PluginConfigs/Jobs/jobConfig.yml
2018-11-04 15:11:42 +01:00

2678 lines
70 KiB
YAML
Executable file

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word. This job will be ignored as this is just example of all posible actions
exampleJob:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
description: Earns money felling and planting trees
# Full description of job to be shown in job browse command
FullDescription:
- "&2Get money for:"
- " &7Planting trees"
- " &7Cutting down trees"
- " &7Killing players"
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
BossBarColour: WHITE
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 10
# [OPTIONAL] - the maximum level of this class with specific permission
# use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
vip-max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
slots: 1
# [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
# This only aplies after players level is higher than provided particular limit.
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
# Equation used for calculating how much points is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# basepoints - the points for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
# Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass
rejoinCooldown: 10
# GUI icon information when using GUI function
Gui:
# id of block
Id: 17
# data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
Data: 2
# Defines maximum amount of daily quests player can have from THIS job
# This will not have effect on overall quest amount player will have
maxDailyQuests: 3
# Daily quests
# Each job can have as many daily quests as you want
# Players will have access to quests from jobs he is currently working at
Quests:
# Quest identification. Can be any ONE word or number or both of them. This doesnt have any real meaning but it cant repeat
1:
# Quest name used for quests list, don't forget to enclose it with " "
Name: "Break Oak wood"
# Quest action can be any valid job action. Look at lower for all possible action types
Action: Break
# Target id or name. Comes in same format as it is for regular job action
Target: "17-0"
# Amount of actions players should perform to complete this quest
Amount: 300
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "money give [playerName] 500"
- "msg [playerName] Completed quest!"
# Quest description to be used to explain quest requirements or rewards for player
RewardDesc:
- "Break 300 Oak wood"
- "Get 500 bucks for this"
# Defines chance in getting this quest.
# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
# This will allow to have some rare quests with legendary rewards
Chance: 40
# Defines to which job level you want to give out this quest.
# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) he will no longer have option to get this quest
toLevel: 3
# Defines from which level you want to give option to get this quest
# You can use both limitations to have limited quests for particular job level ranges
fromLevel: 5
2:
Name: "Zombie killer"
Action: Kill
Target: Zombie
Amount: 50
RewardCommands:
- "money give [playerName] 2000"
- "msg [playerName] Completed quest!"
RewardDesc:
- "Kill 50 zombies"
- "Get 2000 for this!"
3:
Name: "Chicken cooker"
Action: Smelt
Target: "COOKED_CHICKEN"
Amount: 20
RewardCommands:
- "money give [playerName] 300"
- "msg [playerName] Completed quest!"
RewardDesc:
- "Cook some chicken breasts"
- "Get 300 for this!"
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Bat
# Blaze
# Cave_spider
# Chicken
# Cow
# Creeper
# Ender_dragon
# Enderman
# Endermite
# Ghast
# Giant
# Guardian
# GuardianElder
# Horse
# HorseZombie
# HorseSkeleton
# Iron_golem
# Magma_cube
# Mushroom_cow
# Ocelot
# Pig
# Player
# Polar_Bear
# Rabbit
# Sheep
# Silverfish
# Skeleton
# SkeletonWither
# SkeletonStray
# Shulker
# Slime
# Snowman
# Spider
# Squid
# Villager
# Witch
# Wither
# Wolf
# Zombie
# ZombieVillager
# ZombieHusk
#
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income, can be not used if using point system
income: 5.0
# base points, can be not used if using income system
points: 5.0
# base experience
experience: 5.0
# (OPTIONAL) from which level of this job player can get money for this action
# if not given, then player will always get money for this action
# this can be used for any action
from-level: 1
# (OPTIONAL) until which level player can get money for this action.
# if not given, then there is no limit
# this can be used for any action
until-level: 30
# payment for breaking a block with tnt
TNTBreak:
LOG:
income: 5.0
points: 5.0
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
points: 1.0
experience: 1.0
WOOD:
income: 2.0
points: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a MythicMob
MMKill:
# mob name
CustomNameHere:
# base income
income: 7.5
# base experience
experience: 7.5
# Killing player with certain job
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
# Tamig animals
Tame:
Wolf:
income: 2.0
experience: 5.0
# Breeding animals
Breed:
Wolf:
income: 2.0
experience: 5.0
# Eating food
Eat:
cooked_rabbit:
income: 5
experience: 5
baked_potato:
income: 5
experience: 5
# Milking cows, only one option is available
Milk:
Cow:
income: 2.0
experience: 5.0
Mushroomcow:
income: 5.0
experience: 10.0
# Shear sheeps by its color
Shear:
Black:
income: 2.0
experience: 5.0
Blue:
income: 2.0
experience: 5.0
Brown:
income: 2.0
experience: 5.0
Cyan:
income: 2.0
experience: 5.0
Gray:
income: 2.0
experience: 5.0
Green:
income: 2.0
experience: 5.0
Light_blue:
income: 2.0
experience: 5.0
Lime:
income: 2.0
experience: 5.0
Magenta:
income: 2.0
experience: 5.0
Orange:
income: 2.0
experience: 5.0
Pink:
income: 2.0
experience: 5.0
Purple:
income: 2.0
experience: 5.0
Red:
income: 2.0
experience: 5.0
Silver:
income: 2.0
experience: 5.0
White:
income: 2.0
experience: 5.0
Yellow:
income: 2.0
experience: 5.0
# dyeing armor
Dye:
LEATHER_BOOTS:
income: 1.0
experience: 1.0
LEATHER_CHESTPLATE:
income: 1.0
experience: 1.0
LEATHER_HELMET:
income: 1.0
experience: 1.0
LEATHER_LEGGINGS:
income: 1.0
experience: 1.0
351:
income: 1.0
experience: 1.0
# Catching fish
Fish:
'349':
income: 0.2
experience: 25.0
# Repairing items
Repair:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
# Crafting items
Craft:
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
"!Healing Bandage":
income: 1.0
experience: 6.0
# Smelting ores
Smelt:
IRON_INGOT:
income: 2.0
experience: 8.0
GOLD_INGOT:
income: 4.5
experience: 12
# Enchanting items
Enchant:
# You can set item for which player will get money
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Or/and you can give money for each enchantment they got
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
# Brewing potions
Brew:
NETHER_STALK:
income: 5.0
experience: 3.0
REDSTONE:
income: 5.0
experience: 3.0
# Explore options. Each number represents players number in exploring that chunk
# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
Explore:
1:
income: 5.0
experience: 5.0
2:
income: 2.5
experience: 2.5
3:
income: 1.0
experience: 1.0
4:
income: 0.5
experience: 0.5
5:
income: 0.1
experience: 0.1
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
# Permissions granted when particular conditions are meet
conditions:
# Condition name, irrelevant, you can write anything in here
first:
requires:
# j marks that player should have particular jobs level and higher
- j:Miner-50
- j:Digger-50
# p marks permission requirement
- p:essentials.notnoob
perform:
# p marks permission, player will get if given true value, if used false, permission will be taken
- p:essentials.fly-true
# Commands executed when player reached level
commands:
# command name, just to have better idea what this do
fly:
# Command its self, this will be executed from console, so all commands should work
# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
command: manuaddp [player] essentials.fly
# When to execute this command first time
levelFrom: 100
# Until when to do this command
# This can be set to same level as levelFrom, so this command will be executed only once
levelUntil: 100
kit:
command: manuaddp [player] essentials.kits.woodcutter
levelFrom: 150
levelUntil: 150
# Getting more money when equiped with specific weapon/tool ar wearing armor
items:
# Just name, dont have any impact
firstOne:
# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
id: 278
# Items name, should be with color codes
name: '&8Miner Pickaxe'
# Item lore, again should come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.1
# Exp boost
expBoost: 1.2
# Point boost
pointBoost: 1.3
helmet:
# Armor id. This one works with all jobs
id: 310
name: '&8Armor'
lore:
- '&eBobs armor'
- '&710% bonus XP'
moneyBoost: 1.1
expBoost: 1.1
# Limit item use to jobs level
limitedItems:
# Just name, dont have any impact
firstOne:
# Tool/Weapon id. Works for any interact action.
id: 278
# Level of this job player can start using this item
level: 5
# (optional) Items name, option to use color codes
name: '&8Miner Pickaxe'
# (optional) Item lore, again can come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# enchant level can inrease with jobs level to give best RPG experiance
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
cmd-on-join:
- 'msg [name] Thx for joining this job!'
- 'msg [name] Now start working and get money from [jobname] job!'
cmd-on-leave:
- 'msg [name] You have left this awesome [jobname] job'
- 'msg [name] See you soon!'
# from this point you can edit jobs by your liking, rename, remove or add new ones
Woodcutter:
fullname: Woodcutter
shortname: W
description: Earns money felling and planting trees
ChatColour: GREEN
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 17
Data: 2
Break:
17-0: #Oak Log
income: 7
points: 2.5
experience: 2.5
17-1: #Spruce Log
income: 7
points: 2.5
experience: 2.0
17-2: #Birch Log
income: 5
points: 2.5
experience: 2.5
17-3: #Jungle Log
income: 5
points: 2.5
experience: 2.5
18-0: #Oak leaves
income: 0.2
points: 0.5
experience: 0.5
18-1: #Spruce Leaves
income: 0.2
points: 0.5
experience: 0.5
18-2: #Birch Leaves
income: 0.2
points: 0.5
experience: 0.5
18-3: #Jungle Leaves
income: 0.2
points: 0.5
experience: 0.5
161-0: #Acacia Leaves
income: 0.2
points: 0.5
experience: 0.5
161-1: #Dark Oak Leaves
income: 0.2
points: 0.5
experience: 0.5
162-0: #Acacia Wood
income: 5
points: 2.5
experience: 2.5
162-1: #Dark Oak Wood
income: 7
points: 2.5
experience: 2.5
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
points: 10.0
experience: 10.0
Miner:
fullname: Miner
shortname: M
description: Earns money mining minerals and ores.
ChatColour: DARK_GRAY
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 270
Data: 0
TNTBreak:
STONE:
income: 0.3
points: 0.3
experience: 0.3
STONE-1:
income: 1
points: 1
experience: 1
STONE-3:
income: 1
points: 1
experience: 1
STONE-5:
income: 1
points: 1
experience: 1
Break:
STONE:
income: 0.3
points: 0.3
experience: 0.3
STONE-1:
income: 1
points: 1
experience: 1
STONE-3:
income: 1
points: 1
experience: 1
STONE-5:
income: 1
points: 1
experience: 1
COAL_ORE:
income: 6
points: 2
experience: 2
SANDSTONE:
income: 0.30
points: 0.15
experience: 0.2
SANDSTONE-1:
income: 0.30
points: 0.15
experience: 0.2
SANDSTONE-2:
income: 0.30
points: 0.15
experience: 0.2
GLOWING_REDSTONE_ORE:
income: 5
points: 2
experience: 2
IRON_ORE:
income: 7
points: 3
experience: 2
GOLD_ORE:
income: 10
points: 4
experience: 2
LAPIS_ORE:
income: 15
points: 6
experience: 2
DIAMOND_ORE:
income: 20
points: 10
experience: 10
EMERALD_ORE:
income: 30
points: 15
experience: 30
QUARTZ_ORE:
income: 5
points: 2.5
experience: 2.5
OBSIDIAN:
income: 5
points: 5
experience: 5
MOSSY_COBBLESTONE:
income: 5
points: 2.5
experience: 2.5
NETHER_BRICK:
income: 5
points: 1
experience: 1.0
NETHER_BRICK_STAIRS:
income: 6
points: 3
experience: 3
NETHER_FENCE:
income: 2
points: 1
experience: 1
NETHERRACK:
income: 0.1
points: 0.1
experience: 0.1
PRISMARINE:
income: 2.5
points: 2.5
experience: 2.5
Place:
RAILS:
income: 1.0
points: 2.0
experience: 2.0
27: #Powered Rail
income: 1.0
points: 2.0
experience: 2.0
28: #Detector Rail
income: 1.0
points: 2.0
experience: 2.0
157: #Activator Rail
income: 1.0
points: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
points: -5
experience: -5.0
GOLD_ORE:
income: -6.0
points: -6
experience: -6.0
DIAMOND_ORE:
income: -10.0
points: -10
experience: -10.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Builder:
fullname: Builder
shortname: B
description: Earns money for building structures.
ChatColour: WHITE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 108
Data: 0
# Daily quests
maxDailyQuests: 3
Quests:
# Quest identification. Can be any ONE word or number or both of them. This doesnt have any real meaning but it cant repeat
1:
Name: "Post office"
Action: Place
Target: "1-4" #Polished Diorite
Amount: 128
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a post office using at least 2 stacks of polished diorite"
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
2:
Name: "Stone Wall"
Action: Place
Target: "98" #Stone bricks, all kinds
Amount: 320
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a stone wall using at least 5 stacks of stone brick. Any kind (normal, mossy, cracked, chiseled) will work."
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
3:
Name: "Desert Temple"
Action: Place
Target: "24" #Sandstone and Red sandstone. Don't know if two targets will work.
Amount: 320
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "pay [playerName] 500"
- "msg [playerName] Completed quest! Please contact LadyVulcan if you did not receive payment automatically."
RewardDesc:
- "Build a desert temple using at least 5 stacks of sandstone. [BETA] Try using both normal and red sandstone."
- "Get 500 bucks for this [BETA]"
Chance: 40
toLevel: 100
fromLevel: 5
Place:
STONE-2:
income: 1.3
points: 1.3
experience: 2
STONE-4:
income: 1.3
points: 1.3
experience: 2
STONE-6:
income: 1.3
points: 1.3
experience: 2
COBBLESTONE:
income: 0.7
points: 0.7
experience: 2
'5': #Oak Planks
income: 1.5
points: 1.5
experience: 2
'20': #Glass block
income: 1.5
points: 1.5
experience: 2
'22': #Lapis Lazuli block
income: 1.5
points: 1.5
experience: 2
'24': #Sandstone
income: 1.5
points: 1.5
experience: 2
'35': #Wool
income: 1.5
points: 1.5
experience: 2
'41': #Gold Block
income: 1.5
points: 1.5
experience: 2
'42': #Iron Block
income: 1.5
points: 1.5
experience: 2
'44': #Stone Slabs (all varieties)
income: 0.8
points: 0.8
experience: 2
'45': #Bricks
income: 1.5
points: 1.5
experience: 2
'47': #Bookshelf
income: 1.5
points: 1.5
experience: 2
'48': #Moss Stone
income: 1.5
points: 1.5
experience: 2
'49': #Obsidian
income: 1.5
points: 1.5
experience: 2
'53': #Oak Stairs
income: 1.5
points: 1.5
experience: 2
'54': #Chest
income: 1.5
points: 1.5
experience: 2
'57': #Diamond Block
income: 1.5
points: 1.5
experience: 2
'58': #Crafting Table
income: 1.5
points: 1.5
experience: 2
'61': #Furnace
income: 1.5
points: 1.5
experience: 2
'65': #Ladder
income: 1.5
points: 1.5
experience: 2
'67': #Cobblestone Stairs
income: 1.5
points: 1.5
experience: 2
'79': #Ice
income: 1.5
points: 1.5
experience: 2
'80': #Snow Block
income: 1.0
points: 1.0
experience: 2
'84': #Jukebox
income: 1.0
points: 1.0
experience: 2
'85': #Oak Fence
income: 1.5
points: 1.5
experience: 2
'89': #Glowstone
income: 1.5
points: 1.5
experience: 2
'95': #Stained Glass block
income: 1.5
points: 1.5
experience: 2
'96': #Wooden Trapdoor
income: 1.5
points: 1.5
experience: 2
'98': #Stone Bricks (all varieties)
income: 1.5
points: 1.5
experience: 2
'101': #Iron Bars
income: 1.5
points: 1.5
experience: 2
'102': #Clear Glass Pane
income: 1.5
points: 1.5
experience: 2
'107': #Oak Fence Gate
income: 1.5
points: 1.5
experience: 2
'108': #Brick Stairs
income: 1.5
points: 1.5
experience: 2
'109': #Stone Brick Stairs
income: 1.5
points: 1.5
experience: 2
'112': #Nether Brick
income: 1.5
points: 1.5
experience: 2
'113': #Nether Brick Fence
income: 1.5
points: 1.5
experience: 2
'114': #Nether Brick Stairs
income: 1.5
points: 1.5
experience: 2
'116': #Enchantment Table
income: 1.5
points: 1.5
experience: 2
'120': #End Portal Frame
income: 1.5
points: 1.5
experience: 2
'123': #Redstone Lamp
income: 1.0
points: 1.0
experience: 2
'126': #Wooden Slabs (all varieties)
income: 0.8
points: 0.8
experience: 2
'128': #Sandstone Stairs
income: 1.5
points: 1.5
experience: 2
'130': #Ender Chest
income: 1.5
points: 1.5
experience: 2
'133': #Emerald Block
income: 1.5
points: 1.5
experience: 2
'134': #Spruce Wood Stairs
income: 1.5
points: 1.5
experience: 2
'135': #Birch Stairs
income: 1.5
points: 1.5
experience: 2
'136': #Jungle Stairs
income: 1.5
points: 1.5
experience: 2
'139': #Cobblestone Wall
income: 1.5
points: 1.5
experience: 2
'146': #Trapped Chest
income: 1.5
points: 1.5
experience: 2
'152': #Redstone Block
income: 1.5
points: 1.5
experience: 2
'154': #Hopper
income: 1.5
points: 1.5
experience: 2
'155': #Quartz Block (all varieties)
income: 1.5
points: 1.5
experience: 2
'156': #Quartz Stairs
income: 1.5
points: 1.5
experience: 2
'159': #Stained Terracotta
income: 1.5
points: 1.5
experience: 2
'160': #Stained Glass Pane
income: 1.5
points: 1.5
experience: 2
'161': #Acacia and Dark Oak Leaves
income: 1.5
points: 1.5
experience: 2
'163': #Acacia Stairs
income: 1.5
points: 1.5
experience: 2
'164': #Dark Oak Stairs
income: 1.5
points: 1.5
experience: 2
'167': #Iron Trapdoor
income: 1.5
points: 1.5
experience: 2
'168': #Prismarine (all varieties)
income: 1.3
points: 1.3
experience: 1.9
'169': #Sea Lantern
income: 1.5
points: 1.5
experience: 2
'170': #Hay Bale
income: 1.5
points: 1.5
experience: 2
'172': #Plain Terracotta
income: 1.5
points: 1.5
experience: 2
'173': #Coal Block
income: 1.5
points: 1.5
experience: 2
'174': #Packed Ice
income: 1.5
points: 1.5
experience: 2
'179': #Red Sandstone
income: 1.5
points: 1.5
experience: 2
'180': #Red Sandstone Stairs
income: 1.5
points: 1.5
experience: 2
'182': #Red Sandstone Slab
income: 0.8
points: 0.8
experience: 2
'183': #Spruce Fence Gate
income: 1.5
points: 1.5
experience: 2
'184': #Birch Fence Gate
income: 1.5
points: 1.5
experience: 2
'185': #Jungle Fence Gate
income: 1.5
points: 1.5
experience: 2
'186': #Dark Oak Fence Gate
income: 1.5
points: 1.5
experience: 2
'187': #Acacia Fence Gate
income: 1.5
points: 1.5
experience: 2
'188': #Spruce Fence
income: 1.5
points: 1.5
experience: 2
'189': #Birch Fence
income: 1.5
points: 1.5
experience: 2
'190': #Jungle Fence
income: 1.5
points: 1.5
experience: 2
'191': #Dark Oak Fence
income: 1.5
points: 1.5
experience: 2
'192': #Acacia Fence
income: 1.5
points: 1.5
experience: 2
'201': #Purpur block
income: 1.5
points: 1.5
experience: 2
'202': #Purpur pillar
income: 1.5
points: 1.5
experience: 2
'203': #Purpur stairs
income: 1.5
points: 1.5
experience: 2
'205': #Purpur slab
income: 1.5
points: 1.5
experience: 2
'206': #End stone brick
income: 1.5
points: 1.5
experience: 2
'212': #Frosted ice
income: 1.5
points: 1.5
experience: 2
'213': #Magma
income: 1.5
points: 1.5
experience: 2
'214': #Nether wart block
income: 1.5
points: 1.5
experience: 2
'215': #Red nether brick
income: 1.5
points: 1.5
experience: 2
'216': #Bone block
income: 1.5
points: 1.5
experience: 2
'235': #White glazed terracotta
income: 1.5
points: 1.5
experience: 2
'236': #Orange glazed terracotta
income: 1.5
points: 1.5
experience: 2
'237': #Magenta glazed terracotta
income: 1.5
points: 1.5
experience: 2
'238': #Light blue glazed terracotta
income: 1.5
points: 1.5
experience: 2
'239': #Yellow glazed terracotta
income: 1.5
points: 1.5
experience: 2
'240': #Lime glazed terracotta
income: 1.5
points: 1.5
experience: 2
'241': #Pink glazed terracotta
income: 1.5
points: 1.5
experience: 2
'242': #Gray glazed terracotta
income: 1.5
points: 1.5
experience: 2
'243': #Light gray glazed terracotta
income: 1.5
points: 1.5
experience: 2
'244': #Cyan glazed terracotta
income: 1.5
points: 1.5
experience: 2
'245': #Purple glazed terracotta
income: 1.5
points: 1.5
experience: 2
'246': #Blue glazed terracotta
income: 1.5
points: 1.5
experience: 2
'247': #Brown glazed terracotta
income: 1.5
points: 1.5
experience: 2
'248': #Green glazed terracotta
income: 1.5
points: 1.5
experience: 2
'249': #Red glazed terracotta
income: 1.5
points: 1.5
experience: 2
'250': #Black glazed terracotta
income: 1.5
points: 1.5
experience: 2
'251': #Concrete
income: 1.5
points: 1.5
experience: 2
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Digger:
fullname: Digger
shortname: D
description: Earns money for terraforming the world.
ChatColour: GOLD
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 269
Data: 0
Break:
'179': #Red Sandstone
income: 1
points: 1
experience: 1
DIRT:
income: 0.25
points: 0.25
experience: 0.25
GRASS:
income: 0.3
points: 0.3
experience: 0.3
GRAVEL:
income: 1
points: 1
experience: 1.0
SAND:
income: 0.4
points: 0.4
experience: 0.5
CLAY:
income: 1
points: 1
experience: 1.0
'159': #Stained Terracotta
income: 1
points: 1
experience: 1.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
points: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
description: Earns money farming crops.
ChatColour: BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 290
Data: 0
Tame:
Wolf:
income: 5.0
points: 5.0
experience: 5.0
Horse:
income: 10.0
points: 5.0
experience: 5.0
Breed:
Wolf:
income: 2.0
points: 4.0
experience: 5.0
Ocelot:
income: 2.0
points: 4.0
experience: 5.0
Pig:
income: 2.0
points: 4.0
experience: 5.0
Cow:
income: 4.0
points: 4.0
experience: 5.0
Horse:
income: 8.0
points: 4.0
experience: 5.0
Rabbit:
income: 2.0
points: 4.0
experience: 5.0
Sheep:
income: 4.0
points: 4.0
experience: 5.0
Chicken:
income: 2.0
points: 4.0
experience: 5.0
Shear:
Red:
income: 4.0
points: 4.0
experience: 5.0
Orange:
income: 4.0
points: 4.0
experience: 5.0
Yellow:
income: 4.0
points: 4.0
experience: 5.0
Green:
income: 4.0
points: 4.0
experience: 5.0
Blue:
income: 4.0
points: 4.0
experience: 5.0
'Light Blue':
income: 4.0
points: 4.0
experience: 5.0
Magenta:
income: 4.0
points: 4.0
experience: 5.0
Pink:
income: 4.0
points: 4.0
experience: 5.0
White:
income: 4.0
points: 4.0
experience: 5.0
'Light Gray':
income: 4.0
points: 4.0
experience: 5.0
Black:
income: 4.0
points: 4.0
experience: 5.0
Brown:
income: 4.0
points: 4.0
experience: 5.0
Purple:
income: 4.0
points: 4.0
experience: 5.0
Cyan:
income: 4.0
points: 4.0
experience: 5.0
Gray:
income: 4.0
points: 4.0
experience: 5.0
'Lime Green':
income: 4.0
points: 4.0
experience: 5.0
Milk:
Cow:
income: 2.0
points: 5.0
experience: 5.0
Break:
CHORUS_PLANT:
income: 0.5
points: 1.5
experience: 3.0
CHORUS_FLOWER:
income: 0.5
points: 1.5
experience: 3.0
BEETROOT_BLOCK-3:
income: 0.5
points: 1.5
experience: 3.0
CROPS-7:
income: 0.5
points: 1.5
experience: 3.0
CARROTS-7:
income: 1.0
points: 1.0
experience: 1.0
POTATOES-7:
income: 1.0
points: 1.0
experience: 1.0
PUMPKIN:
income: 0.25
points: 0.5
experience: 1.0
MELON:
income: 0.25
points: 0.5
experience: 1.0
SUGAR_CANE_BLOCK:
income: 0.05
points: 0.2
experience: 0.2
COCOA-2:
income: 0.5
points: 1.0
experience: 1.5
'111': #Lily Pad
income: 5
points: 2
experience: 2.0
'37': #Dandelion
income: 2
points: 2
experience: 2.0
'38': #Poppy
income: 1
points: 2
experience: 2.0
'39': #Brown Mushroom
income: 0.5
points: 1
experience: 1.0
'40': #Red Mushroom
income: 0.5
points: 1
experience: 1.0
'106': #Vines
income: 1
points: 1
experience: 1.0
'81': #Cactus
income: 0.5
points: 1
experience: 1.0
'115': #Nether Wart
income: 0.5
points: 1
experience: 1.0
Place:
CROPS-0:
income: 0.5
points: 3
experience: 3.0
CARROTS-0: #Carrot
income: 1.5
points: 3
experience: 3
POTATOES-0: #Potato
income: 1.5
points: 3
experience: 3
SUGAR_CANE_BLOCK:
income: 0.1
points: 1
experience: 0.2
'115': #Nether Wart
income: 1
points: 1
experience: 1.0
Craft:
354: #Cake
income: 5.0
points: 3
experience: 1
396: #Golden Carrot
income: 2.0
points: 3
experience: 1
400: #Pumpkin Pie
income: 2.0
points: 3
experience: 1
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Hunter:
fullname: Hunter
shortname: H
description: Earns money killing animals and monsters.
ChatColour: RED
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 261
Data: 0
Tame:
Wolf:
income: 20.0
points: 20
experience: 15.0
Ocelot:
income: 20.0
points: 20
experience: 15.0
Horse:
income: 20.0
points: 20
experience: 15.0
Kill:
Chicken:
income: 5.0
points: 5
experience: 5.0
Cow:
income: 6.0
points: 5
experience: 5.0
Pig:
income: 5.0
points: 5
experience: 5.0
Sheep:
income: 5.0
points: 5
experience: 5.0
Wolf:
income: 10.0
points: 10
experience: 5.0
Creeper:
income: 15.0
points: 15
experience: 15.0
Skeleton:
income: 10.0
points: 10
experience: 15.0
Spider:
income: 5.0
points: 10
experience: 15.0
Zombie:
income: 5.0
points: 10
experience: 15.0
BLAZE:
income: 10.0
points: 20
experience: 15.0
CAVE_SPIDER:
income: 10.0
points: 20
experience: 15.0
ENDERMAN:
income: 0.5
points: 2
experience: 2.0
GHAST:
income: 60.0
points: 30
experience: 30.0
GIANT:
income: 250.0
points: 250
experience: 100.0
IRON_GOLEM:
income: 15.0
points: 30
experience: 30.0
MUSHROOM_COW:
income: 5.0
points: 5
experience: 5.0
PIG_ZOMBIE:
income: 2.5
points: 5
experience: 5.0
SILVERFISH:
income: 1.5
points: 3
experience: 5.0
SNOWMAN:
income: 1.0
points: 2
experience: 4.0
SQUID:
income: 4.0
points: 2
experience: 2.0
RABBIT:
income: 2.0
points: 2
experience: 2.0
GUARDIAN:
income: 2.0
points: 2
experience: 2.0
SHULKER:
income: 50.0
points: 5
experience: 5.0
WITHER:
income: 200.0
points: 50
experience: 120.0
ENDER_DRAGON:
income: 2000.0
points: 2000
experience: 2000.0
SLIME:
income: 5.0
points: 10
experience: 5.0
SKELETONWITHER:
income: 10.0
points: 10
experience: 5
WITCH:
income: 10.0
points: 10
experience: 5
Player:
income: 9.0
points: 9
experience: 7.5
Explorer:
fullname: Explorer
shortname: Ex
description: Earns money from exploring map.
ChatColour: AQUA
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 301
Data: 0
Explore:
1:
income: 5.0
points: 5
experience: 5.0
2:
income: 2.5
points: 2.5
experience: 2.5
3:
income: 1.0
points: 1.0
experience: 1.0
4:
income: 0.5
points: 0.5
experience: 0.5
5:
income: 0.1
points: 0.1
experience: 0.1
Kill:
Player:
income: 7.5
experience: 7.5
Crafter:
fullname: Crafter
shortname: Cr
description: Earns money from crafting items.
ChatColour: RED
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 61
Data: 0
Craft:
'280':
income: 0.1
points: 0.1
experience: 0.1
'23':
income: 4.0
points: 4.0
experience: 4.0
'25':
income: 1.5
points: 1.5
experience: 3.0
'27':
income: 5.0
points: 5
experience: 5.0
'28':
income: 5.0
points: 4.0
experience: 5.0
'29':
income: 3.0
points: 3.0
experience: 3.0
'tnt':
income: 4.0
points: 4.0
experience: 4.0
'chest':
income: 1.3
points: 1.3
experience: 1.3
'58':
income: 0.7
points: 0.7
experience: 1.0
'61':
income: 1.0
points: 1.0
experience: 1.0
'65':
income: 0.1
points: 0.1
experience: 0.1
'66':
income: 1.1
points: 1.0
experience: 1.1
'84':
income: 10.0
points: 10.0
experience: 20.0
'95':
income: 0.3
points: 0.3
experience: 0.3
'108':
income: 2.5
points: 2.5
experience: 3.0
'109':
income: 0.5
points: 0.5
experience: 0.5
'116':
income: 30.0
points: 30.0
experience: 40.0
'138':
income: 100.0
points: 100.0
experience: 300.0
'145':
income: 20.0
points: 20.0
experience: 25.0
'146':
income: 1.5
points: 1.5
experience: 1.5
'147':
income: 3.0
points: 3.0
experience: 3.0
'148':
income: 2.5
points: 2.5
experience: 2.5
'151':
income: 2.5
points: 2.5
experience: 2.5
'hopper':
income: 7.0
points: 7.0
experience: 7.0
'157':
income: 4.0
points: 4.0
experience: 4.0
'158':
income: 2.0
points: 2.0
experience: 3.0
'159':
income: 1.5
points: 1.5
experience: 1.5
'160':
income: 0.2
points: 0.2
experience: 0.2
# Slime Block commented out due to potential exploit
# '165':
# income: 1.0
# points: 1.0
# experience: 1.0
'168':
income: 3.0
points: 3.0
experience: 3.0
'169':
income: 10.0
points: 10.0
experience: 10.0
'183':
income: 0.5
points: 0.5
experience: 0.5
'184':
income: 0.5
points: 0.5
experience: 0.5
'185':
income: 0.5
points: 0.5
experience: 0.5
'186':
income: 0.5
points: 0.5
experience: 0.5
'187':
income: 0.5
points: 0.5
experience: 0.5
'188':
income: 0.5
points: 0.5
experience: 0.5
'189':
income: 0.5
points: 0.5
experience: 0.5
'190':
income: 0.5
points: 0.5
experience: 0.5
'191':
income: 0.5
points: 0.5
experience: 0.5
'192':
income: 0.5
points: 0.5
experience: 0.5
'324':
income: 0.5
points: 0.5
experience: 0.5
'330':
income: 8.0
points: 8.0
experience: 8.0
'340':
income: 1.0
points: 1.0
experience: 1.0
'345':
income: 4.0
points: 4.0
experience: 7.0
'347':
income: 7.0
points: 7.0
experience: 7.0
'354':
income: 8.0
points: 8.0
experience: 10.0
'355':
income: 3.0
points: 3.0
experience: 3.0
'379':
income: 2.8
points: 2.8
experience: 3.5
'380':
income: 7.0
points: 7.0
experience: 7.0
'427':
income: 0.15
points: 0.15
experience: 0.15
'428':
income: 0.15
points: 0.15
experience: 0.15
'429':
income: 0.15
points: 0.15
experience: 0.15
'430':
income: 0.15
points: 0.15
experience: 0.15
'431':
income: 0.15
points: 0.15
experience: 0.15
Smelt:
COOKED_CHICKEN:
income: 3.0
points: 3.0
experience: 3.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Fisherman:
fullname: Fisherman
shortname: Fi
description: Earns money from fishing.
ChatColour: AQUA
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 346
Data: 0
Fish:
'349-0':
income: 15.0
points: 15.0
experience: 15.0
'349-1':
income: 20.0
points: 20.0
experience: 25.0
'349-2':
income: 25.0
points: 25.0
experience: 25.0
'349-3':
income: 25.0
points: 25.0
experience: 25.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Weaponsmith:
fullname: Weaponsmith
shortname: W
description: Earns money from crafting and repairing weapons.
ChatColour: DARK_PURPLE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 58
Data: 0
Craft:
WOOD_SWORD:
income: 1.0
points: 1.0
experience: 2.0
LEATHER_BOOTS:
income: 3.0
points: 3.0
experience: 4.0
LEATHER_CHESTPLATE:
income: 4.0
points: 4.0
experience: 8.0
LEATHER_HELMET:
income: 2.5
points: 2.5
experience: 5.0
LEATHER_LEGGINGS:
income: 3.5
points: 3.5
experience: 7.0
IRON_SWORD:
income: 4.0
points: 4.0
experience: 8.0
IRON_BOOTS:
income: 8.0
points: 8.0
experience: 16.0
IRON_CHESTPLATE:
income: 16.0
points: 16.0
experience: 32.0
IRON_HELMET:
income: 10.0
points: 10.0
experience: 20.0
IRON_LEGGINGS:
income: 14.0
points: 14.0
experience: 28.0
GOLD_SWORD:
income: 6.0
points: 6.0
experience: 12.0
GOLD_BOOTS:
income: 12.0
points: 12.0
experience: 24.0
GOLD_CHESTPLATE:
income: 24.0
points: 24.0
experience: 48.0
GOLD_HELMET:
income: 15.0
points: 15.0
experience: 30.0
GOLD_LEGGINGS:
income: 21.0
points: 21.0
experience: 42.0
DIAMOND_SWORD:
income: 8.0
points: 8.0
experience: 16.0
DIAMOND_PICKAXE:
income: 12.0
points: 12.0
experience: 24.0
DIAMOND_AXE:
income: 12.0
points: 12.0
experience: 24.0
DIAMOND_HELMET:
income: 20.0
points: 20.0
experience: 40.0
DIAMOND_CHESTPLATE:
income: 32.0
points: 32.0
experience: 64.0
DIAMOND_LEGGINGS:
income: 28.0
points: 28.0
experience: 40.0
DIAMOND_BOOTS:
income: 16.0
points: 16.0
experience: 32.0
Repair:
WOOD_SWORD:
income: 1.0
points: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
points: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
points: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
points: 4.0
experience: 4.0
Smelt:
IRON_INGOT:
income: 1.3
points: 1.3
experience: 2.0
GOLD_INGOT:
income: 5.0
points: 5.0
experience: 10
DIAMOND:
income: 7.0
points: 7.0
experience: 20
Brewer:
fullname: Brewer
shortname: Br
description: Earns money brewing potions.
ChatColour: LIGHT_PURPLE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 379
Data: 0
Brew:
NETHER_STALK:
income: 6.0
points: 6.0
experience: 6.0
REDSTONE:
income: 6.0
points: 6.0
experience: 6.0
GLOWSTONE_DUST:
income: 8.0
points: 8.0
experience: 8.0
SPIDER_EYE:
income: 9.0
points: 9.0
experience: 9.0
FERMENTED_SPIDER_EYE:
income: 12.0
points: 12.0
experience: 12.0
BLAZE_POWDER:
income: 12.0
points: 12.0
experience: 12.0
SUGAR:
income: 7.0
points: 7.0
experience: 7.0
SPECKLED_MELON:
income: 10.0
points: 10.0
experience: 10.0
MAGMA_CREAM:
income: 12.0
points: 12.0
experience: 12.0
GHAST_TEAR:
income: 22.0
points: 22.0
experience: 22.0
GOLDEN_CARROT:
income: 14.0
points: 14.0
experience: 14.0
349-3:
income: 14.0
points: 14.0
experience: 14.0
RABBIT_FOOT:
income: 18.0
points: 18.0
experience: 18.0
Enchanter:
fullname: Enchanter
shortname: E
description: Earns money enchanting weapons.
ChatColour: DARK_BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 116
Data: 0
Enchant:
WOOD_SWORD:
income: 1.5
points: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
points: 1.0
experience: 6.0
LEATHER_CHESTPLATE:
income: 2.0
points: 2.0
experience: 6.0
LEATHER_HELMET:
income: 1.0
points: 1.0
experience: 6.0
LEATHER_LEGGINGS:
income: 2.0
points: 2.0
experience: 6.0
IRON_SWORD:
income: 3.0
points: 3.0
experience: 6.0
IRON_BOOTS:
income: 2.5
points: 2.5
experience: 9.0
IRON_CHESTPLATE:
income: 4.5
points: 4.5
experience: 9.0
IRON_HELMET:
income: 2.5
points: 2.5
experience: 9.0
IRON_LEGGINGS:
income: 4.5
points: 4.5
experience: 9.0
GOLD_SWORD:
income: 4.5
points: 4.5
experience: 15.0
GOLD_BOOTS:
income: 2.5
points: 2.5
experience: 15.0
GOLD_CHESTPLATE:
income: 5.5
points: 5.5
experience: 15.0
GOLD_HELMET:
income: 2.5
points: 2.5
experience: 15.0
GOLD_LEGGINGS:
income: 5.5
points: 5.5
experience: 15.0
DIAMOND_SWORD:
income: 9.0
points: 9.0
experience: 30.0
DIAMOND_SPADE:
income: 5.0
points: 5.0
experience: 30.0
DIAMOND_PICKAXE:
income: 10.0
points: 10.0
experience: 30.0
DIAMOND_AXE:
income: 10.0
points: 10.0
experience: 30.0
DIAMOND_HELMET:
income: 6.0
points: 6.0
experience: 30.0
DIAMOND_CHESTPLATE:
income: 12.0
points: 12.0
experience: 50.0
DIAMOND_LEGGINGS:
income: 12.0
points: 12.0
experience: 50.0
DIAMOND_BOOTS:
income: 6.0
points: 6.0
experience: 30.0
ARROW_DAMAGE-1:
income: 10.0
points: 10.0
experience: 10.0
ARROW_DAMAGE-2:
income: 20.0
points: 20.0
experience: 20.0
ARROW_DAMAGE-3:
income: 30.0
points: 30.0
experience: 30.0
ARROW_DAMAGE-4:
income: 40.0
points: 40.0
experience: 40.0
ARROW_DAMAGE-5:
income: 50.0
points: 50.0
experience: 50.0
ARROW_FIRE:
income: 10.0
points: 10.0
experience: 30.0
ARROW_INFINITE:
income: 20.0
points: 20.0
experience: 50.0
ARROW_KNOCKBACK-1:
income: 10.0
points: 10.0
experience: 10.0
ARROW_KNOCKBACK-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_ALL-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_ALL-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_ALL-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_ALL-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_ALL-5:
income: 50.0
points: 50.0
experience: 50.0
DAMAGE_ARTHROPODS-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_ARTHROPODS-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_ARTHROPODS-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_ARTHROPODS-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_ARTHROPODS-5:
income: 50.0
points: 50.0
experience: 50.0
DAMAGE_UNDEAD-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_UNDEAD-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_UNDEAD-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_UNDEAD-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_UNDEAD-5:
income: 50.0
points: 50.0
experience: 50.0
DEPTH_STRIDER-1:
income: 10.0
points: 10.0
experience: 10.0
DEPTH_STRIDER-2:
income: 20.0
points: 20.0
experience: 20.0
DEPTH_STRIDER-3:
income: 30.0
points: 30.0
experience: 30.0
DIG_SPEED-1:
income: 10.0
points: 10.0
experience: 10.0
DIG_SPEED-2:
income: 20.0
points: 20.0
experience: 20.0
DIG_SPEED-3:
income: 30.0
points: 30.0
experience: 30.0
DIG_SPEED-4:
income: 40.0
points: 40.0
experience: 40.0
DIG_SPEED-5:
income: 50.0
points: 50.0
experience: 50.0
DURABILITY-1:
income: 10.0
points: 10.0
experience: 10.0
DURABILITY-2:
income: 20.0
points: 20.0
experience: 20.0
DURABILITY-3:
income: 30.0
points: 30.0
experience: 30.0
FIRE_ASPECT-1:
income: 10.0
points: 10.0
experience: 10.0
FIRE_ASPECT-2:
income: 20.0
points: 20.0
experience: 20.0
KNOCKBACK-1:
income: 10.0
points: 10.0
experience: 10.0
KNOCKBACK-2:
income: 20.0
points: 20.0
experience: 20.0
LOOT_BONUS_BLOCKS-1:
income: 20.0
points: 20.0
experience: 100.0
LOOT_BONUS_BLOCKS-2:
income: 40.0
points: 40.0
experience: 200.0
LOOT_BONUS_BLOCKS-3:
income: 80.0
points: 80.0
experience: 300.0
LOOT_BONUS_MOBS-1:
income: 10.0
points: 10.0
experience: 20.0
LOOT_BONUS_MOBS-2:
income: 20.0
points: 20.0
experience: 40.0
LOOT_BONUS_MOBS-3:
income: 30.0
points: 30.0
experience: 60.0
LUCK-1:
income: 15.0
points: 15.0
experience: 10.0
LUCK-2:
income: 25.0
points: 25.0
experience: 20.0
LUCK-3:
income: 35.0
points: 35.0
experience: 30.0
LURE-1:
income: 10.0
points: 10.0
experience: 10.0
LURE-2:
income: 20.0
points: 20.0
experience: 20.0
LURE-3:
income: 30.0
points: 30.0
experience: 30.0
OXYGEN-1:
income: 10.0
points: 10.0
experience: 10.0
OXYGEN-2:
income: 20.0
points: 20.0
experience: 20.0
OXYGEN-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_ENVIRONMENTAL-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_ENVIRONMENTAL-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-4:
income: 40.0
points: 40.0
experience: 40.0
PROTECTION_EXPLOSIONS-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_EXPLOSIONS-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_EXPLOSIONS-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_EXPLOSIONS-4:
income: 40.0
points: 40.0
experience: 40.0
PROTECTION_FALL-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_FALL-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_FALL-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_FALL-4:
income: 40.0
points: 40.0
experience: 40.0
PROTECTION_FIRE-1:
income: 5.0
points: 5.0
experience: 10.0
PROTECTION_FIRE-2:
income: 10.0
points: 10.0
experience: 20.0
PROTECTION_FIRE-3:
income: 20.0
points: 20.0
experience: 30.0
PROTECTION_FIRE-4:
income: 30.0
points: 30.0
experience: 40.0
PROTECTION_PROJECTILE-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_PROJECTILE-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_PROJECTILE-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_PROJECTILE-4:
income: 40.0
points: 40.0
experience: 40.0
SILK_TOUCH:
income: 100.0
points: 100.0
experience: 300.0
THORNS-1:
income: 10.0
points: 10.0
experience: 10.0
THORNS-2:
income: 20.0
points: 20.0
experience: 20.0
THORNS-3:
income: 30.0
points: 30.0
experience: 30.0
WATER_WORKER:
income: 30.0
points: 30.0
experience: 100.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
Kill:
Player:
income: 7.5