Update Per-World.md

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iiegit 2016-11-09 16:21:24 -05:00 committed by GitHub
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@ -2,10 +2,10 @@ the basic functionality is done
it can store and retrieve inventories, playerdata, and player locations
####THINGS I WILL ADD:
"object-based" configuration:
####THINGS I WILL ADD
locations, excursions, storylines, player tracking
LOCATIONS:
LOCATIONS
world-specific, or
categorical (ie "spawn" - every world has one)
@ -18,11 +18,11 @@ LOCATIONS:
including "none" - ie, cancel the teleport if the target world has no coords set
for that category
--
EXCURSIONS:
an excursion is an ongoing "visit" to a world.
each player can have multiple stored excursions per world
every excursion has its own inventory and/or data
EXCURSIONS
an excursion is an ongoing "visit" to a world.
each player can have multiple stored excursions per world
every excursion has its own inventory and/or data
world-specific
categorical
@ -30,20 +30,20 @@ every excursion has its own inventory and/or data
excursion tracking: some excursions might terminate if the player dies, respawning them elsewhere,
or, perform some other action in response to an event occuring within the excursion
--
STORYLINES:
a player can have multiple storylines, each one a separate path through the server, almost like multiple
accounts per player. There could be, for example, a utility admin storyline, a path completely separate
from the admin's journey as a player
STORYLINES
a player can have multiple storylines, each one a separate path through the server, almost like multiple
accounts per player. There could be, for example, a utility admin storyline, a path completely separate
from the admin's journey as a player
world scope: for each storyline, set which worlds are, or are not, part of the storyline.
those worlds when entered might default you to a different storyline, or deny your entry entirely
until you switch to an allowed storyline for that world.
--
PLAYER TRACKING:
certain player data points must be tracked and stored, such as last known location, last death, number of deaths, etc.
These are all stored in the following way:
PLAYER TRACKING
certain player data points must be tracked and stored, such as last known location, last death, number of deaths, etc.
These are all stored in the following way:
per player
per storyline per player