1036 lines
44 KiB
YAML
Executable file
1036 lines
44 KiB
YAML
Executable file
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version:
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# This is the current version of Towny. Please do not edit.
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version: 0.92.0.0
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# This is for showing the changelog on updates. Please do not edit.
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last_run_version: 0.92.0.0
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# Minimum required version of CraftBukkit. Please do not edit.
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bukkit_version: '2918'
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# The language file you wish to use
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language: english.yml
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############################################################
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# +------------------------------------------------------+ #
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# | Permission nodes | #
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# +------------------------------------------------------+ #
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############################################################
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# Possible permission nodes
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#
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# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
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# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
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# towny.top : User can access the command towny top
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# towny.town.* : User has access to all town permission nodes.
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# towny.town.new :User is able to create a town
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# towny.town.delete :User is able to delete their town
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# towny.town.claim : User is able to expand his town with /town claim
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# towny.town.plot : User is able to use the /plot commands
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# towny.town.resident : User is able to join towns upon invite.
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# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
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# towny.town.toggle.pvp
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# towny.town.toggle.public
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# towny.town.toggle.explosions
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# towny.town.toggle.fire
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# towny.town.toggle.mobs
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# towny.nation.* : User has access to all town permission nodes.
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# towny.nation.new :User is able to create a nation
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# towny.nation.delete :User is able to delete their nation (if king)
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# towny.nation.rename :User is able to rename their nation (if king/assistant)
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# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
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# towny.wild.*: User is able to build/destroy in wild regardless.
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# towny.wild.build
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# towny.wild.destroy
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# towny.wild.switch
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# towny.wild.item_use
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# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
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# towny.wild.build.[block id]
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# towny.wild.destroy.[block id]
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# towny.wild.switch.[block id]
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# towny.wild.item_use.[block id]
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#
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# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
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# towny.claimed.build : User can build in all towns.
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# towny.claimed.destroy : User can destroy in all towns.
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# towny.claimed.switch : User can switch in all towns.
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# towny.claimed.item_use : User can use use items in all towns.
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# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
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# towny.claimed.alltown.build.[block id]
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# towny.claimed.alltown.destroy.[block id]
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# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
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# towny.claimed.alltown.item_use.[block id]
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# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
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# towny.claimed.owntown.build.[block id]
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# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
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# towny.claimed.owntown.switch.[block id]
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# towny.claimed.owntown.item_use.[block id]
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# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
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# towny.claimed.townowned.build.[block id]
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# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
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# towny.claimed.townowned.switch.[block id]
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# towny.claimed.townowned.item_use.[block id]
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#
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# towny.town.spawn.*: Grants all Spawn travel nodes
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# towny.town.spawn.town : Ability to spawn to your own town.
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# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
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# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
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# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
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#
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# these will be moved to permissions nodes at a later date
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permissions: ''
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############################################################
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# +------------------------------------------------------+ #
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# | Town and Nation levels | #
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# +------------------------------------------------------+ #
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############################################################
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levels:
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# default Town levels.
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town_level:
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- numResidents: 0
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namePostfix: ' Ruins'
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mayorPrefix: 'Spirit '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4
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upkeepModifier: 1.0
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- numResidents: 1
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namePostfix: ' (Settlement)'
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mayorPrefix: 'Hermit '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 64
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upkeepModifier: 1.0
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- numResidents: 2
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namePostfix: ' (Hamlet)'
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mayorPrefix: 'Chief '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 428
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upkeepModifier: 1.0
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- numResidents: 6
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namePostfix: ' (Village)'
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mayorPrefix: 'Baron Von '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 384
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upkeepModifier: 1.0
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- numResidents: 10
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namePostfix: ' (Town)'
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mayorPrefix: 'Viscount '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 640
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upkeepModifier: 1.0
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- numResidents: 14
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namePostfix: ' (Large Town)'
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mayorPrefix: 'Count Von '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 896
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upkeepModifier: 1.0
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- numResidents: 20
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namePostfix: ' (City)'
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mayorPrefix: 'Earl '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4280
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upkeepModifier: 1.0
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- numResidents: 24
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namePostfix: ' (Large City)'
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mayorPrefix: 'Duke '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4536
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upkeepModifier: 1.0
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- numResidents: 28
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namePostfix: ' (Metropolis)'
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mayorPrefix: 'Lord '
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namePrefix: ''
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mayorPostfix: ''
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townBlockLimit: 4792
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upkeepModifier: 1.0
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# default Nation levels.
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nation_level:
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- kingPostfix: ''
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numResidents: 0
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 40
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namePrefix: 'Land of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'Leader '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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numResidents: 10
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 80
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namePrefix: 'Federation of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'Count '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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numResidents: 20
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 160
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namePrefix: 'Dominion of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'Duke '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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numResidents: 30
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namePostfix: ' (Nation)'
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townBlockLimitBonus: 240
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namePrefix: 'Kingdom of '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'King '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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numResidents: 40
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namePostfix: ' Empire'
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townBlockLimitBonus: 400
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namePrefix: 'The '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'Emperor '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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numResidents: 60
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namePostfix: ' Realm'
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townBlockLimitBonus: 560
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namePrefix: 'The '
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capitalPostfix: ''
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upkeepModifier: 1.0
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kingPrefix: 'God Emperor '
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capitalPrefix: ''
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nationTownUpkeepModifier: 1.0
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############################################################
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# +------------------------------------------------------+ #
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# | Town Claim/new defaults | #
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# +------------------------------------------------------+ #
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############################################################
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town:
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# Default public status of the town (used for /town spawn)
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default_public: 'true'
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# Default Open status of the town (are new towns open and joinable by anyone at creation?)
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default_open: 'false'
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# Default tax settings for new towns.
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default_taxes:
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# Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
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tax: '0.0'
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# Default amount of shop tax of a new town.
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shop_tax: '0.0'
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# Default amount of embassy tax of a new town.
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embassy_tax: '0.0'
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# Default amount for town's plottax costs.
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plot_tax: '0.0'
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# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
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taxpercentage: 'false'
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# A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
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# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
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minimumtax: '0.0'
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# Limits the maximum amount of bonus blocks a town can buy.
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max_purchased_blocks: '2147483647'
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# maximum number of plots any single resident can own
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max_plots_per_resident: '400'
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# maximum number used in /town claim/unclaim # commands.
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# set to 0 to disable limiting of claim radius value check.
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# keep in mind that the default value of 4 is a radius,
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# and it will allow claiming 9x9 (80 plots) at once.
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max_claim_radius_value: '16'
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# Maximum number of towns allowed on the server.
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town_limit: '3000'
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# Minimum number of plots any towns plot must be from the next town's own plots.
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# This will prevent town encasement to a certain degree.
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min_plot_distance_from_town_plot: '4'
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# Minimum number of plots any towns home plot must be from the next town.
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# This will prevent someone founding a town right on your doorstep
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min_distance_from_town_homeblock: '20'
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# Maximum distance between homblocks.
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# This will force players to build close together.
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max_distance_between_homeblocks: '0'
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# The maximum townblocks available to a town is (numResidents * ratio).
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# Setting this value to 0 will instead use the level based jump values determined in the town level config.
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town_block_ratio: '48'
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# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
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# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
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# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
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# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
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town_block_size: '8'
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############################################################
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# +------------------------------------------------------+ #
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# | Default new world settings | #
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# +------------------------------------------------------+ #
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############################################################
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# These flags are only used at the initial setup of a new world.
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# Once Towny is running each world can be altered from within game
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# using '/townyworld toggle'
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new_world_settings:
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# Default for new worlds to have towny enabled.
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using_towny: 'false'
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pvp:
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# Set if PVP is enabled in this world
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world_pvp: 'true'
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# force_pvp_on is a global flag and overrides any towns flag setting
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force_pvp_on: 'false'
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mobs:
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# world_monsters_on is a global flag setting per world.
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world_monsters_on: 'true'
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# force_town_monsters_on is a global flag and overrides any towns flag setting
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force_town_monsters_on: 'false'
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explosions:
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# Allow explosions in this world
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world_explosions_enabled: 'true'
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# force_explosions_on is a global flag and overrides any towns flag setting
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force_explosions_on: 'false'
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fire:
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# Allow fire to be lit and spread in this world.
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world_firespread_enabled: 'true'
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# force_fire_on is a global flag and overrides any towns flag setting
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force_fire_on: 'false'
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# Prevent Endermen from picking up and placing blocks.
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enderman_protect: 'true'
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# Disable players trampling crops
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disable_player_crop_trampling: 'true'
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# Disable creatures trampling crops
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disable_creature_crop_trampling: 'true'
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# World management settings to deal with un/claiming plots
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plot_management:
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block_delete:
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enabled: 'false'
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# These items will be deleted upon a plot being unclaimed
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unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
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mayor_plotblock_delete:
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enabled: 'true'
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# These items will be deleted upon a mayor using /plot clear
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# To disable deleting replace the current entries with NONE.
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mayor_plot_delete: WALL_SIGN,SIGN_POST
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revert_on_unclaim:
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# *** WARNING***
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# If this is enabled any town plots which become unclaimed will
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# slowly be reverted to a snapshot taken before the plot was claimed.
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#
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# Regeneration will only work if the plot was
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# claimed under version 0.76.2, or
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# later with this feature enabled
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# Unlike the rest of this config section, the speed setting is not
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# set per-world. What you set for speed will be used in all worlds.
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#
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# If you allow players to break/build in the wild the snapshot will
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# include any changes made before the plot was claimed.
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enabled: 'false'
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speed: 1s
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# These block types will NOT be regenerated
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block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
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wild_revert_on_mob_explosion:
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# Enabling this will slowly regenerate holes created in the
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# wilderness by monsters exploding.
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enabled: 'true'
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entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
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delay: 20s
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############################################################
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# +------------------------------------------------------+ #
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# | Global town settings | #
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# +------------------------------------------------------+ #
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############################################################
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global_town_settings:
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# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
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friendly_fire: 'true'
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# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
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health_regen:
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speed: 3s
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enable: 'true'
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# Allow towns to claim outposts (a townblock not connected to town).
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allow_outposts: 'true'
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# Allow the use of /town spawn
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allow_town_spawn: 'true'
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# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
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allow_town_spawn_travel: 'true'
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# Allow regular residents to use /town spawn [town] to other towns in your nation.
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allow_town_spawn_travel_nation: 'true'
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# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
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allow_town_spawn_travel_ally: 'true'
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# If non zero it delays any spawn request by x seconds.
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teleport_warmup_time: '0'
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# Respawn the player at his town spawn point when he/she dies
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town_respawn: 'false'
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# Town respawn only happens when the player dies in the same world as the town's spawn point.
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town_respawn_same_world_only: 'false'
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# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
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# Allowed options: unclaimed,enemy,neutral
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prevent_town_spawn_in: enemy
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# Enables the [~Home] message.
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# If false it will make it harder for enemies to find the home block during a war
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show_town_notifications: 'true'
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# The required number of residents in a town to join a nation
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# If the number is 0, towns will not require a certain amount of residents to join a nation
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required_number_residents_join_nation: '0'
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# The required number of residents in a town to create a nation
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# If the number is 0, towns will not require a certain amount of residents to create a nation
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required_number_residents_create_nation: '0'
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# If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
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refund_disband_low_residents: 'true'
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# The maximum number of townblocks a town can be away from a nation capital,
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# Automatically precludes towns from one world joining a nation in another world.
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# If the number is 0, towns will not a proximity to a nation.
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nation_requires_proximity: '0.0'
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# List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
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farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
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# List of animals which can be kiled on farm plots by town residents.
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farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
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# The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
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max_residents_per_town: '0'
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# If Towny should show players the townboard when they login
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display_board_onlogin: 'true'
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# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
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# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
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outsiders_prevent_pvp_toggle: 'false'
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# The amount of residents a town needs to claim an outpost,
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# Setting this value to 0, means a town can claim outposts no matter how many residents
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minimum_amount_of_residents_in_town_for_outpost: '0'
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############################################################
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# +------------------------------------------------------+ #
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# | Plugin interfacing | #
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# +------------------------------------------------------+ #
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############################################################
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plugin:
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# Valid load and save types are: flatfile, mysql, sqlite, h2.
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database:
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database_load: flatfile
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database_save: flatfile
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# SQL database connection details (IF set to use SQL).
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sql:
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hostname: localhost
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port: '3306'
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dbname: towny
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table_prefix: towny_
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username: root
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password: NOPE
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ssl: 'false'
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# Flatfile backup settings.
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daily_backups: 'true'
|
|
backups_are_deleted_after: 90d
|
|
|
|
# Valid entries are: zip, none.
|
|
flatfile_backup: zip
|
|
|
|
interfacing:
|
|
|
|
tekkit:
|
|
# Add any fake players for client/server mods (aka Tekkit) here
|
|
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
|
|
|
|
# Enable using_essentials if you are using cooldowns in essentials for teleports.
|
|
using_essentials: 'true'
|
|
|
|
# This will attempt to use Register (if present)
|
|
# Then it will attempt to access iConomy 5.01 directly
|
|
# Enable if you have either iConomy 5.01, or Register.jar to
|
|
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
|
|
# https://github.com/iConomy/Register/tree/master/dist
|
|
using_economy: 'true'
|
|
|
|
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
|
|
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
|
|
using_questioner:
|
|
enable: 'false'
|
|
# The command to accept invitations.
|
|
accept: accept
|
|
# The command to refuse invitations.
|
|
deny: deny
|
|
# When set for more than 0m, the amount of time (in minutes) which must have passed between
|
|
# a player's first log in and when they can be invited to a town.
|
|
cooldowntime: 0m
|
|
|
|
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
|
|
# False to disable permission checks and rely on Towny settings.
|
|
using_permissions: 'true'
|
|
|
|
day_timer:
|
|
# The number of hours in each "day".
|
|
# You can configure for 10 hour days. Default is 24 hours.
|
|
day_interval: 1d
|
|
# The time each "day", when taxes will be collected.
|
|
# MUST be less than day_interval. Default is 12h (midday).
|
|
new_day_time: 12h
|
|
|
|
# Lots of messages to tell you what's going on in the server with time taken for events.
|
|
debug_mode: 'false'
|
|
|
|
# Info tool for server admins to use to query in game blocks and entities.
|
|
info_tool: CLAY_BRICK
|
|
|
|
# Spams the player named in dev_name with all messages related to towny.
|
|
dev_mode:
|
|
enable: 'false'
|
|
dev_name: ElgarL
|
|
|
|
# Record all messages to the towny.log
|
|
logging: 'true'
|
|
# If true this will cause the log to be wiped at every startup.
|
|
reset_log_on_boot: 'true'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Filters colour and chat | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
filters_colour_chat:
|
|
# This is the name given to any NPC assigned mayor.
|
|
npc_prefix: NPC
|
|
# Regex fields used in validating inputs.
|
|
regex:
|
|
name_filter_regex: '[ /]'
|
|
name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
|
|
string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
|
|
name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
|
|
|
|
modify_chat:
|
|
# Maximum length of Town and Nation names.
|
|
max_name_length: '20'
|
|
# Maximum length of titles and surnames.
|
|
max_title_length: '10'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | block/item/mob protection | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
protection:
|
|
|
|
# Items that can be blocked within towns via town/plot flags
|
|
# 259 - flint and steel
|
|
# 325 - bucket
|
|
# 326 - water bucket
|
|
# 327 - lava bucket
|
|
# 351 - bone/bonemeal
|
|
# 359 - shears
|
|
# 368 - ender pearl
|
|
# 374 - glass bottle
|
|
# 385 - fire charge
|
|
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
|
|
|
|
# Items which can be blocked or enabled via town/plot flags
|
|
# 25 - noteblock
|
|
# 54 - chest ...etc
|
|
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
|
|
|
|
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
|
|
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
|
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
|
|
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
|
|
|
|
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
|
|
town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,ZombieHorse
|
|
|
|
# Prevent the spawning of villager babies in towns.
|
|
town_prevent_villager_breeding: 'false'
|
|
# Disable creatures triggering stone pressure plates
|
|
disable_creature_pressureplate_stone: 'true'
|
|
|
|
# Globally remove living entities in all worlds that have their flag set.
|
|
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
|
|
|
|
# Prevent the spawning of villager babies in the world.
|
|
world_prevent_villager_breeding: 'false'
|
|
|
|
# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
|
|
# Lower values will check all entities more often at the risk of heavier burden and resource use.
|
|
# NEVER set below 1.
|
|
mob_removal_speed: 5s
|
|
|
|
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
|
|
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
|
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
|
|
|
# Protect living entities within a town's boundaries from being killed by players.
|
|
mob_types: Animals,NPC,Snowman,ArmorStand
|
|
|
|
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
|
|
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
|
|
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
|
|
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
|
|
|
|
# When preventing PVP prevent the use of these potions.
|
|
potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
|
|
|
|
# Prevent fly and double block jump cheats.
|
|
cheat_protection: 'true'
|
|
|
|
# The amount of time it takes for a protected block to regenerate. Use zero for no delay.
|
|
regen_delay: 0s
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Wilderness settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
# These Settings defaults only. They are copied to each worlds data files upon first detection
|
|
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
|
|
|
|
unclaimed:
|
|
unclaimed_zone_build: 'false'
|
|
unclaimed_zone_destroy: 'false'
|
|
unclaimed_zone_item_use: 'false'
|
|
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
|
|
unclaimed_zone_switch: 'false'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Town Notifications | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
# This is the format for the notifications sent as players move between plots.
|
|
# Empty a particular format for it to be ignored.
|
|
|
|
# Example:
|
|
# [notification.format]
|
|
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
|
|
# ... [notification.plot.format]
|
|
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
|
|
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
|
|
|
|
notification:
|
|
format: '&6 ~ %s'
|
|
splitter: '&7 - '
|
|
area_wilderness: '&2%s'
|
|
area_wilderness_pvp: '%s'
|
|
area_town: '&6%s'
|
|
area_town_pvp: '%s'
|
|
owner: '&a%s'
|
|
no_owner: '&a%s'
|
|
plot:
|
|
splitter: ' '
|
|
format: '%s'
|
|
homeblock: '&b[Home]'
|
|
outpostblock: '&b[Outpost]'
|
|
forsale: '&e[For Sale: %s]'
|
|
type: '&6[%s]'
|
|
# If set to true MC's Title and Subtitle feature will be used when crossing into a town.
|
|
# Could be seen as intrusive/distracting, so false by default.
|
|
using_titles: 'false'
|
|
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Default Town/Plot flags | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
|
|
default_perm_flags:
|
|
|
|
# Default permission flags for residents plots within a town
|
|
#
|
|
# Can allies/friends/outsiders perform certain actions in the town
|
|
#
|
|
# build - place blocks and other items
|
|
# destroy - break blocks and other items
|
|
# itemuse - use items such as furnaces (as defined in item_use_ids)
|
|
# switch - trigger or activate switches (as defined in switch_ids)
|
|
resident:
|
|
friend:
|
|
build: 'true'
|
|
destroy: 'true'
|
|
item_use: 'true'
|
|
switch: 'true'
|
|
ally:
|
|
build: 'false'
|
|
destroy: 'false'
|
|
item_use: 'false'
|
|
switch: 'false'
|
|
outsider:
|
|
build: 'false'
|
|
destroy: 'false'
|
|
item_use: 'false'
|
|
switch: 'false'
|
|
|
|
# Default permission flags for towns
|
|
# These are copied into the town data file at creation
|
|
#
|
|
# Can allies/outsiders/residents perform certain actions in the town
|
|
#
|
|
# build - place blocks and other items
|
|
# destroy - break blocks and other items
|
|
# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
|
|
# switch - trigger or activate switches (as defined in switch_ids)
|
|
town:
|
|
default:
|
|
pvp: 'true'
|
|
fire: 'false'
|
|
explosion: 'false'
|
|
mobs: 'false'
|
|
resident:
|
|
build: 'true'
|
|
destroy: 'true'
|
|
item_use: 'true'
|
|
switch: 'true'
|
|
ally:
|
|
build: 'false'
|
|
destroy: 'false'
|
|
item_use: 'false'
|
|
switch: 'false'
|
|
outsider:
|
|
build: 'false'
|
|
destroy: 'false'
|
|
item_use: 'false'
|
|
switch: 'false'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Resident settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
resident_settings:
|
|
# player is flagged as inactive after 1 hour (default)
|
|
inactive_after_time: 1h
|
|
# if enabled old residents will be kicked and deleted from a town
|
|
# after Two months (default) of not logging in
|
|
delete_old_residents:
|
|
enable: 'false'
|
|
deleted_after_time: 60d
|
|
delete_economy_account: 'true'
|
|
# The name of the town a resident will automatically join when he first registers.
|
|
default_town_name: ''
|
|
# If true, players can only use beds in plots they personally own.
|
|
deny_bed_use: 'false'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Economy settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
economy:
|
|
# By default it is set to true.
|
|
# Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
|
|
use_async: 'true'
|
|
# Prefix to apply to all town economy accounts.
|
|
town_prefix: town-
|
|
# Prefix to apply to all nation economy accounts.
|
|
nation_prefix: nation-
|
|
|
|
spawn_travel:
|
|
# Cost to use /town spawn
|
|
price_town_spawn_travel: '0.0'
|
|
# Cost to use '/town spawn [town]' to another town in your nation.
|
|
price_town_nation_spawn_travel: '5.0'
|
|
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
|
|
price_town_ally_spawn_travel: '10.0'
|
|
# Cost to use /town spawn [town]
|
|
# This is paid to the town you goto.
|
|
price_town_public_spawn_travel: '10.0'
|
|
|
|
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
|
|
price_nation_neutrality: '100.0'
|
|
|
|
new_expand:
|
|
# How much it costs to start a nation.
|
|
price_new_nation: '1000.0'
|
|
# How much it costs to start a town.
|
|
price_new_town: '250.0'
|
|
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
|
|
price_outpost: '500.0'
|
|
# The price for a town to expand one townblock.
|
|
price_claim_townblock: '6.25'
|
|
# How much it costs a player to buy extra blocks.
|
|
price_purchased_bonus_townblock: '75'
|
|
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
|
price_purchased_bonus_townblock_increase: '1.5'
|
|
|
|
death:
|
|
# Either fixed or percentage.
|
|
# For percentage 1.0 would be 100%. 0.01 would be 1%.
|
|
price_death_type: fixed
|
|
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
|
|
price_death_pvp_only: 'false'
|
|
|
|
price_death: '1.0'
|
|
|
|
price_death_town: '0.0'
|
|
|
|
price_death_nation: '0.0'
|
|
|
|
banks:
|
|
# Maximum amount of money allowed in town bank
|
|
# Use 0 for no limit
|
|
town_bank_cap: '0.0'
|
|
# Set to true to allow withdrawls from town banks
|
|
town_allow_withdrawls: 'true'
|
|
# Maximum amount of money allowed in nation bank
|
|
# Use 0 for no limit
|
|
nation_bank_cap: '0.0'
|
|
# Set to true to allow withdrawls from nation banks
|
|
nation_allow_withdrawls: 'true'
|
|
closed_economy:
|
|
# The name of the account that all money that normally disappears goes into.
|
|
server_account: towny-server
|
|
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
|
|
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
|
|
# This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
|
|
enabled: 'false'
|
|
|
|
daily_taxes:
|
|
# Enables taxes to be collected daily by town/nation
|
|
# If a town can't pay it's tax then it is kicked from the nation.
|
|
# if a resident can't pay his plot tax he loses his plot.
|
|
# if a resident can't pay his town tax then he is kicked from the town.
|
|
# if a town or nation fails to pay it's upkeep it is deleted.
|
|
enabled: 'true'
|
|
# Maximum tax amount allowed when using flat taxes
|
|
max_tax_amount: '1000.0'
|
|
# maximum tax percentage allowed when taxing by percentages
|
|
max_tax_percent: '25'
|
|
# The server's daily charge on each nation. If a nation fails to pay this upkeep
|
|
# all of it's member town are kicked and the Nation is removed.
|
|
price_nation_upkeep: '100.0'
|
|
# The server's daily charge on each town. If a town fails to pay this upkeep
|
|
# all of it's residents are kicked and the town is removed.
|
|
price_town_upkeep: '10.0'
|
|
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
|
|
# calculated by (number of claimed plots X price_town_upkeep).
|
|
town_plotbased_upkeep: 'false'
|
|
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
|
|
town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
|
|
# If enabled and you set a negative upkeep for the town
|
|
# any funds the town gains via upkeep at a new day
|
|
# will be shared out between the plot owners.
|
|
use_plot_payments: 'false'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Jail Plot settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
jail:
|
|
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
|
|
#Requires town_respawn to be true in order to work.
|
|
is_jailing_attacking_enemies: 'false'
|
|
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
|
|
#Requires town_respawn to be true in order to work.
|
|
is_jailing_attacking_outlaws: 'false'
|
|
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
|
|
jail_allows_ender_pearls: 'false'
|
|
#If false jailed players can use /town leave, and escape a jail.
|
|
jail_denies_town_leave: 'false'
|
|
|
|
bail:
|
|
#If true players can pay a bail amount to be unjailed.
|
|
is_allowing_bail: 'false'
|
|
#Amount that bail costs.
|
|
bail_amount: '10'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | War settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
war:
|
|
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
|
nation_can_be_neutral: 'true'
|
|
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
|
|
disallow_one_way_alliance: 'false'
|
|
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Economy Transfers During War settings | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
economy:
|
|
enemy:
|
|
# Amount charged to place a warflag (payed to server).
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place_flag: '10'
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# Amount payed from the flagbearer to the defender after defending the area.
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defended_attack: '10'
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# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
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# and the attacker can't pay, the attack is canceled.
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townblock_won: '3'
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# Same as townblock_won but for the special case of winning the homeblock.
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homeblock_won: '100'
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############################################################
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# +------------------------------------------------------+ #
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# | War Event settings | #
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# +------------------------------------------------------+ #
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############################################################
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# This is started with /townyadmnin toggle war
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# In peace time War spoils are accumulated from towns and nations being
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# deleted with any money left in the bank.
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#
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# These funds are increased during a war event upon a player death.
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# An additional bonus to the war chest is set in base_spoils.
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#
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# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
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# The war is won when the only nations left in the battle are allies, or only a single nation.
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#
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# The winning nations share half of the war spoils.
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# The remaining half is paid to the town which took the most town blocks, and lost the least.
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|
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event:
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warning_delay: '30'
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#If false all towns not in nations can be attacked during a war event.
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towns_are_neutral: 'true'
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enemy:
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# If true, enemy's can only attack the edge plots of a town in war.
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only_attack_borders: 'true'
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plots:
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# If true, nation members and allies can regen health on plots during war.
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healable: 'true'
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|
# If true, fireworks will be launched at plots being attacked or healed in war every war tick.
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firework_on_attacked: 'true'
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|
|
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# If true and the monarch/king dies the nation is removed from the war.
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|
remove_on_monarch_death: 'false'
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# If enabled players will be able to break/place any blocks in enemy plots during a war.
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|
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
|
|
# The editable_materials list in the Warzone Block Permission section should be used instead.
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|
allow_block_griefing: 'false'
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|
|
|
# A townblock takes damage every 5 seconds that an enemy is stood in it.
|
|
block_hp:
|
|
town_block_hp: '60'
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|
home_block_hp: '120'
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|
|
|
eco:
|
|
# This amount is new money injected into the economy with a war event.
|
|
base_spoils: '100.0'
|
|
# This amount is taken from the losing town for each plot lost.
|
|
wartime_town_block_loss_price: '25.0'
|
|
# This amount is taken from the player if they die during the event
|
|
price_death_wartime: '200.0'
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|
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
|
|
# and the losing town gains a negative (-1) bonus townblock.
|
|
costs_townblocks: 'false'
|
|
|
|
points:
|
|
points_townblock: '1'
|
|
points_town: '10'
|
|
points_nation: '100'
|
|
points_kill: '1'
|
|
|
|
# The minimum height at which a player must stand to count as an attacker.
|
|
min_height: '60'
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Flag war settings | #
|
|
# | | #
|
|
# | Separate from Event War | #
|
|
# | Unsupported / Buggy | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
enemy:
|
|
# If false, players won't be able to place war flags, effectively disabling warzones.
|
|
allow_attacks: 'false'
|
|
# If true, enemy's can only attack the edge plots of a town with war flags.
|
|
only_attack_borders: 'true'
|
|
# This many people must be online in target town in order to place a war flag in their domain.
|
|
min_players_online_in_town: '2'
|
|
# This many people must be online in target nation in order to place a war flag in their domain.
|
|
min_players_online_in_nation: '3'
|
|
max_active_flags_per_player: '1'
|
|
flag:
|
|
waiting_time: 1m
|
|
# This is the block a player must place to trigger the attack event.
|
|
base_block: fence
|
|
# This is the block a player must place to trigger the attack event.
|
|
light_block: torch
|
|
beacon:
|
|
# Must be smaller than half the size of town_block_size.
|
|
radius: '3'
|
|
# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
|
|
# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
|
|
height_above_flag:
|
|
min: '3'
|
|
max: '64'
|
|
draw: 'true'
|
|
wireframe_block: glowstone
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Warzone Block Permissions | #
|
|
# | | #
|
|
# | Used in Flag & Event Wars | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
warzone:
|
|
# List of materaials that can be modified in a warzone.
|
|
# '*' = Allow all materials.
|
|
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
|
|
# Eg: '*,-chest,-furnace'
|
|
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
|
|
item_use: 'true'
|
|
switch: 'true'
|
|
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
|
|
fire: 'true'
|
|
explosions: 'true'
|
|
explosions_break_blocks: 'true'
|
|
# Only under affect when explosions_break_blocks is true.
|
|
explosions_regen_blocks: 'true'
|
|
# A list of blocks that will not be exploded, mostly because they won't regenerate properly.
|
|
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
|
|
# Only under affect when explosions_break_blocks is true.
|
|
explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
|