diff --git b/Towny/settings/config.yml a/Towny/settings/config.yml index c0302a9..4eb15c1 100644 --- b/Towny/settings/config.yml +++ a/Towny/settings/config.yml @@ -32,72 +32,72 @@ levels: mayorPrefix: 'Spirit ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 1 - upkeepModifier: 1.0 + townBlockLimit: 4 + upkeepModifier: 0.1 townOutpostLimit: 0 - numResidents: 1 namePostfix: ' (Settlement)' mayorPrefix: 'Hermit ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 16 - upkeepModifier: 1.0 + townBlockLimit: 64 + upkeepModifier: 0.1 townOutpostLimit: 0 - numResidents: 2 namePostfix: ' (Hamlet)' mayorPrefix: 'Chief ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 32 - upkeepModifier: 1.0 + townBlockLimit: 128 + upkeepModifier: 0.1 townOutpostLimit: 1 - numResidents: 6 namePostfix: ' (Village)' mayorPrefix: 'Baron Von ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 96 - upkeepModifier: 1.0 + townBlockLimit: 384 + upkeepModifier: 0.2 townOutpostLimit: 1 - numResidents: 10 namePostfix: ' (Town)' mayorPrefix: 'Viscount ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 160 - upkeepModifier: 1.0 + townBlockLimit: 640 + upkeepModifier: 0.3 townOutpostLimit: 2 - numResidents: 14 namePostfix: ' (Large Town)' mayorPrefix: 'Count Von ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 224 - upkeepModifier: 1.0 + townBlockLimit: 896 + upkeepModifier: 0.4 townOutpostLimit: 2 - numResidents: 20 namePostfix: ' (City)' mayorPrefix: 'Earl ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 320 - upkeepModifier: 1.0 + townBlockLimit: 4280 + upkeepModifier: 0.5 townOutpostLimit: 3 - numResidents: 24 namePostfix: ' (Large City)' mayorPrefix: 'Duke ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 384 - upkeepModifier: 1.0 + townBlockLimit: 4536 + upkeepModifier: 0.6 townOutpostLimit: 3 - numResidents: 28 namePostfix: ' (Metropolis)' mayorPrefix: 'Lord ' namePrefix: '' mayorPostfix: '' - townBlockLimit: 448 - upkeepModifier: 1.0 + townBlockLimit: 4792 + upkeepModifier: 0.7 townOutpostLimit: 4 # default Nation levels. nation_level: @@ -109,70 +109,70 @@ levels: numResidents: 0 nationBonusOutpostLimit: 0 namePostfix: ' (Nation)' - townBlockLimitBonus: 10 + townBlockLimitBonus: 40 namePrefix: 'Land of ' nationZonesSize: 1 nationTownUpkeepModifier: 1.0 - kingPostfix: '' capitalPostfix: '' - upkeepModifier: 1.0 + upkeepModifier: 1.1 kingPrefix: 'Count ' capitalPrefix: '' numResidents: 10 nationBonusOutpostLimit: 1 namePostfix: ' (Nation)' - townBlockLimitBonus: 20 + townBlockLimitBonus: 80 namePrefix: 'Federation of ' nationZonesSize: 1 - nationTownUpkeepModifier: 1.0 + nationTownUpkeepModifier: 1.1 - kingPostfix: '' capitalPostfix: '' - upkeepModifier: 1.0 + upkeepModifier: 1.2 kingPrefix: 'Duke ' capitalPrefix: '' numResidents: 20 nationBonusOutpostLimit: 2 namePostfix: ' (Nation)' - townBlockLimitBonus: 40 + townBlockLimitBonus: 160 namePrefix: 'Dominion of ' nationZonesSize: 1 - nationTownUpkeepModifier: 1.0 + nationTownUpkeepModifier: 1.2 - kingPostfix: '' capitalPostfix: '' - upkeepModifier: 1.0 + upkeepModifier: 1.3 kingPrefix: 'King ' capitalPrefix: '' numResidents: 30 nationBonusOutpostLimit: 3 namePostfix: ' (Nation)' - townBlockLimitBonus: 60 + townBlockLimitBonus: 240 namePrefix: 'Kingdom of ' nationZonesSize: 2 - nationTownUpkeepModifier: 1.0 + nationTownUpkeepModifier: 1.3 - kingPostfix: '' capitalPostfix: '' - upkeepModifier: 1.0 + upkeepModifier: 1.4 kingPrefix: 'Emperor ' capitalPrefix: '' numResidents: 40 nationBonusOutpostLimit: 4 namePostfix: ' Empire' - townBlockLimitBonus: 100 + townBlockLimitBonus: 400 namePrefix: 'The ' nationZonesSize: 2 - nationTownUpkeepModifier: 1.0 + nationTownUpkeepModifier: 1.4 - kingPostfix: '' capitalPostfix: '' - upkeepModifier: 1.0 + upkeepModifier: 1.5 kingPrefix: 'God Emperor ' capitalPrefix: '' numResidents: 60 nationBonusOutpostLimit: 5 namePostfix: ' Realm' - townBlockLimitBonus: 140 + townBlockLimitBonus: 560 namePrefix: 'The ' nationZonesSize: 3 - nationTownUpkeepModifier: 1.0 + nationTownUpkeepModifier: 1.5 ############################################################ # +------------------------------------------------------+ # @@ -201,24 +201,24 @@ town: # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. minimumtax: '0.0' # Limits the maximum amount of bonus blocks a town can buy. - max_purchased_blocks: '0' + max_purchased_blocks: '2147483647' # maximum number of plots any single resident can own - max_plots_per_resident: '100' + max_plots_per_resident: '400' # maximum number used in /town claim/unclaim # commands. # set to 0 to disable limiting of claim radius value check. # keep in mind that the default value of 4 is a radius, # and it will allow claiming 9x9 (80 plots) at once. - max_claim_radius_value: '4' + max_claim_radius_value: '16' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. - min_plot_distance_from_town_plot: '5' + min_plot_distance_from_town_plot: '4' # Minimum number of plots any towns home plot must be from the next town. # This will prevent someone founding a town right on your doorstep - min_distance_from_town_homeblock: '5' + min_distance_from_town_homeblock: '20' # Minimum number of plots an outpost must be from any other town's plots. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims @@ -231,12 +231,12 @@ town: # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. - town_block_ratio: '8' + town_block_ratio: '48' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. - town_block_size: '16' + town_block_size: '8' ############################################################ @@ -252,7 +252,7 @@ town: new_world_settings: # Default for new worlds to have towny enabled. - using_towny: 'true' + using_towny: 'false' pvp: # Set if PVP is enabled in this world @@ -289,4 +289,4 @@ new_world_settings: plot_management: block_delete: - enabled: 'true' + enabled: 'false' @@ -312,7 +312,7 @@ new_world_settings: # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. - enabled: 'true' + enabled: 'false' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE @@ -339,7 +339,7 @@ global_town_settings: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). - allow_outposts: 'true' + allow_outposts: 'false' # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are @@ -375,13 +375,13 @@ global_town_settings: # when there is a war or peace. allow_town_spawn_travel_ally: 'true' # When set to true both nation and ally spawn travel will also require the target town to have their status set to public. - is_nation_ally_spawning_requiring_public_status: 'false' + is_nation_ally_spawning_requiring_public_status: 'true' # If non zero it delays any spawn request by x seconds. - teleport_warmup_time: '0' + teleport_warmup_time: '60' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. - town_respawn_same_world_only: 'false' + town_respawn_same_world_only: 'true' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy @@ -522,7 +522,7 @@ plugin: fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. - using_essentials: 'false' + using_essentials: 'true' # This enables/disables all the economy functions of Towny. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny. @@ -609,7 +609,7 @@ protection: # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. - town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse + town_mob_removal_entities: Monster,Flying,Slime,Shulker,ZombieHorse # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits. town_mob_removal_killer_bunny: 'true' @@ -889,9 +889,9 @@ economy: # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. - price_outpost: '500.0' + price_outpost: '1500.0' # The price for a town to expand one townblock. - price_claim_townblock: '25.0' + price_claim_townblock: '6.25' # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost. price_claim_townblock_increase: '1.0' # The amount refunded to a town when they unclaim a townblock. @@ -899,9 +899,9 @@ economy: # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away. price_claim_townblock_refund: '0.0' # How much it costs a player to buy extra blocks. - price_purchased_bonus_townblock: '25.0' + price_purchased_bonus_townblock: '75.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. - price_purchased_bonus_townblock_increase: '1.0' + price_purchased_bonus_townblock_increase: '1.2' death: # Either fixed or percentage. @@ -954,7 +954,7 @@ economy: max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. - price_nation_upkeep: '100.0' + price_nation_upkeep: '250.0' # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents) # calculated by (number of towns in nation X price_nation_upkeep). nation_pertown_upkeep: 'false' @@ -962,12 +962,12 @@ economy: nation_pertown_upkeep_affected_by_nation_level_modifier: 'false' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. - price_town_upkeep: '10.0' + price_town_upkeep: '5.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). - town_plotbased_upkeep: 'false' + town_plotbased_upkeep: 'true' # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers. - town_plotbased_upkeep_affected_by_town_level_modifier: 'false' + town_plotbased_upkeep_affected_by_town_level_modifier: 'true' # The server's daily charge on a town which has claimed more townblocks than it is allowed. price_town_overclaimed_upkeep_penalty: '0.0' # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost. @@ -988,10 +988,10 @@ economy: jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. - is_jailing_attacking_enemies: 'false' + is_jailing_attacking_enemies: 'true' #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. - is_jailing_attacking_outlaws: 'false' + is_jailing_attacking_outlaws: 'true' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. @@ -1027,7 +1027,7 @@ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. - disallow_one_way_alliance: 'false' + disallow_one_way_alliance: 'true' ############################################################ @@ -1044,7 +1044,7 @@ war: defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. - townblock_won: '10' + townblock_won: '3' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' @@ -1072,7 +1072,7 @@ war: event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. - towns_are_neutral: 'true' + towns_are_neutral: 'false' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' @@ -1091,14 +1091,14 @@ war: # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: - town_block_hp: '60' + town_block_hp: '20' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. - wartime_town_block_loss_price: '100.0' + wartime_town_block_loss_price: '0.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, @@ -1107,9 +1107,9 @@ war: points: points_townblock: '1' - points_town: '10' - points_nation: '100' - points_kill: '1' + points_town: '0' + points_nation: '0' + points_kill: '0' # The minimum height at which a player must stand to count as an attacker. min_height: '60'