Towny Data Issue during explosion restore #64
Labels
No labels
bug
Config Change
duplicate
enhancement
Exploit
good first issue
help wanted
invalid
lag/crash
question
v5-beta
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: ChromaGaming/PluginConfigs#64
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Describe the bug
After damage caused by creeper explosion, full block data related to stone variations is not used, meaning either it is being ignored or is not being captured.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
All blocks are restored with their original states/values
Actual behavior
Stone block variants like polished granite are restored as base stone blocks instead
Screenshots
N/A
Additional context
N/A
Is it the explosion regen that happens automatically? Because that's part of Towny, not CoreProtect.
Yes it is. Interesting. From where does Towny get the block data?
I'm not sure, I see it has an option to take a snapshot, but that doesn't seem to affect explosion regen, it might just record the blocks when they're about to explode.
Still an issue, despite updating Towny a couple times in the meantime.
Fixed in 0.95.2.2