certain player data points must be tracked and stored. These are all stored in the following way: per player, per storyline per player, per world per storyline per player, per excursion per world per storyline per player tracked data: LOCATION INVENTORY PLAYER DATA - exp - health - food - saturation - exhaustion - air - fireticks - walkspeed - active potion effects - name - duration - amplifier - isAmbient - hasParticles - Color (if it has one) TOTAL TIME SPENT (ticks) TIME LAST ENTERED TIME LAST LEFT KILL/DEATH: (ANY PLAYER) ---------------- - last kill - time - time since previous - victim uuid, name - last death - time - time since previous - killer uuid, name - # kills - # deaths (EACH PLAYER) ---------------- - last kill - time - time since previous - your k/d at the time - their k/d at the time - last death - time - time since previous - your k/d at the time - their k/d at the time - # kills - # deaths ?