global: # The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to. mainServer: 125813020357165056 # The (bot) channel to use for Discord commands like /role. commandChannel: 209720707188260864 # The prefix to use with Discord commands like /role. It only works in the bot channel. prefix: / # The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access. inviteLink: https://discord.gg/gxmTS8N # The role that allows using mod-only Discord commands. # If empty (''), then it will only allow for the owner. modRole: Moderator serverup: false components: # Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone. # If this component is enabled then these messages will show up on Discord. GeneralEventBroadcasterModule: enabled: false # Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM. MinecraftChatModule: enabled: true # The channel to use as the public Minecraft chat - everything public gets broadcasted here chatChannel: 613506700099584050 # The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here excludedPlugins: - ProtocolLib - LibsDisguises - JourneyMapServer # If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands. # They can then use commands like /tpahere to teleport others to that place.
# If this is off, then teleporting will have no effect. allowFakePlayerTeleports: false # If this is on, each chat channel will have a player list in their description. # It only gets added if there's no description yet or there are (at least) two lines of "----" following each other. # Note that it will replace everything above the first and below the last "----" but it will only detect exactly four dashes. # So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line. showPlayerListOnDC: true # This setting controls whether custom chat connections can be created (existing connections will always work). # Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example. # See the channelcon command for more details. allowCustomChat: true # This setting allows you to control if players can DM the bot to log on the server from Discord. # This allows them to both chat and perform any command they can in-game. allowPrivateChat: true # A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command! whitelistedCommands: - list - u - shrug - tableflip - unflip - mwiki - yeehaw - lenny - rp - plugins chcons: '477963575068196875': mcchid: dev chid: 477963575068196875 did: 126012419792306177 mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431 mcname: NorbiPeti groupid: everyone toggles: 0 brtoggles: [] # If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID. profileURL: https://tbmcplugins.github.io/profile.html # Enables support for running vanilla commands through Discord, if you ever need it. enableVanillaCommands: true muteRole: Muted # Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off. # But it's really hacky. addFakePlayersToBukkit: false # Set by the component to report crashes. serverUp: true # Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy. ExceptionListenerModule: enabled: true # The channel to post the errors to. channel: 239519012529111040 # The role to ping if an error occurs. Set to empty ('') to disable. pingRole: Coder # Automatically collects roles with a certain color. # Users can add these roles to themselves using the /role Discord command. GameRoleModule: enabled: true # The channel where the bot logs when it detects a role change that results in a new game role or one being removed. logChannel: 0 # The role color that is used by game roles. # Defaults to the second to last in the upper row - #95a5a6. roleColor: '#0095a5a6' # Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts). AnnouncerModule: enabled: true # Automatically unpins all messages except the last few. Set to 0 or >50 to disable keepPinned: 40 lastAnnouncementTime: 1672532974 lastSeenTime: 1672532974 # Channel to post new posts. channel: 125813020357165056 # The subreddit to pull the posts from subredditURL: https://www.reddit.com/r/ChromaGamers # Channel where distinguished (moderator) posts go. modChannel: 126795071927353344 # All kinds of random things. # The YEEHAW event uses an emoji named :YEEHAW: if available FunModule: enabled: true # Answers for a recognized question. Selected randomly. serverReadyAnswers: - In one week from now - Between now and the heat-death of the universe. - Soon™ - Ask again this time next month - In about 3 seconds - After we finish 8 plugins - Tomorrow. - After one tiiiny feature - Next commit - After we finish strangling Towny - When we kill every *fucking* bug - Once the server stops screaming. - After HL3 comes out - Next time you ask - When will *you* be open? # Questions that the bot will choose a random answer to give to. serverReady: - when will the server be open - when will the server be ready - when will the server be done - when will the server be complete - when will the server be finished - when's the server ready - when's the server open - Vhen vill ze server be open? # The channel to post the full house to. fullHouseChannel: 0