test: false global: # Sets whether the plugin should write a list of installed plugins in a txt file. # It can be useful if some other software needs to know the plugins. writePluginList: true # Print some debug information. test: false # The chat format to use for messages from other platforms if Chroma-Chat is not installed. chatFormat: '[{origin}|{channel}] <{name}> {message}' # If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's. prioritizeCustomCommands: false components: PluginUpdaterComponent: enabled: true # Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online) RestartComponent: enabled: true # Manages chat channels. If disabled, only global channels will be registered. ChannelComponent: enabled: true g: enabled: true IDs: - ooc color: White displayName: §fOOC§f a: enabled: true IDs: [] mod: enabled: true IDs: [] color: Blue displayName: §9MOD§f dev: enabled: true IDs: [] displayName: §6DEV§f color: Gold red: enabled: true IDs: [] orange: enabled: true IDs: [] yellow: enabled: true IDs: [] green: enabled: true IDs: [] blue: enabled: true IDs: [] purple: enabled: true IDs: [] tc: enabled: true IDs: [] displayName: §3TC§f color: DarkAqua nc: enabled: true IDs: [] color: Gold displayName: §6NC§f rp: enabled: true IDs: [] displayName: §7RP§f color: Gray # Teleport player to random location within world border. # Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players. # Author: github.com/iiegit RandomTPComponent: enabled: true # Allows giving a 'member' group over some time elapsed OR played. MemberComponent: enabled: true memberGroup: member registeredForDays: 7 playedHours: 12 # Automatically renames Towny players if they changed their Minecraft name TownyComponent: enabled: true # Do not use (EULA) VotifierComponent: enabled: true rewardAmount: 0.0 # Provides a /spawn command that works with BungeeCord. Make sure to set up on each server. SpawnComponent: enabled: true targetServer: lobby