Block Logic continued
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Block Logic continued
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Part Two
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USER INTERFACE
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how will players interact with Block Logic, defining and naming classes, rearranging their heirarchy of importance, setting limits
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on how many actions the plugin will take per-event, or per-class, or per-second/minute?
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how will mods and admins set what normal players can and cannot do with this plugin? For example, which blocks can or cannot
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perform which block-actions; or, how complex can logic trees be for certain listened events; or, which blocks can listen to which
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events; or even, which blocks can store classes at all?
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my goal here is once again to keep everything as simple to code as possible, and that includes the user interface. The fewer
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moving parts and settings, the better.
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Commands:
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Lists:
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LIST CONTENTS OF LIBRARY (from .yml)
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HELP TEXT FOR ENTRY "entry" OF LIBRARY "library" (also from .yml)
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examples:
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"Condition northBlockHasInventory: Adjacent block to the north has an inventory, return true"
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allowed_block_types: (list of block IDs this block can have)
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"Event playerStepOnThisBlock: Player has stepped on this block"
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event_range: 0
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"Action blockSetClass: Reassigns this block's class"
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denied_classes: (list of classes blockSetClass cannot assign)
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"Public_Class becomesRedstoneOnChatEvent: ayy, like the name says"
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author: iie
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allowed_block_types:
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BLOCK LOGIC:
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bleh>bleh
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bleh>wat>beebeebee>ooh?>yes Action
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boob>tit>microwave?>eh>no Action
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>notmicrowave>ok Action
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Action
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Functions:
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ARRANGE PRIORITY
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what does the plugin do first, per category?
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GET or SET an entry's place in its list
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RENAME
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SET/REMOVE PARAMETER
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MAKE CLASS PUBLIC/PRIVATE
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toggles which classes the plebs can see and use
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Create Class:
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CLASS FROM BOOK
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converts text of a player's held book into new block class
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CREATE CLASS (generic - chat or command block usage)
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Permissions:
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CREATE PERMISSION CLASS
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example: Permission Class "iieMadeThisForZang"
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SCOREBOARD VALUE: 123
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allowed_events:
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denied_events:
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allowed_conditions:
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denied_condisions:
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allowed_actions:
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denied_actions:
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private_class:
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max_tree_size:
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etc...
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then set Zang's BlockLogicPermission score to 123
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LIST PERMISSION CLASSES
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SET/REMOVE PARAMETER
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RENAME CLASS
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DELETE CLASS
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==============
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NOTE
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==============
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I again tried to make everything here ELASTIC
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meaning this can start small and grow over time, piece by piece.
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