job
# Don't forget to adjust locale file
SwitcheButtons: false
# Defines size in rows of GUI
Rows: 5
@ -416,3 +417,6 @@ JobsGUI:
Filler:
Material: STAINED_GLASS_PANE
Data: 15
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15

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@ -2,152 +2,53 @@
# Category name can be any you like to be easily recognized
# id can be actual block id (use /jobs blockinfo to get correct id) or use block name
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enale GlobalBlockTimer in generalConfig file
# If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
blocksTimer:
Sapling:
id: 6
cd: 60
leaves:
id: 18
cd: 60
grass:
id: longgrass
cd: 60
deadBush:
id: 32
cd: 60
rail:
id: 66
cd: 60
rail2:
id: 27
cd: 60
rail3:
id: 28
cd: 60
rail4:
id: 157
cd: 60
web:
id: 30
cd: 60
dandelion:
id: 37
cd: 60
poppy:
id: 38
cd: 60
flower:
id: 175
cd: 60
mushroom:
id: 39
cd: 60
mushroomRed:
id: 40
cd: 60
torch:
id: 50
cd: 60
redTorch:
id: 76
cd: 60
lader:
id: 65
cd: 5
carpet:
id: 171
cd: 60
button:
id: 77
cd: 5
button2:
id: 143
cd: 5
lever:
id: 69
cd: 60
snow:
id: 78
cd: 60
snow2:
id: 80
cd: 60
hook:
id: 131
cd: 60
tripWire:
id: 132
cd: 60
redstone:
id: 55
cd: 60
repeater:
id: 93
cd: 60
comparator:
id: 149
cd: 60
lily:
id: 111
cd: 30
vines:
id: 106
cd: 30
wheat:
id: 59
cd: 5
sugarcane:
id: 83
cd: 30
cactus:
id: 81
cd: 30
beatroot:
id: 207
cd: 60
potato:
id: 142
cd: 60
carrot:
id: 141
cd: 60
warts:
id: 115
cd: 60
pumpkin:
id: 86
cd: 30
pumpkinstem:
id: 104
cd: 30
melon:
id: 103
cd: 30
melonstem:
id: 105
cd: 30
goldore:
id: goldore
cd: -1
ironore:
id: ironore
cd: -1
coalore:
id: coalore
cd: -1
lapisore:
id: lapisore
cd: -1
diamondore:
id: diamondore
cd: -1
redstoneore:
id: redstoneore
cd: -1
emeraldore:
id: emeraldore
cd: -1
quartzore:
id: quartzore
cd: -1
ACACIA_SAPLING: 60
BIRCH_LEAVES: 60
FERN: 60
DEAD_BUSH: 60
RAIL: 60
POWERED_RAIL: 60
DETECTOR_RAIL: 60
ACTIVATOR_RAIL: 60
COBWEB: 60
DANDELION: 60
ALLIUM: 60
LARGE_FERN: 60
BROWN_MUSHROOM: 60
RED_MUSHROOM: 60
TORCH: 60
REDSTONE_TORCH: 60
LADDER: 5
BLACK_CARPET: 60
STONE_BUTTON: 5
OAK_BUTTON: 5
LEVER: 60
SNOW: 60
SNOW_BLOCK: 60
TRIPWIRE_HOOK: 60
TRIPWIRE: 60
REDSTONE_WIRE: 60
LEGACY_DIODE_BLOCK_OFF: 60
LILY_PAD: 30
VINE: 30
LEGACY_WHEAT: 5
LEGACY_SUGAR_CANE_BLOCK: 30
CACTUS: 30
BEETROOTS: 60
POTATOES: 60
CARROTS: 60
LEGACY_NETHER_WARTS: 60
PUMPKIN: 30
PUMPKIN_STEM: 30
MELON: 30
MELON_STEM: 30
GOLD_ORE: -1
IRON_ORE: -1
COAL_ORE: -1
LAPIS_ORE: -1
DIAMOND_ORE: -1
REDSTONE_ORE: -1
EMERALD_ORE: -1
NETHER_QUARTZ_ORE: -1

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@ -140,4 +140,9 @@ TownyWorldHeightLimits:
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
luna:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

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@ -842,3 +842,20 @@ users:
c8f6c4a1-ff1a-4d3d-a7d5-1200df958d08:
group:
- member
options:
name: HELLO_IM_A_BEAR
faae79ae-968b-4f19-a14a-8cdbdeb3f5e8:
group:
- member
options:
name: Freddo3000
eaed0589-1a40-46bf-ae1e-7c94e995e723:
group:
- member
options:
name: Gecko998
cd0d5619-3346-4f8c-b55a-52c179491eff:
group:
- member
options:
name: NameinProgressTM

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@ -2,9 +2,9 @@
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "13 Nov 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2048"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/b6d4872"
date: "20 Nov 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2049"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/302051a"
platform: "Bukkit"
# Show additional information in console
debug: true

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@ -498,7 +498,7 @@ plugin:
dbname: towny
table_prefix: towny_
username: root
password: ''
password: 'NOPE'
ssl: 'false'
# Flatfile backup settings.