# Limited Creative - Configuration # # (YAML-Syntax: http://en.wikipedia.org/wiki/YAML) # # This configuration-file is automatically written when changed via # ingame-commands. So any manual added comments are removed. # Inventory-Feature # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/ inventory: # InventoryEnabled # # Use this option to disable the separated inventories feature, for example if # you use another Plugin handling the inventories, like # Multiverse-Inventories. # # default: true enabled: true # InventoryStoreCreative # # Should the creative-inventory also be stored on disk, when switching to # survival? # If disabled, the inventory gets cleared every time on switching to creative. # # default: true storeCreative: true # InventorySeparateAdventure # # When true, your players get a separate inventory when switching to adventure # gamemode (2). Otherwise they have the default survival inventory while in # adventure gamemode. # # default: false separateAdventure: true # InventoryFolder # # The folder inside the datadir-folder (plugin/LimitedCreative) where the # inventories are saved to. # By default the inventories are saved to # "plugin/LimitedCreative/inventories". # # default: "inventories" folder: inventories # InventoryCreativeArmor # # When set, all creative Player automatically wears the given items as Armor. # So they are better seen by other Players. creativeArmor: # InventoryCreativeArmorEnabled # # When disabled, the players Armor isn't changed. # # default: true enabled: true # InventoryCreativeArmorItems # # Allows changing of the "Creative-Armor" to be wear when in creative mode. # *see Blacklist for details on Item-Types # # When using commands to change this options, use "current" (without quotes) # to set it to the currently wearing item. This way you can easily set it to # dyed leather armor. head: CHAINMAIL_HELMET chest: CHAINMAIL_CHESTPLATE legs: CHAINMAIL_LEGGINGS feet: CHAINMAIL_BOOTS # Creative Limits-Feature # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/ limit: # LimitEnabled # # Prevents all players in creative-mode from: # - accessing chests # - dropping items from "inventory" to the ground # - doing PvP (wouldn't be fair, would it?) # # Also if this option is disabled all other Limit-Options below are disabled # too. To just disable some of these limitations, use the # "nolimit"-permissions. # # default: true enabled: true # LimitDropsInsteadPrevent # # When enabled items that are dropped by creative players are removed (burning # in the hellfire or such, they just disappear). When disabled the items stay # in the inventory of the player. # # default: true removeDrops: true # LimitPickup # # Prevents the pickup of items while in creative mode. Either the items are # just stay on ground and ignore that a creative player walks over it # ("prevent"), or the are "remove"d when a creative player walks over it. # # valid options: remove / prevent / false # default: prevent pickup: prevent # LimitDamageToMobs # # Prevents dealing damage to all creatures when the player is in creative # (friendly sheeps as well as hostile creepers). # # default: false damageToMobs: false # LimitInteraction # # Prevents players of interacting with specific blocks as addition to chests # in creative mode (and only in creative). # # You can use the technical name (http://public.ja-s.de/bukkit/material) or # the id of the block/item (better use the id, if you're not sure). You may # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be # sure to put it in quotes, to not break yml-configuration! Named data values # aren't supported yet. If you don't add a data-value, all blocks of this # material are blocked. # # default: # - WALL_SIGN # - SIGN_POST # - JUKEBOX interact: - WALL_SIGN - SIGN_POST - JUKEBOX # LimitEntityInteraction # # Prevents players of interacting with specific entities in creative mode (and # only in creative). # # You can use the technical name (see http://tinyurl.com/bukkit-entity) or the # id of the entity (better use the id, if you're not sure). # default: # - VILLAGER entityInteract: - VILLAGER # LimitUse # # Prevents players of using or placing specific items/blocks in creative mode # (and only in creative). # # You can use the technical name (see http://public.ja-s.de/bukkit/material) # or the id of the block/item (better use the id, if you're not sure). You may # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be # sure to put it in quotes, to not break yml-configuration! Named data values # aren't supported yet. If you don't add a data-value, all blocks of this # material are blocked. # # default: # - EXP_BOTTLE # - EYE_OF_ENDER # - BEDROCK use: - EXP_BOTTLE - EYE_OF_ENDER - BEDROCK - PISTON_BASE - PISTON_EXTENSION - PISTON_STICKY_BASE - PISTON_MOVING_PIECE # LimitBreak # # Prevents players of destroying specific blocks in creative mode (and only in # creative). # # You can use the technical name (see http://public.ja-s.de/bukkit/material) # or the id of the block/item (better use the id, if you're not sure). You may # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be # sure to put it in quotes, to not break yml-configuration! Named data values # aren't supported yet. If you don't add a data-value, all blocks of this # material are blocked. # # default: # - BEDROCK break: - EXP_BOTTLE - EYE_OF_ENDER - BEDROCK # LimitChestOpen # # Enable this to prevents the ChestOpening-Animination when blocking # interaction with a chest. But therefore # you're no longer able to place blocks on chest and such while crouching. # default: false chestOpen: false # Region GameModes-Feature # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/ region: # RegionEnabled # # Enables the feature for "creative-regions". This Feature is automatically # disabled, if the required plugin "WorldGuard" # (http://dev.bukkit.org/server-mods/worldguard/) isn't found. # # default: true enabled: true # RegionRememberOptional # # Remembers if players disables the Region-GameMode (by switching in an # optional region to World-Default-GameMode with /lc creative|survival). So # when the player re-enters the region, he keep his GameMode which he left it # in. # Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your # state (default). So better don't use with Multiverse. # # default: false rememberOptional: false # RegionSafeMode # # When a player leaves a region he always will get back to the World-GameMode, # even if he entered the region already in the Region-GameMode. So its the # opposite analog to RegionRememberOptional. # That means: If a GM in creative-mode walks/flies through a creative-region # in a survival world, he will get back to survival on leaving the region. # # default: false safeMode: false # RegionMaximumFallingHeight # # When the player is more than this count of blocks above the ground, he is # prevented from changing the region that sets him survival which would cause # him falling and hurting. # # Set to -1 to disable # # default: 3 maxFallingHeight: 3 # CommandBlocker-Feature # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/ cmdblock: # CmdBlockerEnabled # # Enables the feature for blocking certain commands in creative mode. # # default: true enabled: true # CmdBlockerList # # Defines the list of commands that are blocked while in creative mode. The # leading / isn't included. By default the list-item is treated as simple # string as typed in by the user after the /. All commands starting with this # string are blocked, even if more parameteres are entered by the user. # If the first character is ^ the entry is interpreted as a regular expression # (including the ^ for begin of the string). # Only use regular expressions if you know them! # # Examples: # - home # - give diamond # - ^home .+ # - ^chest (one|two|three) # - ^(lc|limitedcreative) s(urvival)?\s*$ # # default: [] commands: [] # GameMode-Permissions-Feature # # This Feature requires Vault-Plugin to be active. # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/ gmperm: # GMPermEnabled # # Activates that players are put in a special permission group while in # creative mode. # # default: false enabled: false # GMPermCreativeGroup # # Defines the Permission-Group which the player gets added to on entering # creative-mode. If this value is changed the old group won't be automatically # removed from players already in it. So be sure to delete the old group or # remove all player of it, that they don't get stuck with that permissions. creativeGroup: '' # GMPermAdventureGroup # # Like GMPermCreativeGroup but for adventure users. This is optional, so you # don't have to set any group. # # default: false adventureGroup: false # BlockState-Feature # # http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/ blockstate: # BlockStateEnabled # # This Feature stores the GameMode a Block was created in, and prevents drops # if a Block was created in creative mode. # Due to the huge load of this Feature, it isn't enabled by default. It uses # the Database-credentials from bukkit.yml # (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory. # # default: false enabled: true # BlockStateThreading # # Uses Threading to minimize lag. This fully relies on Bukkit metadata # implementation. You only should need this, # if there are often plays more then 10 players at once on your server, or # you're about to use huge WorldEdits often. # Be aware that this requires more memory, to increase the performance # # Without threading, huge WorldEdits becomes much noticeable slower. # # default: true useThreading: true # BlockStateTool # # The id or technical name (http://public.ja-s.de/bukkit/material) of an item # that displays information about the right-clicked block. # # default: WOOD_PICKAXE tool: WOOD_PICKAXE # BlockStateLogSurvival # # Log all Block-Places to the database. Disable to make the database more slim # by not adding blocks placed in survival-mode. # # default: false logSurvival: false # BlockStateIgnoredWorlds # # While you may use per world permissions to configure limitations fine # graded, you may want to disable the BlockState-Feature for certain worlds # (like complete creative worlds) to save cpu and memory. # # default: [] ignoredWorlds: [] # BlockStateWorldEditIntegration # # Allows you to disable hook into WorldEdit for better Performance. By default # Integration is enable, so it logs block modifications via worldedit as # creative-placed blocks in the database. # A server reload (better restart) is needed to disabled WE-Integration. # # default: true worldeditIntegration: true # Metrics # # This settings allows the Addon-Author to track the Servers using this plugin. # It will not track any player related data like names, ips, online time or # such. Please do not disable the option! As more servers are using the plugin # and the author knows, as more he is willing to support the plugin! Its a # win-win for both. # # default: true metrics: false # Debug # # The debug modus spams much details about the plugin to the server-log # (console) which can help to solve issues. # # default: false debug: false