civ/resources/tictac/tictac.js

62 lines
1 KiB
JavaScript

let ball = {
x: 0,
y: 100,
xs: 0,
ys: 0,
radius: 25
}
function setup(){
createCanvas(400, 400);
background(140, 40, 40);
}
function draw(){
ball.xs += 0.01;
ball.ys += 0.04;
ball.x += ball.xs;
ball.y += ball.ys;
//leftwall
if (ball.x < ball.radius){
ball.x = ball.radius;
ball.xs = abs(ball.xs);
console.warn("left");
}
//topwall
if(ball.y < ball.radius){
ball.y = ball.radius;
ball.ys = abs(ball.ys)
console.warn("top");
}
//rightwall
if(ball.x > 400 - ball.radius){
ball.x = 400 - ball.radius;
ball.xs = 0 - abs(ball.xs);
console.warn("right");
}
//bottomwall
if(ball.y > 400 - ball.radius){
ball.y = 400 - ball.radius;
ball.ys = 0 - abs(ball.ys);
console.warn("bottom");
}
drawball(ball.x, ball.y);
}
function drawball(x, y){
const shadowlen = 0;
const diameter = 50;
stroke(70, 0, 0);
//shadow
fill(70, 20, 20);
ellipse(x + shadowlen, y + shadowlen, diameter, diameter);
//Main ball
fill(240, 240, 255);
ellipse(x, y, diameter, diameter);
}