let ball = { x: 0, y: 100, xs: 0, ys: 0, radius: 25 } function setup(){ createCanvas(400, 400); background(140, 40, 40); } function draw(){ ball.xs += 0.01; ball.ys += 0.04; ball.x += ball.xs; ball.y += ball.ys; //leftwall if (ball.x < ball.radius){ ball.x = ball.radius; ball.xs = abs(ball.xs); console.warn("left"); } //topwall if(ball.y < ball.radius){ ball.y = ball.radius; ball.ys = abs(ball.ys) console.warn("top"); } //rightwall if(ball.x > 400 - ball.radius){ ball.x = 400 - ball.radius; ball.xs = 0 - abs(ball.xs); console.warn("right"); } //bottomwall if(ball.y > 400 - ball.radius){ ball.y = 400 - ball.radius; ball.ys = 0 - abs(ball.ys); console.warn("bottom"); } drawball(ball.x, ball.y); } function drawball(x, y){ const shadowlen = 0; const diameter = 50; stroke(70, 0, 0); //shadow fill(70, 20, 20); ellipse(x + shadowlen, y + shadowlen, diameter, diameter); //Main ball fill(240, 240, 255); ellipse(x, y, diameter, diameter); }