bec87662a0
Job configuration isn't preserved
487 lines
22 KiB
YAML
487 lines
22 KiB
YAML
# The general configuration for the jobs plugin mostly includes how often the plugin
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# saves user data (when the user is in the game), the storage method, whether
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# to broadcast a message to the server when a user goes up a skill level.
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# It also allows admins to set the maximum number of jobs a player can have at
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# any one time.
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# Default language.
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# Example: en, ru
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# File in locale folder with same name should exist. Example: messages_ru.yml
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locale-language: en
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storage:
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# storage method, can be MySQL or sqlite
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method: sqlite
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# Requires Mysql.
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mysql:
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username: root
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password: 'NOPE'
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hostname: localhost:3306
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database: minecraft
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table-prefix: jobs_
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verify-server-certificate: false
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use-ssl: false
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auto-reconnect: true
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# How often in minutes you want it to save. This must be a non-zero number
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save-period: 10
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# Should player data be saved on disconnect?
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# Player data is always periodically auto-saved and autosaved during a clean shutdown.
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# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
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# Turning this on will decrease database performance.
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save-on-disconnect: false
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# Tool used when selecting bounds for restricted area.
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selectionTool: golden_hoe
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# Enable if you are using one data base for multiple servers across bungee network
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# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
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# This will enable automatically save-on-disconnect feature
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MultiServerCompatability: false
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Optimizations:
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# When set to true staff will be informed about new Jobs plugin version
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# You need to have jobs.versioncheck permission node
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NewVersion: true
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DecimalPlaces:
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# Decimal places to be shown
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Money: 2
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Exp: 2
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Points: 2
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DBCleaning:
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Jobs:
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# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
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# When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
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# keep in mind that this will only clean actual jobs, but not recorded players
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Use: false
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# Any one who has jobs level equal or less then set, hies job will be removed from data base
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Level: 1
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Users:
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# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
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# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
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Use: false
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# Any one who not played for defined amount of days, will be removed from data base
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Days: 60
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AutoJobJoin:
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# Use or not auto join jobs feature
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# If you are not using auto join feature, keep it disabled
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Use: false
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# Delay in seconds to perform auto join job if used after player joins server
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# If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
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# For player to auto join job add permission node jobs.autojoin.[jobname]
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# Op players are ignored
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Delay: 15
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# When set to true players who gets negative experience can delevel job up to level 1
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# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
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AllowDelevel: false
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DisabledWorlds:
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# By setting this to true, Jobs plugin will be disabled in given worlds
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# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
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Use: false
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List:
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- world
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Logging:
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# With this set to true all players jobs actions will be logged to database for easy to see statistics
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# This is still in development and in feature it will expand
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Use: true
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broadcast:
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on-skill-up:
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# Do all players get a message when someone goes up a skill level?
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use: false
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on-level-up:
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# Do all players get a message when someone goes up a level?
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use: false
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# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
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levels:
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- 0
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DailyQuests:
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# Defines time in 24hour format when we want to give out new daily quests
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# Any daily quests given before reset will be invalid and new ones will be given out
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ResetTime:
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Hour: 4
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Minute: 0
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# Enables the schedule manager to boost the server.
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# By default this has been disabled for causing memory leak.
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ScheduleManager:
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Use: true
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# Maximum number of jobs a player can join.
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# Use 0 for no maximum
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# Keep in mind that jobs.max.[amount] will bypass this setting
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max-jobs: 3
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# Hide jobs from player if they lack the permission to join the job
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hide-jobs-without-permission: false
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# Hide jobs info from player if they lack the permission to join the job
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hide-jobsinfo-without-permission: false
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# Option to allow payment to be made when killing mobs from a spawner.
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# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
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enable-pay-near-spawner: false
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# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
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enable-pay-creative: false
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# Option to allow payment to be made for exploring when player flies
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enable-pay-for-exploring-when-flying: false
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# Option to allow payment to be made for exploring when player gliding.
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enable-pay-for-exploring-when-gliding: false
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# Disables the payment when the player riding on an entity.
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disablePaymentIfRiding: false
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# Adds the Jobs xp received to the player's Minecraft XP bar
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add-xp-player: false
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# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
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# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
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allow-pay-for-durability-loss:
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# Do not disable this if you don't know what mean this option.
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Use: true
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# What items (tools) are whitelisted the player get paid, when this item has durability loss?
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# Enchantments are supported, usage:
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# itemName=ENCHANTMENT_NAME-level
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WhiteListedItems:
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- wooden_pickaxe=DURABILITY-1
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- fishing_rod
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# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
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modify-chat:
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use: false
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prefix: '&c['
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suffix: '&c]&r '
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separator: ' '
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# Do you want to use custom item/block/mob/enchant/color names?
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# With this set to true names like Stone:1 will be translated to Granite
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# Name list is in TranslatableWords.yml file
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UseCustomNames: true
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# Changes how often, in seconds, players are paid out. Default is 5 seconds.
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# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
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economy-batch-delay: 5
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# Enable async economy calls.
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# Disable this if you have issues with payments or your plugin is not thread safe.
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economy-async: true
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Economy:
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# By disabling one of these, players no longer will get particular payment.
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# Useful for removing particular payment method without editing whole jobConfig file
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PaymentMethods:
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Money: true
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Points: true
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Exp: true
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# Can be used to change payment amounts for all jobs and all actions if you want to readjust them
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# Amounts are in percentage, above 0 will increase payments
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# Amount belove 0 will decrease payments
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# If action pays negative amount, then value above 0 will increase that negative value
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# So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
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# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
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# This only effects base income value
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GeneralMulti:
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MONEY: 0.0
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EXP: 0.0
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POINTS: 0.0
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MinimumOveralPayment:
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# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
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# This will limit it to particular percentage
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# Works only when original payment is above 0
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use: true
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limit: 0.1
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MinimumOveralPoints:
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# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
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# This will limit it to particular percentage
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# Works only when original payment is above 0
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use: true
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limit: 0.1
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DynamicPayment:
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# Do you want to use dynamic payment dependent on how many players already working for jobs?
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# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
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use: true
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# totalworkers: The total number of players on the server who have jobs
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# totaljobs: The number of jobs that are enabled
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# jobstotalplayers: The number of people in that particular job
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# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
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# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
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equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
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MaxPenalty: 25.0
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MaxBonus: 100.0
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MaxPayment:
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curve:
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# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
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use: false
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factor: 10
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# Server economy account
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# With this enabled, players will get money from defined user (server account)
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# If this account don't have enough money to pay for players for, player will get message
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UseServerAccount: false
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# Username should be with Correct capitalization
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AccountName: Server
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Taxes:
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# Do you want to use taxes feature for jobs payment?
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use: false
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# Username should be with Correct capitalization, it can be same as setup in server account before
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AccountName: Server
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# Amount in percentage
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Amount: 15.0
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# Do you want to transfer taxes to server account?
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TransferToServerAccount: true
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# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
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# When its false player will get full payment and server account will get taxes amount to hes account
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TakeFromPlayersPayment: false
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Limit:
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# Money gain limit
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# With this enabled, players will be limited how much they can make in defined time
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# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
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Money:
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Use: false
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# Do you want to stop money gain when exp limit reached?
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StopWithExp: false
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# Do you want to stop money gain when point limit reached?
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StopWithPoint: false
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# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
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# You can always use simple number to set money limit
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# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
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# So player with 2 jobs with level 15 and 22 will have 685 limit
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MoneyLimit: 500+500*(totallevel/100)
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# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
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TimeLimit: 3600
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# Delay between announcements about reached money limit
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# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
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AnnouncementDelay: 30
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# Point gain limit
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# With this enabled, players will be limited how much they can make in defined time
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Point:
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Use: false
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# Do you want to stop Point gain when exp limit reached?
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StopWithExp: false
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# Do you want to stop Point gain when money limit reached?
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StopWithMoney: false
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# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
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# You can always use simple number to set limit
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# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
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# So player with 2 jobs with level 15 and 22 will have 685 limit
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Limit: 500+500*(totallevel/100)
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# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
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TimeLimit: 3600
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# Delay between announcements about reached limit
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# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
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AnnouncementDelay: 30
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# Exp gain limit
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# With this enabled, players will be limited how much they can get in defined time
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# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
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Exp:
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Use: false
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# Do you want to stop exp gain when money limit reached?
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StopWithMoney: false
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# Do you want to stop exp gain when point limit reached?
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StopWithPoint: false
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# Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
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# You can always use simple number to set exp limit
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# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
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# So player with 2 jobs with level 15 and 22 will have 6850 limit
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Limit: 5000+5000*(totallevel/100)
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# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
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TimeLimit: 3600
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# Delay between announcements about reached Exp limit
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# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
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AnnouncementDelay: 30
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Repair:
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# Do you want to give money for only renaming items in anvil?
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# Players will get full pay as they would for remaining two items when they only rename one
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# This is not a big issue, but if you want to disable it, you can
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PayForRenaming: true
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Enchant:
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# Do you want to give money for enchanting items in anvil?
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PayForEnchantingOnAnvil: false
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Crafting:
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# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
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# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
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PayForEachCraft: false
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MilkingCow:
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# With this true, when timer is still going, cow milking event will be canceled
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# With this false, player will get bucket of milk, but still no payment
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CancelMilking: false
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# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
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# Set to 0 if you want to disable timer
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Timer: 30
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ExploitProtections:
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Furnaces:
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# When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
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# Players will no longer need to click on furnace to get paid from it after server restart
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Reassign: true
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# Defines max available furnaces each player can have to get paid from
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# This can be overridden with jobs.maxfurnaces.[amount] permission node
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MaxDefaultAvailable: 20
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BrewingStands:
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# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
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# Players will no longer need to click on brewing stand to get paid from it after server restart
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Reassign: true
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# Defines max available brewing stands each player can have to get paid from
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# Set to 0 if you want to disable this limitation
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# This can be overridden with jobs.maxbrewingstands.[amount] permission node
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MaxDefaultAvailable: 20
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General:
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# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
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# Modify restrictedBlocks.yml for blocks you want to protect
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PlaceAndBreakProtection: true
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# For how long in days to keep block protection data in data base
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# This will clean block data which ones have -1 as cooldown value
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# Data base cleanup will be performed on each server startup
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# This cant be more then 14 days
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KeepDataFor: 14
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# All blocks will be protected X sec after player places it on ground.
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GlobalBlockTimer:
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use: true
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timer: 3
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# Enable silk touch protection.
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# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
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SilkTouchProtection: false
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MonsterDamage:
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# This section controls how much damage player should do to monster for player to get paid
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# This prevents from killing monsters in one hit when they suffer in example fall damage
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Use: false
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Percentage: 60
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# McMMO abilities
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McMMO:
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# Players will get part of money from cutting trees with treefeller ability enabled.
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# 0.2 means 20% of original price
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TreeFellerMultiplier: 0.2
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# Players will get part of money from braking blocks with gigaDrill ability enabled.
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# 0.2 means 20% of original price
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gigaDrillMultiplier: 0.2
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# Players will get part of money from braking blocks with super breaker ability enabled.
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# 0.2 means 20% of original price
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superBreakerMultiplier: 0.2
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# MythicMobs plugin support
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# Disable if you having issues with it or using old version
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MythicMobs:
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enabled: true
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Spawner:
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# Prevent slime splitting when they are from spawner
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# Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner
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PreventSlimeSplit: true
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# Prevent magmacube splitting when they are from spawner
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PreventMagmaCubeSplit: true
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Smelt:
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# Prevent payments when hoppers moving items into furnace
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# Player will not get paid, but items will be smelted
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PreventHopperFillUps: true
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Brew:
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PreventBrewingStandFillUps: true
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# Breeder finder.
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# If you are not using breeding payment, you can disable this to save little resources. Really little.
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use-breeder-finder: true
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# Old job save
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# Players can leave job and return later with some level loss during that
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# You can fix players level if his job level is at max level
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old-job:
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level-loss-percentage: 30
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fix-at-max-level: true
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# Percentage to loose when leaving job at max level
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# Only works when fix-at-max-level is set to false
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level-loss-from-max-level: 30
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ActionBars:
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Messages:
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# When this set to true player will see action bar messages by default
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EnabledByDefault: true
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BossBar:
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# Enables BossBar feature
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# Works only from 1.9 mc version
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Enabled: true
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Messages:
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# When this set to true player will see Bossbar messages by default
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EnabledByDefault: true
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# If enabled boss bar will update after each action
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# If disabled, BossBar will update only on each payment. This can save some server resources
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ShowOnEachAction: false
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# How long in sec to show BossBar for player
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# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
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Timer: 6
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# You can enable/disable message shown for players in action bar
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ShowActionBars:
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OnTitleChange: true
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OnLevelChange: true
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OnEmptyServerAccount: true
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# Chat messages
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# You can enable/disable message shown for players in chat
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ShowChatMessage:
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OnTitleChange: true
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OnLevelChange: true
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OnEmptyServerAccount: true
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# Sounds
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# Extra sounds on some events
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# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
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Sounds:
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LevelUp:
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use: true
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sound: ENTITY_PLAYER_LEVELUP
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volume: 1
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pitch: 3
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TitleChange:
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use: true
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sound: ENTITY_PLAYER_LEVELUP
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volume: 1
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pitch: 3
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# Extra firework shooting in some events
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Fireworks:
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LevelUp:
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use: false
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# Makes the firework to randomize, such as random colors, type, power and so on.
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# These are under settings will not be work, when this enabled.
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Random: true
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flicker: true
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trail: true
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# Firework types
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# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
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type: STAR
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colors:
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- 230,0,0
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- 0,90,0
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- 0,0,104
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power: 1
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# Fire shooting time in ticks.
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# Example: 20 tick = 1 second
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ShootTime: 20
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# You can disable this to save SMALL amount of server resources
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Signs:
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Enable: true
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Colors:
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ColorizeJobName: true
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# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
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InfoUpdateInterval: 5
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Scoreboard:
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# This will enable to show top list in scoreboard instead of chat
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ShowToplist: true
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# For how long to show scoreboard
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interval: 10
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JobsBrowse:
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# Do you want to show total amount of workers for job in jobs browse window?
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ShowTotalWorkers: true
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# Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
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ShowPenaltyBonus: true
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# Defines if you want to use new /jobs browse look or old one
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UseNewLook: true
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# Defines amount of jobs to be shown in one page for /jobs browse
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AmountToShow: 5
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JobsGUI:
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# Do you want to show GUI when performing /jobs browse command?
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OpenOnBrowse: true
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# Do you want to show chat information when performing /jobs browse command?
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ShowChatBrowse: true
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# With true left mouse button will join job and right will show more info
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# With false left mouse button will show more info, right will join job
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# Don't forget to adjust locale file
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SwitcheButtons: false
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# Do you want to show the action names in GUI?
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ShowActionNames: true
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# Defines size in rows of GUI
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Rows: 5
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# Defines back button slot in GUI
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BackButtonSlot: 37
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# Defines start position in gui from which job icons will be shown
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StartPosition: 11
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# Defines by how many jobs we need to group up
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GroupAmount: 7
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# Defines by how many slots we need to skip after group
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SkipAmount: 2
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BackButton:
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Material: JACK_O_LANTERN
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Filler:
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Material: GREEN_STAINED_GLASS_PANE
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PageRow:
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JobsTop:
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# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
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AmountToShow: 15
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Placeholders:
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# Defines amount of placeholders to be shown in one page for /jobs placeholders
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AmountToShow: 10
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JobsLeave:
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# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
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EnableConfirmation: false
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# Specify the confirm expiry time.
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# Time in seconds.
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ConfirmExpiryTime: 10
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