From 2c5a8ac13013ffbb96cf18fee698209db637ed84 Mon Sep 17 00:00:00 2001 From: iiegit Date: Wed, 7 Sep 2016 19:48:15 -0400 Subject: [PATCH] Update Block Logic blueprints --- Block Logic blueprints | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Block Logic blueprints b/Block Logic blueprints index 574b2d7..5a6aa37 100644 --- a/Block Logic blueprints +++ b/Block Logic blueprints @@ -9,7 +9,7 @@ The first one, I'm gonna call BLOCK LOGIC - a plugin granting in-game users the ability to specify arguments in a block's data. These are, in a sense, stored "block commands" with a syntax similar to player commands. - - each class has an array or "tree" of one or more event listener tags, with subsequent + - each block has an array or "tree" of one or more event listener tags, with subsequent arguments specifying what to do on-event. - next, an ordered list of conditions to check for on-event. Are there such-and-such blocks adjacent