Set to use database in bukkit.yml #28

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opened 2018-07-01 00:02:44 +00:00 by NorbiPeti · 3 comments
NorbiPeti commented 2018-07-01 00:02:44 +00:00 (Migrated from github.com)

Currently, it's storing SQLite databases per plugin.

Requirements:

  • Publish bukkit.yml
  • Migrate data, even by exporting to SQL and importing to the DB, if needed
Currently, it's storing SQLite databases per plugin. Requirements: * [x] Publish bukkit.yml * [ ] Migrate data, even by exporting to SQL and importing to the DB, if needed
alisolarflare commented 2018-07-02 04:59:29 +00:00 (Migrated from github.com)

@NorbiPeti What does the bukkit.yml have to do to with using SQL Databases? I noticed the [database] field in the bukkit.yml, but what kind of information would we gather using this?

@NorbiPeti What does the bukkit.yml have to do to with using SQL Databases? I noticed the [database] field in the bukkit.yml, but what kind of information would we gather using this?
Gryph667 commented 2018-07-02 07:47:33 +00:00 (Migrated from github.com)

Bukkit, I think, tracks all the plugins, and how they store their data.

Bukkit, I think, tracks all the plugins, and how they store their data.
NorbiPeti commented 2018-07-02 08:56:01 +00:00 (Migrated from github.com)

Indeed, plugins (like LC) that use getDatabase() (IIRC) use this option. By default, it's an SQLite file in the plugin dir, but since we have a db server, why not use that.

Indeed, plugins (like LC) that use getDatabase() (IIRC) use this option. By default, it's an SQLite file in the plugin dir, but since we have a db server, why not use that.
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Reference: ChromaGaming/PluginConfigs#28
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