diff --git a/Towny/settings/config.yml b/Towny/settings/config.yml index 9d9ac49..88a9be5 100755 --- a/Towny/settings/config.yml +++ b/Towny/settings/config.yml @@ -377,13 +377,13 @@ global_town_settings: # when there is a war or peace. allow_town_spawn_travel_ally: 'true' # When set to true both nation and ally spawn travel will also require the target town to have their status set to public. - is_nation_ally_spawning_requiring_public_status: 'false' + is_nation_ally_spawning_requiring_public_status: 'true' # If non zero it delays any spawn request by x seconds. - teleport_warmup_time: '0' + teleport_warmup_time: '60' # Respawn the player at his town spawn point when he/she dies - town_respawn: 'false' + town_respawn: 'true' # Town respawn only happens when the player dies in the same world as the town's spawn point. - town_respawn_same_world_only: 'false' + town_respawn_same_world_only: 'true' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy @@ -1011,7 +1011,7 @@ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. - disallow_one_way_alliance: 'false' + disallow_one_way_alliance: 'true' ############################################################ @@ -1039,7 +1039,7 @@ war: # +------------------------------------------------------+ # ############################################################ - # This is started with /townyadmnin toggle war + # This is started with /townyadmin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. @@ -1075,14 +1075,14 @@ war: # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: - town_block_hp: '60' + town_block_hp: '20' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. - wartime_town_block_loss_price: '25.0' + wartime_town_block_loss_price: '0.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, @@ -1091,9 +1091,9 @@ war: points: points_townblock: '1' - points_town: '10' - points_nation: '100' - points_kill: '1' + points_town: '0' + points_nation: '0' + points_kill: '0' # The minimum height at which a player must stand to count as an attacker. min_height: '60'