version: # This is the current version of Towny. Please do not edit. version: 0.93.0.0 # This is for showing the changelog on updates. Please do not edit. last_run_version: 0.93.0.0 # Minimum required version of CraftBukkit. Please do not edit. bukkit_version: '2918' # The language file you wish to use language: english.yml ############################################################ # +------------------------------------------------------+ # # | Permission nodes | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # for a full list of permission nodes visit: # http://palmergames.com/towny/towny-permission-nodes/ permissions: '' ############################################################ # +------------------------------------------------------+ # # | Town and Nation levels | # # +------------------------------------------------------+ # ############################################################ levels: # default Town levels. town_level: - numResidents: 0 namePostfix: ' Ruins' mayorPrefix: 'Spirit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 4 upkeepModifier: 0.1 townOutpostLimit: 0 - numResidents: 1 namePostfix: ' (Settlement)' mayorPrefix: 'Hermit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 64 upkeepModifier: 0.1 townOutpostLimit: 0 - numResidents: 2 namePostfix: ' (Hamlet)' mayorPrefix: 'Chief ' namePrefix: '' mayorPostfix: '' townBlockLimit: 128 upkeepModifier: 0.1 townOutpostLimit: 1 - numResidents: 6 namePostfix: ' (Village)' mayorPrefix: 'Baron Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 384 upkeepModifier: 0.2 townOutpostLimit: 1 - numResidents: 10 namePostfix: ' (Town)' mayorPrefix: 'Viscount ' namePrefix: '' mayorPostfix: '' townBlockLimit: 640 upkeepModifier: 0.3 townOutpostLimit: 2 - numResidents: 14 namePostfix: ' (Large Town)' mayorPrefix: 'Count Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 896 upkeepModifier: 0.4 townOutpostLimit: 2 - numResidents: 20 namePostfix: ' (City)' mayorPrefix: 'Earl ' namePrefix: '' mayorPostfix: '' townBlockLimit: 4280 upkeepModifier: 0.5 townOutpostLimit: 3 - numResidents: 24 namePostfix: ' (Large City)' mayorPrefix: 'Duke ' namePrefix: '' mayorPostfix: '' townBlockLimit: 4536 upkeepModifier: 0.6 townOutpostLimit: 3 - numResidents: 28 namePostfix: ' (Metropolis)' mayorPrefix: 'Lord ' namePrefix: '' mayorPostfix: '' townBlockLimit: 4792 upkeepModifier: 0.7 townOutpostLimit: 4 # default Nation levels. nation_level: - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Leader ' capitalPrefix: '' numResidents: 0 nationBonusOutpostLimit: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: 'Land of ' nationZonesSize: 1 nationTownUpkeepModifier: 1.0 - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.1 kingPrefix: 'Count ' capitalPrefix: '' numResidents: 10 nationBonusOutpostLimit: 1 namePostfix: ' (Nation)' townBlockLimitBonus: 80 namePrefix: 'Federation of ' nationZonesSize: 1 nationTownUpkeepModifier: 1.1 - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.2 kingPrefix: 'Duke ' capitalPrefix: '' numResidents: 20 nationBonusOutpostLimit: 2 namePostfix: ' (Nation)' townBlockLimitBonus: 160 namePrefix: 'Dominion of ' nationZonesSize: 1 nationTownUpkeepModifier: 1.2 - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.3 kingPrefix: 'King ' capitalPrefix: '' numResidents: 30 nationBonusOutpostLimit: 3 namePostfix: ' (Nation)' townBlockLimitBonus: 240 namePrefix: 'Kingdom of ' nationZonesSize: 2 nationTownUpkeepModifier: 1.3 - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.4 kingPrefix: 'Emperor ' capitalPrefix: '' numResidents: 40 nationBonusOutpostLimit: 4 namePostfix: ' Empire' townBlockLimitBonus: 400 namePrefix: 'The ' nationZonesSize: 2 nationTownUpkeepModifier: 1.4 - kingPostfix: '' capitalPostfix: '' upkeepModifier: 1.5 kingPrefix: 'God Emperor ' capitalPrefix: '' numResidents: 60 nationBonusOutpostLimit: 5 namePostfix: ' Realm' townBlockLimitBonus: 560 namePrefix: 'The ' nationZonesSize: 3 nationTownUpkeepModifier: 1.5 ############################################################ # +------------------------------------------------------+ # # | Town Claim/new defaults | # # +------------------------------------------------------+ # ############################################################ town: # Default public status of the town (used for /town spawn) default_public: 'true' # Default Open status of the town (are new towns open and joinable by anyone at creation?) default_open: 'false' # Default tax settings for new towns. default_taxes: # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. tax: '0.0' # Default amount of shop tax of a new town. shop_tax: '0.0' # Default amount of embassy tax of a new town. embassy_tax: '0.0' # Default amount for town's plottax costs. plot_tax: '0.0' # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. taxpercentage: 'false' # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. minimumtax: '0.0' # Limits the maximum amount of bonus blocks a town can buy. max_purchased_blocks: '2147483647' # maximum number of plots any single resident can own max_plots_per_resident: '400' # maximum number used in /town claim/unclaim # commands. # set to 0 to disable limiting of claim radius value check. # keep in mind that the default value of 4 is a radius, # and it will allow claiming 9x9 (80 plots) at once. max_claim_radius_value: '16' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '4' # Minimum number of plots any towns home plot must be from the next town. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '20' # Minimum number of plots an outpost must be from any other town's plots. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims # near to each other, but want to keep outposts away from towns. min_distance_for_outpost_from_plot: '5' # Maximum distance between homeblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '48' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '8' ############################################################ # +------------------------------------------------------+ # # | Default new world settings | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'false' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'false' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # Unlike the rest of this config section, the speed setting is not # set per-world. What you set for speed will be used in all worlds. # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'false' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | Global town settings | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are # larger can have more outposts. # When activated, this setting will not cause towns who already have higher than their limit # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will # be over their limit if they leave the nation. limit_outposts_using_town_and_nation_levels: 'false' # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit, # until they have dropped below their limit. # eg: If their limit is 3 then they cannot use /t outpost 4 over_outpost_limits_stops_teleports: 'false' # Allow the use of /town spawn # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the town, # when there is a war or peace. allow_town_spawn_travel_ally: 'true' # When set to true both nation and ally spawn travel will also require the target town to have their status set to public. is_nation_ally_spawning_requiring_public_status: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '60' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'true' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' # The maximum number of townblocks a town can be away from a nation capital, # Automatically precludes towns from one world joining a nation in another world. # If the number is 0, towns will not a proximity to a nation. nation_requires_proximity: '0.0' # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER # List of animals which can be kiled on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. max_residents_per_town: '0' # If Towny should show players the townboard when they login display_board_onlogin: 'true' # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. outsiders_prevent_pvp_toggle: 'false' # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off. homeblocks_prevent_forcepvp: 'false' # The amount of residents a town needs to claim an outpost, # Setting this value to 0, means a town can claim outposts no matter how many residents minimum_amount_of_residents_in_town_for_outpost: '0' # If People should keep their experience on death in a town # Is not guaranteed to work with other keep experience plugins! keep_inventory_on_death_in_town: 'false' # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation. maximum_plot_price_cost: '1000000.0' ############################################################ # +------------------------------------------------------+ # # | Global nation settings | # # +------------------------------------------------------+ # ############################################################ global_nation_settings: # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels. # Because these zones are still wilderness anyone can claim these townblocks. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise # someone might not be able to build/destroy in the wilderness outside their town. nationzone: # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count. enable: 'false' # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness. only_capitals: 'true' # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals. capital_bonus_size: '0' # When set to true, nation zones are disabled during the the Towny war types. war_disables: 'true' # If Towny should show players the nationboard when they login. display_board_onlogin: 'true' # If enabled, only allow the nation spawn to be set in the capital city. capital_spawn: 'true' # Allow the use of /nation spawn # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nation, # when there is a war or peace. allow_nation_spawn: 'true' # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public). # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nation, # when there is a war or peace. allow_nation_spawn_travel: 'true' # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation. # Valid values are: true, false, war, peace # When war or peace is set, it is only possible to teleport to the nations, # when there is a war or peace. allow_nation_spawn_travel_ally: 'true' default: # If set to true, any newly made nation will have their spawn set to public. public: 'false' ############################################################ # +------------------------------------------------------+ # # | Plugin interfacing | # # +------------------------------------------------------+ # ############################################################ plugin: # Valid load and save types are: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL database connection details (IF set to use SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: 'NOPE' ssl: 'false' # Flatfile backup settings. daily_backups: 'true' backups_are_deleted_after: 90d # Valid entries are: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'true' # This enables/disables all the economy functions of Towny. # This will first attempt to use Vault to bridge your economy plugin with Towny. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money. using_economy: 'true' # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,ZombieHorse # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,Guardian,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA unclaimed_zone_switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]' # If set to true MC's Title and Subtitle feature will be used when crossing into a town. # Could be seen as intrusive/distracting, so false by default. using_titles: 'false' # Requires the above using_titles to be set to true. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}. # You may use colour codes &f, &c and so on. titles: # Entering Town Upper Title Line town_title: '' # Entering Town Lower Subtitle line. town_subtitle: '&b{townname}' # Entering Wilderness Upper Title Line wilderness_title: '' # Entering Wilderness Lower Subtitle line. wilderness_subtitle: '&2{wilderness}' # If the notification.owner option should show name or {title} name. # Titles are the ones granted by nation kings. owner_shows_nation_title: 'false' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Towny Invite System | # # +------------------------------------------------------+ # ############################################################ invite_system: # Command used to accept towny invites) #e.g Player join town invite. accept_command: accept # Command used to deny towny invites #e.g Player join town invite. deny_command: deny # Command used to confirm some towny actions/tasks) #e.g Purging database or removing a large amount of townblocks confirm_command: confirm # Command used to cancel some towny actions/tasks #e.g Purging database or removing a large amount of townblocks cancel_command: cancel # When set for more than 0m, the amount of time (in minutes) which must have passed between # a player's first log in and when they can be invited to a town. cooldowntime: 0m # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. maximum_invites_sent: # How many invites a town can send out to players, to join the town. town_toplayer: '35' # How many invites a nation can send out to towns, to join the nation. nation_totown: '35' # How many requests a nation can send out to other nations, to ally with the nation. # Only used when war.disallow_one_way_alliance is set to true. nation_tonation: '35' # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. maximum_invites_received: # How many invites can one player have from towns. player: '10' # How many invites can one town have from nations. town: '10' # How many requests can one nation have from other nations for an alliance. nation: '10' ############################################################ # +------------------------------------------------------+ # # | Resident settings | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: '' # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide. is_showing_welcome_message: 'true' ############################################################ # +------------------------------------------------------+ # # | Economy settings | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- # The cost of renaming a town. town_rename_cost: '0' # The cost of renaming a nation. nation_rename_cost: '0' spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '5.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank. # When false the amount will be paid to the server account whose name is set in the closed economy setting below.. town_spawn_cost_paid_to_town: 'true' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '1000.0' # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '1500.0' # The price for a town to expand one townblock. price_claim_townblock: '6.25' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '75.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.2' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # A maximum amount paid out by a resident from their personal holdings for percentage deaths. # Set to 0 to have no cap. percentage_cap: '0.0' # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' # When set to true, players can only use their town withdraw/deposit commands while inside of their own town. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city. disallow_bank_actions_outside_town: 'false' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '250.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '5.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'true' # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers. town_plotbased_upkeep_affected_by_town_level_modifier: 'true' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | Jail Plot settings | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_enemies: 'true' #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_outlaws: 'true' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | Bank Plot settings | # # +------------------------------------------------------+ # ############################################################ # Bank plots may be used by other economy plugins using the Towny API. bank: # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively. # Home plots will also allow deposit and withdraw commands. is_banking_limited_to_bank_plots: 'false' ############################################################ # +------------------------------------------------------+ # # | War settings | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'true' ############################################################ # +------------------------------------------------------+ # # | Economy Transfers During War settings | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '3' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | War Event settings | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'false' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' plots: # If true, nation members and allies can regen health on plots during war. healable: 'true' # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place any blocks in enemy plots during a war. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible. # The editable_materials list in the Warzone Block Permission section should be used instead. allow_block_griefing: 'false' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '20' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '0.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, # and the losing town gains a negative (-1) bonus townblock. costs_townblocks: 'false' points: points_townblock: '1' points_town: '0' points_nation: '0' points_kill: '0' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | Flag war settings | # # | | # # | Separate from Event War | # # | Unsupported / Buggy | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | Warzone Block Permissions | # # | | # # | Used in Flag & Event Wars | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' # A list of blocks that will not be exploded, mostly because they won't regenerate properly. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves. # Only under affect when explosions_break_blocks is true. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON