# The general configuration for the jobs plugin mostly includes how often the plugin # saves user data (when the user is in the game), the storage method, whether # to broadcast a message to the server when a user goes up a skill level. # It also allows admins to set the maximum number of jobs a player can have at # any one time. # Default language. # Example: en, ru # File in locale folder with same name should exist. Example: messages_ru.yml locale-language: en storage: # storage method, can be MySQL or sqlite method: sqlite # Requires Mysql. mysql: username: root password: 'NOPE' hostname: localhost:3306 database: minecraft table-prefix: jobs_ verify-server-certificate: false use-ssl: false auto-reconnect: true # How often in minutes you want it to save. This must be a non-zero number save-period: 10 # Should player data be saved on disconnect? # Player data is always periodically auto-saved and autosaved during a clean shutdown. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this. # Turning this on will decrease database performance. save-on-disconnect: false # Tool used when selecting bounds for restricted area. selectionTool: golden_hoe # Enable if you are using one data base for multiple servers across bungee network # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data # This will enable automatically save-on-disconnect feature MultiServerCompatability: false Optimizations: # When set to true staff will be informed about new Jobs plugin version # You need to have jobs.versioncheck permission node NewVersion: true DecimalPlaces: # Decimal places to be shown Money: 2 Exp: 2 Points: 2 DBCleaning: Jobs: # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning # When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs # keep in mind that this will only clean actual jobs, but not recorded players Use: false # Any one who has jobs level equal or less then set, hies job will be removed from data base Level: 1 Users: # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning # When set to true, data base will be cleaned on each startup from user data to avoid having old player data Use: false # Any one who not played for defined amount of days, will be removed from data base Days: 60 AutoJobJoin: # Use or not auto join jobs feature # If you are not using auto join feature, keep it disabled Use: false # Delay in seconds to perform auto join job if used after player joins server # If you using offline server, try to keep it slightly more than your login plugin gives time to enter password # For player to auto join job add permission node jobs.autojoin.[jobname] # Op players are ignored Delay: 15 # When set to true players who gets negative experience can delevel job up to level 1 # ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row. AllowDelevel: false DisabledWorlds: # By setting this to true, Jobs plugin will be disabled in given worlds # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node Use: false # If true, will changes the list behavior, so if a world is added to list # the payments will only works in the given worlds. UseAsWhiteList: false List: - world Explore: # By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory Compact: true Logging: # With this set to true all players jobs actions will be logged to database for easy to see statistics # This is still in development and in future it will expand Use: true broadcast: on-skill-up: # Do all players get a message when someone goes up a skill level? use: false on-level-up: # Do all players get a message when someone goes up a level? use: false # For what levels you want to broadcast message? Keep it at 0 if you want for all of them levels: - 0 DailyQuests: # Defines time in 24hour format when we want to give out new daily quests # Any daily quests given before reset will be invalid and new ones will be given out ResetTime: Hour: 4 Minute: 0 # Defines amount of skips player can do on a quest # This allows player to abandon current quest and get new one Skips: 1 # The cost of the quest skip (money). # Default 0, disabling cost of skipping quest. SkipQuestCost: 0.0 # Enables the schedule manager to boost the server. ScheduleManager: Use: true # Fire players if their work time has expired at a job. # Setting time to 0, will not works. # For this to work, the player needs to get a new job for the timer to start. # Counting in hours JobExpirationTime: 0 # Maximum number of jobs a player can join. # Use 0 for no maximum # Keep in mind that jobs.max.[amount] will bypass this setting max-jobs: 3 # Disabling the payment if the user reached the maximum level of a job. disable-payment-if-max-level-reached: false # Hide jobs from player if they lack the permission to join the job hide-jobs-without-permission: false # Hide jobs info from player if they lack the permission to join the job hide-jobsinfo-without-permission: false # Option to allow payment to be made when killing mobs from a spawner. # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all enable-pay-near-spawner: false # Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission. enable-pay-creative: false # Option to allow payment to be made for exploring when player flies enable-pay-for-exploring-when-flying: false # Option to allow payment to be made for exploring when player gliding. enable-pay-for-exploring-when-gliding: false # Disables the payment when the player riding on an entity. disablePaymentIfRiding: false # Adds the Jobs xp received to the player's Minecraft XP bar add-xp-player: false # Do the jobs boost ignore the boosted items usage in off hand? enable-boosted-items-in-offhand: true # Do you want to prevent crop resizing payment when placing more cactus? # This option is only related to: sugar_cane, cactus, kelp, bamboo prevent-crop-resize-payment: false # Allows to pay for stacked entities for each one. Requires StackMob or WildStacker. pay-for-stacked-entities: false # Allows, when losing maximum durability of item then it does not pay the player until it is repaired. # E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying. allow-pay-for-durability-loss: # Do not disable this if you don't know what mean this option. Use: true # What items (tools) are whitelisted the player get paid, when this item has durability loss? # Enchantments are supported, usage: # itemName=ENCHANTMENT_NAME-level WhiteListedItems: - wooden_pickaxe=DURABILITY-1 - fishing_rod # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this. modify-chat: use: false prefix: '&c[' suffix: '&c]&r ' separator: ' ' # Do you want to use custom item/block/mob/enchant/color names? # With this set to true names like Stone:1 will be translated to Granite # Name list is in TranslatableWords.yml file UseCustomNames: true # Changes how often, in seconds, players are paid out. Default is 5 seconds. # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment) economy-batch-delay: 5 # Enable async economy calls. # Disable this if you have issues with payments or your plugin is not thread safe. economy-async: true Economy: # By disabling one of these, players no longer will get particular payment. # Useful for removing particular payment method without editing whole jobConfig file PaymentMethods: Money: true Points: true Exp: true # Can be used to change payment amounts for all jobs and all actions if you want to readjust them # Amounts are in percentage, above 0 will increase payments # Amount belove 0 will decrease payments # If action pays negative amount, then value above 0 will increase that negative value # So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it # If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks # This only effects base income value GeneralMulti: MONEY: 0.0 EXP: 0.0 POINTS: 0.0 # When set to true income which is belove 0 will get bonus applied to it # In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears # When this left at false penalty for action will remain unchanged ApplyToNegativeIncome: false MinimumOveralPayment: # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # This will limit it to particular percentage # Works only when original payment is above 0 use: true limit: 0.1 MinimumOveralPoints: # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # This will limit it to particular percentage # Works only when original payment is above 0 use: true limit: 0.1 DynamicPayment: # Do you want to use dynamic payment dependent on how many players already working for jobs? # This can help automatically lift up payments for not so popular jobs and lower for most popular ones use: true # totalworkers: The total number of players on the server who have jobs # totaljobs: The number of jobs that are enabled # jobstotalplayers: The number of people in that particular job # Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1 # Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0 equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0 MaxPenalty: 25.0 MaxBonus: 100.0 MaxPayment: curve: # Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)``` use: false factor: 10 # Server economy account # With this enabled, players will get money from defined user (server account) # If this account don't have enough money to pay for players for, player will get message UseServerAccount: false # Username should be with Correct capitalization AccountName: Server Taxes: # Do you want to use taxes feature for jobs payment? # You can bypass taxes with permission jobs.tax.bypass use: false # Username should be with Correct capitalization, it can be same as setup in server account before AccountName: Server # Amount in percentage Amount: 15.0 # Do you want to transfer taxes to server account? TransferToServerAccount: true # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info # When its false player will get full payment and server account will get taxes amount to hes account TakeFromPlayersPayment: false Limit: # Money gain limit # With this enabled, players will be limited how much they can make in defined time # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours Money: Use: false # Do you want to stop money gain when exp limit reached? StopWithExp: false # Do you want to stop money gain when point limit reached? StopWithPoint: false # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs # You can always use simple number to set money limit # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have # So player with 2 jobs with level 15 and 22 will have 685 limit MoneyLimit: 500+500*(totallevel/100) # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours TimeLimit: 3600 # Delay between announcements about reached money limit # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying AnnouncementDelay: 30 # Point gain limit # With this enabled, players will be limited how much they can make in defined time Point: Use: false # Do you want to stop Point gain when exp limit reached? StopWithExp: false # Do you want to stop Point gain when money limit reached? StopWithMoney: false # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs # You can always use simple number to set limit # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have # So player with 2 jobs with level 15 and 22 will have 685 limit Limit: 500+500*(totallevel/100) # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours TimeLimit: 3600 # Delay between announcements about reached limit # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying AnnouncementDelay: 30 # Exp gain limit # With this enabled, players will be limited how much they can get in defined time # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours Exp: Use: false # Do you want to stop exp gain when money limit reached? StopWithMoney: false # Do you want to stop exp gain when point limit reached? StopWithPoint: false # Equation to calculate max money limit. Option to use total level to include players total amount of current jobs # You can always use simple number to set exp limit # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have # So player with 2 jobs with level 15 and 22 will have 6850 limit Limit: 5000+5000*(totallevel/100) # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours TimeLimit: 3600 # Delay between announcements about reached Exp limit # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying AnnouncementDelay: 30 Repair: # Do you want to give money for only renaming items in anvil? # Players will get full pay as they would for remaining two items when they only rename one # This is not a big issue, but if you want to disable it, you can PayForRenaming: true Enchant: # Do you want to give money for enchanting items in anvil? PayForEnchantingOnAnvil: false Crafting: # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic) # By default its false, as you can make ALOT of money if prices kept from old payment mechanics PayForEachCraft: false # true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it? PayForCombiningItems: true VTrade: # With this true, player will get money for all trade items instead of each trade action payForEachTradeItem: false MilkingCow: # With this true, when timer is still going, cow milking event will be canceled # With this false, player will get bucket of milk, but still no payment CancelMilking: false # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants # Set to 0 if you want to disable timer Timer: 30 ExploitProtections: Furnaces: # When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money # Players will no longer need to click on furnace to get paid from it after server restart Reassign: true # Defines max available furnaces each player can have to get paid from # This can be overridden with jobs.maxfurnaces.[amount] permission node MaxDefaultAvailable: 20 BlastFurnaces: Reassign: false MaxDefaultAvailable: 15 Smokers: Reassign: false MaxDefaultAvailable: 15 BrewingStands: # When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money # Players will no longer need to click on brewing stand to get paid from it after server restart Reassign: true # Defines max available brewing stands each player can have to get paid from # Set to 0 if you want to disable this limitation # This can be overridden with jobs.maxbrewingstands.[amount] permission node MaxDefaultAvailable: 20 General: # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again. # Modify restrictedBlocks.yml for blocks you want to protect PlaceAndBreakProtection: true # For how long in days to keep block protection data in data base # This will clean block data which ones have -1 as cooldown value # Data base cleanup will be performed on each server startup # This cant be more then 14 days KeepDataFor: 14 # All blocks will be protected X sec after player places it on ground. GlobalBlockTimer: use: true timer: 3 # Enable silk touch protection. # With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool. SilkTouchProtection: false MonsterDamage: # This section controls how much damage player should do to monster for player to get paid # This prevents from killing monsters in one hit when they suffer in example fall damage Use: false Percentage: 60 # McMMO abilities McMMO: # Players will get part of money from cutting trees with treefeller ability enabled. # 0.2 means 20% of original price TreeFellerMultiplier: 0.2 # Players will get part of money from braking blocks with gigaDrill ability enabled. # 0.2 means 20% of original price gigaDrillMultiplier: 0.2 # Players will get part of money from braking blocks with super breaker ability enabled. # 0.2 means 20% of original price superBreakerMultiplier: 0.2 # MythicMobs plugin support # Disable if you having issues with it or using old version MythicMobs: enabled: true Spawner: # Prevent slime splitting when they are from spawner # Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner PreventSlimeSplit: true # Prevent magmacube splitting when they are from spawner PreventMagmaCubeSplit: true Smelt: # Prevent payments when hoppers moving items into furnace # Player will not get paid, but items will be smelted PreventHopperFillUps: true Brew: PreventBrewingStandFillUps: true # Breeder finder. # If you are not using breeding payment, you can disable this to save little resources. Really little. use-breeder-finder: true # Old job save # Players can leave job and return later with some level loss during that # You can fix players level if his job level is at max level old-job: level-loss-percentage: 30 fix-at-max-level: true # Percentage to loose when leaving job at max level # Only works when fix-at-max-level is set to false level-loss-from-max-level: 30 ActionBars: Messages: # When this set to true player will see action bar messages by default EnabledByDefault: true BossBar: # Enables BossBar feature # Works only from 1.9 mc version Enabled: true Messages: # When this set to true player will see Bossbar messages by default EnabledByDefault: true # If enabled boss bar will update after each action # If disabled, BossBar will update only on each payment. This can save some server resources ShowOnEachAction: false # Defines in how many parts bossbar will be split visually # Valid options: 1, 6, 10, 12, 20 SegmentCount: 1 # How long in sec to show BossBar for player # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience Timer: 6 # You can enable/disable message shown for players in action bar ShowActionBars: OnTitleChange: true OnLevelChange: true OnEmptyServerAccount: true # Chat messages # You can enable/disable message shown for players in chat ShowChatMessage: OnTitleChange: true OnLevelChange: true OnEmptyServerAccount: true # Sounds # Extra sounds on some events # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html Sounds: LevelUp: use: true sound: ENTITY_PLAYER_LEVELUP volume: 1 pitch: 3 TitleChange: use: true sound: ENTITY_PLAYER_LEVELUP volume: 1 pitch: 3 # Extra firework shooting in some events Fireworks: LevelUp: use: false # Makes the firework to randomize, such as random colors, type, power and so on. # These are under settings will not be work, when this enabled. Random: true flicker: true trail: true # Firework types # All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html type: STAR colors: - 230,0,0 - 0,90,0 - 0,0,104 power: 1 # Fire shooting time in ticks. # Example: 20 tick = 1 second ShootTime: 20 # You can disable this to save SMALL amount of server resources Signs: Enable: true Colors: ColorizeJobName: true # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want InfoUpdateInterval: 5 Scoreboard: # This will enable to show top list in scoreboard instead of chat ShowToplist: true # For how long to show scoreboard interval: 10 JobsBrowse: # Do you want to show total amount of workers for job in jobs browse window? ShowTotalWorkers: true # Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled ShowPenaltyBonus: true # Defines if you want to use new /jobs browse look or old one UseNewLook: true # Defines amount of jobs to be shown in one page for /jobs browse AmountToShow: 5 JobsGUI: # Do you want to show GUI when performing /jobs browse command? OpenOnBrowse: true # Do you want to show chat information when performing /jobs browse command? ShowChatBrowse: true # With true left mouse button will join job and right will show more info. # With false left mouse button will show more info, right will join job or inversely. # Don't forget to adjust locale file! SwitcheButtons: false # Allows players to join a specified job via GUI. DisableJoiningJobThroughGui: false # Do you want to show the action names in GUI? ShowActionNames: true # Defines size in rows of GUI Rows: 5 # Defines back button slot in GUI BackButtonSlot: 37 # Defines next button slot in GUI NextButtonSlot: 45 # Defines start position in gui from which job icons will be shown StartPosition: 11 # Defines by how many jobs we need to group up GroupAmount: 7 # Defines by how many slots we need to skip after group SkipAmount: 2 BackButton: Material: JACK_O_LANTERN NextButton: Material: ARROW Filler: Material: GREEN_STAINED_GLASS_PANE Commands: # Do you want to filter the hidden player names from tab-complete? FilterHiddenPlayersInTabComplete: false PageRow: JobsTop: # Defines amount of players to be shown in one page for /jobs top & /jobs gtop AmountToShow: 15 Placeholders: # Defines amount of placeholders to be shown in one page for /jobs placeholders AmountToShow: 10 JobsLeave: # Defines how job leave works. # If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName UsePerPermissionLeave: false # Allows to confirm the /jobs leave and leaveall commands, to confirm the leave. EnableConfirmation: false # Specify the confirm expiry time. # Time in seconds. ConfirmExpiryTime: 10 JobsInfo: # Open up the jobs browse action list, when your performed /jobs info command? open-browse: false