# # These example files show you some of the basic attributes and # skills MythicMobs can use. Far more is possible! SkeletalKnight: Type: WITHER_SKELETON Display: '&2Skeletal Knight' Health: 40 Damage: 8 Drops: - gold_nugget 2 0.5 DropsPerLevel: - gold_nugget 1 0.5 LevelModifiers: - health 5 - damage 0.5 Options: MovementSpeed: 0.1 StaticallyChargedSheep: Type: SHEEP Display: '&bStatically Charged Sheep' Health: 100 Damage: 2 Options: MovementSpeed: 0.3 DamageModifiers: - LIGHTNING 0 - FIRE 0.5 Skills: - lightning @LivingInRadius{r=10} ~onTimer:100 AngrySludge: Type: SLIME Display: Angry Sludge Health: 100 Damage: 2 Options: Size: 20 MovementSpeed: 0.1 PreventSlimeSplit: true PreventOtherDrops: true MaxCombatDistance: 30 KnockbackResistance: 1 Skills: - skill{s=AngrySludgePoison} 0.2 SkeletonKing: Type: WITHER_SKELETON Display: '&6Skeleton King' Health: 500 Damage: 10 Skills: - message{cooldown=20;m="<&co> None may challenge the Skeleton King!"} @PlayersInRadius{r=40} ~onCombat >0 0.2 - message{m="<&co> Ahahahahah! Die, !"} @PlayersInRadius{r=40} ~onPlayerKill >0 1 - skill{s=SummonSkeletons} @Self 0.1 - skill{s=SmashAttack} @Target >0 0.2 Equipment: - KingsCrown:4 - SkeletonKingSword:0 Drops: - SkeletonKingDrops Options: AlwaysShowName: true MovementSpeed: 0.2 MaxCombatDistance: 25 PreventOtherDrops: true SkeletalMinion: Type: SKELETON Display: '&2Skeletal Minion' Health: 10 Damage: 2 Options: MovementSpeed: 0.1