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LICENSE
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|
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|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
{one line to give the program's name and a brief idea of what it does.}
|
||||||
|
Copyright (C) {year} {name of author}
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
{project} Copyright (C) {year} {fullname}
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
24
game.html
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Javascript game</title>
|
||||||
|
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||||
|
<script src="./resources/game/tutorial.js" type="text/javascript"></script>
|
||||||
|
<link rel="stylesheet" href="resources/global/style.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav>
|
||||||
|
<a href="./index.html">Main</a>
|
||||||
|
<a href="./sandbox.html">Sandbox</a>
|
||||||
|
<a href="./game.html">Game</a>
|
||||||
|
<a href="./rules.html">Rules</a>
|
||||||
|
<a href="./questions.html">Questions</a>
|
||||||
|
<a href="./spawn.html">Spawn</a>
|
||||||
|
</nav>
|
||||||
|
<canvas id="myCanvas" width="640" height="480"
|
||||||
|
style="border: 1px solid gray; width: 640px; height: 480px"></canvas>
|
||||||
|
</body>
|
||||||
|
</html>
|
135
questions.html
Normal file
|
@ -0,0 +1,135 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Questions</title>
|
||||||
|
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||||
|
<link href='https://fonts.googleapis.com/css?family=Balthazar' rel='stylesheet'>
|
||||||
|
<link rel="stylesheet" href="resources/questions/style.css">
|
||||||
|
<script type="text/javascript" src="resources/questions/scenarios.js"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav>
|
||||||
|
<a href="./index.html">Main</a>
|
||||||
|
<a href="./sandbox.html">Sandbox</a>
|
||||||
|
<a href="./game.html">Game</a>
|
||||||
|
<a href="./rules.html">Rules</a>
|
||||||
|
<a href="./questions.html">Questions</a>
|
||||||
|
<a href="./spawn.html">Spawn</a>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<h1 id="who" class="tab">Who</h1>
|
||||||
|
<h1 class="welcome">Welcome to Chromagaming!</h1>
|
||||||
|
<div class="introduction">
|
||||||
|
<p>It seems like you're interested in becoming an official member.</p>
|
||||||
|
<p>Before we accept you into our community, we'd like to get to know you first.</p>
|
||||||
|
</div>
|
||||||
|
<ul>
|
||||||
|
<li>Name<br />
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
<li>Date of Birth<br ./>
|
||||||
|
<input type="date" name="" value=""></li>
|
||||||
|
<li>Gender<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
</ul>
|
||||||
|
<ul>
|
||||||
|
<li>Where did you find our server?<br ./>
|
||||||
|
<textarea name="" value=""></textarea>
|
||||||
|
<li>What made you interested in us?<br ./>
|
||||||
|
<textarea name="" value=""></textarea>
|
||||||
|
</ul>
|
||||||
|
<ul>
|
||||||
|
<li>Minecraft Username</li>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
<li>Do you have Discord? What's your username?<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
<li>Do you have a Reddit Account? If so, what's your username?<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
</ul>
|
||||||
|
<ul>
|
||||||
|
<li>Have you heard of /r/thebutton? If so, have you participated in it? If so... when did ya press?<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
<li>Have you heard of /r/joinrobin?<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
<li>Have you heard of /r/place?<br ./>
|
||||||
|
<input type="text" name="" value=""></li>
|
||||||
|
|
||||||
|
<input type="submit">
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h1 id="what" class="tab">What</h1>
|
||||||
|
<h1>Every server has its rules</h1>
|
||||||
|
<div class="introduction">
|
||||||
|
<p>
|
||||||
|
Although our rules are a bit more
|
||||||
|
straight forward than usual. This section tests your knowledge
|
||||||
|
of our rules.
|
||||||
|
</p>
|
||||||
|
<ul>
|
||||||
|
<li><em>If we can't make questions about our rules,
|
||||||
|
then we can put the actual ruleset in here</em></li>
|
||||||
|
<li><em>This should be a "sanity" check. It should see
|
||||||
|
if applicants are paying attention.</em></li>
|
||||||
|
<li><em>Consider this a basic filter.</em></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h1 id="why" class="tab">Why</h1>
|
||||||
|
<h1>Our server runs on a case by case basis</h1>
|
||||||
|
<div class="introduction">
|
||||||
|
<p>
|
||||||
|
Therefore instead of testing you on the rules of the land, it'd be
|
||||||
|
more appropriate to test you on your ability to react.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
Following are scenarios, where <strong>multiple answers
|
||||||
|
</strong>are correct. Choose the awnser that you feel is
|
||||||
|
most important.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
Choose the action you'd perform first.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
It doesn't matter <em>what</em> your awnser to this question is.
|
||||||
|
What matters in this case is <em>why</em> you
|
||||||
|
choose the awnser.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
<h2>Scenarios</h2>
|
||||||
|
<div id="scenarios">
|
||||||
|
</div>
|
||||||
|
<p>More scenarios to come...</p>
|
||||||
|
<p>
|
||||||
|
<em>
|
||||||
|
These scenarios should test the applicant's critical thinking.
|
||||||
|
It'd be interesting to see how new players respond to events
|
||||||
|
that happened on the server.
|
||||||
|
<br />
|
||||||
|
New Scenarios are always welcome! If you have any ideas or
|
||||||
|
possible scenarios to ask new players, send a ping to a
|
||||||
|
developer or post to #feedback on Discord.
|
||||||
|
</em>
|
||||||
|
</p>
|
||||||
|
<h1 id="how" class="tab">How</h1>
|
||||||
|
<h1>Congratulations!</h1>
|
||||||
|
<div class="introduction">
|
||||||
|
<p>
|
||||||
|
By filling out this form, you have been given
|
||||||
|
a few basic permissions. Feel free to roam around spawn, view
|
||||||
|
our dynamic map, join our discord channel, and discover our
|
||||||
|
custom coded Civilization View.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
We'll let you know when the moderators have finished reviewing
|
||||||
|
your application. Till then, have fun!
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
<p id="application-status">Your application is awaiting approval</p>
|
||||||
|
<div class="footer-image-links">
|
||||||
|
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||||
|
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||||
|
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||||
|
<img src="./resources/questions/images/64pxWhiteBox.png" alt="placeholder">
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
4
resources/frameworks/jquery-3.2.1.min.js
vendored
Normal file
BIN
resources/game/blue_tile.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
resources/game/green_tile.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
resources/game/purple_tile.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
resources/game/red_tile.png
Normal file
After Width: | Height: | Size: 139 B |
82
resources/game/tutorial.js
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
const World = function(canvas_id_tag){
|
||||||
|
this.canvas = document.getElementById(canvas_id_tag);
|
||||||
|
this.context = this.canvas.getContext("2d");
|
||||||
|
|
||||||
|
this.clear = function(background_color="white"){
|
||||||
|
this.context.beginPath();
|
||||||
|
this.context.rect(0,0,640,480);
|
||||||
|
this.context.fillStyle = background_color;
|
||||||
|
this.context.fill();
|
||||||
|
};
|
||||||
|
|
||||||
|
this.newSprite = function(filename, is_pattern=true){
|
||||||
|
var mySprite = new Sprite(filename, this, is_pattern=true);
|
||||||
|
return mySprite;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const Sprite = function(filename, world, is_pattern=true){
|
||||||
|
switch(filename){
|
||||||
|
case undefined: console.log("Unable to load Sprite: filename is undefined"); break;
|
||||||
|
case null: console.log("Unable to load Sprite: filename is null"); break;
|
||||||
|
case "": console.log("Unable to load sprite: filename is \"\""); break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}//endswitch
|
||||||
|
|
||||||
|
this.image = new Image();
|
||||||
|
this.image.src = filename;
|
||||||
|
this.is_pattern = is_pattern;
|
||||||
|
const TO_RADIANS = Math.PI/180
|
||||||
|
|
||||||
|
if(is_pattern)
|
||||||
|
this.pattern = world.context.createPattern(this.image, "repeat")
|
||||||
|
|
||||||
|
this.draw = function(x, y, w=this.image.width, h=this.image.height){
|
||||||
|
world.context.drawImage(this.image, x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.rotate = function(x, y, degrees){
|
||||||
|
world.context.save();
|
||||||
|
world.context.translate(x,y);
|
||||||
|
world.context.rotate(degees * TO_RADIANS);
|
||||||
|
world.context.drawImage(
|
||||||
|
this.image,
|
||||||
|
-(this.image.width/2),
|
||||||
|
-(this.image.height/2)
|
||||||
|
);
|
||||||
|
world.context.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
var isReady = false;
|
||||||
|
var world;
|
||||||
|
var myCanvas;
|
||||||
|
$(document).ready(function(){
|
||||||
|
//Initialize
|
||||||
|
world = new World("canvas");
|
||||||
|
myCanvas = world.canvas;
|
||||||
|
world.clear();
|
||||||
|
|
||||||
|
const reddie = world.newSprite("./game/red_tile.png");
|
||||||
|
reddie.image.onload = function(){
|
||||||
|
reddie.draw(100, 100, 16, 16);
|
||||||
|
};
|
||||||
|
isReady = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
$('#canvas').on('mousedown', function(e){
|
||||||
|
const pos = getMousePos(canvas, e);
|
||||||
|
mx = pos.x;
|
||||||
|
my = pos.y
|
||||||
|
console.log(mx, my);
|
||||||
|
reddie.draw(mx % 16, my % 16, 16, 16);
|
||||||
|
});
|
||||||
|
function getMousePos(canvas, evt) {
|
||||||
|
var rect = canvas.getBoundingClientRect();
|
||||||
|
return {
|
||||||
|
x: evt.clientX - rect.left,
|
||||||
|
y: evt.clientY - rect.top
|
||||||
|
};
|
||||||
|
}
|
BIN
resources/game/white_tile.png
Normal file
After Width: | Height: | Size: 132 B |
BIN
resources/game/yellow_tile.png
Normal file
After Width: | Height: | Size: 138 B |
BIN
resources/questions/images/64pxWhiteBox.png
Normal file
After Width: | Height: | Size: 576 B |
21
resources/questions/images/Discord-Logo-Color.svg
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||||
|
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||||
|
viewBox="0 0 245 240" style="enable-background:new 0 0 245 240;" xml:space="preserve">
|
||||||
|
<style type="text/css">
|
||||||
|
.st0{fill:#7289DA;}
|
||||||
|
</style>
|
||||||
|
<g>
|
||||||
|
<path class="st0" d="M104.4,103.9c-5.7,0-10.2,5-10.2,11.1c0,6.1,4.6,11.1,10.2,11.1c5.7,0,10.2-5,10.2-11.1
|
||||||
|
C114.7,108.9,110.1,103.9,104.4,103.9z"/>
|
||||||
|
<path class="st0" d="M140.9,103.9c-5.7,0-10.2,5-10.2,11.1c0,6.1,4.6,11.1,10.2,11.1c5.7,0,10.2-5,10.2-11.1
|
||||||
|
C151.1,108.9,146.6,103.9,140.9,103.9z"/>
|
||||||
|
<path class="st0" d="M189.5,20H55.5C44.2,20,35,29.2,35,40.6v135.2c0,11.4,9.2,20.6,20.5,20.6h113.4l-5.3-18.5l12.8,11.9l12.1,11.2
|
||||||
|
L210,220v-44.2v-10V40.6C210,29.2,200.8,20,189.5,20z M150.9,150.6c0,0-3.6-4.3-6.6-8.1c13.1-3.7,18.1-11.9,18.1-11.9
|
||||||
|
c-4.1,2.7-8,4.6-11.5,5.9c-5,2.1-9.8,3.5-14.5,4.3c-9.6,1.8-18.4,1.3-25.9-0.1c-5.7-1.1-10.6-2.7-14.7-4.3c-2.3-0.9-4.8-2-7.3-3.4
|
||||||
|
c-0.3-0.2-0.6-0.3-0.9-0.5c-0.2-0.1-0.3-0.2-0.4-0.3c-1.8-1-2.8-1.7-2.8-1.7s4.8,8,17.5,11.8c-3,3.8-6.7,8.3-6.7,8.3
|
||||||
|
c-22.1-0.7-30.5-15.2-30.5-15.2c0-32.2,14.4-58.3,14.4-58.3c14.4-10.8,28.1-10.5,28.1-10.5l1,1.2c-18,5.2-26.3,13.1-26.3,13.1
|
||||||
|
s2.2-1.2,5.9-2.9c10.7-4.7,19.2-6,22.7-6.3c0.6-0.1,1.1-0.2,1.7-0.2c6.1-0.8,13-1,20.2-0.2c9.5,1.1,19.7,3.9,30.1,9.6
|
||||||
|
c0,0-7.9-7.5-24.9-12.7l1.4-1.6c0,0,13.7-0.3,28.1,10.5c0,0,14.4,26.1,14.4,58.3C181.5,135.4,173,149.9,150.9,150.6z"/>
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.5 KiB |
BIN
resources/questions/images/reddit.PNG
Normal file
After Width: | Height: | Size: 9.2 KiB |
109
resources/questions/scenarios.js
Normal file
|
@ -0,0 +1,109 @@
|
||||||
|
|
||||||
|
window.onload = function(){
|
||||||
|
makeScenario = function(scenario){
|
||||||
|
|
||||||
|
//Create output Element
|
||||||
|
let $trueOutputElement = $("<li></li")
|
||||||
|
$trueOutputElement.attr("id", `scenarios-${scenario.name}`);
|
||||||
|
|
||||||
|
let $outputElement = $("<div class=\"accordion-panel\"></div>");
|
||||||
|
|
||||||
|
//Create Control Element
|
||||||
|
const isAccordion = true;
|
||||||
|
if(isAccordion){
|
||||||
|
$controlElement = $("<button></button>")
|
||||||
|
.addClass("accordion-control")
|
||||||
|
.append(scenario.name);
|
||||||
|
|
||||||
|
$trueOutputElement.append($controlElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Mature Content rating
|
||||||
|
if(scenario.adult == true){
|
||||||
|
$adultText = $("<p></p>")
|
||||||
|
.addClass("adult")
|
||||||
|
.append(`(question for those over the age of 18... or those mature enough)`)
|
||||||
|
|
||||||
|
$outputElement.append($adultText);
|
||||||
|
$outputElement.addClass("adult-scenario");
|
||||||
|
}
|
||||||
|
|
||||||
|
//description
|
||||||
|
$descriptionElement = $(`<p>${scenario.description}</p>`);
|
||||||
|
|
||||||
|
//option list
|
||||||
|
$optionElement = $("<ul></ul>");
|
||||||
|
for(option of scenario.options){
|
||||||
|
//Create radio button
|
||||||
|
$inputTag = $("<input>")
|
||||||
|
.attr("type", "radio")
|
||||||
|
.attr("name", `radio-${scenario.name}`);
|
||||||
|
|
||||||
|
//Populate list element
|
||||||
|
$newOption = $("<li></li>")
|
||||||
|
.append($inputTag)
|
||||||
|
.append(option)
|
||||||
|
$optionElement.append($newOption);
|
||||||
|
|
||||||
|
}
|
||||||
|
//Other Question
|
||||||
|
if (scenario.other){
|
||||||
|
$inputTag = $("<input>")
|
||||||
|
.attr("type", "radio")
|
||||||
|
.attr("name", `radio-${scenario.name}`);
|
||||||
|
$otherElement = $("<li>Other... <input type=text></li>")
|
||||||
|
.prepend($inputTag);
|
||||||
|
$optionElement.append($otherElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Default question, always shows up
|
||||||
|
$whyElement = $("<p>Why would you choose this awnser?</p>");
|
||||||
|
|
||||||
|
//Awnser space for the default element
|
||||||
|
$whyResponseElement = $("<textArea></textArea>")
|
||||||
|
$whyResponseElement.attr("placeholder", "Enter response here");
|
||||||
|
|
||||||
|
//Populate outputElement
|
||||||
|
$outputElement.append($descriptionElement);
|
||||||
|
$outputElement.append($optionElement);
|
||||||
|
$outputElement.append($whyElement);
|
||||||
|
$outputElement.append($whyResponseElement);
|
||||||
|
|
||||||
|
//Extra Question
|
||||||
|
if(scenario.question){
|
||||||
|
$question = $("<p>" + scenario.question + "</p>")
|
||||||
|
.append($("<textArea></textArea>")
|
||||||
|
.attr("placeholder", "Enter response here"));
|
||||||
|
|
||||||
|
$outputElement.append($question);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Submission button
|
||||||
|
$submitElement = $("<input>")
|
||||||
|
.attr("type", "submit")
|
||||||
|
.append("Submit");
|
||||||
|
|
||||||
|
$outputElement.append($("<br /><br />"));
|
||||||
|
$outputElement.append($submitElement);
|
||||||
|
|
||||||
|
$trueOutputElement.append($outputElement);
|
||||||
|
return $trueOutputElement;
|
||||||
|
}
|
||||||
|
|
||||||
|
$.getJSON("./resources/questions/scenarios.json", "", function(data){
|
||||||
|
$accordionElement = $("#scenarios");
|
||||||
|
$accordionElement.addClass("accordion")
|
||||||
|
for(const scenario of data.scenarios){
|
||||||
|
$accordionElement.append(makeScenario(scenario))
|
||||||
|
}
|
||||||
|
|
||||||
|
$(".accordion").on('click', '.accordion-control', function(e){
|
||||||
|
e.preventDefault;
|
||||||
|
$(this)
|
||||||
|
.next('.accordion-panel')
|
||||||
|
.not(':animated')
|
||||||
|
.slideToggle();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
48
resources/questions/scenarios.json
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
{
|
||||||
|
"scenarios": [
|
||||||
|
{
|
||||||
|
"name": "base-raid",
|
||||||
|
"description":
|
||||||
|
"You find your base raided: All of your stuff is missing, chests are empty. What would be your first action?",
|
||||||
|
"options": [
|
||||||
|
"Try to find who stole the goods, and try to get it back",
|
||||||
|
"Go to the moderators, and report what happened",
|
||||||
|
"Ignore it all, and try to gather resources to recover",
|
||||||
|
"Question yourself, has your base really been raided?"
|
||||||
|
],
|
||||||
|
"question": null,
|
||||||
|
"adult": false,
|
||||||
|
"other": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "rule-1",
|
||||||
|
"description":
|
||||||
|
"Someone is breaking Rule #1 and well... being a dick. They are angry about (having their base raided/being harrassed by another member/their family treating them unfairly/griefers destroying their base), and are swearing, insulting people, and generally making chat a negative enviornment. What is your first action?",
|
||||||
|
"options":[
|
||||||
|
"Attempt to defuse the situation, listening to them",
|
||||||
|
"Go to the moderators, report what happened",
|
||||||
|
"See if there is some way to distract them from their issues",
|
||||||
|
"Ignore them with /ignore, and continue playing"
|
||||||
|
],
|
||||||
|
"question":
|
||||||
|
"If you were a moderator, what would you choose instead?",
|
||||||
|
"adult": false,
|
||||||
|
"other": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "gio",
|
||||||
|
"description":
|
||||||
|
"One of your friends is upset. Someone has been harrassing them, asking for innapropriate pictures, constantly private messaging them without their consent. <br/>Your friend is visibly uncomfortable, what would be your first action?",
|
||||||
|
"options":[
|
||||||
|
"Try to listen to both sides, see what the other person has to say",
|
||||||
|
"Go to the moderators, and report what happened",
|
||||||
|
"Try to cheer up your friend, diverting their attention to something else",
|
||||||
|
"Listen to your friend, and reccommend some advice"
|
||||||
|
],
|
||||||
|
"question":
|
||||||
|
"If this situation were happening to you, what option would you choose?",
|
||||||
|
"adult": true,
|
||||||
|
"other": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
56
resources/questions/style.css
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
html{
|
||||||
|
margin: 0 auto;
|
||||||
|
width: 600px;
|
||||||
|
background-color: lightgray;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1{
|
||||||
|
font-family: Balthazar;
|
||||||
|
font-weight: bolder;
|
||||||
|
font-style: italic;
|
||||||
|
font-size: 30px;
|
||||||
|
}
|
||||||
|
h1.tab{
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
h2 {
|
||||||
|
font-family: Balthazar;
|
||||||
|
font-weight: bolder;
|
||||||
|
font-style: italic;
|
||||||
|
font-size: 25px;
|
||||||
|
}
|
||||||
|
|
||||||
|
p {
|
||||||
|
font-family: Georgia;
|
||||||
|
font-size: 17px;
|
||||||
|
}
|
||||||
|
li{
|
||||||
|
list-style-type: none;
|
||||||
|
}
|
||||||
|
li, li p{
|
||||||
|
font-family: "Times New Roman";
|
||||||
|
}
|
||||||
|
|
||||||
|
.aside{
|
||||||
|
color: rgb(250, 250, 250);
|
||||||
|
}
|
||||||
|
|
||||||
|
.footer-image-links{
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.footer-image-links img{
|
||||||
|
display: inline-block;
|
||||||
|
width: 64px;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
.introduction{
|
||||||
|
border-bottom: groove;
|
||||||
|
}
|
||||||
|
#scenarios li p.adult{
|
||||||
|
font-family: monospace;
|
||||||
|
color: rgb(240, 0, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
.accordion-panel {
|
||||||
|
display:none;
|
||||||
|
}
|
58
resources/sandbox/sandbox.js
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
//AJAX request method
|
||||||
|
updateCell = function(path, pageType, requestType){
|
||||||
|
path = path.toLowerCase();
|
||||||
|
const $element = $("#hello-" + path);
|
||||||
|
$.ajax({
|
||||||
|
type: requestType, //GET or POST
|
||||||
|
url: "https://server.figytuna.com:8080/ali/hello/" + path,
|
||||||
|
timeout: 2000, //ms
|
||||||
|
beforeSend: function(data){
|
||||||
|
$element.html("<em>Loading...</em>");
|
||||||
|
},
|
||||||
|
success: function(data){
|
||||||
|
if (pageType == "html"){
|
||||||
|
$element.html(data);
|
||||||
|
}else{
|
||||||
|
$element.text(data);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
error: function(e){
|
||||||
|
$("#hello-" + path).html("<em>Error " + e.status + " " + e.statusText + "</em>");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
window.onload = function(){
|
||||||
|
const pageList = {
|
||||||
|
"unsafe": ["World", "Data", "Post"],
|
||||||
|
"html": ["Location", "Players"],
|
||||||
|
}
|
||||||
|
|
||||||
|
//Generate HTML table
|
||||||
|
for (const pageType in pageList){
|
||||||
|
for (const path of pageList[pageType]){
|
||||||
|
//Adds new table row based on the data request
|
||||||
|
const $row = $("<tr></tr>");
|
||||||
|
const $request = $("<td>Hello " + path + "</td>");
|
||||||
|
const $response = $("<td id=\"hello-"+ path.toLowerCase() + "\"></td>")
|
||||||
|
|
||||||
|
$row.append($request);
|
||||||
|
$row.append($response);
|
||||||
|
|
||||||
|
//Appends new table row to table
|
||||||
|
$("#hello-table").append($row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Populate Table Data
|
||||||
|
for (const id of pageList["html"]){
|
||||||
|
//Gets data from server, adds response to table
|
||||||
|
updateCell(id, "safe", "GET");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const id of pageList["unsafe"]){
|
||||||
|
//Gets data from server, adds response to table
|
||||||
|
updateCell(id, "unsafe", "GET");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
22
resources/spawn/buildings.json
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
{
|
||||||
|
"buildings": {
|
||||||
|
"rule-house":{
|
||||||
|
"id": "rule-house",
|
||||||
|
"name": "Rule House",
|
||||||
|
"use": "This building is where the rule signs are located. The signs should be accessible to read and should be the most important part of the room.",
|
||||||
|
"designed": true,
|
||||||
|
"started": true,
|
||||||
|
"completed": true,
|
||||||
|
"populated": true
|
||||||
|
},
|
||||||
|
"marketplace":{
|
||||||
|
"id": "marketplace",
|
||||||
|
"name": "Marketplace",
|
||||||
|
"use": "Here players can gather around, buying, selling, and trading materials. There should be plenty of space for players to set up their own shops, stands and stores",
|
||||||
|
"designed": false,
|
||||||
|
"started": false,
|
||||||
|
"completed": false,
|
||||||
|
"populated": false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
69
resources/spawn/progress-table.js
Normal file
|
@ -0,0 +1,69 @@
|
||||||
|
window.onload = function(){
|
||||||
|
const addRow = function(building){
|
||||||
|
|
||||||
|
//Populate First table cell: Building Name
|
||||||
|
$nameElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.name`)
|
||||||
|
.append(building.name);
|
||||||
|
|
||||||
|
//Populate table cell: Use
|
||||||
|
$useElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.use`)
|
||||||
|
.append(building.use)
|
||||||
|
|
||||||
|
//Populate table cell: Designed
|
||||||
|
$designedElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.designed`)
|
||||||
|
.addClass("checkboxCell")
|
||||||
|
.append($("<input>")
|
||||||
|
.attr("type", "checkbox")
|
||||||
|
.attr("id", `${building.id}.designed?`)
|
||||||
|
.attr("checked", building.designed));
|
||||||
|
|
||||||
|
//Populate table cell: Started
|
||||||
|
$startedElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.stated`)
|
||||||
|
.addClass("checkboxCell")
|
||||||
|
.append($("<input>")
|
||||||
|
.attr("type", "checkbox")
|
||||||
|
.attr("id", `${building.id}.started?`)
|
||||||
|
.attr("checked", building.started));
|
||||||
|
|
||||||
|
//Populate table cell: Completed
|
||||||
|
$completedElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.completed`)
|
||||||
|
.addClass("checkboxCell")
|
||||||
|
.append($("<input>")
|
||||||
|
.attr("type", "checkbox")
|
||||||
|
.attr("id", `${building.id}.completed?`)
|
||||||
|
.attr("checked", building.completed));
|
||||||
|
|
||||||
|
//Populate table cell: Populated
|
||||||
|
$populatedElement = $("<td></td>")
|
||||||
|
.attr("id", `${building.id}-progress.populated`)
|
||||||
|
.addClass("checkboxCell")
|
||||||
|
.append($("<input>")
|
||||||
|
.attr("type", "checkbox")
|
||||||
|
.attr("id", `${building.id}.populated?`)
|
||||||
|
.attr("checked", building.populated));
|
||||||
|
|
||||||
|
//Create entire row, appending all elements
|
||||||
|
$outputRow = $("<tr></tr>")
|
||||||
|
.attr("id", `${building.id}-progress`)
|
||||||
|
.append($nameElement)
|
||||||
|
.append($useElement)
|
||||||
|
.append($designedElement)
|
||||||
|
.append($startedElement)
|
||||||
|
.append($completedElement)
|
||||||
|
.append($populatedElement);
|
||||||
|
|
||||||
|
//return the entire row
|
||||||
|
return $outputRow;
|
||||||
|
}
|
||||||
|
console.info("loading");
|
||||||
|
$.getJSON("./resources/spawn/buildings.json", "", function(file){
|
||||||
|
for(const buildingName in file.buildings){
|
||||||
|
$("#progress-table").append(addRow(file.buildings[buildingName]));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
18
resources/spawn/spawn.css
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
#progress-table{
|
||||||
|
font-family: "Calibri";
|
||||||
|
margin: 10px;
|
||||||
|
align: center;
|
||||||
|
}
|
||||||
|
#progress-table th{
|
||||||
|
border-bottom: solid gray;
|
||||||
|
border-width: thin;
|
||||||
|
}
|
||||||
|
#progress-table td{
|
||||||
|
border-bottom: solid lightgray;
|
||||||
|
border-width: thin;
|
||||||
|
max-width: 500px;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
#progress-table .checkboxCell {
|
||||||
|
text-align: center;
|
||||||
|
}
|
36
rules.html
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Rules</title>
|
||||||
|
<link rel="stylesheet" href="resources/global/style.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav>
|
||||||
|
<a href="./index.html">Main</a>
|
||||||
|
<a href="./sandbox.html">Sandbox</a>
|
||||||
|
<a href="./game.html">Game</a>
|
||||||
|
<a href="./rules.html">Rules</a>
|
||||||
|
<a href="./questions.html">Questions</a>
|
||||||
|
<a href="./spawn.html">Spawn</a>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<h1>The Rules</h1>
|
||||||
|
<p>Every server has its rules, these are the laws of our land.</p>
|
||||||
|
|
||||||
|
<ol>
|
||||||
|
<li>Don't be a dick. Any hate speech, racist remarks, or pure disrespect won't be tolerated but telling someone to fuck off is fine.</li>
|
||||||
|
<li>No NSFW content.</li>
|
||||||
|
<li>All gore will result in a ban without warning.</li>
|
||||||
|
<li>Don't post private info/dox. This will result in a ban without warning.</li>
|
||||||
|
<li>Keep memes in #shitposting.</li>
|
||||||
|
<li>Keep bot commands in #bot. @Sidekick can hang out in #dnd.</li>
|
||||||
|
<li>Server issues are dealt with on a case per case basis. The rules are as clear as we can make them, but simply we can't account for every possible situation.</li>
|
||||||
|
<li>Don't spam. This includes caps or shitty memes like iFunny. You will be kicked or banned depending on the severity.</li>
|
||||||
|
<li>Don't beg for @Trusted, @Janitor, @Moderator, or @Admin.</li>
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
<p>If you have any questions or concerns regarding the discord or minecraft server please feel free to come talk to any one of the mods.</p>
|
||||||
|
<p>- Ghostise 2017</p>
|
||||||
|
</body>
|
||||||
|
</html>
|
39
sandbox.html
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Developer's Sandbox</title>
|
||||||
|
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||||
|
<script src="./resources/sandbox/sandbox.js" type="text/javascript"></script>
|
||||||
|
<link rel="stylesheet" href="resources/global/style.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav>
|
||||||
|
<a href="./index.html">Main</a>
|
||||||
|
<a href="./sandbox.html">Sandbox</a>
|
||||||
|
<a href="./game.html">Game</a>
|
||||||
|
<a href="./rules.html">Rules</a>
|
||||||
|
<a href="./questions.html">Questions</a>
|
||||||
|
<a href="./spawn.html">Spawn</a>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<h1>Developer's Sandbox</h1>
|
||||||
|
|
||||||
|
<h2>ATOM Live Server Stuff</h2>
|
||||||
|
<table id="atom-table">
|
||||||
|
<tr>
|
||||||
|
<th>Data Requests</th>
|
||||||
|
<th>Data Responses</th>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>ButtonPresents Stuff</h2>
|
||||||
|
|
||||||
|
<table id="hello-table">
|
||||||
|
<tr>
|
||||||
|
<th>Data Requests</th>
|
||||||
|
<th>Data Responses</th>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</body>
|
||||||
|
</html>
|
35
spawn.html
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Spawn Progress</title>
|
||||||
|
<script src="./resources/frameworks/jquery-3.2.1.min.js" type="text/javascript"></script>
|
||||||
|
<script type="text/javascript" src="./resources/spawn/progress-table.js"></script>
|
||||||
|
<link rel="stylesheet" href="./resources/spawn/spawn.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1>Spawn Progress Tracker</h1>
|
||||||
|
|
||||||
|
<p style="color:red">NOTE: THIS TRACKER IS UNFINISHED AN WILL NOT SAVE DATA, USE AT OWN RISK</p>
|
||||||
|
|
||||||
|
<nav>
|
||||||
|
<a href="./index.html">Main</a>
|
||||||
|
<a href="./sandbox.html">Sandbox</a>
|
||||||
|
<a href="./game.html">Game</a>
|
||||||
|
<a href="./rules.html">Rules</a>
|
||||||
|
<a href="./questions.html">Questions</a>
|
||||||
|
<a href="./spawn.html">Spawn</a>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<table id="progress-table">
|
||||||
|
<tr>
|
||||||
|
<th>Name</td>
|
||||||
|
<th>Use</td>
|
||||||
|
<th>Designed</td>
|
||||||
|
<th>Started</td>
|
||||||
|
<th>Completed</td>
|
||||||
|
<th>Populated</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
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</html>
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