# Permissions settings # Each main section represents one permission. # Inside is each relation. # Each relation has a default value (true=allowed, false=disallowed) # and true/false for if it's locked to editing by factions admins. permissions { # Can ban others from the faction ban { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can build in faction territory (while not raidable) build { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Use buttons in faction territory (while not raidable) button { ally { default=true locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Use containers in faction territory (while not raidable) container { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can destroy in faction territory (while not raidable) destroy { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } disband { coleader { default=false locked=false } moderator { default=false locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Use doors in faction territory (while not raidable) door { ally { default=true locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can access faction economy economy { coleader { default=true locked=false } moderator { default=false locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can fly in faction territory fly { ally { default=true locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can frost walk in faction territory (while not raidable) frostWalk { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can visit the faction home home { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Able to invite others to the faction invite { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Use items in faction territory (while not raidable) item { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } kick { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Use levers in faction territory (while not raidable) lever { ally { default=true locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can see faction claim list listClaims { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can created owned areas with /f owner owner { coleader { default=false locked=false } moderator { default=false locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Allows building/destroying in faction territory but causes pain (while not raidable) painBuild { ally { default=false locked=false } coleader { default=false locked=false } enemy { default=false locked=false } moderator { default=false locked=false } neutral { default=false locked=false } normal { default=false locked=false } recruit { default=false locked=false } truce { default=false locked=false } } # Can interact with plates plate { ally { default=true locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } # Can promote members up to their own role within the faction promote { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can set the faction home sethome { coleader { default=true locked=false } moderator { default=false locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can set a faction warp setwarp { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can claim/unclaim faction territory territory { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can deposit TNT into the bank tntDeposit { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=true locked=false } recruit { default=true locked=false } } # Can withdraw TNT from the bank tntWithdraw { coleader { default=true locked=false } moderator { default=true locked=false } normal { default=false locked=false } recruit { default=false locked=false } } # Can use faction warps warp { ally { default=false locked=false } coleader { default=true locked=false } enemy { default=false locked=false } moderator { default=true locked=false } neutral { default=false locked=false } normal { default=true locked=false } recruit { default=true locked=false } truce { default=false locked=false } } }