Button disabled #2
3 changed files with 392 additions and 380 deletions
374
buttonInteractive.js
Normal file
374
buttonInteractive.js
Normal file
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//Canvas Variables
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var canvas = document.getElementById('buttonCanvas');
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var canvasContext = canvas.getBoundingClientRect();
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var diamondImage = new Image();
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diamondImage.src = "diamond.png";
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var grayDiamondImage = new Image();
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grayDiamondImage.src = "grayDiamond.png";
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//From Server Variables
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var minimumTime = 55;
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var diamondIsAvailable = true;
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var participants = 0;
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var fullPresserProbabilities;
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var todaysAggregatePresserProbabilities = [];
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var preseserProbabilitiesAdjusted
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//Time Control Variables
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var fps = 30;
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var dateObject = new Date();
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var defaultTime = dateObject.getTime();
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var buttonAdjustment = 0;
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var buttonTime = 0;
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var buttonTimeCountingDown = 60000 - buttonTime;
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var buttonHasBeenReset = false;
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//Button Press Variables
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var buttonPress = false;
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var mouseIsHeld = false;
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var outerRingRedEffect = 234;
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var outerRingGeneralEffect = 234;
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var currentSecond = 60;
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var presserMillisecondRandomness = 0;
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//Mouse Position Calculator
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function calculateMousePos(evt){
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var rect = canvas.getBoundingClientRect();
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var root = document.documentElement;
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var mouseX = evt.clientX - rect.left - root.scrollLeft;
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var mouseY = evt.clientY - rect.top - root.scrollTop;
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return {
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x:mouseX,
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y:mouseY
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}
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}
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//Main Loop
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window.onload = function(){
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//Canvas Initialization
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canvas = document.getElementById('buttonCanvas');
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canvasContext = canvas.getContext('2d');
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canvasContext.fillStyle = "black";
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//Inner Main Loop
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setInterval(function() {
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main();
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},1000/fps);
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//Button Event Listener - MouseDown
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canvas.addEventListener("mousedown",function(evt){
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var mousePos = calculateMousePos(evt);
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mouseIsHeld = true;
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if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75) {
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buttonPress = true;
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}
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});
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//Button Event Listener - MouseUp
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canvas.addEventListener("mouseup", function(evt){
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//Mouse Position On Button?
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var mousePos = calculateMousePos(evt);
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if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75 && buttonPress == true) {
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//Button Is Pressed
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pressNumber = buttonTimeCountingDown
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resetButton();
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}
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//Reset Button Reaction
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mouseIsHeld = false;
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buttonPress = false;
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});
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//Button Event Listener - Mouse Off Screen
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canvas.addEventListener("mouseleave",function(evt){
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//Handles bug where button remains pressed
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//if mouse holds button and leaves element
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buttonPress = false;
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buttonHold = false;
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});
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}
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//Does Everything
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function main(){
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//Draws Non-timed Elements
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drawBackground();
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drawTitle();
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drawParticipants();
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//Time Control Methods
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setButtonTimes();
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presserSimulator();
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minimumTimeHandler();
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//Draws Timed Elements
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drawCounter(); //Counter is seen
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drawButton(); //Button is pressed
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drawPieChart(); //Pie chart is updated
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//Draws Remaining Non-timed Elements
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drawDiamond();
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}
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function presserSimulator(args) {
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if (buttonTimeCountingDown <= (currentSecond+presserMillisecondRandomness)*1000) {
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currentSecond--;
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console.log("PING", currentSecond);
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if(Math.random() <= 20.0/100.0) {
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console.log("PRESS!");
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resetButton();
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}
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presserMillisecondRandomness = Math.random()*.9;
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}
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}
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//Sets Button Times
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function setButtonTimes() {
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var nowTimeObject = new Date;
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buttonTime = nowTimeObject.getTime() - defaultTime - buttonAdjustment;
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buttonTimeCountingDown = 60000 - buttonTime;
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}
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//Resets Button if it reaches the Minimum Time Value
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function minimumTimeHandler(a) {
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if(buttonTimeCountingDown < (minimumTime*1000)){
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resetButton();
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}
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}
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//Draws Background
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function drawBackground(){
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canvasContext.fillStyle = "#FAFAFA";
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canvasContext.fillRect(0,0,canvas.width, canvas.height);
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}
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//Draws "the button" to the left
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function drawTitle(){
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//Adjustment for text
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var Xadj = -1;
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var Yadj = 20;
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//Draws Text
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canvasContext.fillStyle = "black";
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canvasContext.font = "25px georgia";
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canvasContext.fillText("the button",25+Xadj,25+Yadj);
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}
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//Draws the Pressable Button
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function drawButton(){
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//Outer Button
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canvasContext.fillStyle = "rgb(234,234,234)";
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fillRoundRect(canvasContext,35,65,190,60,3);
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//Press Detector
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var buttonDepth = 2;
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if (buttonPress == true) {
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buttonDepth = 0;
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}else if(buttonPress == false){
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buttonDepth = 2;
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}else{
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console.log("DRAWBUTTON ERROR: buttonPress is not True or False");
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}
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//Inner Button
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canvasContext.fillStyle = "#1A7FB5";
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fillRoundRect(canvasContext,35+10,65+10,190-20,60-20,3);
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canvasContext.fillStyle = "#2DAAEB";
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fillRoundRect(canvasContext,35+10,65+10-buttonDepth,190-20,60-20-buttonDepth,3);
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}
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//Draws the Pie Chart Timer that ticks down
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function drawPieChart(){
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//Center coordinate = 295,100
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//Outer Circle Radius = 50
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if (diamondIsAvailable) {
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//Creates Cyan Flash Effect
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if (outerRingRedEffect > 234) {
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outerRingRedEffect = 234;
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}else if (outerRingRedEffect < 234) {
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outerRingRedEffect += 10;
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}
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canvasContext.fillStyle = "rgb("+outerRingRedEffect+",234,234)";
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}else{
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if (outerRingGeneralEffect > 234) {
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outerRingGeneralEffect = 234
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}else if (outerRingGeneralEffect < 234) {
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outerRingGeneralEffect += 5;
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}
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canvasContext.fillStyle = "rgb("+outerRingGeneralEffect+","+outerRingGeneralEffect+","+outerRingGeneralEffect+")";
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}
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canvasContext.beginPath();
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canvasContext.arc(292.5,100-2,50,0,Math.PI*2,true);
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canvasContext.fill();
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//Inner Circle Colouring
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if (diamondIsAvailable) {
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canvasContext.fillStyle = "#FFFFFF";
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}else if (diamondIsAvailable == false) {
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canvasContext.fillStyle = "#C8C8C8";
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}
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//Inner Circle Radius = 35
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canvasContext.beginPath();
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canvasContext.arc(292.5,100-2,35,0,Math.PI*2,true);
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canvasContext.fill();
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//Pie Countdown Colouring
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if (diamondIsAvailable) {
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canvasContext.fillStyle = "#00EEEE";
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}else if (diamondIsAvailable == false) {
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canvasContext.fillStyle = "#6A6A6A";
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}
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//Pie Drawing
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canvasContext.beginPath();
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canvasContext.moveTo(292.5,100-2);
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canvasContext.lineTo(292.5,65-2);
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canvasContext.arc(292.5,100-2,35, 3*Math.PI/2, 3/2*Math.PI + 2*Math.PI*((buttonTime)/60000),true);
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canvasContext.lineTo(292.5,100-2);
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canvasContext.fill();
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}
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//Draws the text based counter to the right of the circle
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function drawCounter(){
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//Outer Box
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canvasContext.fillStyle = "#EAEAEA";
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fillRoundRect(canvasContext,360,65,190,60,3);
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//Inner Boxes with numbers
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canvasContext.font = ("bold 24px Verdana");
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canvasContext.fillStyle = "black";
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//X and Y adjustment for text
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var Xadj = 1.5;
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var Yadj = 29.5;
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//Time Setting
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var tenSecondDigit = Math.floor(buttonTimeCountingDown/10000);
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var oneSecondDigit = Math.floor((buttonTimeCountingDown%10000)/1000);
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var tenthSecondDigit = Math.floor((buttonTimeCountingDown%1000)/100);
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var hundrethSecondDigit = Math.floor((buttonTimeCountingDown%100)/10);
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//10 second display
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canvasContext.fillStyle = "white";
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fillRoundRect(canvasContext,410,75,20,40,3);
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canvasContext.fillStyle = "black";
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canvasContext.fillText(tenSecondDigit.toString(),410+Xadj,75+Yadj);
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//1 second display
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canvasContext.fillStyle = "white";
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fillRoundRect(canvasContext,435,75,20,40,3);
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canvasContext.fillStyle = "black";
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canvasContext.fillText(oneSecondDigit.toString(),435+Xadj,75+Yadj);
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//0.1 second display
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canvasContext.fillStyle = "white";
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fillRoundRect(canvasContext,460,75,20,40,3);
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canvasContext.fillStyle = "grey";
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canvasContext.fillText(tenthSecondDigit.toString(),460+Xadj,75+Yadj);
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//0.01 second display
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canvasContext.fillStyle = "white";
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fillRoundRect(canvasContext,485,75,20,40,3);
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canvasContext.fillStyle = "grey";
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canvasContext.fillText(hundrethSecondDigit.toString(),485+Xadj,75+Yadj);
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}
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//Draws the Participants count to the right
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function drawParticipants(){
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//Participants
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canvasContext.fillStyle = "black"
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canvasContext.font = "13px Georgia";
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canvasContext.textAlign = "right";
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canvasContext.fillText(buttonTime + " participants", 435+110,35+15);
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canvasContext.textAlign = "left";
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}
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//Draws the diamond in the center of the screen
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function drawDiamond() {
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//Gray diamond slot, or diamond itself?
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if (diamondIsAvailable) {
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canvasContext.drawImage(diamondImage, 292.5-17.5,100-21);
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}else if (diamondIsAvailable == false) {
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canvasContext.drawImage(grayDiamondImage, 292.5-17.5,100-21);
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}else{
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console.log("DRAW DIAMOND ERROR: Impossible");
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}
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}
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//Function made to round corners of rectangles
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function fillRoundRect(ctx, x, y, width, height, radius) {
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if (typeof radius === 'undefined') {
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radius = 5;
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}
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if (typeof radius === 'number') {
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radius = {tl: radius, tr: radius, br: radius, bl: radius};
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} else {
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var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
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for (var side in defaultRadius) {
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radius[side] = radius[side] || defaultRadius[side];
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}
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}
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ctx.beginPath();
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ctx.moveTo(x + radius.tl, y);
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ctx.lineTo(x + width - radius.tr, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
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ctx.lineTo(x + width, y + height - radius.br);
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
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ctx.lineTo(x + radius.bl, y + height);9
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
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ctx.lineTo(x, y + radius.tl);
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ctx.quadraticCurveTo(x, y, x + radius.tl, y);
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ctx.closePath();
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ctx.fill();
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}
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//Resets the Button
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function resetButton() {
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buttonAdjustment += buttonTime;
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currentSecond = 60;
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buttonHasBeenReset = true;
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if (diamondIsAvailable) {
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outerRingRedEffect = 0;
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}else{
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outerRingGeneralEffect = 150;
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}
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}
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11
custom.css
Normal file
11
custom.css
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@ -0,0 +1,11 @@
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#buttonDiv {
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}
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canvas {
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padding: 10;
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margin-left: auto;
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margin-right: auto;
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display: block;
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width: 570
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}
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387
index.html
387
index.html
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@ -2,384 +2,11 @@
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<!--html encoding-->
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<HTML>
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<canvas id="gameCanvas" width="570" height = "170"></canvas>
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<script>
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//Canvas Variables
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var canvas = document.getElementById('gameCanvas');
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var canvasContext = canvas.getBoundingClientRect();
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var diamondImage = new Image();
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diamondImage.src = "diamond.png";
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var grayDiamondImage = new Image();
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grayDiamondImage.src = "grayDiamond.png";
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//From Server Variables
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var minimumTime = 55;
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var diamondIsAvailable = true;
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var participants = 0;
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var fullPresserProbabilities;
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var todaysAggregatePresserProbabilities = [];
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var preseserProbabilitiesAdjusted
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//Time Control Variables
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var fps = 30;
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var dateObject = new Date();
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var defaultTime = dateObject.getTime();
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var buttonAdjustment = 0;
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var buttonTime = 0;
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var buttonTimeCountingDown = 60000 - buttonTime;
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var buttonHasBeenReset = false;
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//Button Press Variables
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var buttonPress = false;
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var mouseIsHeld = false;
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var outerRingRedEffect = 234;
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var outerRingGeneralEffect = 234;
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var currentSecond = 60;
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var presserMillisecondRandomness = 0;
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//Mouse Position Calculator
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function calculateMousePos(evt){
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var rect = canvas.getBoundingClientRect();
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var root = document.documentElement;
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var mouseX = evt.clientX - rect.left - root.scrollLeft;
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var mouseY = evt.clientY - rect.top - root.scrollTop;
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return {
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x:mouseX,
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y:mouseY
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}
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}
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//Main Loop
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window.onload = function(){
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//Canvas Initialization
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canvas = document.getElementById('gameCanvas');
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canvasContext = canvas.getContext('2d');
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canvasContext.fillStyle = "black";
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//Inner Main Loop
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setInterval(function() {
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main();
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},1000/fps);
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//Button Event Listener - MouseDown
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canvas.addEventListener("mousedown",function(evt){
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var mousePos = calculateMousePos(evt);
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mouseIsHeld = true;
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if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75) {
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buttonPress = true;
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}
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});
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//Button Event Listener - MouseUp
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canvas.addEventListener("mouseup", function(evt){
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//Mouse Position On Button?
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var mousePos = calculateMousePos(evt);
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if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75 && buttonPress == true) {
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//Button Is Pressed
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pressNumber = buttonTimeCountingDown
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resetButton();
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}
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//Reset Button Reaction
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mouseIsHeld = false;
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buttonPress = false;
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});
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//Button Event Listener - Mouse Off Screen
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canvas.addEventListener("mouseleave",function(evt){
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//Handles bug where button remains pressed
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//if mouse holds button and leaves element
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buttonPress = false;
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buttonHold = false;
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});
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}
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//Does Everything
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function main(){
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//Draws Non-timed Elements
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drawBackground();
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drawTitle();
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drawParticipants();
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//Time Control Methods
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setButtonTimes();
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presserSimulator();
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minimumTimeHandler();
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//Draws Timed Elements
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drawCounter(); //Counter is seen
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drawButton(); //Button is pressed
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drawPieChart(); //Pie chart is updated
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//Draws Remaining Non-timed Elements
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drawDiamond();
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}
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function presserSimulator(args) {
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if (buttonTimeCountingDown <= (currentSecond+presserMillisecondRandomness)*1000) {
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currentSecond--;
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console.log("PING", currentSecond);
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if(Math.random() <= 20.0/100.0) {
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console.log("PRESS!");
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resetButton();
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}
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presserMillisecondRandomness = Math.random()*.9;
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}
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}
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//Sets Button Times
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||||
function setButtonTimes() {
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||||
var nowTimeObject = new Date;
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||||
buttonTime = nowTimeObject.getTime() - defaultTime - buttonAdjustment;
|
||||
buttonTimeCountingDown = 60000 - buttonTime;
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||||
}
|
||||
|
||||
|
||||
//Resets Button if it reaches the Minimum Time Value
|
||||
function minimumTimeHandler(a) {
|
||||
if(buttonTimeCountingDown < (minimumTime*1000)){
|
||||
resetButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Draws Background
|
||||
function drawBackground(){
|
||||
canvasContext.fillStyle = "#FAFAFA";
|
||||
canvasContext.fillRect(0,0,canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
|
||||
//Draws "the button" to the left
|
||||
function drawTitle(){
|
||||
|
||||
//Adjustment for text
|
||||
var Xadj = -1;
|
||||
var Yadj = 20;
|
||||
|
||||
//Draws Text
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.font = "25px georgia";
|
||||
canvasContext.fillText("the button",25+Xadj,25+Yadj);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pressable Button
|
||||
function drawButton(){
|
||||
|
||||
//Outer Button
|
||||
|
||||
canvasContext.fillStyle = "rgb(234,234,234)";
|
||||
fillRoundRect(canvasContext,35,65,190,60,3);
|
||||
|
||||
//Press Detector
|
||||
var buttonDepth = 2;
|
||||
if (buttonPress == true) {
|
||||
buttonDepth = 0;
|
||||
}else if(buttonPress == false){
|
||||
buttonDepth = 2;
|
||||
}else{
|
||||
console.log("DRAWBUTTON ERROR: buttonPress is not True or False");
|
||||
}
|
||||
|
||||
//Inner Button
|
||||
canvasContext.fillStyle = "#1A7FB5";
|
||||
fillRoundRect(canvasContext,35+10,65+10,190-20,60-20,3);
|
||||
canvasContext.fillStyle = "#2DAAEB";
|
||||
fillRoundRect(canvasContext,35+10,65+10-buttonDepth,190-20,60-20-buttonDepth,3);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Draws the Pie Chart Timer that ticks down
|
||||
function drawPieChart(){
|
||||
|
||||
//Center coordinate = 295,100
|
||||
//Outer Circle Radius = 50
|
||||
|
||||
if (diamondIsAvailable) {
|
||||
|
||||
//Creates Cyan Flash Effect
|
||||
if (outerRingRedEffect > 234) {
|
||||
outerRingRedEffect = 234;
|
||||
}else if (outerRingRedEffect < 234) {
|
||||
outerRingRedEffect += 10;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb("+outerRingRedEffect+",234,234)";
|
||||
|
||||
}else{
|
||||
if (outerRingGeneralEffect > 234) {
|
||||
outerRingGeneralEffect = 234
|
||||
}else if (outerRingGeneralEffect < 234) {
|
||||
outerRingGeneralEffect += 5;
|
||||
}
|
||||
canvasContext.fillStyle = "rgb("+outerRingGeneralEffect+","+outerRingGeneralEffect+","+outerRingGeneralEffect+")";
|
||||
}
|
||||
|
||||
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,50,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Inner Circle Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#FFFFFF";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#C8C8C8";
|
||||
}
|
||||
|
||||
//Inner Circle Radius = 35
|
||||
canvasContext.beginPath();
|
||||
canvasContext.arc(292.5,100-2,35,0,Math.PI*2,true);
|
||||
canvasContext.fill();
|
||||
|
||||
//Pie Countdown Colouring
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.fillStyle = "#00EEEE";
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.fillStyle = "#6A6A6A";
|
||||
}
|
||||
|
||||
//Pie Drawing
|
||||
canvasContext.beginPath();
|
||||
canvasContext.moveTo(292.5,100-2);
|
||||
canvasContext.lineTo(292.5,65-2);
|
||||
canvasContext.arc(292.5,100-2,35, 3*Math.PI/2, 3/2*Math.PI + 2*Math.PI*((buttonTime)/60000),true);
|
||||
canvasContext.lineTo(292.5,100-2);
|
||||
canvasContext.fill();
|
||||
}
|
||||
|
||||
//Draws the text based counter to the right of the circle
|
||||
function drawCounter(){
|
||||
|
||||
//Outer Box
|
||||
canvasContext.fillStyle = "#EAEAEA";
|
||||
fillRoundRect(canvasContext,360,65,190,60,3);
|
||||
|
||||
//Inner Boxes with numbers
|
||||
canvasContext.font = ("bold 24px Verdana");
|
||||
canvasContext.fillStyle = "black";
|
||||
|
||||
//X and Y adjustment for text
|
||||
var Xadj = 1.5;
|
||||
var Yadj = 29.5;
|
||||
|
||||
//Time Setting
|
||||
var tenSecondDigit = Math.floor(buttonTimeCountingDown/10000);
|
||||
var oneSecondDigit = Math.floor((buttonTimeCountingDown%10000)/1000);
|
||||
var tenthSecondDigit = Math.floor((buttonTimeCountingDown%1000)/100);
|
||||
var hundrethSecondDigit = Math.floor((buttonTimeCountingDown%100)/10);
|
||||
|
||||
//10 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,410,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(tenSecondDigit.toString(),410+Xadj,75+Yadj);
|
||||
|
||||
//1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,435,75,20,40,3);
|
||||
canvasContext.fillStyle = "black";
|
||||
canvasContext.fillText(oneSecondDigit.toString(),435+Xadj,75+Yadj);
|
||||
|
||||
//0.1 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,460,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(tenthSecondDigit.toString(),460+Xadj,75+Yadj);
|
||||
|
||||
//0.01 second display
|
||||
canvasContext.fillStyle = "white";
|
||||
fillRoundRect(canvasContext,485,75,20,40,3);
|
||||
canvasContext.fillStyle = "grey";
|
||||
canvasContext.fillText(hundrethSecondDigit.toString(),485+Xadj,75+Yadj);
|
||||
}
|
||||
|
||||
|
||||
//Draws the Participants count to the right
|
||||
function drawParticipants(){
|
||||
|
||||
//Participants
|
||||
canvasContext.fillStyle = "black"
|
||||
canvasContext.font = "13px Georgia";
|
||||
canvasContext.textAlign = "right";
|
||||
canvasContext.fillText(buttonTime + " participants", 435+110,35+15);
|
||||
canvasContext.textAlign = "left";
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Draws the diamond in the center of the screen
|
||||
function drawDiamond() {
|
||||
|
||||
//Gray diamond slot, or diamond itself?
|
||||
if (diamondIsAvailable) {
|
||||
canvasContext.drawImage(diamondImage, 292.5-17.5,100-21);
|
||||
}else if (diamondIsAvailable == false) {
|
||||
canvasContext.drawImage(grayDiamondImage, 292.5-17.5,100-21);
|
||||
}else{
|
||||
console.log("DRAW DIAMOND ERROR: Impossible");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Function made to round corners of rectangles
|
||||
function fillRoundRect(ctx, x, y, width, height, radius) {
|
||||
if (typeof radius === 'undefined') {
|
||||
radius = 5;
|
||||
}
|
||||
if (typeof radius === 'number') {
|
||||
radius = {tl: radius, tr: radius, br: radius, bl: radius};
|
||||
} else {
|
||||
var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
|
||||
for (var side in defaultRadius) {
|
||||
radius[side] = radius[side] || defaultRadius[side];
|
||||
}
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius.tl, y);
|
||||
ctx.lineTo(x + width - radius.tr, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
|
||||
ctx.lineTo(x + width, y + height - radius.br);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
|
||||
ctx.lineTo(x + radius.bl, y + height);9
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
|
||||
ctx.lineTo(x, y + radius.tl);
|
||||
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fill();
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Resets the Button
|
||||
function resetButton() {
|
||||
buttonAdjustment += buttonTime;
|
||||
currentSecond = 60;
|
||||
buttonHasBeenReset = true;
|
||||
if (diamondIsAvailable) {
|
||||
outerRingRedEffect = 0;
|
||||
}else{
|
||||
outerRingGeneralEffect = 150;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<HEAD>
|
||||
<LINK href="custom.css" rel="stylesheet" type="text/css">
|
||||
</HEAD>
|
||||
<div id="buttonDiv">
|
||||
<canvas id="buttonCanvas" width="570" height = "170"></canvas>
|
||||
<script src="buttonInteractive.js"></script>
|
||||
</div>
|
||||
</HTML>
|
Loading…
Reference in a new issue