# # This example file shows you how to change default values for # vanilla mobs. Most MythicMobs options will work here, including # skills and effects! **Despawn: FALSE does not work, though.** CAVE_SPIDER: Health: 30 Damage: 7 WITHER_SKELETON: Health: 50 Damage: 10 GIANT: Health: 1000 Damage: 20 Skills: - potion{type=POISON;duration=100;lvl=1} @target ~onAttack