**Note:** If you already have a mod installed the manager won't know about what files it has until it's updated through GCMM. If you uninstall the mod before updating it, it'll only remove the plugin dll and then treat the other mod files as part of Gamecraft.
* That asset can be either a dll if the mod doesn't have any other files, or a zip archive.
* If the zip contains a folder named Plugins, the manager will unzip it to Gamecraft's directory instead of the Plugins directory.
* The mod dll must use the same name as the repository, including casing. The manager will rename single dlls automatically but can't handle zipped mods with different names.