tbmcplugins.github.io/index.html
BuildTools df481817e7 A test branch.
Change
2016-05-30 22:39:10 -04:00

385 lines
No EOL
9.5 KiB
HTML

<!DOCTYPE HTML>
<!--html encoding-->
<HTML>
<canvas id="gameCanvas" width="570" height = "170"></canvas>
<script>
//Canvas Variables
var canvas = document.getElementById('gameCanvas');
var canvasContext = canvas.getBoundingClientRect();
var diamondImage = new Image();
diamondImage.src = "diamond.png";
var grayDiamondImage = new Image();
grayDiamondImage.src = "grayDiamond.png";
//From Server Variables
var minimumTime = 55;
var diamondIsAvailable = true;
var participants = 0;
var fullPresserProbabilities;
var todaysAggregatePresserProbabilities = [];
var preseserProbabilitiesAdjusted
//Time Control Variables
var fps = 30;
var dateObject = new Date();
var defaultTime = dateObject.getTime();
var buttonAdjustment = 0;
var buttonTime = 0;
var buttonTimeCountingDown = 60000 - buttonTime;
var buttonHasBeenReset = false;
//Button Press Variables
var buttonPress = false;
var mouseIsHeld = false;
var outerRingRedEffect = 234;
var outerRingGeneralEffect = 234;
var currentSecond = 60;
var presserMillisecondRandomness = 0;
//Mouse Position Calculator
function calculateMousePos(evt){
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return {
x:mouseX,
y:mouseY
}
}
//Main Loop
window.onload = function(){
//Canvas Initialization
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
canvasContext.fillStyle = "black";
//Inner Main Loop
setInterval(function() {
main();
},1000/fps);
//Button Event Listener - MouseDown
canvas.addEventListener("mousedown",function(evt){
var mousePos = calculateMousePos(evt);
mouseIsHeld = true;
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75) {
buttonPress = true;
}
});
//Button Event Listener - MouseUp
canvas.addEventListener("mouseup", function(evt){
//Mouse Position On Button?
var mousePos = calculateMousePos(evt);
if (mousePos.x > 45 && mousePos.y > 75 && mousePos.x < 170+45 && mousePos.y < 40+75 && buttonPress == true) {
//Button Is Pressed
pressNumber = buttonTimeCountingDown
resetButton();
}
//Reset Button Reaction
mouseIsHeld = false;
buttonPress = false;
});
//Button Event Listener - Mouse Off Screen
canvas.addEventListener("mouseleave",function(evt){
//Handles bug where button remains pressed
//if mouse holds button and leaves element
buttonPress = false;
buttonHold = false;
});
}
//Does Everything
function main(){
//Draws Non-timed Elements
drawBackground();
drawTitle();
drawParticipants();
//Time Control Methods
setButtonTimes();
presserSimulator();
minimumTimeHandler();
//Draws Timed Elements
drawCounter(); //Counter is seen
drawButton(); //Button is pressed
drawPieChart(); //Pie chart is updated
//Draws Remaining Non-timed Elements
drawDiamond();
}
function presserSimulator(args) {
if (buttonTimeCountingDown <= (currentSecond+presserMillisecondRandomness)*1000) {
currentSecond--;
console.log("PING", currentSecond);
if(Math.random() <= 20.0/100.0) {
console.log("PRESS!");
resetButton();
}
presserMillisecondRandomness = Math.random()*.9;
}
}
//Sets Button Times
function setButtonTimes() {
var nowTimeObject = new Date;
buttonTime = nowTimeObject.getTime() - defaultTime - buttonAdjustment;
buttonTimeCountingDown = 60000 - buttonTime;
}
//Resets Button if it reaches the Minimum Time Value
function minimumTimeHandler(a) {
if(buttonTimeCountingDown < (minimumTime*1000)){
resetButton();
}
}
//Draws Background
function drawBackground(){
canvasContext.fillStyle = "#FAFAFA";
canvasContext.fillRect(0,0,canvas.width, canvas.height);
}
//Draws "the button" to the left
function drawTitle(){
//Adjustment for text
var Xadj = -1;
var Yadj = 20;
//Draws Text
canvasContext.fillStyle = "black";
canvasContext.font = "25px georgia";
canvasContext.fillText("the button",25+Xadj,25+Yadj);
}
//Draws the Pressable Button
function drawButton(){
//Outer Button
canvasContext.fillStyle = "rgb(234,234,234)";
fillRoundRect(canvasContext,35,65,190,60,3);
//Press Detector
var buttonDepth = 2;
if (buttonPress == true) {
buttonDepth = 0;
}else if(buttonPress == false){
buttonDepth = 2;
}else{
console.log("DRAWBUTTON ERROR: buttonPress is not True or False");
}
//Inner Button
canvasContext.fillStyle = "#1A7FB5";
fillRoundRect(canvasContext,35+10,65+10,190-20,60-20,3);
canvasContext.fillStyle = "#2DAAEB";
fillRoundRect(canvasContext,35+10,65+10-buttonDepth,190-20,60-20-buttonDepth,3);
}
//Draws the Pie Chart Timer that ticks down
function drawPieChart(){
//Center coordinate = 295,100
//Outer Circle Radius = 50
if (diamondIsAvailable) {
//Creates Cyan Flash Effect
if (outerRingRedEffect > 234) {
outerRingRedEffect = 234;
}else if (outerRingRedEffect < 234) {
outerRingRedEffect += 10;
}
canvasContext.fillStyle = "rgb("+outerRingRedEffect+",234,234)";
}else{
if (outerRingGeneralEffect > 234) {
outerRingGeneralEffect = 234
}else if (outerRingGeneralEffect < 234) {
outerRingGeneralEffect += 5;
}
canvasContext.fillStyle = "rgb("+outerRingGeneralEffect+","+outerRingGeneralEffect+","+outerRingGeneralEffect+")";
}
canvasContext.beginPath();
canvasContext.arc(292.5,100-2,50,0,Math.PI*2,true);
canvasContext.fill();
//Inner Circle Colouring
if (diamondIsAvailable) {
canvasContext.fillStyle = "#FFFFFF";
}else if (diamondIsAvailable == false) {
canvasContext.fillStyle = "#C8C8C8";
}
//Inner Circle Radius = 35
canvasContext.beginPath();
canvasContext.arc(292.5,100-2,35,0,Math.PI*2,true);
canvasContext.fill();
//Pie Countdown Colouring
if (diamondIsAvailable) {
canvasContext.fillStyle = "#00EEEE";
}else if (diamondIsAvailable == false) {
canvasContext.fillStyle = "#6A6A6A";
}
//Pie Drawing
canvasContext.beginPath();
canvasContext.moveTo(292.5,100-2);
canvasContext.lineTo(292.5,65-2);
canvasContext.arc(292.5,100-2,35, 3*Math.PI/2, 3/2*Math.PI + 2*Math.PI*((buttonTime)/60000),true);
canvasContext.lineTo(292.5,100-2);
canvasContext.fill();
}
//Draws the text based counter to the right of the circle
function drawCounter(){
//Outer Box
canvasContext.fillStyle = "#EAEAEA";
fillRoundRect(canvasContext,360,65,190,60,3);
//Inner Boxes with numbers
canvasContext.font = ("bold 24px Verdana");
canvasContext.fillStyle = "black";
//X and Y adjustment for text
var Xadj = 1.5;
var Yadj = 29.5;
//Time Setting
var tenSecondDigit = Math.floor(buttonTimeCountingDown/10000);
var oneSecondDigit = Math.floor((buttonTimeCountingDown%10000)/1000);
var tenthSecondDigit = Math.floor((buttonTimeCountingDown%1000)/100);
var hundrethSecondDigit = Math.floor((buttonTimeCountingDown%100)/10);
//10 second display
canvasContext.fillStyle = "white";
fillRoundRect(canvasContext,410,75,20,40,3);
canvasContext.fillStyle = "black";
canvasContext.fillText(tenSecondDigit.toString(),410+Xadj,75+Yadj);
//1 second display
canvasContext.fillStyle = "white";
fillRoundRect(canvasContext,435,75,20,40,3);
canvasContext.fillStyle = "black";
canvasContext.fillText(oneSecondDigit.toString(),435+Xadj,75+Yadj);
//0.1 second display
canvasContext.fillStyle = "white";
fillRoundRect(canvasContext,460,75,20,40,3);
canvasContext.fillStyle = "grey";
canvasContext.fillText(tenthSecondDigit.toString(),460+Xadj,75+Yadj);
//0.01 second display
canvasContext.fillStyle = "white";
fillRoundRect(canvasContext,485,75,20,40,3);
canvasContext.fillStyle = "grey";
canvasContext.fillText(hundrethSecondDigit.toString(),485+Xadj,75+Yadj);
}
//Draws the Participants count to the right
function drawParticipants(){
//Participants
canvasContext.fillStyle = "black"
canvasContext.font = "13px Georgia";
canvasContext.textAlign = "right";
canvasContext.fillText(buttonTime + " participants", 435+110,35+15);
canvasContext.textAlign = "left";
}
//Draws the diamond in the center of the screen
function drawDiamond() {
//Gray diamond slot, or diamond itself?
if (diamondIsAvailable) {
canvasContext.drawImage(diamondImage, 292.5-17.5,100-21);
}else if (diamondIsAvailable == false) {
canvasContext.drawImage(grayDiamondImage, 292.5-17.5,100-21);
}else{
console.log("DRAW DIAMOND ERROR: Impossible");
}
}
//Function made to round corners of rectangles
function fillRoundRect(ctx, x, y, width, height, radius) {
if (typeof radius === 'undefined') {
radius = 5;
}
if (typeof radius === 'number') {
radius = {tl: radius, tr: radius, br: radius, bl: radius};
} else {
var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
for (var side in defaultRadius) {
radius[side] = radius[side] || defaultRadius[side];
}
}
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);9
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
ctx.fill();
}
//Resets the Button
function resetButton() {
buttonAdjustment += buttonTime;
currentSecond = 60;
buttonHasBeenReset = true;
if (diamondIsAvailable) {
outerRingRedEffect = 0;
}else{
outerRingGeneralEffect = 150;
}
}
</script>
</HTML>