diff --git a/HelloModdingWorld.sln b/Pixi.sln
similarity index 85%
rename from HelloModdingWorld.sln
rename to Pixi.sln
index 53b74f0..f304fa7 100644
--- a/HelloModdingWorld.sln
+++ b/Pixi.sln
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29609.76
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pixi", "Pixi\Pixi.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/HelloModdingWorld/MyPlugin.cs b/Pixi/MyPlugin.cs
similarity index 95%
rename from HelloModdingWorld/MyPlugin.cs
rename to Pixi/MyPlugin.cs
index 57bc909..51a7faf 100644
--- a/HelloModdingWorld/MyPlugin.cs
+++ b/Pixi/MyPlugin.cs
@@ -4,15 +4,15 @@ using IllusionPlugin;
// using GamecraftModdingAPI;
using GamecraftModdingAPI.Commands;
-namespace HelloModdingWorld
+namespace Pixi
{
public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
- public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
+ public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi by default
// To change the name, change the project's name
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
- // To change the version, change 0.0.1 in HelloModdingWorld.csproj
+ // To change the version, change 0.0.1 in Pixi.csproj
private static readonly string helloWorldCommandName = "HelloWorld"; // command name
diff --git a/HelloModdingWorld/HelloModdingWorld.csproj b/Pixi/Pixi.csproj
similarity index 99%
rename from HelloModdingWorld/HelloModdingWorld.csproj
rename to Pixi/Pixi.csproj
index e3b07b4..609ba1a 100644
--- a/HelloModdingWorld/HelloModdingWorld.csproj
+++ b/Pixi/Pixi.csproj
@@ -3,10 +3,10 @@
net472
true
- 0.0.1
- Me
+ 0.1.0
+ NGnius
MIT
- https://git.exmods.org/modtainers/HelloModdingWorld
+ https://git.exmods.org/NGnius/Pixi
en-CA
diff --git a/README.md b/README.md
index 6715fc9..423db31 100644
--- a/README.md
+++ b/README.md
@@ -1,32 +1,34 @@
-# HelloModdingWorld
+# Pixi
-Shell project for Gamecraft mods.
-Use this as a quick-start project structure for your own mods, or to learn how modding works.
+Gamecraft mod for converting images into coloured blocks.
+Think of it like automatic pixel art.
-## Setup
+## Installation
+
+To install the Pixi mod, copy the build's `Pixi.dll` into the `Plugins` folder in Gamecraft's main folder.
+
+## Development
+
+Show your love by offering your time.
+
+### Setup
+
+Pixi's development environment is similar to most Gamecraft mods, since it's based on HelloModdingWorld's configuration.
This project requires most of Gamecraft's `.dll` files to function correctly.
Most, but not all, of these files are stored in Gamecraft's `Gamecraft_Data\Managed` folder.
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
-You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Gamecraft folder here and renaming it to `ref`, but you'll have to re-copy it after every Gamecraft update.
+You can make sure Pixi can find all of `.dll` files it needs by copying your Gamecraft folder here and renaming it to `ref`, but you'll have to re-copy it after every Gamecraft update.
You can also create a symbolic link (look it up) to your Gamecraft install folder named `ref` in this folder to avoid having to re-copy files.
-For any mod to work, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
-[Direct link to install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
-!!Download a release from git.exmods.org not github.com!!
-
-This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
-[Direct link to install guide](https://www.exmods.org/guides/install.html).
+Like most mods, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
+Pixi also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
## Building
-After you've completed the setup, open the solution file `HelloModdingWorld.sln` in your prefered C# .NET/Mono development environment.
+After you've completed the setup, open the solution file `Pixi.sln` in your prefered C# .NET/Mono development environment.
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
-If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors.
+If you've successfully completed setup, you should be able to build the Pixi project without errors.
If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
-
-## Installation
-
-To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Gamecraft's main folder.