2510 lines
65 KiB
YAML
Executable file
2510 lines
65 KiB
YAML
Executable file
# Jobs configuration.
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#
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# Stores information about each job.
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#
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# NOTE: When having multiple jobs, both jobs will give the income payout to the player
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# even if they give the pay for one action (make the configurations with this in mind)
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# and each job will get the respective experience.
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#
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# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
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# and job2 gives 5 income and experience for killing a player. When the user kills a player
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# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
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Jobs:
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# must be one word. This job will be ignored as this is just example of all posible actions
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exampleJob:
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# full name of the job (displayed when browsing a job, used when joining and leaving)
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# also can be used as a prefix for the user's name if the option is enabled.
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# Shown as a prefix only when the user has 1 job.
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#
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# NOTE: Must be 1 word
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fullname: Woodcutter
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# Shortened version of the name of the job. Used as a prefix when the user has more
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# than 1 job
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shortname: W
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description: Earns money felling and planting trees
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# Full description of job to be shown in job browse command
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FullDescription:
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- "&2Get money for:"
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- " &7Planting trees"
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- " &7Cutting down trees"
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- " &7Killing players"
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# The colour of the name, for a full list of supported colours, go to the message config.
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ChatColour: GREEN
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# [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
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BossBarColour: WHITE
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# Option to let you choose what kind of prefix this job adds to your name.
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# options are: full, title, job, shortfull, shorttitle, shortjob and none
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chat-display: full
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# [OPTIONAL] - the maximum level of this class
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max-level: 10
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# [OPTIONAL] - the maximum level of this class with specific permission
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# use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
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vip-max-level: 20
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# [OPTIONAL] - the maximum number of users on the server that can have this job at
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# any one time (includes offline players).
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slots: 1
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# [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
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# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
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# This only aplies after players level is higher than provided particular limit.
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softIncomeLimit: 50
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softExpLimit: 40
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softPointsLimit: 60
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# Equation used for calculating how much experience is needed to go to the next level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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# Equation used for calculating how much income is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# baseincome - the income for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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# Equation used for calculating how much points is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# basepoints - the points for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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# Equation used for calculating how much experience is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# baseexperience - the experience for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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# Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass
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rejoinCooldown: 10
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# GUI icon information when using GUI function
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Gui:
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# id of block
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Id: 17
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# data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
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Data: 2
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# Defines maximum amount of daily quests player can have from THIS job
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# This will not have effect on overall quest amount player will have
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maxDailyQuests: 3
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# Daily quests
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# Each job can have as many daily quests as you want
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# Players will have access to quests from jobs he is currently working at
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Quests:
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# Quest identification. Can be any ONE word or number or both of them. This doesnt have any real meaning but it cant repeat
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1:
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# Quest name used for quests list, don't forget to enclose it with " "
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Name: "Break Oak wood"
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# Quest action can be any valid job action. Look at lower for all possible action types
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Action: Break
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# Target id or name. Comes in same format as it is for regular job action
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Target: "17-0"
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# Amount of actions players should perform to complete this quest
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Amount: 300
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# Command list to be performed after quest is finished.
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# Use [playerName] to insert players name who finished that quest
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RewardCommands:
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- "money give [playerName] 500"
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- "msg [playerName] Completed quest!"
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# Quest description to be used to explain quest requirements or rewards for player
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RewardDesc:
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- "Break 300 Oak wood"
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- "Get 500 bucks for this"
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# Defines chance in getting this quest.
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# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
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# This will allow to have some rare quests with legendary rewards
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Chance: 40
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# Defines to which job level you want to give out this quest.
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# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
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# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) he will no longer have option to get this quest
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toLevel: 3
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# Defines from which level you want to give option to get this quest
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# You can use both limitations to have limited quests for particular job level ranges
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fromLevel: 5
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2:
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Name: "Zombie killer"
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Action: Kill
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Target: Zombie
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Amount: 50
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RewardCommands:
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- "money give [playerName] 2000"
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- "msg [playerName] Completed quest!"
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RewardDesc:
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- "Kill 50 zombies"
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- "Get 2000 for this!"
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3:
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Name: "Chicken cooker"
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Action: Smelt
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Target: "COOKED_CHICKEN"
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Amount: 20
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RewardCommands:
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- "money give [playerName] 300"
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- "msg [playerName] Completed quest!"
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RewardDesc:
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- "Cook some chicken breasts"
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- "Get 300 for this!"
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########################################################################
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# Section used to configure what items the job gets paid for, how much
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# they get paid and how much experience they gain.
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#
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# For break and place, the block name or id is used.
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# You can select a sub-type by using a '-' between the id and the bit
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# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
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# 17-2 = birch log.
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#
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# If no sub-type is give, the payout will be for all sub-types.
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#
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# To get a list of all available block types, check the
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# bukkit JavaDocs for a complete list of block types
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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#
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# For kill tags (Kill and custom-kill), the name is the name of the
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# mob.
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# Available mobs:
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# Bat
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# Blaze
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# Cave_spider
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# Chicken
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# Cow
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# Creeper
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# Ender_dragon
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# Enderman
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# Endermite
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# Ghast
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# Giant
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# Guardian
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# GuardianElder
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# Horse
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# HorseZombie
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# HorseSkeleton
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# Iron_golem
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# Magma_cube
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# Mushroom_cow
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# Ocelot
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# Pig
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# Player
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# Polar_Bear
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# Rabbit
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# Sheep
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# Silverfish
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# Skeleton
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# SkeletonWither
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# SkeletonStray
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# Shulker
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# Slime
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# Snowman
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# Spider
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# Squid
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# Villager
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# Witch
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# Wither
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# Wolf
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# Zombie
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# ZombieVillager
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# ZombieHusk
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#
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#
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# NOTE: mob names are case sensitive.
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#
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# For custom-kill, it is the name of the job (also case sensitive).
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#
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# NOTE: If a job has both the pay for killing a player and for killing a
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# specific class, they will get both payments.
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########################################################################
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# payment for breaking a block
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Break:
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# block name/id (with optional sub-type)
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LOG:
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# base income, can be not used if using point system
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income: 5.0
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# base points, can be not used if using income system
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points: 5.0
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# base experience
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experience: 5.0
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# (OPTIONAL) from which level of this job player can get money for this action
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# if not given, then player will always get money for this action
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# this can be used for any action
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from-level: 1
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# (OPTIONAL) until which level player can get money for this action.
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# if not given, then there is no limit
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# this can be used for any action
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until-level: 30
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# payment for breaking a block with tnt
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TNTBreak:
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LOG:
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income: 5.0
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points: 5.0
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experience: 5.0
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# payment for placing a block
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Place:
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SAPLING:
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income: 1.0
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points: 1.0
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experience: 1.0
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WOOD:
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income: 2.0
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points: 2.0
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experience: 2.0
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# killing a mob
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Kill:
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# mob name
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Player:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# killing a MythicMob
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MMKill:
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# mob name
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CustomNameHere:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# Killing player with certain job
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custom-kill:
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Woodcutter:
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income: 10.0
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experience: 10.0
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# Tamig animals
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Tame:
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Wolf:
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income: 2.0
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experience: 5.0
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# Breeding animals
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Breed:
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Wolf:
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income: 2.0
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experience: 5.0
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# Eating food
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Eat:
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cooked_rabbit:
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income: 5
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experience: 5
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baked_potato:
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income: 5
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experience: 5
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# Milking cows, only one option is available
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Milk:
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Cow:
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income: 2.0
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experience: 5.0
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Mushroomcow:
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income: 5.0
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experience: 10.0
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# Shear sheeps by its color
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Shear:
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Black:
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income: 2.0
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experience: 5.0
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Blue:
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income: 2.0
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experience: 5.0
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Brown:
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income: 2.0
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experience: 5.0
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Cyan:
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income: 2.0
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experience: 5.0
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Gray:
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income: 2.0
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experience: 5.0
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Green:
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income: 2.0
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experience: 5.0
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Light_blue:
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income: 2.0
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experience: 5.0
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Lime:
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income: 2.0
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experience: 5.0
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Magenta:
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income: 2.0
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experience: 5.0
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Orange:
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income: 2.0
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experience: 5.0
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Pink:
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income: 2.0
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experience: 5.0
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Purple:
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income: 2.0
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experience: 5.0
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Red:
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income: 2.0
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experience: 5.0
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Silver:
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income: 2.0
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experience: 5.0
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White:
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income: 2.0
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experience: 5.0
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Yellow:
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income: 2.0
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experience: 5.0
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# dyeing armor
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Dye:
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LEATHER_BOOTS:
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income: 1.0
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experience: 1.0
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LEATHER_CHESTPLATE:
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income: 1.0
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experience: 1.0
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LEATHER_HELMET:
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income: 1.0
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experience: 1.0
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LEATHER_LEGGINGS:
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income: 1.0
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experience: 1.0
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351:
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income: 1.0
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experience: 1.0
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# Catching fish
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Fish:
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'349':
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income: 0.2
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experience: 25.0
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# Repairing items
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Repair:
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WOOD_SWORD:
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income: 1.0
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experience: 1.0
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IRON_SWORD:
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income: 2.0
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experience: 2.0
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# Crafting items
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Craft:
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
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"!Healing Bandage":
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income: 1.0
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experience: 6.0
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# Smelting ores
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Smelt:
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IRON_INGOT:
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income: 2.0
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experience: 8.0
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GOLD_INGOT:
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income: 4.5
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experience: 12
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# Enchanting items
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Enchant:
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# You can set item for which player will get money
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Or/and you can give money for each enchantment they got
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DIG_SPEED-1:
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income: 3.0
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experience: 10.0
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DIG_SPEED-2:
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income: 6.0
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experience: 20.0
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# Brewing potions
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Brew:
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NETHER_STALK:
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income: 5.0
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experience: 3.0
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REDSTONE:
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income: 5.0
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experience: 3.0
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# Explore options. Each number represents players number in exploring that chunk
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# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
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Explore:
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1:
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income: 5.0
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experience: 5.0
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2:
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income: 2.5
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experience: 2.5
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3:
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income: 1.0
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experience: 1.0
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4:
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income: 0.5
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experience: 0.5
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5:
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income: 0.1
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experience: 0.1
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# permissions granted for joining class
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permissions:
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# example node
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aaaaaatest.node:
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# true to give, false to revoke
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value: true
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# minimum level needed to grant permission. Use 0 for all levels
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level: 0
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aaaaaatest.node2:
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value: true
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# Permission granted when reaching level 10
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level: 10
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# Permissions granted when particular conditions are meet
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conditions:
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# Condition name, irrelevant, you can write anything in here
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first:
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requires:
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# j marks that player should have particular jobs level and higher
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- j:Miner-50
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- j:Digger-50
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# p marks permission requirement
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- p:essentials.notnoob
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perform:
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# p marks permission, player will get if given true value, if used false, permission will be taken
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- p:essentials.fly-true
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# Commands executed when player reached level
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commands:
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# command name, just to have better idea what this do
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fly:
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# Command its self, this will be executed from console, so all commands should work
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# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
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command: manuaddp [player] essentials.fly
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# When to execute this command first time
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levelFrom: 100
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# Until when to do this command
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# This can be set to same level as levelFrom, so this command will be executed only once
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levelUntil: 100
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kit:
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command: manuaddp [player] essentials.kits.woodcutter
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levelFrom: 150
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levelUntil: 150
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# Getting more money when equiped with specific weapon/tool ar wearing armor
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items:
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# Just name, dont have any impact
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firstOne:
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# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
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id: 278
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# Items name, should be with color codes
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name: '&8Miner Pickaxe'
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# Item lore, again should come with color codes
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lore:
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- '&eBobs pick'
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- '&710% bonus XP'
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# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
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enchants:
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- DAMAGE_ALL=1
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- FIRE_ASPECT=1
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# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
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moneyBoost: 1.1
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# Exp boost
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expBoost: 1.2
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# Point boost
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pointBoost: 1.3
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helmet:
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# Armor id. This one works with all jobs
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id: 310
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name: '&8Armor'
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lore:
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- '&eBobs armor'
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- '&710% bonus XP'
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moneyBoost: 1.1
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expBoost: 1.1
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# Limit item use to jobs level
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limitedItems:
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# Just name, dont have any impact
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firstOne:
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# Tool/Weapon id. Works for any interact action.
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id: 278
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# Level of this job player can start using this item
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level: 5
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# (optional) Items name, option to use color codes
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name: '&8Miner Pickaxe'
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# (optional) Item lore, again can come with color codes
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lore:
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- '&eBobs pick'
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|
- '&710% bonus XP'
|
|
# (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
|
|
# enchant level can inrease with jobs level to give best RPG experiance
|
|
enchants:
|
|
- DAMAGE_ALL=1
|
|
- FIRE_ASPECT=1
|
|
cmd-on-join:
|
|
- 'msg [name] Thx for joining this job!'
|
|
- 'msg [name] Now start working and get money from [jobname] job!'
|
|
cmd-on-leave:
|
|
- 'msg [name] You have left this awesome [jobname] job'
|
|
- 'msg [name] See you soon!'
|
|
# from this point you can edit jobs by your liking, rename, remove or add new ones
|
|
Woodcutter:
|
|
fullname: Woodcutter
|
|
shortname: W
|
|
description: Earns money felling and planting trees
|
|
ChatColour: GREEN
|
|
chat-display: full
|
|
max-level: 200
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 17
|
|
Data: 2
|
|
Break:
|
|
17-0: #Oak Log
|
|
income: 7
|
|
points: 2.5
|
|
experience: 2.5
|
|
17-1: #Spruce Log
|
|
income: 7
|
|
points: 2.5
|
|
experience: 2.0
|
|
17-2: #Birch Log
|
|
income: 5
|
|
points: 2.5
|
|
experience: 2.5
|
|
17-3: #Jungle Log
|
|
income: 5
|
|
points: 2.5
|
|
experience: 2.5
|
|
18-0: #Oak leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
18-1: #Spruce Leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
18-2: #Birch Leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
18-3: #Jungle Leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
161-0: #Acacia Leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
161-1: #Dark Oak Leaves
|
|
income: 0.2
|
|
points: 0.5
|
|
experience: 0.5
|
|
162-0: #Acacia Wood
|
|
income: 5
|
|
points: 2.5
|
|
experience: 2.5
|
|
162-1: #Dark Oak Wood
|
|
income: 7
|
|
points: 2.5
|
|
experience: 2.5
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
custom-kill:
|
|
Woodcutter:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
Miner:
|
|
fullname: Miner
|
|
shortname: M
|
|
description: Earns money mining minerals and ores.
|
|
ChatColour: DARK_GRAY
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 270
|
|
Data: 0
|
|
TNTBreak:
|
|
STONE:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
STONE-1:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-3:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-5:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
Break:
|
|
STONE:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
STONE-1:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-3:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-5:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
COAL_ORE:
|
|
income: 6
|
|
points: 2
|
|
experience: 2
|
|
SANDSTONE:
|
|
income: 0.30
|
|
points: 0.15
|
|
experience: 0.2
|
|
SANDSTONE-1:
|
|
income: 0.30
|
|
points: 0.15
|
|
experience: 0.2
|
|
SANDSTONE-2:
|
|
income: 0.30
|
|
points: 0.15
|
|
experience: 0.2
|
|
GLOWING_REDSTONE_ORE:
|
|
income: 5
|
|
points: 2
|
|
experience: 2
|
|
IRON_ORE:
|
|
income: 7
|
|
points: 3
|
|
experience: 2
|
|
GOLD_ORE:
|
|
income: 10
|
|
points: 4
|
|
experience: 2
|
|
LAPIS_ORE:
|
|
income: 15
|
|
points: 6
|
|
experience: 2
|
|
DIAMOND_ORE:
|
|
income: 20
|
|
points: 10
|
|
experience: 10
|
|
EMERALD_ORE:
|
|
income: 30
|
|
points: 15
|
|
experience: 30
|
|
QUARTZ_ORE:
|
|
income: 5
|
|
points: 2.5
|
|
experience: 2.5
|
|
OBSIDIAN:
|
|
income: 5
|
|
points: 5
|
|
experience: 5
|
|
MOSSY_COBBLESTONE:
|
|
income: 5
|
|
points: 2.5
|
|
experience: 2.5
|
|
NETHER_BRICK:
|
|
income: 5
|
|
points: 1
|
|
experience: 1.0
|
|
NETHER_BRICK_STAIRS:
|
|
income: 6
|
|
points: 3
|
|
experience: 3
|
|
NETHER_FENCE:
|
|
income: 2
|
|
points: 1
|
|
experience: 1
|
|
NETHERRACK:
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
PRISMARINE:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
Place:
|
|
RAILS:
|
|
income: 1.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
27: #Powered Rail
|
|
income: 1.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
28: #Detector Rail
|
|
income: 1.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
157: #Activator Rail
|
|
income: 1.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
IRON_ORE:
|
|
income: -5.0
|
|
points: -5
|
|
experience: -5.0
|
|
GOLD_ORE:
|
|
income: -6.0
|
|
points: -6
|
|
experience: -6.0
|
|
DIAMOND_ORE:
|
|
income: -10.0
|
|
points: -10
|
|
experience: -10.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
Builder:
|
|
fullname: Builder
|
|
shortname: B
|
|
description: Earns money for building structures.
|
|
ChatColour: WHITE
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 108
|
|
Data: 0
|
|
Place:
|
|
STONE-2:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
STONE-4:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
STONE-6:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
COBBLESTONE:
|
|
income: 0.7
|
|
points: 0.7
|
|
experience: 2
|
|
'5': #Oak Planks
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'20': #Glass block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'24': #Sandstone
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'35': #Wool
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'41': #Gold Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'42': #Iron Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'44': #Stone Slabs (all varieties)
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'45': #Bricks
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'47': #Bookshelf
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'48': #Moss Stone
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'49': #Obsidian
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'53': #Oak Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'54': #Chest
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'57': #Diamond Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'58': #Crafting Table
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'61': #Furnace
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'65': #Ladder
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'67': #Cobblestone Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'79': #Ice
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'80': #Snow Block
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'84': #Jukebox
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'85': #Oak Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'89': #Glowstone
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'95': #Stained Glass block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'96': #Wooden Trapdoor
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'98': #Stone Bricks (all varieties)
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'101': #Iron Bars
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'102': #Clear Glass Pane
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'107': #Oak Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'108': #Brick Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'109': #Stone Brick Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'112': #Nether Brick
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'113': #Nether Brick Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'114': #Nether Brick Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'116': #Enchantment Table
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'120': #End Portal Frame
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'123': #Redstone Lamp
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'126': #Wooden Slabs (all varieties)
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'128': #Sandstone Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'130': #Ender Chest
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'133': #Emerald Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'134': #Spruce Wood Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'135': #Birch Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'136': #Jungle Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'139': #Cobblestone Wall
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'146': #Trapped Chest
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'152': #Redstone Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'154': #Hopper
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'155': #Quartz Block (all varieties)
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'156': #Quartz Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'159': #Stained Terracotta
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'160': #Stained Glass Pane
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'161': #Acacia and Dark Oak Leaves
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'163': #Acacia Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'164': #Dark Oak Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'167': #Iron Trapdoor
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'168': #Prismarine (all varieties)
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 1.9
|
|
'169': #Sea Lantern
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'170': #Hay Bale
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'172': #Plain Terracotta
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'173': #Coal Block
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'174': #Packed Ice
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'179': #Red Sandstone
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'180': #Red Sandstone Stairs
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'182': #Red Sandstone Slab
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'183': #Spruce Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'184': #Birch Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'185': #Jungle Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'186': #Dark Oak Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'187': #Acacia Fence Gate
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'188': #Spruce Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'189': #Birch Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'190': #Jungle Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'191': #Dark Oak Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'192': #Acacia Fence
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
Digger:
|
|
fullname: Digger
|
|
shortname: D
|
|
description: Earns money for terraforming the world.
|
|
ChatColour: GOLD
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 269
|
|
Data: 0
|
|
Break:
|
|
'179': #Red Sandstone
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
DIRT:
|
|
income: 0.25
|
|
points: 0.25
|
|
experience: 0.25
|
|
GRASS:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
GRAVEL:
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
SAND:
|
|
income: 0.4
|
|
points: 0.4
|
|
experience: 0.5
|
|
CLAY:
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'159': #Stained Terracotta
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
custom-kill:
|
|
Digger:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
Farmer:
|
|
fullname: Farmer
|
|
shortname: Fa
|
|
description: Earns money farming crops.
|
|
ChatColour: BLUE
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 290
|
|
Data: 0
|
|
Tame:
|
|
Wolf:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Horse:
|
|
income: 10.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Breed:
|
|
Wolf:
|
|
income: 2.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Ocelot:
|
|
income: 2.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Pig:
|
|
income: 2.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Cow:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Horse:
|
|
income: 8.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Rabbit:
|
|
income: 2.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Sheep:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Chicken:
|
|
income: 2.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Shear:
|
|
Red:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Orange:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Yellow:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Green:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Blue:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Light Blue':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Magenta:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Pink:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
White:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Light Gray':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Black:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Brown:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Purple:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Cyan:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Gray:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Lime Green':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Milk:
|
|
Cow:
|
|
income: 2.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Break:
|
|
CHORUS_PLANT:
|
|
income: 0.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CHORUS_FLOWER:
|
|
income: 0.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
BEETROOT_BLOCK-3:
|
|
income: 0.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CROPS-7:
|
|
income: 0.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CARROT-7:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
POTATO-7:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
PUMPKIN:
|
|
income: 0.25
|
|
points: 0.5
|
|
experience: 1.0
|
|
MELON:
|
|
income: 0.25
|
|
points: 0.5
|
|
experience: 1.0
|
|
SUGAR_CANE_BLOCK:
|
|
income: 0.05
|
|
points: 0.2
|
|
experience: 0.2
|
|
COCOA-2:
|
|
income: 2
|
|
points: 4
|
|
experience: 4.0
|
|
'111': #Lily Pad
|
|
income: 5
|
|
points: 2
|
|
experience: 2.0
|
|
'37': #Dandelion
|
|
income: 2
|
|
points: 2
|
|
experience: 2.0
|
|
'38': #Poppy
|
|
income: 1
|
|
points: 2
|
|
experience: 2.0
|
|
'39': #Brown Mushroom
|
|
income: 0.5
|
|
points: 1
|
|
experience: 1.0
|
|
'40': #Red Mushroom
|
|
income: 0.5
|
|
points: 1
|
|
experience: 1.0
|
|
'106': #Vines
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'81': #Cactus
|
|
income: 0.5
|
|
points: 1
|
|
experience: 1.0
|
|
'115': #Nether Wart
|
|
income: 0.5
|
|
points: 1
|
|
experience: 1.0
|
|
Place:
|
|
CROPS-0:
|
|
income: 0.5
|
|
points: 3
|
|
experience: 3.0
|
|
141-0: #Carrot
|
|
income: 1.5
|
|
points: 3
|
|
experience: 3
|
|
POTATO-0: #Potato
|
|
income: 1.5
|
|
points: 3
|
|
experience: 3
|
|
SUGAR_CANE_BLOCK:
|
|
income: 0.1
|
|
points: 1
|
|
experience: 0.2
|
|
Craft:
|
|
354: #Cake
|
|
income: 5.0
|
|
points: 3
|
|
experience: 1
|
|
396: #Golden Carrot
|
|
income: 2.0
|
|
points: 3
|
|
experience: 1
|
|
400: #Pumpkin Pie
|
|
income: 2.0
|
|
points: 3
|
|
experience: 1
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
Hunter:
|
|
fullname: Hunter
|
|
shortname: H
|
|
description: Earns money killing animals and monsters.
|
|
ChatColour: RED
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 261
|
|
Data: 0
|
|
Tame:
|
|
Wolf:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Ocelot:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Horse:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Kill:
|
|
Chicken:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Cow:
|
|
income: 6.0
|
|
points: 5
|
|
experience: 5.0
|
|
Pig:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Sheep:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Wolf:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 5.0
|
|
Creeper:
|
|
income: 15.0
|
|
points: 15
|
|
experience: 15.0
|
|
Skeleton:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 15.0
|
|
Spider:
|
|
income: 5.0
|
|
points: 10
|
|
experience: 15.0
|
|
Zombie:
|
|
income: 5.0
|
|
points: 10
|
|
experience: 15.0
|
|
BLAZE:
|
|
income: 10.0
|
|
points: 20
|
|
experience: 15.0
|
|
CAVE_SPIDER:
|
|
income: 10.0
|
|
points: 20
|
|
experience: 15.0
|
|
ENDERMAN:
|
|
income: 0.5
|
|
points: 2
|
|
experience: 2.0
|
|
GHAST:
|
|
income: 60.0
|
|
points: 30
|
|
experience: 30.0
|
|
GIANT:
|
|
income: 250.0
|
|
points: 250
|
|
experience: 100.0
|
|
IRON_GOLEM:
|
|
income: 15.0
|
|
points: 30
|
|
experience: 30.0
|
|
MUSHROOM_COW:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
PIG_ZOMBIE:
|
|
income: 2.5
|
|
points: 5
|
|
experience: 5.0
|
|
SILVERFISH:
|
|
income: 1.5
|
|
points: 3
|
|
experience: 5.0
|
|
SNOWMAN:
|
|
income: 1.0
|
|
points: 2
|
|
experience: 4.0
|
|
SQUID:
|
|
income: 4.0
|
|
points: 2
|
|
experience: 2.0
|
|
RABBIT:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
GUARDIAN:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
SHULKER:
|
|
income: 50.0
|
|
points: 5
|
|
experience: 5.0
|
|
WITHER:
|
|
income: 200.0
|
|
points: 50
|
|
experience: 120.0
|
|
ENDER_DRAGON:
|
|
income: 2000.0
|
|
points: 2000
|
|
experience: 2000.0
|
|
SLIME:
|
|
income: 5.0
|
|
points: 10
|
|
experience: 5.0
|
|
SKELETONWITHER:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 5
|
|
WITCH:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 5
|
|
|
|
Player:
|
|
income: 9.0
|
|
points: 9
|
|
experience: 7.5
|
|
Explorer:
|
|
fullname: Explorer
|
|
shortname: Ex
|
|
description: Earns money from exploring map.
|
|
ChatColour: AQUA
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 301
|
|
Data: 0
|
|
Explore:
|
|
1:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
2:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
3:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
4:
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
5:
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
experience: 7.5
|
|
Crafter:
|
|
fullname: Crafter
|
|
shortname: Cr
|
|
description: Earns money from crafting items.
|
|
ChatColour: RED
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 61
|
|
Data: 0
|
|
Craft:
|
|
'280':
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
'23':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'25':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
'27':
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
'28':
|
|
income: 5.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'29':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'tnt':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'chest':
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 1.3
|
|
'58':
|
|
income: 0.7
|
|
points: 0.7
|
|
experience: 1.0
|
|
'61':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
'65':
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
'66':
|
|
income: 1.1
|
|
points: 1.0
|
|
experience: 1.1
|
|
'84':
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
'95':
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
'108':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 3.0
|
|
'109':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'116':
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 40.0
|
|
'138':
|
|
income: 100.0
|
|
points: 100.0
|
|
experience: 300.0
|
|
'145':
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 25.0
|
|
'146':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 1.5
|
|
'147':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'148':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
'151':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
'hopper':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'157':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'158':
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 3.0
|
|
'159':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 1.5
|
|
'160':
|
|
income: 0.2
|
|
points: 0.2
|
|
experience: 0.2
|
|
# Slime Block commented out due to potential exploit
|
|
# '165':
|
|
# income: 1.0
|
|
# points: 1.0
|
|
# experience: 1.0
|
|
'168':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'169':
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
'183':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'184':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'185':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'186':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'187':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'188':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'189':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'190':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'191':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'192':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'324':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'330':
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 8.0
|
|
'340':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
'345':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 7.0
|
|
'347':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'354':
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 10.0
|
|
'355':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'379':
|
|
income: 2.8
|
|
points: 2.8
|
|
experience: 3.5
|
|
'380':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'427':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'428':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'429':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'430':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'431':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
Smelt:
|
|
COOKED_CHICKEN:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
Fisherman:
|
|
fullname: Fisherman
|
|
shortname: Fi
|
|
description: Earns money from fishing.
|
|
ChatColour: AQUA
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 346
|
|
Data: 0
|
|
Fish:
|
|
'349-0':
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 15.0
|
|
'349-1':
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 25.0
|
|
'349-2':
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 25.0
|
|
'349-3':
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 25.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
Weaponsmith:
|
|
fullname: Weaponsmith
|
|
shortname: W
|
|
description: Earns money from crafting and repairing weapons.
|
|
ChatColour: DARK_PURPLE
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 58
|
|
Data: 0
|
|
Craft:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2.0
|
|
LEATHER_BOOTS:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 4.0
|
|
LEATHER_CHESTPLATE:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 8.0
|
|
LEATHER_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 5.0
|
|
LEATHER_LEGGINGS:
|
|
income: 3.5
|
|
points: 3.5
|
|
experience: 7.0
|
|
IRON_SWORD:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 8.0
|
|
IRON_BOOTS:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 16.0
|
|
IRON_CHESTPLATE:
|
|
income: 16.0
|
|
points: 16.0
|
|
experience: 32.0
|
|
IRON_HELMET:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
IRON_LEGGINGS:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 28.0
|
|
GOLD_SWORD:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 12.0
|
|
GOLD_BOOTS:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
GOLD_CHESTPLATE:
|
|
income: 24.0
|
|
points: 24.0
|
|
experience: 48.0
|
|
GOLD_HELMET:
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 30.0
|
|
GOLD_LEGGINGS:
|
|
income: 21.0
|
|
points: 21.0
|
|
experience: 42.0
|
|
DIAMOND_SWORD:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 16.0
|
|
DIAMOND_PICKAXE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
DIAMOND_AXE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
DIAMOND_HELMET:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 40.0
|
|
DIAMOND_CHESTPLATE:
|
|
income: 32.0
|
|
points: 32.0
|
|
experience: 64.0
|
|
DIAMOND_LEGGINGS:
|
|
income: 28.0
|
|
points: 28.0
|
|
experience: 40.0
|
|
DIAMOND_BOOTS:
|
|
income: 16.0
|
|
points: 16.0
|
|
experience: 32.0
|
|
Repair:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
IRON_SWORD:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
GOLD_SWORD:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
DIAMOND_SWORD:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
Smelt:
|
|
IRON_INGOT:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2.0
|
|
GOLD_INGOT:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 10
|
|
DIAMOND:
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 20
|
|
Brewer:
|
|
fullname: Brewer
|
|
shortname: Br
|
|
description: Earns money brewing potions.
|
|
ChatColour: LIGHT_PURPLE
|
|
chat-display: full
|
|
max-level: 200
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 379
|
|
Data: 0
|
|
Brew:
|
|
NETHER_STALK:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 6.0
|
|
REDSTONE:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 6.0
|
|
GLOWSTONE_DUST:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 8.0
|
|
SPIDER_EYE:
|
|
income: 9.0
|
|
points: 9.0
|
|
experience: 9.0
|
|
FERMENTED_SPIDER_EYE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
BLAZE_POWDER:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
SUGAR:
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
SPECKLED_MELON:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
MAGMA_CREAM:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
GHAST_TEAR:
|
|
income: 22.0
|
|
points: 22.0
|
|
experience: 22.0
|
|
GOLDEN_CARROT:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 14.0
|
|
349-3:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 14.0
|
|
RABBIT_FOOT:
|
|
income: 18.0
|
|
points: 18.0
|
|
experience: 18.0
|
|
Enchanter:
|
|
fullname: Enchanter
|
|
shortname: E
|
|
description: Earns money enchanting weapons.
|
|
ChatColour: DARK_BLUE
|
|
chat-display: full
|
|
max-level: 200
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
rejoinCooldown: 10
|
|
Gui:
|
|
Id: 116
|
|
Data: 0
|
|
Enchant:
|
|
WOOD_SWORD:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
LEATHER_BOOTS:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 6.0
|
|
LEATHER_CHESTPLATE:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 6.0
|
|
LEATHER_HELMET:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 6.0
|
|
LEATHER_LEGGINGS:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 6.0
|
|
IRON_SWORD:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 6.0
|
|
IRON_BOOTS:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 9.0
|
|
IRON_CHESTPLATE:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 9.0
|
|
IRON_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 9.0
|
|
IRON_LEGGINGS:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 9.0
|
|
GOLD_SWORD:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 15.0
|
|
GOLD_BOOTS:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 15.0
|
|
GOLD_CHESTPLATE:
|
|
income: 5.5
|
|
points: 5.5
|
|
experience: 15.0
|
|
GOLD_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 15.0
|
|
GOLD_LEGGINGS:
|
|
income: 5.5
|
|
points: 5.5
|
|
experience: 15.0
|
|
DIAMOND_SWORD:
|
|
income: 9.0
|
|
points: 9.0
|
|
experience: 30.0
|
|
DIAMOND_SPADE:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 30.0
|
|
DIAMOND_PICKAXE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
DIAMOND_AXE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
DIAMOND_HELMET:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 30.0
|
|
DIAMOND_CHESTPLATE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 50.0
|
|
DIAMOND_LEGGINGS:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 50.0
|
|
DIAMOND_BOOTS:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
ARROW_DAMAGE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
ARROW_DAMAGE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
ARROW_DAMAGE-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
ARROW_FIRE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
ARROW_INFINITE:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 50.0
|
|
ARROW_KNOCKBACK-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
ARROW_KNOCKBACK-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_ALL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_ALL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_ALL-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DAMAGE_ARTHROPODS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_ARTHROPODS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ARTHROPODS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_ARTHROPODS-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_ARTHROPODS-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DAMAGE_UNDEAD-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_UNDEAD-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_UNDEAD-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_UNDEAD-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_UNDEAD-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DEPTH_STRIDER-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DEPTH_STRIDER-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DEPTH_STRIDER-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DIG_SPEED-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DIG_SPEED-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DIG_SPEED-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DIG_SPEED-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DIG_SPEED-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DURABILITY-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DURABILITY-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DURABILITY-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
FIRE_ASPECT-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
FIRE_ASPECT-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
KNOCKBACK-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
KNOCKBACK-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
LOOT_BONUS_BLOCKS-1:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 100.0
|
|
LOOT_BONUS_BLOCKS-2:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 200.0
|
|
LOOT_BONUS_BLOCKS-3:
|
|
income: 80.0
|
|
points: 80.0
|
|
experience: 300.0
|
|
LOOT_BONUS_MOBS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
LOOT_BONUS_MOBS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 40.0
|
|
LOOT_BONUS_MOBS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 60.0
|
|
LUCK-1:
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 10.0
|
|
LUCK-2:
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 20.0
|
|
LUCK-3:
|
|
income: 35.0
|
|
points: 35.0
|
|
experience: 30.0
|
|
LURE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
LURE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
LURE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
OXYGEN-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
OXYGEN-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
OXYGEN-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_ENVIRONMENTAL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_ENVIRONMENTAL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_EXPLOSIONS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_EXPLOSIONS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_EXPLOSIONS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_EXPLOSIONS-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_FALL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_FALL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_FALL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_FALL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_FIRE-1:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 10.0
|
|
PROTECTION_FIRE-2:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
PROTECTION_FIRE-3:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 30.0
|
|
PROTECTION_FIRE-4:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 40.0
|
|
PROTECTION_PROJECTILE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_PROJECTILE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_PROJECTILE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_PROJECTILE-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
SILK_TOUCH:
|
|
income: 100.0
|
|
points: 100.0
|
|
experience: 300.0
|
|
THORNS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
THORNS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
THORNS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
WATER_WORKER:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 100.0
|
|
None:
|
|
fullname: None
|
|
shortname: N
|
|
ChatColour: WHITE
|
|
chat-display: none
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|