diff --git a/GCMM/GCMM.csproj b/GCMM/GCMM.csproj
index 1c92119..4bba088 100644
--- a/GCMM/GCMM.csproj
+++ b/GCMM/GCMM.csproj
@@ -24,6 +24,7 @@
+
diff --git a/GCMM/MainForm.cs b/GCMM/MainForm.cs
index f2e55f0..46663de 100644
--- a/GCMM/MainForm.cs
+++ b/GCMM/MainForm.cs
@@ -64,6 +64,7 @@ You may also want to verify the game's files by right clicking the game in Steam
mods.Clear(); //This method may get called twice when ran from the command line
UpdateButton(installbtn, false);
modinfobox.Text = defaultInfo;
+ GetSteamLocationAndUser(); //TODO: If user is null then start Steam
if (string.IsNullOrWhiteSpace(Settings.Default.GamePath) || GetExe() == null)
{
Settings.Default.GamePath = GetGameFolder();
diff --git a/GCMM/MainUtils.cs b/GCMM/MainUtils.cs
index b09987e..076200e 100644
--- a/GCMM/MainUtils.cs
+++ b/GCMM/MainUtils.cs
@@ -1,4 +1,5 @@
using GCMM.Properties;
+using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@@ -35,7 +36,7 @@ namespace GCMM
{ //TODO
string libs;
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
- libs = Settings.Default.SteamConfigFileForAutoLaunch + @"\steamapps\libraryfolders.vdf";
+ libs = Settings.Default.SteamConfigFileForAutoLaunch + @"\steamapps\libraryfolders.vdf"; //TODO: Not the Steam folder anymore!
else
return null;
foreach (var line in File.ReadAllLines(libs).Concat(new[] {@"C:\Program Files (x86)\Steam\"}))
@@ -83,7 +84,17 @@ namespace GCMM
private void UpdateSteamConfigToAutoStart(bool autoLaunch)
{
+ //TODO
+ }
+ private (string, int) GetSteamLocationAndUser()
+ {
+ if (Environment.OSVersion.Platform != PlatformID.Win32NT) return (null, 0);
+ using (var key = Registry.CurrentUser.OpenSubKey(@"Software\Valve\Steam\ActiveProcess"))
+ {
+ string path = Directory.GetParent((string)key.GetValue("SteamClientDll")).FullName;
+ return (path, (int)key.GetValue("ActiveUser"));
+ }
}
private void CheckStartGame(object sender, EventArgs e)