#********************************************************************************************************# #***************************************** EnchantLimit Settings **************************************# #Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades? Anvil_Limiter_Enabled: false Enchanting_Table_Limiter_Enabled: false Villager_Limiter_Enabled: false #Should OP's have all beneficial enchantments by default? Default_OP_Permissions: false #********************************************************************************************************# #***************************************** Message Customization **************************************# # What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null) # Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted. # Use & for colour codes, colour codes available here: http://goo.gl/4DcswV Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv." # What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null) Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null # What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null) Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv." # What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null) Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv." # What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null) Message_Level_Upgraded_Anvil: null # What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null) Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv." # What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null) Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!." # What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null) Message_Enchantment_Removed_Anvil: null # What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null) Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!." #********************************************************************************************************# #***************************************** Level Limit Customization **************************************# #This plugin can work in two ways: #Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft, #for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that #any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level. #Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft #For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what #is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between #efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase #for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10). #Armour Enchantments PROTECTION_ENVIRONMENTAL: 1 PROTECTION_ENVIRONMENTAL_Chance: 100 PROTECTION_FIRE: 4 PROTECTION_FIRE_Chance: 100 PROTECTION_FALL: 4 PROTECTION_FALL_Chance: 100 PROTECTION_EXPLOSIONS: 4 PROTECTION_EXPLOSIONS_Chance: 100 PROTECTION_PROJECTILE: 4 PROTECTION_PROJECTILE_Chance: 100 FROST_WALKER: 2 FROST_WALKER_Chance: 100 OXYGEN: 3 OXYGEN_Chance: 100 WATER_WORKER: 1 WATER_WORKER_Chance: 100 THORNS: 3 THORNS_Chance: 100 DEPTH_STRIDER: 3 DEPTH_STRIDER_Chance: 100 #Weapon Enchantments DAMAGE_ALL: 5 DAMAGE_ALL_Chance: 100 DAMAGE_UNDEAD: 5 DAMAGE_UNDEAD_Chance: 100 DAMAGE_ARTHROPODS: 5 DAMAGE_ARTHROPODS_Chance: 100 KNOCKBACK: 2 KNOCKBACK_Chance: 100 FIRE_ASPECT: 2 FIRE_ASPECT_Chance: 100 LOOT_BONUS_MOBS: 3 LOOT_BONUS_MOBS_Chance: 100 #Tool Enchantments DIG_SPEED: 5 DIG_SPEED_Chance: 100 SILK_TOUCH: 1 SILK_TOUCH_Chance: 100 LOOT_BONUS_BLOCKS: 3 LOOT_BONUS_BLOCKS_Chance: 100 #Bow Enchantments ARROW_DAMAGE: 5 ARROW_DAMAGE_Chance: 100 ARROW_KNOCKBACK: 2 ARROW_KNOCKBACK_Chance: 100 ARROW_FIRE: 1 ARROW_FIRE_Chance: 100 ARROW_INFINITE: 1 ARROW_INFINITE_Chance: 100 #Fishing Rod Enchantments LUCK: 3 LUCK_Chance: 100 LURE: 3 LURE_Chance: 100 #Universal Enchantments DURABILITY: 3 DURABILITY_Chance: 100 MENDING: 1 MENDING_Chance: 100