PluginConfigs/dynmap/worlds.txt
Gryph667 6c19579bbf
Added v1-3 configs
Added center and visibility constraints to versions 1-3, and set the order of appearance on the web display.

Map files will need to be dumped and re-rendered to exclude chunks outside visibility.
2019-10-27 12:04:19 -04:00

193 lines
5.7 KiB
Text

# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: world_nether
enabled: false
- name: world_the_end
enabled: false
- name: world
center:
x: -32271
y: 64
z: -8199
visibilitylimits:
- x0: -36850
z0: -12800
x1: -27700
z1: -3650
hidestyle: air
- name: spawnhub
alias: Hub
center:
x: 160
y: 64
z: -95
visibilitylimits:
- x0: 80
z0: 180
x1: 260
z1: 0
hidestyle: air
- name: v1
alias: "Chroma Version 1"
center:
x: -3650
y: 64
z: -6500
visibilitylimits:
- x0: -4650
z0: -7500
x1: -2650
z1: -5500
hidestyle: air
- name: v2
alias: "Chroma Version 2"
center:
x: 1412
y: 64
z: -296
visibilitylimits:
- x0: -2590
z0: -4300
x1: 5410
z1: 3700
hidestyle: air
- name: v3
alias: "Chroma Version 3"
center:
x: 2300
y: 64
z: 0
visibilitylimits:
- x0: -2200
z0: -4500
x1: 6850
z1: 4500
hidestyle: air
- name: plotworld
enabled: true
- name: flatworld
enabled: false
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x: -2000
# z: -1000
# r: 200
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# - x: -2000
# z: -1000
# r: 200
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
# # individual maps.
# tileupdatedelay: 30
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1