Increase town blocks per player to 48, unlimited extra plots with 1.5 price multiplier #3
1 changed files with 3 additions and 3 deletions
|
@ -243,7 +243,7 @@ town:
|
|||
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
|
||||
minimumtax: '0.0'
|
||||
# Limits the maximum amount of bonus blocks a town can buy.
|
||||
max_purchased_blocks: '5'
|
||||
max_purchased_blocks: '2,147,483,647'
|
||||
# maximum number of plots any single resident can own
|
||||
max_plots_per_resident: '400'
|
||||
# maximum number used in /town claim/unclaim # commands.
|
||||
|
@ -268,7 +268,7 @@ town:
|
|||
|
||||
# The maximum townblocks available to a town is (numResidents * ratio).
|
||||
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
|
||||
town_block_ratio: '32'
|
||||
town_block_ratio: '48'
|
||||
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
|
||||
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
|
||||
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
|
||||
|
@ -789,7 +789,7 @@ economy:
|
|||
# How much it costs a player to buy extra blocks.
|
||||
price_purchased_bonus_townblock: '75'
|
||||
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
||||
price_purchased_bonus_townblock_increase: '1.0'
|
||||
price_purchased_bonus_townblock_increase: '1.5'
|
||||
|
||||
death:
|
||||
# Either fixed or percentage.
|
||||
|
|
Loading…
Reference in a new issue