the basic functionality is done it can store and retrieve inventories, playerdata, and player locations ####THINGS I WILL ADD locations, excursions, storylines, player tracking LOCATIONS world-specific, or categorical (ie "spawn" - every world has one) able to create, if you want, entire unique trees of defaults for each location category, to be used when a world does not have a coordinate set for the location category DEFAULT default is server spawn. A teleport command to that location can be given its own per-command defaults including "none" - ie, cancel the teleport if the target world has no coords set for that category EXCURSIONS an excursion is an ongoing "visit" to a world. each player can have multiple stored excursions per world every excursion has its own inventory and/or data world-specific categorical excursion tracking: some excursions might terminate if the player dies, respawning them elsewhere, or, perform some other action in response to an event occuring within the excursion STORYLINES a player can have multiple storylines, each one a separate path through the server, almost like multiple accounts per player. There could be, for example, a utility admin storyline, a path completely separate from the admin's journey as a player world scope: for each storyline, set which worlds are, or are not, part of the storyline. those worlds when entered might default you to a different storyline, or deny your entry entirely until you switch to an allowed storyline for that world. PLAYER TRACKING certain player data points must be tracked and stored, such as last known location, last death, number of deaths, etc. These are all stored in the following way: per player per storyline per player per world per storyline per player per excursion per world per storyline per player And the incomplete list of automatically tracked data points, tracked in the manner described above: LAST KNOWN LOCATION (PLAYER) LAST DEATH LAST KILL # DEATHS # KILLS (MOB) ...? LAST DEATH LAST KILL # DEATHS # KILLS maybe just implement a sort of "per-world scoreboards" type thing allowing for arbitrary named objectives with arbitrary integer values