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203 changed files with 13756 additions and 8554 deletions
|
@ -5,7 +5,7 @@ import re
|
|||
# this assumes a mostly semver-complient version number
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Increment GamecraftModdingAPI version")
|
||||
parser = argparse.ArgumentParser(description="Increment TechbloxModdingAPI version")
|
||||
parser.add_argument('version', metavar="VN", type=str, help="The version number to increment, or the index of the number (zero-indexed).")
|
||||
args = parser.parse_args()
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||||
|
||||
|
@ -28,12 +28,12 @@ if __name__ == "__main__":
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old_version = ""
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||||
new_version = ""
|
||||
|
||||
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
|
||||
print("Parsing GamecraftModdingAPI.csproj")
|
||||
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
|
||||
print("Parsing TechbloxModdingAPI.csproj")
|
||||
fileStr = xmlFile.read()
|
||||
versionMatch = re.search(r"<Version>(.+)</Version>", fileStr)
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||||
if versionMatch is None:
|
||||
print("Unable to find version number in GamecraftModdingAPI.csproj")
|
||||
print("Unable to find version number in TechbloxModdingAPI.csproj")
|
||||
exit(1)
|
||||
old_version = versionMatch.group(1)
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||||
versionList = old_version.split(".")
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||||
|
@ -53,7 +53,7 @@ if __name__ == "__main__":
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print(new_version)
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newFileContents = fileStr.replace("<Version>"+old_version+"</Version>", "<Version>"+new_version+"</Version>")
|
||||
|
||||
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
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with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
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print("Writing new version to project file")
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xmlFile.write(newFileContents)
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||||
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||||
|
|
27
Automation/gen_csproj.py
Normal file → Executable file
27
Automation/gen_csproj.py
Normal file → Executable file
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@ -3,15 +3,24 @@
|
|||
import argparse
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||||
from pathlib import Path, PurePath
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||||
import re
|
||||
import os
|
||||
|
||||
DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC)\."
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||||
DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC|IllusionInjector|IllusionPlugin|netstandard)\."
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||||
|
||||
def getAssemblyReferences(path):
|
||||
asmDir = Path(path)
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||||
result = list()
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||||
addedPath = ""
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||||
if not asmDir.exists():
|
||||
addedPath = "../"
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||||
asmDir = Path(addedPath + path)
|
||||
for child in asmDir.iterdir():
|
||||
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child), re.I) is None and str(child).lower().endswith(".dll"):
|
||||
result.append(str(child).replace("\\", "/"))
|
||||
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child)) is None and str(child).lower().endswith(".dll"):
|
||||
childstr = str(child)
|
||||
childstr = os.path.relpath(childstr, addedPath).replace("\\", "/")
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||||
result.append(childstr)
|
||||
result.sort(key=str.lower)
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||||
result = [path + "/IllusionInjector.dll", path + "/IllusionPlugin.dll"] + result # Always put it on top
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return result
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||||
|
||||
def buildReferencesXml(path):
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||||
|
@ -27,16 +36,16 @@ def buildReferencesXml(path):
|
|||
return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Generate GamecraftModdingAPI.csproj")
|
||||
parser = argparse.ArgumentParser(description="Generate TechbloxModdingAPI.csproj")
|
||||
# TODO (maybe?): add params for custom csproj read and write locations
|
||||
args = parser.parse_args()
|
||||
|
||||
print("Building Assembly references")
|
||||
asmXml = buildReferencesXml("../ref/Gamecraft_Data/Managed")
|
||||
asmXml = buildReferencesXml("../ref_TB/Techblox_Data/Managed")
|
||||
# print(asmXml)
|
||||
|
||||
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
|
||||
print("Parsing GamecraftModdingAPI.csproj")
|
||||
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
|
||||
print("Parsing TechbloxModdingAPI.csproj")
|
||||
fileStr = xmlFile.read()
|
||||
# print(fileStr)
|
||||
depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr)
|
||||
|
@ -44,8 +53,8 @@ if __name__ == "__main__":
|
|||
if depsStart is None or depsEnd is None:
|
||||
print("Unable to find dependency XML comments, aborting!")
|
||||
exit(1)
|
||||
newFileStr = fileStr[:depsStart.start()] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
|
||||
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
|
||||
newFileStr = fileStr[:depsStart.start() - 1] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
|
||||
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
|
||||
print("Writing Assembly references")
|
||||
xmlFile.write(newFileStr)
|
||||
# print(newFileStr)
|
||||
|
|
10
CodeGenerator/App.config
Normal file
10
CodeGenerator/App.config
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?><configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="mscorlib" publicKeyToken="b77a5c561934e089" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
158
CodeGenerator/BlockClassGenerator.cs
Normal file
158
CodeGenerator/BlockClassGenerator.cs
Normal file
|
@ -0,0 +1,158 @@
|
|||
using System;
|
||||
using System.CodeDom;
|
||||
using System.CodeDom.Compiler;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Gamecraft.Tweaks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace CodeGenerator
|
||||
{
|
||||
public class BlockClassGenerator
|
||||
{
|
||||
public void Generate(string name, string group = null, Dictionary<string, string> renames = null, params Type[] types)
|
||||
{
|
||||
if (group is null)
|
||||
{
|
||||
group = GetGroup(name) + "_BLOCK_GROUP";
|
||||
if (typeof(CommonExclusiveGroups).GetFields().All(field => field.Name != group))
|
||||
group = GetGroup(name) + "_BLOCK_BUILD_GROUP";
|
||||
}
|
||||
|
||||
if (!group.Contains('.'))
|
||||
group = "CommonExclusiveGroups." + group;
|
||||
|
||||
var codeUnit = new CodeCompileUnit();
|
||||
var ns = new CodeNamespace("TechbloxModdingAPI.Blocks");
|
||||
ns.Imports.Add(new CodeNamespaceImport("RobocraftX.Common"));
|
||||
ns.Imports.Add(new CodeNamespaceImport("Svelto.ECS"));
|
||||
var cl = new CodeTypeDeclaration(name);
|
||||
//cl.BaseTypes.Add(baseClass != null ? new CodeTypeReference(baseClass) : new CodeTypeReference("Block"));
|
||||
cl.BaseTypes.Add(new CodeTypeReference("SignalingBlock"));
|
||||
cl.Members.Add(new CodeConstructor
|
||||
{
|
||||
Parameters = {new CodeParameterDeclarationExpression("EGID", "egid")},
|
||||
Comments =
|
||||
{
|
||||
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
|
||||
},
|
||||
BaseConstructorArgs = {new CodeVariableReferenceExpression("egid")},
|
||||
Attributes = MemberAttributes.Public | MemberAttributes.Final
|
||||
});
|
||||
cl.Members.Add(new CodeConstructor
|
||||
{
|
||||
Parameters =
|
||||
{
|
||||
new CodeParameterDeclarationExpression(typeof(uint), "id")
|
||||
},
|
||||
Comments =
|
||||
{
|
||||
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
|
||||
},
|
||||
BaseConstructorArgs =
|
||||
{
|
||||
new CodeObjectCreateExpression("EGID", new CodeVariableReferenceExpression("id"),
|
||||
new CodeVariableReferenceExpression(group))
|
||||
},
|
||||
Attributes = MemberAttributes.Public | MemberAttributes.Final
|
||||
});
|
||||
foreach (var type in types)
|
||||
{
|
||||
GenerateProperties(cl, type, name, renames);
|
||||
}
|
||||
ns.Types.Add(cl);
|
||||
codeUnit.Namespaces.Add(ns);
|
||||
|
||||
var provider = CodeDomProvider.CreateProvider("CSharp");
|
||||
var path = $@"../../../../TechbloxModdingAPI/Blocks/{name}.cs";
|
||||
using (var sw = new StreamWriter(path))
|
||||
{
|
||||
provider.GenerateCodeFromCompileUnit(codeUnit, sw, new CodeGeneratorOptions {BracingStyle = "C"});
|
||||
}
|
||||
|
||||
File.WriteAllLines(path,
|
||||
File.ReadAllLines(path).SkipWhile(line => line.StartsWith("//") || line.Length == 0));
|
||||
}
|
||||
|
||||
private static string GetGroup(string name)
|
||||
{
|
||||
var ret = "";
|
||||
foreach (var ch in name)
|
||||
{
|
||||
if (char.IsUpper(ch) && ret.Length > 0)
|
||||
ret += "_" + ch;
|
||||
else
|
||||
ret += char.ToUpper(ch);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void GenerateProperties(CodeTypeDeclaration cl, Type type, string baseClass,
|
||||
Dictionary<string, string> renames)
|
||||
{
|
||||
if (!typeof(IEntityComponent).IsAssignableFrom(type))
|
||||
throw new ArgumentException("Type must be an entity component");
|
||||
bool reflection = type.IsNotPublic;
|
||||
var reflectedType = new CodeSnippetExpression($"HarmonyLib.AccessTools.TypeByName(\"{type.FullName}\")");
|
||||
foreach (var field in type.GetFields())
|
||||
{
|
||||
var attr = field.GetCustomAttribute<TweakableStatAttribute>();
|
||||
if (renames == null || !renames.TryGetValue(field.Name, out var propName))
|
||||
{
|
||||
propName = field.Name;
|
||||
if (attr != null)
|
||||
propName = attr.propertyName;
|
||||
}
|
||||
|
||||
propName = char.ToUpper(propName[0]) + propName.Substring(1);
|
||||
var getStruct = new CodeMethodInvokeExpression(
|
||||
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
|
||||
"GetBlockInfo", new CodeTypeReference(type)),
|
||||
new CodeThisReferenceExpression());
|
||||
CodeExpression structFieldReference = new CodeFieldReferenceExpression(getStruct, field.Name);
|
||||
CodeExpression reflectedGet = new CodeCastExpression(field.FieldType, new CodeMethodInvokeExpression(
|
||||
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
|
||||
"GetBlockInfo"),
|
||||
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name)));
|
||||
CodeExpression reflectedSet = new CodeMethodInvokeExpression(
|
||||
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
|
||||
"SetBlockInfo"),
|
||||
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name),
|
||||
new CodePropertySetValueReferenceExpression());
|
||||
cl.Members.Add(new CodeMemberProperty
|
||||
{
|
||||
Name = propName,
|
||||
HasGet = true,
|
||||
HasSet = true,
|
||||
GetStatements =
|
||||
{
|
||||
new CodeMethodReturnStatement(reflection ? reflectedGet : structFieldReference)
|
||||
},
|
||||
SetStatements =
|
||||
{
|
||||
reflection
|
||||
? (CodeStatement)new CodeExpressionStatement(reflectedSet)
|
||||
: new CodeAssignStatement(structFieldReference, new CodePropertySetValueReferenceExpression())
|
||||
},
|
||||
Type = new CodeTypeReference(field.FieldType),
|
||||
Attributes = MemberAttributes.Public | MemberAttributes.Final,
|
||||
Comments =
|
||||
{
|
||||
_start,
|
||||
new CodeCommentStatement($"Gets or sets the {baseClass}'s {propName} property." +
|
||||
$" {(attr != null ? "Tweakable stat." : "May not be saved.")}",
|
||||
true),
|
||||
_end
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly CodeCommentStatement _start = new CodeCommentStatement("<summary>", true);
|
||||
private static readonly CodeCommentStatement _end = new CodeCommentStatement("</summary>", true);
|
||||
}
|
||||
}
|
1592
CodeGenerator/CodeGenerator.csproj
Normal file
1592
CodeGenerator/CodeGenerator.csproj
Normal file
File diff suppressed because it is too large
Load diff
53
CodeGenerator/Program.cs
Normal file
53
CodeGenerator/Program.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using System.Collections.Generic;
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.GroupTags;
|
||||
using RobocraftX.PilotSeat;
|
||||
using Svelto.ECS;
|
||||
using Techblox.EngineBlock;
|
||||
using Techblox.ServoBlocksServer;
|
||||
using Techblox.WheelRigBlock;
|
||||
|
||||
namespace CodeGenerator
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GenerateBlockClasses();
|
||||
}
|
||||
|
||||
private static void GenerateBlockClasses()
|
||||
{
|
||||
var bcg = new BlockClassGenerator();
|
||||
bcg.Generate("Engine", null, new Dictionary<string, string>
|
||||
{
|
||||
{ "engineOn", "On" }
|
||||
}, AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), // Simulation time properties
|
||||
typeof(EngineBlockTweakableComponent), typeof(EngineBlockReadonlyComponent));
|
||||
bcg.Generate("DampedSpring", "DAMPEDSPRING_BLOCK_GROUP", new Dictionary<string, string>
|
||||
{
|
||||
{"maxExtent", "MaxExtension"}
|
||||
},
|
||||
typeof(TweakableJointDampingComponent), typeof(DampedSpringReadOnlyStruct));
|
||||
bcg.Generate("LogicGate", "LOGIC_BLOCK_GROUP");
|
||||
bcg.Generate("Servo", types: typeof(ServoReadOnlyTweakableComponent), renames: new Dictionary<string, string>
|
||||
{
|
||||
{"minDeviation", "MinimumAngle"},
|
||||
{"maxDeviation", "MaximumAngle"},
|
||||
{"servoVelocity", "MaximumForce"}
|
||||
});
|
||||
bcg.Generate("WheelRig", "WHEELRIG_BLOCK_BUILD_GROUP", null,
|
||||
typeof(WheelRigTweakableStruct), typeof(WheelRigReadOnlyStruct),
|
||||
typeof(WheelRigSteerableTweakableStruct), typeof(WheelRigSteerableReadOnlyStruct));
|
||||
bcg.Generate("Seat", "RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP", null, typeof(SeatFollowCamComponent), typeof(SeatReadOnlySettingsComponent));
|
||||
bcg.Generate("Piston", null, new Dictionary<string, string>
|
||||
{
|
||||
{"pistonVelocity", "MaximumForce"}
|
||||
}, typeof(PistonReadOnlyStruct));
|
||||
bcg.Generate("Motor", null, null, typeof(MotorReadOnlyStruct));
|
||||
//bcg.Generate("ObjectID", "ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP", null, typeof(ObjectIDTweakableComponent));
|
||||
}
|
||||
}
|
||||
}
|
4
CodeGenerator/packages.config
Normal file
4
CodeGenerator/packages.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.2.0" targetFramework="net472" />
|
||||
</packages>
|
|
@ -1,28 +0,0 @@
|
|||

|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29411.108
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GamecraftModdingAPI", "GamecraftModdingAPI\GamecraftModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Test|Any CPU = Test|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.ActiveCfg = Test|Any CPU
|
||||
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.Build.0 = Test|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,63 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.GUI.MyGamesScreen;
|
||||
using RobocraftX.GUI;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.App
|
||||
{
|
||||
public class AppEngine : IFactoryEngine
|
||||
{
|
||||
public event EventHandler<MenuEventArgs> EnterMenu;
|
||||
|
||||
public event EventHandler<MenuEventArgs> ExitMenu;
|
||||
|
||||
public IEntityFactory Factory { set; private get; }
|
||||
|
||||
public string Name => "GamecraftModdingAPIAppEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInMenu = false;
|
||||
ExceptionUtil.InvokeEvent(ExitMenu, this, new MenuEventArgs { });
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInMenu = true;
|
||||
ExceptionUtil.InvokeEvent(EnterMenu, this, new MenuEventArgs { });
|
||||
}
|
||||
|
||||
// app functionality
|
||||
|
||||
public bool IsInMenu
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = false;
|
||||
|
||||
public Game[] GetMyGames()
|
||||
{
|
||||
EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
|
||||
Game[] games = new Game[mgsevs.count];
|
||||
for (int i = 0; i < mgsevs.count; i++)
|
||||
{
|
||||
Utility.Logging.MetaDebugLog($"Found game named {mgsevs[i].GameName}");
|
||||
games[i] = new Game(mgsevs[i].ID);
|
||||
}
|
||||
return games;
|
||||
}
|
||||
}
|
||||
|
||||
public struct MenuEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,119 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using HarmonyLib;
|
||||
|
||||
using RobocraftX;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Schedulers;
|
||||
using RobocraftX.SimulationModeState;
|
||||
using Svelto.ECS;
|
||||
using Svelto.Tasks;
|
||||
using Svelto.Tasks.Lean;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.App
|
||||
{
|
||||
public class GameGameEngine : IApiEngine
|
||||
{
|
||||
public event EventHandler<GameEventArgs> EnterGame;
|
||||
|
||||
public event EventHandler<GameEventArgs> ExitGame;
|
||||
|
||||
public string Name => "GamecraftModdingAPIGameInfoMenuEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ExceptionUtil.InvokeEvent(ExitGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
|
||||
IsInGame = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
ExceptionUtil.InvokeEvent(EnterGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
|
||||
IsInGame = true;
|
||||
}
|
||||
|
||||
// game functionality
|
||||
|
||||
public bool IsInGame
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = false;
|
||||
|
||||
public void ExitCurrentGame(bool async = false)
|
||||
{
|
||||
if (async)
|
||||
{
|
||||
ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING);
|
||||
}
|
||||
else
|
||||
{
|
||||
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
|
||||
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator<TaskContract> ExitCurrentGameAsync()
|
||||
{
|
||||
/*
|
||||
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
|
||||
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
|
||||
yield return Yield.It;
|
||||
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
|
||||
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
|
||||
}
|
||||
|
||||
public void SaveCurrentGame()
|
||||
{
|
||||
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
|
||||
gses.LoadAfterSaving = false;
|
||||
gses.SaveNow = true;
|
||||
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
|
||||
}
|
||||
|
||||
public bool IsTimeRunningMode()
|
||||
{
|
||||
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
|
||||
}
|
||||
|
||||
public bool IsTimeStoppedMode()
|
||||
{
|
||||
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
|
||||
}
|
||||
|
||||
public void ToggleTimeMode()
|
||||
{
|
||||
TimeRunningModeUtil.ToggleTimeRunningState(entitiesDB);
|
||||
}
|
||||
|
||||
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
|
||||
{
|
||||
var allBlocks = entitiesDB.QueryEntities<DBEntityStruct>();
|
||||
List<EGID> blockEGIDs = new List<EGID>();
|
||||
if (filter == BlockIDs.Invalid)
|
||||
{
|
||||
foreach (var (blocks, _) in allBlocks)
|
||||
foreach (var block in blocks)
|
||||
blockEGIDs.Add(block.ID);
|
||||
return blockEGIDs.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var (blocks, _) in allBlocks)
|
||||
foreach (var block in blocks)
|
||||
if (block.DBID == (ulong) filter)
|
||||
blockEGIDs.Add(block.ID);
|
||||
return blockEGIDs.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,139 +0,0 @@
|
|||
using System;
|
||||
using HarmonyLib;
|
||||
|
||||
using RobocraftX;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.GUI;
|
||||
using RobocraftX.GUI.MyGamesScreen;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Experimental;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using Svelto.DataStructures;
|
||||
|
||||
namespace GamecraftModdingAPI.App
|
||||
{
|
||||
public class GameMenuEngine : IFactoryEngine
|
||||
{
|
||||
public IEntityFactory Factory { set; private get; }
|
||||
|
||||
public string Name => "GamecraftModdingAPIGameInfoGameEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInMenu = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInMenu = true;
|
||||
}
|
||||
|
||||
// game functionality
|
||||
|
||||
public bool IsInMenu
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = false;
|
||||
|
||||
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
|
||||
{
|
||||
EntityComponentInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
|
||||
eci.Init(new MyGameDataEntityStruct
|
||||
{
|
||||
SavedGamePath = new ECSString(path),
|
||||
ThumbnailId = thumbnailId,
|
||||
GameName = new ECSString(gameName),
|
||||
CreatorName = new ECSString(creatorName),
|
||||
GameDescription = new ECSString(description),
|
||||
CreatedDate = createdDate,
|
||||
});
|
||||
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
|
||||
return true;
|
||||
}
|
||||
|
||||
public uint HighestID()
|
||||
{
|
||||
EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
|
||||
uint max = 0;
|
||||
for (int i = 0; i < games.count; i++)
|
||||
{
|
||||
if (games[i].ID.entityID > max)
|
||||
{
|
||||
max = games[i].ID.entityID;
|
||||
}
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
public bool EnterGame(EGID id)
|
||||
{
|
||||
if (!ExistsGameInfo(id)) return false;
|
||||
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
|
||||
return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
|
||||
}
|
||||
|
||||
public bool EnterGame(string gameName, string path, ulong workshopId = 0uL, bool autoEnterSim = false)
|
||||
{
|
||||
GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
|
||||
GameMode.SaveGameDetails = new SaveGameDetails(gameName, path, workshopId);
|
||||
// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
|
||||
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetGameName(EGID id, string name)
|
||||
{
|
||||
if (!ExistsGameInfo(id)) return false;
|
||||
GetGameInfo(id).GameName.Set(name);
|
||||
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetGameDescription(EGID id, string name)
|
||||
{
|
||||
if (!ExistsGameInfo(id)) return false;
|
||||
GetGameInfo(id).GameDescription.Set(name);
|
||||
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ExistsGameInfo(EGID id)
|
||||
{
|
||||
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
|
||||
}
|
||||
|
||||
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
|
||||
{
|
||||
return ref GetComponent<MyGameDataEntityStruct>(id);
|
||||
}
|
||||
|
||||
public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
|
||||
{
|
||||
EntityCollection<MyGamesSlotEntityViewStruct> entities =
|
||||
entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
|
||||
for (int i = 0; i < entities.count; i++)
|
||||
{
|
||||
if (entities[i].ID.entityID == id.entityID)
|
||||
{
|
||||
return ref entities[i];
|
||||
}
|
||||
}
|
||||
MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
|
||||
return ref defRef[0];
|
||||
}
|
||||
|
||||
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
|
||||
{
|
||||
return ref entitiesDB.QueryEntity<T>(id);
|
||||
}
|
||||
}
|
||||
|
||||
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
using RobocraftX.CR.MainGame;
|
||||
using RobocraftX.StateSync;
|
||||
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.App
|
||||
{
|
||||
[HarmonyPatch]
|
||||
class StateSyncRegPatch
|
||||
{
|
||||
public static void Postfix(StateSyncRegistrationHelper stateSyncReg)
|
||||
{
|
||||
// register sim/build events engines
|
||||
Game.InitDeterministic(stateSyncReg);
|
||||
}
|
||||
|
||||
[HarmonyTargetMethod]
|
||||
public static MethodBase Target()
|
||||
{
|
||||
return AccessTools.Method(typeof(MainGameCompositionRoot), "DeterministicCompose").MakeGenericMethod(typeof(object));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,467 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.EntityStructs;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Blocks;
|
||||
using Unity.Mathematics;
|
||||
using Unity.Entities;
|
||||
using Gamecraft.Blocks.GUI;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI
|
||||
{
|
||||
/// <summary>
|
||||
/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
|
||||
/// For specific block type operations, use the specialised block classes in the GamecraftModdingAPI.Blocks namespace.
|
||||
/// </summary>
|
||||
public class Block : IEquatable<Block>, IEquatable<EGID>
|
||||
{
|
||||
protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
|
||||
protected static readonly MovementEngine MovementEngine = new MovementEngine();
|
||||
protected static readonly RotationEngine RotationEngine = new RotationEngine();
|
||||
protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
|
||||
protected static readonly SignalEngine SignalEngine = new SignalEngine();
|
||||
protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
|
||||
protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
|
||||
|
||||
protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
|
||||
|
||||
/// <summary>
|
||||
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
|
||||
/// Place blocks next to each other to connect them.
|
||||
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
|
||||
/// </summary>
|
||||
/// <param name="block">The block's type</param>
|
||||
/// <param name="color">The block's color</param>
|
||||
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
|
||||
/// <param name="position">The block's position - default block size is 0.2</param>
|
||||
/// <param name="rotation">The block's rotation in degrees</param>
|
||||
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
|
||||
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
|
||||
/// <param name="player">The player who placed the block</param>
|
||||
/// <returns>The placed block or null if failed</returns>
|
||||
public static Block PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
return PlaceNew<Block>(block, position, rotation, color, darkness, uscale, scale, player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
|
||||
/// Place blocks next to each other to connect them.
|
||||
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
|
||||
/// </summary>
|
||||
/// <param name="block">The block's type</param>
|
||||
/// <param name="color">The block's color</param>
|
||||
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
|
||||
/// <param name="position">The block's position - default block size is 0.2</param>
|
||||
/// <param name="rotation">The block's rotation in degrees</param>
|
||||
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
|
||||
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
|
||||
/// <param name="player">The player who placed the block</param>
|
||||
/// <returns>The placed block or null if failed</returns>
|
||||
public static T PlaceNew<T>(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null) where T : Block
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
var egid = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation, out var initializer);
|
||||
var bl = New<T>(egid.entityID, egid.groupID);
|
||||
bl.InitData.Group = BlockEngine.InitGroup(initializer);
|
||||
Placed += bl.OnPlacedInit;
|
||||
return bl;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the most recently placed block.
|
||||
/// </summary>
|
||||
/// <returns>The block object</returns>
|
||||
public static Block GetLastPlacedBlock()
|
||||
{
|
||||
return New<Block>(BlockIdentifiers.LatestBlockID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires each time a block is placed.
|
||||
/// </summary>
|
||||
public static event EventHandler<BlockPlacedRemovedEventArgs> Placed
|
||||
{
|
||||
add => BlockEventsEngine.Placed += value;
|
||||
remove => BlockEventsEngine.Placed -= value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires each time a block is removed.
|
||||
/// </summary>
|
||||
public static event EventHandler<BlockPlacedRemovedEventArgs> Removed
|
||||
{
|
||||
add => BlockEventsEngine.Removed += value;
|
||||
remove => BlockEventsEngine.Removed -= value;
|
||||
}
|
||||
|
||||
private static Dictionary<Type, Func<EGID, Block>> initializers = new Dictionary<Type, Func<EGID, Block>>();
|
||||
|
||||
private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
|
||||
new Dictionary<Type, ExclusiveGroupStruct[]>
|
||||
{
|
||||
{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP}},
|
||||
{typeof(LogicGate), new [] {CommonExclusiveGroups.BUILD_LOGIC_BLOCK_GROUP}},
|
||||
{typeof(Motor), new[] {CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP}},
|
||||
{typeof(MusicBlock), new[] {CommonExclusiveGroups.BUILD_MUSIC_BLOCK_GROUP}},
|
||||
{typeof(ObjectIdentifier), new[]{CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP}},
|
||||
{typeof(Piston), new[] {CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP}},
|
||||
{typeof(Servo), new[] {CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP}},
|
||||
{
|
||||
typeof(SpawnPoint),
|
||||
new[]
|
||||
{
|
||||
CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP,
|
||||
CommonExclusiveGroups.BUILD_BUILDINGSPAWN_BLOCK_GROUP
|
||||
}
|
||||
},
|
||||
{
|
||||
typeof(SfxBlock),
|
||||
new[]
|
||||
{
|
||||
CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP,
|
||||
CommonExclusiveGroups.BUILD_LOOPEDSFX_BLOCK_GROUP
|
||||
}
|
||||
},
|
||||
{typeof(TextBlock), new[] {CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP}},
|
||||
{typeof(Timer), new[] {CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP}}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of T with the given ID and group using dynamically created delegates.
|
||||
/// It's equivalent to new T(EGID) with a minimal overhead thanks to caching the created delegates.
|
||||
/// </summary>
|
||||
/// <param name="id">The block ID</param>
|
||||
/// <param name="group">The block group</param>
|
||||
/// <typeparam name="T">The block's type or Block itself</typeparam>
|
||||
/// <returns>An instance of the provided type</returns>
|
||||
/// <exception cref="BlockTypeException">The block group doesn't match or cannot be found</exception>
|
||||
/// <exception cref="MissingMethodException">The block class doesn't have the needed constructor</exception>
|
||||
private static T New<T>(uint id, ExclusiveGroupStruct? group = null) where T : Block
|
||||
{
|
||||
var type = typeof(T);
|
||||
EGID egid;
|
||||
if (!group.HasValue)
|
||||
{
|
||||
if (typeToGroup.TryGetValue(type, out var gr) && gr.Length == 1)
|
||||
egid = new EGID(id, gr[0]);
|
||||
else
|
||||
egid = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find block group!");
|
||||
}
|
||||
else
|
||||
{
|
||||
egid = new EGID(id, group.Value);
|
||||
if (typeToGroup.TryGetValue(type, out var gr)
|
||||
&& gr.All(egs => egs != group.Value)) //If this subclass has a specific group, then use that - so Block should still work
|
||||
throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => g.ToString()).Aggregate((a, b) => a + ", " + b)} instead of {group.Value}");
|
||||
}
|
||||
|
||||
if (initializers.TryGetValue(type, out var func))
|
||||
{
|
||||
var bl = (T) func(egid);
|
||||
return bl;
|
||||
}
|
||||
|
||||
//https://stackoverflow.com/a/10593806/2703239
|
||||
var ctor = type.GetConstructor(new[] {typeof(EGID)});
|
||||
if (ctor == null)
|
||||
throw new MissingMethodException("There is no constructor with an EGID parameter for this object");
|
||||
DynamicMethod dynamic = new DynamicMethod(string.Empty,
|
||||
type,
|
||||
new[] {typeof(EGID)},
|
||||
type);
|
||||
ILGenerator il = dynamic.GetILGenerator();
|
||||
|
||||
//il.DeclareLocal(type);
|
||||
il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
|
||||
il.Emit(OpCodes.Newobj, ctor); //Call constructor
|
||||
//il.Emit(OpCodes.Stloc_0); - doesn't seem like we need these
|
||||
//il.Emit(OpCodes.Ldloc_0);
|
||||
il.Emit(OpCodes.Ret);
|
||||
|
||||
func = (Func<EGID, T>) dynamic.CreateDelegate(typeof(Func<EGID, T>));
|
||||
initializers.Add(type, func);
|
||||
var block = (T) func(egid);
|
||||
return block;
|
||||
}
|
||||
|
||||
public Block(EGID id)
|
||||
{
|
||||
Id = id;
|
||||
var type = GetType();
|
||||
if (typeToGroup.TryGetValue(type, out var groups))
|
||||
{
|
||||
if (groups.All(gr => gr != id.groupID))
|
||||
throw new BlockTypeException("The block has the wrong group! The type is " + GetType() +
|
||||
" while the group is " + id.groupID);
|
||||
}
|
||||
else if (type != typeof(Block))
|
||||
Logging.LogWarning($"Unknown block type! Add {type} to the dictionary.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This overload searches for the correct group the block is in.
|
||||
/// It will throw an exception if the block doesn't exist.
|
||||
/// Use the EGID constructor where possible or subclasses of Block as those specify the group.
|
||||
/// </summary>
|
||||
public Block(uint id)
|
||||
{
|
||||
Id = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find the appropriate group for the block. The block probably doesn't exist or hasn't been submitted.");
|
||||
}
|
||||
|
||||
public EGID Id { get; }
|
||||
|
||||
internal BlockEngine.BlockInitData InitData;
|
||||
|
||||
/// <summary>
|
||||
/// The block's current position or zero if the block no longer exists.
|
||||
/// A block is 0.2 wide by default in terms of position.
|
||||
/// </summary>
|
||||
public float3 Position
|
||||
{
|
||||
get => MovementEngine.GetPosition(Id, InitData);
|
||||
set
|
||||
{
|
||||
MovementEngine.MoveBlock(Id, InitData, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's current rotation in degrees or zero if the block doesn't exist.
|
||||
/// </summary>
|
||||
public float3 Rotation
|
||||
{
|
||||
get => RotationEngine.GetRotation(Id, InitData);
|
||||
set
|
||||
{
|
||||
RotationEngine.RotateBlock(Id, InitData, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
|
||||
/// The default scale of 1 means 0.2 in terms of position.
|
||||
/// </summary>
|
||||
public float3 Scale
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ScalingEntityStruct st) => st.scale);
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ScalingEntityStruct st, float3 val) => st.scale = val, value);
|
||||
if (!Exists) return; //UpdateCollision needs the block to exist
|
||||
ScalingEngine.UpdateCollision(Id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
|
||||
/// The default scale of 1 means 0.2 in terms of position.
|
||||
/// </summary>
|
||||
public int UniformScale
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (UniformBlockScaleEntityStruct st) => st.scaleFactor);
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref UniformBlockScaleEntityStruct st, int val) => st.scaleFactor = val,
|
||||
value);
|
||||
Scale = new float3(value, value, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
|
||||
/// </summary>
|
||||
public BlockIDs Type
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (DBEntityStruct st) => (BlockIDs) st.DBID, BlockIDs.Invalid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's color. Returns BlockColors.Default if the block no longer exists.
|
||||
/// </summary>
|
||||
public BlockColor Color
|
||||
{
|
||||
get
|
||||
{
|
||||
byte index = BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.indexInPalette,
|
||||
byte.MaxValue);
|
||||
return new BlockColor(index);
|
||||
}
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
|
||||
{
|
||||
color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
|
||||
color.overridePaletteColour = false;
|
||||
color.needsUpdate = true;
|
||||
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block's exact color. Gets reset to the palette color (Color property) after reentering the game.
|
||||
/// </summary>
|
||||
public float4 CustomColor
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.overriddenColour);
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, float4 val) =>
|
||||
{
|
||||
color.overriddenColour = val;
|
||||
color.overridePaletteColour = true;
|
||||
color.needsUpdate = true;
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text displayed on the block if applicable, or null.
|
||||
/// Setting it is temporary to the session, it won't be saved.
|
||||
/// </summary>
|
||||
public string Label
|
||||
{
|
||||
get => BlockEngine.GetBlockInfoViewStruct(this, (TextLabelEntityViewStruct st) => st.textLabelComponent?.text);
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfoViewStruct(this, (ref TextLabelEntityViewStruct text, string val) =>
|
||||
{
|
||||
if (text.textLabelComponent != null) text.textLabelComponent.text = val;
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
|
||||
/// If the block was just placed, then this will also return false but the properties will work correctly.
|
||||
/// </summary>
|
||||
public bool Exists => BlockEngine.BlockExists(Id);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
|
||||
/// </summary>
|
||||
public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
|
||||
|
||||
/// <summary>
|
||||
/// Removes this block.
|
||||
/// </summary>
|
||||
/// <returns>True if the block exists and could be removed.</returns>
|
||||
public bool Remove() => RemovalEngine.RemoveBlock(Id);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the rigid body of the chunk of blocks this one belongs to during simulation.
|
||||
/// Can be used to apply forces or move the block around while the simulation is running.
|
||||
/// </summary>
|
||||
/// <returns>The SimBody of the chunk or null if the block doesn't exist or not in simulation mode.</returns>
|
||||
public SimBody GetSimBody()
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(GridConnectionsEntityStruct st) => st.machineRigidBodyId != uint.MaxValue
|
||||
? new SimBody(st.machineRigidBodyId, st.clusterId)
|
||||
: null);
|
||||
}
|
||||
|
||||
private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
|
||||
{ //Member method instead of lambda to avoid constantly creating delegates
|
||||
if (e.ID != Id) return;
|
||||
Placed -= OnPlacedInit; //And we can reference it
|
||||
InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Type)}: {Type}, {nameof(Color)}: {Color}, {nameof(Exists)}: {Exists}";
|
||||
}
|
||||
|
||||
public bool Equals(Block other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Id.Equals(other.Id);
|
||||
}
|
||||
|
||||
public bool Equals(EGID other)
|
||||
{
|
||||
return Id.Equals(other);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != this.GetType()) return false;
|
||||
return Equals((Block) obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Id.GetHashCode();
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameEngineManager.AddGameEngine(PlacementEngine);
|
||||
GameEngineManager.AddGameEngine(MovementEngine);
|
||||
GameEngineManager.AddGameEngine(RotationEngine);
|
||||
GameEngineManager.AddGameEngine(RemovalEngine);
|
||||
GameEngineManager.AddGameEngine(BlockEngine);
|
||||
GameEngineManager.AddGameEngine(BlockEventsEngine);
|
||||
GameEngineManager.AddGameEngine(ScalingEngine);
|
||||
GameEngineManager.AddGameEngine(SignalEngine);
|
||||
Wire.signalEngine = SignalEngine; // requires same functionality, no need to duplicate the engine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the block to a specialised block class.
|
||||
/// </summary>
|
||||
/// <returns>The block.</returns>
|
||||
/// <typeparam name="T">The specialised block type.</typeparam>
|
||||
public T Specialise<T>() where T : Block
|
||||
{
|
||||
// What have I gotten myself into?
|
||||
// C# can't cast to a child of Block unless the object was originally that child type
|
||||
// And C# doesn't let me make implicit cast operators for child types
|
||||
// So thanks to Microsoft, we've got this horrible implementation using reflection
|
||||
|
||||
//Lets improve that using delegates
|
||||
var block = New<T>(Id.entityID, Id.groupID);
|
||||
if (this.InitData.Group != null)
|
||||
{
|
||||
block.InitData = this.InitData;
|
||||
Placed += block.OnPlacedInit; //Reset InitData of new object
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public static EntitiesDB entitiesDB
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetEntitiesDB();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -1,64 +0,0 @@
|
|||
using System;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public struct BlockColor
|
||||
{
|
||||
public BlockColors Color;
|
||||
public byte Darkness;
|
||||
|
||||
public byte Index => Color == BlockColors.Default
|
||||
? byte.MaxValue
|
||||
: (byte) (Darkness * 10 + Color);
|
||||
|
||||
public BlockColor(byte index)
|
||||
{
|
||||
if (index == byte.MaxValue)
|
||||
{
|
||||
Color = BlockColors.Default;
|
||||
Darkness = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (index > 99)
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
|
||||
Color = (BlockColors) (index % 10);
|
||||
Darkness = (byte) (index / 10);
|
||||
}
|
||||
}
|
||||
|
||||
public BlockColor(BlockColors color, byte darkness)
|
||||
{
|
||||
if (darkness > 9)
|
||||
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
|
||||
Color = color;
|
||||
Darkness = darkness;
|
||||
}
|
||||
|
||||
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Preset block colours
|
||||
/// </summary>
|
||||
public enum BlockColors
|
||||
{
|
||||
Default = byte.MaxValue,
|
||||
White = 0,
|
||||
Pink,
|
||||
Purple,
|
||||
Blue,
|
||||
Aqua,
|
||||
Green,
|
||||
Lime,
|
||||
Yellow,
|
||||
Orange,
|
||||
Red
|
||||
}
|
||||
}
|
|
@ -1,274 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Gamecraft.Wires;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.GUI.Hotbar.Colours;
|
||||
using RobocraftX.Physics;
|
||||
using RobocraftX.Scene.Simulation;
|
||||
using Svelto.DataStructures;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Hybrid;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine for executing general block actions
|
||||
/// </summary>
|
||||
public partial class BlockEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public Block[] GetConnectedBlocks(EGID blockID)
|
||||
{
|
||||
if (!BlockExists(blockID)) return new Block[0];
|
||||
Stack<EGID> cubeStack = new Stack<EGID>();
|
||||
FasterList<EGID> cubes = new FasterList<EGID>(10);
|
||||
var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
|
||||
foreach (var (ecoll, _) in coll)
|
||||
foreach (ref var conn in ecoll)
|
||||
conn.isProcessed = false;
|
||||
|
||||
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
|
||||
(in GridConnectionsEntityStruct g) => { return false; });
|
||||
|
||||
var ret = new Block[cubes.count];
|
||||
for (int i = 0; i < cubes.count; i++)
|
||||
ret[i] = new Block(cubes[i]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
|
||||
? new float4(-1f, -1f, -1f, -1f)
|
||||
: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
|
||||
CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
|
||||
|
||||
public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(blockID))
|
||||
return ref entitiesDB.QueryEntity<T>(blockID);
|
||||
T[] structHolder = new T[1]; //Create something that can be referenced
|
||||
return ref structHolder[0]; //Gets a default value automatically
|
||||
}
|
||||
|
||||
public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(blockID))
|
||||
{
|
||||
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
|
||||
EntityCollection<T> entities = entitiesDB.QueryEntities<T>(blockID.groupID);
|
||||
for (int i = 0; i < entities.count; i++)
|
||||
{
|
||||
if (entities[i].ID == blockID)
|
||||
{
|
||||
return ref entities[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
T[] structHolder = new T[1]; //Create something that can be referenced
|
||||
return ref structHolder[0]; //Gets a default value automatically
|
||||
}
|
||||
|
||||
public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
|
||||
U def = default) where T : unmanaged, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
return getter(entitiesDB.QueryEntity<T>(block.Id));
|
||||
return GetBlockInitInfo(block, getter, def);
|
||||
}
|
||||
|
||||
public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
|
||||
U def = default) where T : struct, IEntityViewComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
return getter(entitiesDB.QueryEntity<T>(block.Id));
|
||||
return GetBlockInitInfo(block, getter, def);
|
||||
}
|
||||
|
||||
private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
|
||||
{
|
||||
if (block.InitData.Group == null) return def;
|
||||
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
if (initializer.Has<T>())
|
||||
return getter(initializer.Get<T>());
|
||||
return def;
|
||||
}
|
||||
|
||||
public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
|
||||
|
||||
public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
|
||||
else
|
||||
SetBlockInitInfo(block, setter, value);
|
||||
}
|
||||
|
||||
public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
|
||||
else
|
||||
SetBlockInitInfo(block, setter, value);
|
||||
}
|
||||
|
||||
private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
|
||||
where T : struct, IEntityComponent
|
||||
{
|
||||
if (block.InitData.Group != null)
|
||||
{
|
||||
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
T component = initializer.Has<T>() ? initializer.Get<T>() : default;
|
||||
ref T structRef = ref component;
|
||||
setter(ref structRef, value);
|
||||
initializer.Init(structRef);
|
||||
}
|
||||
}
|
||||
|
||||
public bool BlockExists(EGID blockID)
|
||||
{
|
||||
return entitiesDB.Exists<DBEntityStruct>(blockID);
|
||||
}
|
||||
|
||||
public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
return true;
|
||||
if (block.InitData.Group == null)
|
||||
return false;
|
||||
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
return init.Has<T>();
|
||||
}
|
||||
|
||||
public SimBody[] GetSimBodiesFromID(byte id)
|
||||
{
|
||||
var ret = new FasterList<SimBody>(4);
|
||||
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
|
||||
return new SimBody[0];
|
||||
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
|
||||
var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
|
||||
foreach (ref ObjectIdEntityStruct oid in oids)
|
||||
{
|
||||
if (oid.objectId != id) continue;
|
||||
var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
|
||||
foreach (var rb in ret)
|
||||
{
|
||||
if (rb.Id.entityID == rid)
|
||||
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
|
||||
}
|
||||
ret.Add(new SimBody(rid));
|
||||
DUPLICATE: ;
|
||||
}
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
|
||||
{
|
||||
var ret = new FasterList<ObjectIdentifier>(4);
|
||||
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
|
||||
return new ObjectIdentifier[0];
|
||||
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
|
||||
foreach (ref ObjectIdEntityStruct oid in oids)
|
||||
if (sim ? oid.simObjectId == id : oid.objectId == id)
|
||||
ret.Add(new ObjectIdentifier(oid.ID));
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
public SimBody[] GetConnectedSimBodies(uint id)
|
||||
{
|
||||
var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP);
|
||||
var list = new FasterList<SimBody>(4);
|
||||
foreach (var joint in joints)
|
||||
{
|
||||
if (joint.jointState == JointState.Broken) continue;
|
||||
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
|
||||
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public SimBody[] GetClusterBodies(uint cid)
|
||||
{
|
||||
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
|
||||
var bodies = new HashSet<uint>();
|
||||
foreach (var (coll, _) in groups)
|
||||
{
|
||||
foreach (var conn in coll)
|
||||
{
|
||||
if (conn.clusterId == cid)
|
||||
bodies.Add(conn.machineRigidBodyId);
|
||||
}
|
||||
}
|
||||
|
||||
return bodies.Select(id => new SimBody(id, cid)).ToArray();
|
||||
}
|
||||
|
||||
public EGID? FindBlockEGID(uint id)
|
||||
{
|
||||
var groups = entitiesDB.FindGroups<DBEntityStruct>();
|
||||
foreach (ExclusiveGroupStruct group in groups)
|
||||
{
|
||||
if (entitiesDB.Exists<DBEntityStruct>(id, group))
|
||||
return new EGID(id, group);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Cluster GetCluster(uint sbid)
|
||||
{
|
||||
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
|
||||
foreach (var (coll, _) in groups)
|
||||
{
|
||||
foreach (var conn in coll)
|
||||
{ //Static blocks don't have a cluster ID but the cluster destruction manager should have one
|
||||
if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
|
||||
return new Cluster(conn.clusterId);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Block[] GetBodyBlocks(uint sbid)
|
||||
{
|
||||
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
|
||||
var set = new HashSet<Block>();
|
||||
foreach (var (coll, _) in groups)
|
||||
{
|
||||
foreach (var conn in coll)
|
||||
{
|
||||
if (conn.machineRigidBodyId == sbid)
|
||||
set.Add(new Block(conn.ID));
|
||||
}
|
||||
}
|
||||
|
||||
return set.ToArray();
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public EntitiesDB GetEntitiesDB()
|
||||
{
|
||||
return entitiesDB;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
using System;
|
||||
using System.Linq.Expressions;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Internal;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public partial class BlockEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information needed to construct a component initializer
|
||||
/// </summary>
|
||||
internal struct BlockInitData
|
||||
{
|
||||
public FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> Group;
|
||||
}
|
||||
|
||||
internal delegate FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> GetInitGroup(
|
||||
EntityComponentInitializer initializer);
|
||||
|
||||
/// <summary>
|
||||
/// Accesses the group field of the initializer
|
||||
/// </summary>
|
||||
internal GetInitGroup InitGroup = CreateAccessor<GetInitGroup>("_group");
|
||||
|
||||
//https://stackoverflow.com/questions/55878525/unit-testing-ref-structs-with-private-fields-via-reflection
|
||||
internal static TDelegate CreateAccessor<TDelegate>(string memberName) where TDelegate : Delegate
|
||||
{
|
||||
var invokeMethod = typeof(TDelegate).GetMethod("Invoke");
|
||||
if (invokeMethod == null)
|
||||
throw new InvalidOperationException($"{typeof(TDelegate)} signature could not be determined.");
|
||||
|
||||
var delegateParameters = invokeMethod.GetParameters();
|
||||
if (delegateParameters.Length != 1)
|
||||
throw new InvalidOperationException("Delegate must have a single parameter.");
|
||||
|
||||
var paramType = delegateParameters[0].ParameterType;
|
||||
|
||||
var objParam = Expression.Parameter(paramType, "obj");
|
||||
var memberExpr = Expression.PropertyOrField(objParam, memberName);
|
||||
Expression returnExpr = memberExpr;
|
||||
if (invokeMethod.ReturnType != memberExpr.Type)
|
||||
returnExpr = Expression.ConvertChecked(memberExpr, invokeMethod.ReturnType);
|
||||
|
||||
var lambda =
|
||||
Expression.Lambda<TDelegate>(returnExpr, $"Access{paramType.Name}_{memberName}", new[] {objParam});
|
||||
return lambda.Compile();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class BlockEventsEngine : IReactionaryEngine<DBEntityStruct>
|
||||
{
|
||||
public event EventHandler<BlockPlacedRemovedEventArgs> Placed;
|
||||
public event EventHandler<BlockPlacedRemovedEventArgs> Removed;
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIBlockEventsEngine";
|
||||
public bool isRemovable { get; } = false;
|
||||
|
||||
private bool shouldAddRemove;
|
||||
public void Add(ref DBEntityStruct entityComponent, EGID egid)
|
||||
{
|
||||
if (!(shouldAddRemove = !shouldAddRemove))
|
||||
return;
|
||||
ExceptionUtil.InvokeEvent(Placed, this,
|
||||
new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
}
|
||||
|
||||
public void Remove(ref DBEntityStruct entityComponent, EGID egid)
|
||||
{
|
||||
if (!(shouldAddRemove = !shouldAddRemove))
|
||||
return;
|
||||
ExceptionUtil.InvokeEvent(Removed, this,
|
||||
new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
}
|
||||
}
|
||||
|
||||
public struct BlockPlacedRemovedEventArgs
|
||||
{
|
||||
public EGID ID;
|
||||
public BlockIDs Type;
|
||||
private Block block;
|
||||
|
||||
public Block Block => block ?? (block = new Block(ID));
|
||||
}
|
||||
}
|
|
@ -1,354 +0,0 @@
|
|||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Possible block types
|
||||
/// </summary>
|
||||
public enum BlockIDs : ushort
|
||||
{
|
||||
/// <summary>
|
||||
/// Called "nothing" in Gamecraft. (DBID.NOTHING)
|
||||
/// </summary>
|
||||
Invalid = ushort.MaxValue,
|
||||
AluminiumCube = 0,
|
||||
AxleS,
|
||||
HingeS = 3,
|
||||
MotorS,
|
||||
HingeM,
|
||||
MotorM,
|
||||
TyreM,
|
||||
AxleM,
|
||||
IronCube,
|
||||
RubberCube,
|
||||
OiledCube,
|
||||
AluminiumConeSegment, //12
|
||||
AluminiumCorner,
|
||||
AluminiumRoundedCorner,
|
||||
AluminiumSlicedCube,
|
||||
AluminiumRoundedSlicedCube,
|
||||
AluminiumCylinder,
|
||||
AluminiumPyramidSegment,
|
||||
AluminiumSlope,
|
||||
AluminiumRoundedSlope,
|
||||
AluminiumSphere,
|
||||
RubberConeSegment, //22
|
||||
RubberCorner,
|
||||
RubberRoundedCorner,
|
||||
RubberSlicedCube,
|
||||
RubberRoundedSlicedCube,
|
||||
RubberCylinder,
|
||||
RubberPyramidSegment,
|
||||
RubberSlope,
|
||||
RubberRoundedSlope,
|
||||
RubberSphere,
|
||||
OiledConeSegment, //32
|
||||
OiledCorner,
|
||||
OiledRoundedCorner,
|
||||
OiledSlicedCube,
|
||||
OiledRoundedSlicedCube,
|
||||
OiledCylinder,
|
||||
OiledPyramidSegment,
|
||||
OiledSlope,
|
||||
OiledRoundedSlope,
|
||||
OiledSphere,
|
||||
IronConeSegment, //42
|
||||
IronCorner,
|
||||
IronRoundedCorner,
|
||||
IronSlicedCube,
|
||||
IronRoundedSlicedCube,
|
||||
IronCylinder,
|
||||
IronPyramidSegment,
|
||||
IronSlope,
|
||||
IronRoundedSlope,
|
||||
IronSphere,
|
||||
GlassCube, //52
|
||||
GlassSlicedCube,
|
||||
GlassSlope,
|
||||
GlassCorner,
|
||||
GlassPyramidSegment,
|
||||
GlassRoundedSlicedCube,
|
||||
GlassRoundedSlope,
|
||||
GlassRoundedCorner,
|
||||
GlassConeSegment,
|
||||
GlassCylinder,
|
||||
GlassSphere,
|
||||
Lever, //63 - two IDs skipped
|
||||
PlayerSpawn = 66, //Crashes without special handling
|
||||
SmallSpawn,
|
||||
MediumSpawn,
|
||||
LargeSpawn,
|
||||
BallJoint,
|
||||
UniversalJoint,
|
||||
ServoAxle,
|
||||
ServoHinge,
|
||||
StepperAxle,
|
||||
StepperHinge,
|
||||
TelescopicJoint,
|
||||
DampedSpring,
|
||||
ServoPiston,
|
||||
StepperPiston,
|
||||
PneumaticPiston,
|
||||
PneumaticHinge,
|
||||
PneumaticAxle, //82
|
||||
PilotSeat = 90, //Might crash
|
||||
PassengerSeat,
|
||||
PilotControls,
|
||||
GrassCube,
|
||||
DirtCube,
|
||||
GrassConeSegment,
|
||||
GrassCorner,
|
||||
GrassRoundedCorner,
|
||||
GrassSlicedCube,
|
||||
GrassRoundedSlicedCube,
|
||||
GrassPyramidSegment,
|
||||
GrassSlope,
|
||||
GrassRoundedSlope,
|
||||
DirtConeSegment,
|
||||
DirtCorner,
|
||||
DirtRoundedCorner,
|
||||
DirtSlicedCube,
|
||||
DirtRoundedSlicedCube,
|
||||
DirtPyramidSegment,
|
||||
DirtSlope,
|
||||
DirtRoundedSlope,
|
||||
RubberHemisphere,
|
||||
AluminiumHemisphere,
|
||||
GrassInnerCornerBulged,
|
||||
DirtInnerCornerBulged,
|
||||
IronHemisphere,
|
||||
OiledHemisphere,
|
||||
GlassHemisphere,
|
||||
TyreS,
|
||||
ThreeWaySwitch,
|
||||
Dial, //120
|
||||
CharacterOnEnterTrigger, //Probably crashes
|
||||
CharacterOnLeaveTrigger,
|
||||
CharacterOnStayTrigger,
|
||||
ObjectOnEnterTrigger,
|
||||
ObjectOnLeaveTrigger,
|
||||
ObjectOnStayTrigger,
|
||||
Button,
|
||||
Switch,
|
||||
TextBlock, //Brings up a screen
|
||||
ConsoleBlock, //Brings up a screen
|
||||
Door,
|
||||
GlassDoor,
|
||||
PoweredDoor,
|
||||
PoweredGlassDoor,
|
||||
AluminiumTubeCorner,
|
||||
IronTubeCorner,
|
||||
WoodCube,
|
||||
WoodSlicedCube,
|
||||
WoodSlope,
|
||||
WoodCorner,
|
||||
WoodPyramidSegment,
|
||||
WoodConeSegment,
|
||||
WoodRoundedSlicedCube,
|
||||
WoodRoundedSlope,
|
||||
WoodRoundedCorner,
|
||||
WoodCylinder,
|
||||
WoodHemisphere,
|
||||
WoodSphere,
|
||||
BrickCube, //149
|
||||
BrickSlicedCube = 151,
|
||||
BrickSlope,
|
||||
BrickCorner,
|
||||
ConcreteCube,
|
||||
ConcreteSlicedCube,
|
||||
ConcreteSlope,
|
||||
ConcreteCorner,
|
||||
RoadCarTyre,
|
||||
OffRoadCarTyre,
|
||||
RacingCarTyre,
|
||||
BicycleTyre,
|
||||
FrontBikeTyre,
|
||||
RearBikeTyre,
|
||||
ChopperBikeTyre,
|
||||
TractorTyre,
|
||||
MonsterTruckTyre,
|
||||
MotocrossBikeTyre,
|
||||
CartTyre, //168
|
||||
ObjectIdentifier,
|
||||
ANDLogicBlock,
|
||||
NANDLogicBlock,
|
||||
NORLogicBlock,
|
||||
NOTLogicBlock,
|
||||
ORLogicBlock,
|
||||
XNORLogicBlock,
|
||||
XORLogicBlock,
|
||||
AbsoluteMathsBlock,
|
||||
AdderMathsBlock,
|
||||
DividerMathsBlock,
|
||||
SignMathsBlock, //180
|
||||
MaxMathsBlock,
|
||||
MinMathsBlock,
|
||||
MultiplierMathsBlock,
|
||||
SubtractorMathsBlock,
|
||||
SimpleConnector,
|
||||
MeanMathsBlock,
|
||||
Bit,
|
||||
Counter,
|
||||
Timer,
|
||||
ObjectFilter,
|
||||
PlayerFilter,
|
||||
TeamFilter,
|
||||
Number2Text, //193
|
||||
DestructionManager = 260,
|
||||
ChunkHealthModifier,
|
||||
ClusterHealthModifier, //262
|
||||
BeachTree1 = 200,
|
||||
BeachTree2,
|
||||
BeachTree3,
|
||||
Rock1,
|
||||
Rock2,
|
||||
Rock3,
|
||||
Rock4,
|
||||
BirchTree1,
|
||||
BirchTree2,
|
||||
BirchTree3,
|
||||
PineTree1,
|
||||
PineTree2,
|
||||
PineTree3,
|
||||
Flower1,
|
||||
Flower2,
|
||||
Flower3,
|
||||
Shrub1,
|
||||
Shrub2,
|
||||
Shrub3,
|
||||
CliffCube,
|
||||
CliffSlicedCorner,
|
||||
CliffCornerA,
|
||||
CliffCornerB,
|
||||
CliffSlopeA,
|
||||
CliffSlopeB,
|
||||
GrassEdge,
|
||||
GrassEdgeInnerCorner,
|
||||
GrassEdgeCorner,
|
||||
GrassEdgeSlope,
|
||||
CentreHUD,
|
||||
ObjectiveHUD,
|
||||
GameStatsHUD, //231
|
||||
GameOverBlock,
|
||||
SFXBlockGameplay = 240,
|
||||
SFXBlock8Bit,
|
||||
SFXBlockInstrument,
|
||||
SFXBlockSciFi,
|
||||
SFXBlockLoops,
|
||||
SFXBlockVocal,
|
||||
MovementConstrainer, //246
|
||||
RotationConstrainer,
|
||||
AdvancedMovementDampener,
|
||||
AdvancedRotationDampener,
|
||||
Mover = 250,
|
||||
Rotator,
|
||||
MovementDampener,
|
||||
RotationDampener,
|
||||
AdvancedMover,
|
||||
AdvancedRotator,
|
||||
MusicBlock, //256
|
||||
PlasmaCannonBlock,
|
||||
QuantumRiflePickup = 300,
|
||||
QuantumRifleAmmoPickup,
|
||||
AluminiumSlicedFraction,
|
||||
AluminiumSlicedSlope,
|
||||
AluminiumHalfPyramidLeft = 305,
|
||||
AluminiumHalfPyramidRight,
|
||||
AluminiumPyramidSliced,
|
||||
AluminiumTubeCross,
|
||||
AluminiumTubeT,
|
||||
AluminiumPlateSquare,
|
||||
AluminiumPlateCircle,
|
||||
AluminiumPlateTriangle, //312
|
||||
OiledSlicedFraction = 314,
|
||||
OiledSlicedSlope,
|
||||
OiledHalfPyramidLeft,
|
||||
OiledHalfPyramidRight,
|
||||
OiledPyramidSliced,
|
||||
GlassSlicedFraction,
|
||||
GlassSlicedSlope,
|
||||
GlassHalfPyramidLeft,
|
||||
GlassHalfPyramidRight,
|
||||
GlassPyramidSliced,
|
||||
RubberSlicedFraction,
|
||||
RubberSlicedSlope,
|
||||
RubberHalfPyramidLeft,
|
||||
RubberHalfPyramidRight,
|
||||
RubberPyramidSliced,
|
||||
WoodSlicedFraction,
|
||||
WoodSlicedSlope, //330
|
||||
WoodHalfPyramidLeft,
|
||||
WoodHalfPyramidRight,
|
||||
WoodPyramidSliced,
|
||||
HexNetSlicedFraction,
|
||||
HexNetSlicedSlope,
|
||||
HexNetHalfPyramidLeft,
|
||||
HexNetHalfPyramidRight,
|
||||
HexNetPyramidSliced,
|
||||
OiledTubeCross,
|
||||
OiledTubeT, //340
|
||||
GlassTubeCross,
|
||||
GlassTubeT,
|
||||
RubberTubeCross,
|
||||
RubberTubeT,
|
||||
WoodTubeCross,
|
||||
WoodTubeT,
|
||||
HexNetTubeCross,
|
||||
HexNetTubeT,
|
||||
BouncyCube,
|
||||
BouncySlicedCube, //350
|
||||
BouncySlope,
|
||||
BouncyCorner,
|
||||
OiledTubeCorner,
|
||||
GlassTubeCorner,
|
||||
RubberTubeCorner,
|
||||
WoodTubeCorner,
|
||||
Basketball,
|
||||
BowlingBall,
|
||||
SoccerBall,
|
||||
GolfBall, //360
|
||||
HockeyPuck,
|
||||
PoolBall,
|
||||
BouncyBall,
|
||||
TennisBall,
|
||||
UnlitCube,
|
||||
IronSlicedFraction,
|
||||
IronSlicedSlope,
|
||||
IronHalfPyramidLeft,
|
||||
IronHalfPyramidRight,
|
||||
IronPyramidSliced, //370
|
||||
IronTubeCross,
|
||||
IronTubeT,
|
||||
SFXBlockMob = 374,
|
||||
PointLight,
|
||||
SpotLight,
|
||||
SunLight,
|
||||
AmbientLight,
|
||||
UnlitGlowCube = 381,
|
||||
PointLightInvisible,
|
||||
SpotLightInvisible,
|
||||
UnlitSlope,
|
||||
UnlitGlowSlope,
|
||||
MagmaRockCube = 777,
|
||||
MagmaRockCubeSliced,
|
||||
MagmaRockSlope,
|
||||
MagmaRockCorner,
|
||||
MagmaRockPyramidSegment,
|
||||
MagmaRockConeSegment,
|
||||
MagmaRockSlicedRounded,
|
||||
MagmaRockSlopeRounded,
|
||||
MagmaRockCornerRounded,
|
||||
HexNetCube,
|
||||
HexNetCubeSliced,
|
||||
HexNetSlope,
|
||||
HexNetCorner,
|
||||
HexNetPyramidSegment,
|
||||
HexNetConeSegment,
|
||||
HexNetSlicedRounded,
|
||||
HexNetSlopeRounded,
|
||||
HexNetCornerRounded, //794
|
||||
MagmaRockBulgedInner,
|
||||
HexNetCylinder = 797,
|
||||
HexNetHemisphere,
|
||||
HexNetSphere,
|
||||
HexNetTubeCorner //800
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
using Svelto.ECS;
|
||||
using RobocraftX.Common;
|
||||
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// ExclusiveGroups and IDs used with blocks
|
||||
/// </summary>
|
||||
public static class BlockIdentifiers
|
||||
{
|
||||
/// <summary>
|
||||
/// Blocks placed by the player
|
||||
/// </summary> - TODO
|
||||
//public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.REAL_BLOCKS_GROUPS_DON_T_USE_IN_NEW_CODE; } }
|
||||
|
||||
/// <summary>
|
||||
/// Extra parts used in functional blocks
|
||||
/// </summary>
|
||||
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
|
||||
|
||||
/// <summary>
|
||||
/// Blocks which are disabled in Simulation mode
|
||||
/// </summary>
|
||||
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.DISABLED_JOINTS_IN_SIM_GROUP; } }
|
||||
|
||||
//public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
|
||||
|
||||
//public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the most recently placed block
|
||||
/// </summary>
|
||||
public static uint LatestBlockID {
|
||||
get
|
||||
{ //Need the private field as the property increments itself
|
||||
return ((uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null)) - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,124 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Gamecraft.Wires;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Tests;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
#if TEST
|
||||
/// <summary>
|
||||
/// Block test cases. Not accessible in release versions.
|
||||
/// </summary>
|
||||
[APITestClass]
|
||||
public static class BlockTests
|
||||
{
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestPlaceNew()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero);
|
||||
Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestInitProperty()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero + 2);
|
||||
if (!Assert.CloseTo(newBlock.Position, (Unity.Mathematics.float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
|
||||
//Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestTextBlock()
|
||||
{
|
||||
TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
|
||||
if (!Assert.NotNull(textBlock, "Block.PlaceNew<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
|
||||
if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
|
||||
if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestMotor()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.MotorS, Unity.Mathematics.float3.zero + 1);
|
||||
Motor b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { b = newBlock.Specialise<Motor>(); }, "Block.Specialize<Motor>() raised an exception: ", "Block.Specialize<Motor>() completed without issue.");
|
||||
if (!Assert.NotNull(b, "Block.Specialize<Motor>() returned null, possibly because it failed silently.", "Specialized Motor is not null.")) return;
|
||||
if (!Assert.CloseTo(b.Torque, 75f, $"Motor.Torque {b.Torque} does not equal default value, possibly because it failed silently.", "Motor.Torque close enough to default.")) return;
|
||||
if (!Assert.CloseTo(b.TopSpeed, 30f, $"Motor.TopSpeed {b.TopSpeed} does not equal default value, possibly because it failed silently.", "Motor.Torque is close enough to default.")) return;
|
||||
if (!Assert.Equal(b.Reverse, false, $"Motor.Reverse {b.Reverse} does not equal default value, possibly because it failed silently.", "Motor.Reverse is default.")) return;
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestPiston()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.PneumaticPiston, Unity.Mathematics.float3.zero + 1);
|
||||
Piston b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { b = newBlock.Specialise<Piston>(); }, "Block.Specialize<Piston>() raised an exception: ", "Block.Specialize<Piston>() completed without issue.");
|
||||
if (!Assert.NotNull(b, "Block.Specialize<Piston>() returned null, possibly because it failed silently.", "Specialized Piston is not null.")) return;
|
||||
if (!Assert.CloseTo(b.MaximumExtension, 1.01f, $"Piston.MaximumExtension {b.MaximumExtension} does not equal default value, possibly because it failed silently.", "Piston.MaximumExtension is close enough to default.")) return;
|
||||
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestServo()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
|
||||
Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
|
||||
if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
|
||||
if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
|
||||
if (!Assert.CloseTo(b.MinimumAngle, -180f, $"Servo.MinimumAngle {b.MinimumAngle} does not equal default value, possibly because it failed silently.", "Servo.MinimumAngle is close enough to default.")) return;
|
||||
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
|
||||
}
|
||||
|
||||
[APITestCase(TestType.Game)]
|
||||
public static void TestMusicBlock1()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
|
||||
MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
|
||||
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
|
||||
if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
|
||||
if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
|
||||
_musicBlock = b;
|
||||
}
|
||||
|
||||
private static MusicBlock _musicBlock;
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestMusicBlock2()
|
||||
{
|
||||
//Block newBlock = Block.GetLastPlacedBlock();
|
||||
var b = _musicBlock;
|
||||
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
|
||||
b.IsPlaying = true; // play sfx
|
||||
if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
|
||||
if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
|
||||
//Assert.Log(b.Track.ToString());
|
||||
if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestLogicGate()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
|
||||
LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
|
||||
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
|
||||
if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
|
||||
if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
|
||||
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
|
||||
//if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
|
||||
LogicGate target = null;
|
||||
if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
|
||||
Wire newWire = null;
|
||||
if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
|
||||
if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class ConsoleBlock : SignalingBlock
|
||||
{
|
||||
public ConsoleBlock(EGID id): base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom console block properties
|
||||
|
||||
/// <summary>
|
||||
/// Setting a nonexistent command will crash the game when switching to simulation
|
||||
/// </summary>
|
||||
public string Command
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.commandName);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.commandName.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg1
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg1);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg1.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg2
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg2);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg2.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg3
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg3);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg3.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class LogicGate : SignalingBlock
|
||||
{
|
||||
public LogicGate(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public LogicGate(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_LOGIC_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class Motor : SignalingBlock
|
||||
{
|
||||
public Motor(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom motor properties
|
||||
|
||||
/// <summary>
|
||||
/// The motor's maximum rotational velocity.
|
||||
/// </summary>
|
||||
public float TopSpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxVelocity);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxVelocity = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The motor's maximum rotational force.
|
||||
/// </summary>
|
||||
public float Torque
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxForce);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The motor's direction.
|
||||
/// </summary>
|
||||
public bool Reverse
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.reverse);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, bool val) => st.reverse = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,80 +0,0 @@
|
|||
using RobocraftX.Common;
|
||||
using RobocraftX.UECS;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.EntityStructs;
|
||||
using Unity.Transforms;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine which executes block movement actions
|
||||
/// </summary>
|
||||
public class MovementEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public bool IsInGame = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInGame = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInGame = true;
|
||||
}
|
||||
|
||||
// implementations for Movement static class
|
||||
|
||||
internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector)
|
||||
{
|
||||
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
init.Init(new PositionEntityStruct {position = vector});
|
||||
init.Init(new GridRotationStruct {position = vector});
|
||||
init.Init(new LocalTransformEntityStruct {position = vector});
|
||||
return vector;
|
||||
}
|
||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
|
||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
|
||||
// main (persistent) position
|
||||
posStruct.position = vector;
|
||||
// placement grid position
|
||||
gridStruct.position = vector;
|
||||
// rendered position
|
||||
transStruct.position = vector;
|
||||
// collision position
|
||||
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
|
||||
{
|
||||
Value = posStruct.position
|
||||
});
|
||||
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
|
||||
return posStruct.position;
|
||||
}
|
||||
|
||||
internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data)
|
||||
{
|
||||
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
|
||||
}
|
||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
|
||||
return posStruct.position;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,146 +0,0 @@
|
|||
using System;
|
||||
|
||||
using FMOD.Studio;
|
||||
using FMODUnity;
|
||||
using Gamecraft.Wires;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Blocks;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Tests;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class MusicBlock : SignalingBlock
|
||||
{
|
||||
public MusicBlock(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public MusicBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_MUSIC_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
public byte TrackIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct st) => st.trackIndx);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref MusicBlockDataEntityStruct msdes, byte val) => msdes.trackIndx = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public Guid Track
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(MusicBlockDataEntityStruct msdes) => msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx));
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref MusicBlockDataEntityStruct msdes, Guid val) =>
|
||||
{
|
||||
for (byte i = 0; i < msdes.fmod2DEventPaths.Count<Guid>(); i++)
|
||||
{
|
||||
Guid track = msdes.fmod2DEventPaths.Get<Guid>(i);
|
||||
if (track == val)
|
||||
{
|
||||
msdes.trackIndx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
public Guid[] Tracks
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct msdes) =>
|
||||
{
|
||||
Guid[] tracks = new Guid[msdes.fmod2DEventPaths.Count<Guid>()];
|
||||
for (byte i = 0; i < tracks.Length; i++)
|
||||
{
|
||||
tracks[i] = msdes.fmod2DEventPaths.Get<Guid>(i);
|
||||
}
|
||||
return tracks;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct msdes) => msdes.tweakableVolume);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref MusicBlockDataEntityStruct msdes, float val) => msdes.tweakableVolume = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public ChannelType ChannelType
|
||||
{
|
||||
get
|
||||
{
|
||||
//Assert.Log("Block exists: " + Exists);
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(MusicBlockDataEntityStruct msdes) => (ChannelType) msdes.channelType);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref MusicBlockDataEntityStruct msdes, ChannelType val) => msdes.channelType = (byte) val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(MusicBlockDataEntityStruct msdes) => msdes.isPlaying);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref MusicBlockDataEntityStruct msdes, bool val) =>
|
||||
{
|
||||
if (msdes.isPlaying == val) return;
|
||||
if (val)
|
||||
{
|
||||
// start playing
|
||||
EventInstance inst = RuntimeManager.CreateInstance(msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx));
|
||||
inst.setVolume(msdes.tweakableVolume / 100f);
|
||||
inst.start();
|
||||
msdes.eventHandle = inst.handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// stop playing
|
||||
EventInstance inst = default(EventInstance);
|
||||
inst.handle = msdes.eventHandle;
|
||||
inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
|
||||
inst.release();
|
||||
}
|
||||
msdes.isPlaying = val;
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
using Gamecraft.Wires;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class ObjectIdentifier : Block
|
||||
{
|
||||
public ObjectIdentifier(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
public char Identifier
|
||||
{
|
||||
get => (char) BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.objectId + 'A');
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ObjectIdEntityStruct st, char val) =>
|
||||
{
|
||||
st.objectId = (byte) (val - 'A');
|
||||
Label = val + ""; //The label isn't updated automatically
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulation-time ID. Assigned by the game starting from 0.
|
||||
/// </summary>
|
||||
public byte SimID
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.simObjectId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the identifier blocks with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID to look for</param>
|
||||
/// <returns>An array that may be empty</returns>
|
||||
public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true);
|
||||
}
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using RobocraftX.Common;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class Piston : SignalingBlock
|
||||
{
|
||||
public Piston(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom piston properties
|
||||
|
||||
/// <summary>
|
||||
/// The piston's max extension distance.
|
||||
/// </summary>
|
||||
public float MaximumExtension
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The piston's max extension force.
|
||||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,132 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
using DataLoader;
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Blocks.Scaling;
|
||||
using RobocraftX.Character;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.CR.MachineEditing;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.EntityStructs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Players;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine which executes block placement actions
|
||||
/// </summary>
|
||||
public class PlacementEngine : IApiEngine
|
||||
{
|
||||
public bool IsInGame;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInGame = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInGame = true;
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
|
||||
|
||||
public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
|
||||
float3 scale, Player player, float3 rotation, out EntityComponentInitializer initializer)
|
||||
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
|
||||
if (darkness > 9)
|
||||
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
|
||||
initializer = BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
|
||||
(player ?? new Player(PlayerType.Local)).Id);
|
||||
return initializer.EGID;
|
||||
}
|
||||
|
||||
private EntityComponentInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
|
||||
{
|
||||
if (_blockEntityFactory == null)
|
||||
throw new Exception("The factory is null.");
|
||||
if (uscale < 1)
|
||||
throw new Exception("Scale needs to be at least 1");
|
||||
if (scale.x < 4e-5) scale.x = uscale;
|
||||
if (scale.y < 4e-5) scale.y = uscale;
|
||||
if (scale.z < 4e-5) scale.z = uscale;
|
||||
uint dbid = block;
|
||||
if (!PrefabsID.DBIDMAP.ContainsKey(dbid))
|
||||
throw new Exception("Block with ID " + dbid + " not found!");
|
||||
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
|
||||
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
|
||||
Quaternion rotQ = Quaternion.Euler(rot);
|
||||
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
|
||||
GridRotationStruct gridRotation = new GridRotationStruct
|
||||
{position = position, rotation = rotQ};
|
||||
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
|
||||
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
|
||||
{
|
||||
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
|
||||
snapGridScale = uscale,
|
||||
unitSnapOffset = 0, isUsingUnitSize = true
|
||||
};
|
||||
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
|
||||
|
||||
EntityComponentInitializer
|
||||
structInitializer =
|
||||
_blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, dbid); //The ghost block index is only used for triggers
|
||||
if (colour.indexInPalette != byte.MaxValue)
|
||||
structInitializer.Init(new ColourParameterEntityStruct
|
||||
{
|
||||
indexInPalette = colour.indexInPalette,
|
||||
needsUpdate = true
|
||||
});
|
||||
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
|
||||
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
|
||||
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
|
||||
structInitializer.Init(dbEntity);
|
||||
structInitializer.Init(new PositionEntityStruct {position = position});
|
||||
structInitializer.Init(rotation);
|
||||
structInitializer.Init(scaling);
|
||||
structInitializer.Init(gridRotation);
|
||||
structInitializer.Init(new UniformBlockScaleEntityStruct
|
||||
{
|
||||
scaleFactor = placementScale.desiredScaleFactor
|
||||
});
|
||||
structInitializer.Init(new BlockPlacementInfoStruct()
|
||||
{
|
||||
loadedFromDisk = false,
|
||||
placedBy = playerId
|
||||
});
|
||||
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
|
||||
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
|
||||
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
|
||||
pickedBlock.placedBlockEntityID = structInitializer.EGID;
|
||||
pickedBlock.placedBlockWasAPickedBlock = false;
|
||||
return structInitializer;
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
[HarmonyPatch]
|
||||
public class FactoryObtainerPatch
|
||||
{
|
||||
static void Postfix(BlockEntityFactory blockEntityFactory)
|
||||
{
|
||||
_blockEntityFactory = blockEntityFactory;
|
||||
Logging.MetaDebugLog("Block entity factory injected.");
|
||||
}
|
||||
|
||||
static MethodBase TargetMethod(Harmony instance)
|
||||
{
|
||||
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
using System.Reflection;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class RemovalEngine : IApiEngine
|
||||
{
|
||||
private static IEntityFunctions _entityFunctions;
|
||||
private static MachineGraphConnectionEntityFactory _connectionFactory;
|
||||
|
||||
public bool RemoveBlock(EGID target)
|
||||
{
|
||||
if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
|
||||
return false;
|
||||
var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
|
||||
for (int i = connections.connections.Count<MachineConnectionStruct>() - 1; i >= 0; i--)
|
||||
_connectionFactory.RemoveConnection(connections, i, entitiesDB);
|
||||
_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIRemovalGameEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
[HarmonyPatch]
|
||||
public class FactoryObtainerPatch
|
||||
{
|
||||
static void Postfix(IEntityFunctions entityFunctions,
|
||||
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
|
||||
{
|
||||
_entityFunctions = entityFunctions;
|
||||
_connectionFactory = machineGraphConnectionEntityFactory;
|
||||
Logging.MetaDebugLog("Requirements injected.");
|
||||
}
|
||||
|
||||
static MethodBase TargetMethod(Harmony instance)
|
||||
{
|
||||
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine").GetConstructors()[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,90 +0,0 @@
|
|||
using RobocraftX.Common;
|
||||
using RobocraftX.UECS;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.EntityStructs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine which executes block movement actions
|
||||
/// </summary>
|
||||
public class RotationEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public bool IsInGame = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInGame = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInGame = true;
|
||||
}
|
||||
|
||||
// implementations for Rotation static class
|
||||
|
||||
internal float3 RotateBlock(EGID blockID, BlockEngine.BlockInitData data, Vector3 vector)
|
||||
{
|
||||
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
init.Init(new RotationEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
init.Init(new GridRotationStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
init.Init(new LocalTransformEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
return vector;
|
||||
}
|
||||
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
|
||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
|
||||
// main (persistent) position
|
||||
Quaternion newRotation = rotStruct.rotation;
|
||||
newRotation.eulerAngles = vector;
|
||||
rotStruct.rotation = newRotation;
|
||||
// placement grid rotation
|
||||
Quaternion newGridRotation = gridStruct.rotation;
|
||||
newGridRotation.eulerAngles = vector;
|
||||
gridStruct.rotation = newGridRotation;
|
||||
// rendered position
|
||||
Quaternion newTransRotation = rotStruct.rotation;
|
||||
newTransRotation.eulerAngles = vector;
|
||||
transStruct.rotation = newTransRotation;
|
||||
// collision position
|
||||
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
|
||||
{
|
||||
Value = rotStruct.rotation
|
||||
});
|
||||
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
|
||||
return ((Quaternion)rotStruct.rotation).eulerAngles;
|
||||
|
||||
}
|
||||
|
||||
internal float3 GetRotation(EGID blockID, BlockEngine.BlockInitData data)
|
||||
{
|
||||
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
return init.Has<RotationEntityStruct>()
|
||||
? (float3) ((Quaternion) init.Get<RotationEntityStruct>().rotation).eulerAngles
|
||||
: float3.zero;
|
||||
}
|
||||
|
||||
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
|
||||
return ((Quaternion) rotStruct.rotation).eulerAngles;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,76 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class Servo : SignalingBlock
|
||||
{
|
||||
public Servo(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom servo properties
|
||||
|
||||
/// <summary>
|
||||
/// The servo's minimum angle.
|
||||
/// </summary>
|
||||
public float MinimumAngle
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.minDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.minDeviation = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The servo's maximum angle.
|
||||
/// </summary>
|
||||
public float MaximumAngle
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxDeviation = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The servo's maximum force.
|
||||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The servo's direction.
|
||||
/// </summary>
|
||||
public bool Reverse
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.reverse);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, bool val) => st.reverse = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,209 +0,0 @@
|
|||
using System;
|
||||
using FMOD.Studio;
|
||||
using FMODUnity;
|
||||
using Gamecraft.Wires;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class SfxBlock : SignalingBlock
|
||||
{
|
||||
public SfxBlock(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
|
||||
{
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakableVolume);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakableVolume = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public float Pitch
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakablePitch);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakablePitch = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Is3D
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.is3D);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.is3D = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public ChannelType ChannelType
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => (ChannelType)obj.channelType);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, ChannelType val) => obj.tweakableVolume = (byte) val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public byte TrackIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.soundEffectIndex);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, byte val) => obj.soundEffectIndex = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
// track
|
||||
public Guid Track
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(SoundSfxBlockDataEntityStruct obj) => obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, Guid val) =>
|
||||
{
|
||||
for (byte i = 0; i < obj.fmod2DEventPaths.Count<Guid>(); i++)
|
||||
{
|
||||
Guid track = obj.fmod2DEventPaths.Get<Guid>(i);
|
||||
if (track == val)
|
||||
{
|
||||
obj.soundEffectIndex = i;
|
||||
obj.is3D = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (byte i = 0; i < obj.fmod3DEventPaths.Count<Guid>(); i++)
|
||||
{
|
||||
Guid track = obj.fmod3DEventPaths.Get<Guid>(i);
|
||||
if (track == val)
|
||||
{
|
||||
obj.soundEffectIndex = i;
|
||||
obj.is3D = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
// all tracks
|
||||
public Guid[] Tracks2D
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
|
||||
{
|
||||
Guid[] tracks = new Guid[obj.fmod2DEventPaths.Count<Guid>()];
|
||||
for (byte i = 0; i < tracks.Length; i++)
|
||||
{
|
||||
tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
|
||||
}
|
||||
return tracks;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public Guid[] Tracks3D
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
|
||||
{
|
||||
Guid[] tracks = new Guid[obj.fmod3DEventPaths.Count<Guid>()];
|
||||
for (byte i = 0; i < tracks.Length; i++)
|
||||
{
|
||||
tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
|
||||
}
|
||||
return tracks;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLooped
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.isLoopedBlock);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.isLoopedBlock = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo(this,
|
||||
(SoundSfxBlockDataEntityStruct obj) => obj.isPlaying);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, bool val) =>
|
||||
{
|
||||
if (obj.isPlaying == val) return;
|
||||
if (val)
|
||||
{
|
||||
// start playing
|
||||
EventInstance inst = RuntimeManager.CreateInstance(obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
|
||||
inst.setVolume(obj.tweakableVolume / 100f);
|
||||
inst.start();
|
||||
obj.eventHandle = inst.handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// stop playing
|
||||
EventInstance inst = default(EventInstance);
|
||||
inst.handle = obj.eventHandle;
|
||||
inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
|
||||
inst.release();
|
||||
}
|
||||
obj.isPlaying = val;
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,78 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Gamecraft.CharacterVulnerability;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class SpawnPoint : Block
|
||||
{
|
||||
public SpawnPoint(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom spawn point properties
|
||||
|
||||
/// <summary>
|
||||
/// The lives the player spawns in with.
|
||||
/// </summary>
|
||||
public uint Lives
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.lives);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, uint val) => st.lives = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the spawned player can take damage.
|
||||
/// </summary>
|
||||
public bool Damageable
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.canTakeDamage);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.canTakeDamage = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the game over screen will be displayed
|
||||
/// </summary>
|
||||
public bool GameOverEnabled
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.gameOverScreen);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.gameOverScreen = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The team id for players who spawn here.
|
||||
/// </summary>
|
||||
public byte Team
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointIdsEntityStruct st) => st.teamId);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointIdsEntityStruct st, byte val) => st.teamId = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Gamecraft.Blocks.GUI;
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class TextBlock : SignalingBlock
|
||||
{
|
||||
public TextBlock(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom text block properties
|
||||
|
||||
/// <summary>
|
||||
/// The text block's current text.
|
||||
/// </summary>
|
||||
public string Text
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textCurrent);
|
||||
|
||||
set
|
||||
{
|
||||
if (value == null) value = "";
|
||||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
{
|
||||
tbds.textCurrent.Set(val);
|
||||
tbds.textStored.Set(val);
|
||||
}, value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text block's current text block ID (used in ChangeTextBlockCommand).
|
||||
/// </summary>
|
||||
public string TextBlockId
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textBlockID);
|
||||
|
||||
set
|
||||
{
|
||||
if (value == null) value = "";
|
||||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
tbds.textBlockID.Set(val), value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,82 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common;
|
||||
using Gamecraft.Blocks.TimerBlock;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class Timer : SignalingBlock
|
||||
{
|
||||
public Timer(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public Timer(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP))
|
||||
{
|
||||
}
|
||||
|
||||
// custom timer properties
|
||||
|
||||
/// <summary>
|
||||
/// The player-specified start time.
|
||||
/// </summary>
|
||||
public float Start
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.startTime);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.startTime = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The player-specified end time.
|
||||
/// </summary>
|
||||
public float End
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.endTime);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.endTime = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to display time with millisecond precision.
|
||||
/// </summary>
|
||||
public bool DisplayMilliseconds
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.outputFormatHasMS);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, bool val) => tbds.outputFormatHasMS = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current time (as of the last video frame), in milliseconds.
|
||||
/// </summary>
|
||||
public int CurrentTime
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockLabelCacheEntityStruct st) => st.timeLastRenderFrameMS);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockLabelCacheEntityStruct tbds, int val) => tbds.timeLastRenderFrameMS = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,355 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Gamecraft.Wires;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Experimental;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class Wire
|
||||
{
|
||||
internal static SignalEngine signalEngine;
|
||||
|
||||
protected EGID startPortEGID;
|
||||
|
||||
protected EGID endPortEGID;
|
||||
|
||||
protected EGID startBlockEGID;
|
||||
|
||||
protected EGID endBlockEGID;
|
||||
|
||||
protected EGID wireEGID;
|
||||
|
||||
protected bool inputToOutput;
|
||||
|
||||
protected byte startPort;
|
||||
|
||||
protected byte endPort;
|
||||
|
||||
public static Wire Connect(SignalingBlock start, byte startPort, SignalingBlock end, byte endPort)
|
||||
{
|
||||
WireEntityStruct wire = signalEngine.CreateNewWire(start.Id, startPort, end.Id, endPort);
|
||||
return new Wire(wire, start, end);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An existing wire connection ending at the specified input.
|
||||
/// If multiple exist, this will return the first one found.
|
||||
/// </summary>
|
||||
/// <param name="end">Destination block.</param>
|
||||
/// <param name="endPort">Port number.</param>
|
||||
/// <returns>The wire, where the end of the wire is the block port specified, or null if does not exist.</returns>
|
||||
public static Wire ConnectedToInputPort(SignalingBlock end, byte endPort)
|
||||
{
|
||||
EGID port = signalEngine.MatchBlockInputToPort(end, endPort, out bool exists);
|
||||
if (!exists) return null;
|
||||
WireEntityStruct wire = signalEngine.MatchPortToWire(port, end.Id, out exists);
|
||||
if (exists)
|
||||
{
|
||||
return new Wire(new Block(wire.sourceBlockEGID), end, wire.sourcePortUsage, endPort);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An existing wire connection starting at the specified output.
|
||||
/// If multiple exist, this will return the first one found.
|
||||
/// </summary>
|
||||
/// <param name="start">Source block entity ID.</param>
|
||||
/// <param name="startPort">Port number.</param>
|
||||
/// <returns>The wire, where the start of the wire is the block port specified, or null if does not exist.</returns>
|
||||
public static Wire ConnectedToOutputPort(SignalingBlock start, byte startPort)
|
||||
{
|
||||
EGID port = signalEngine.MatchBlockOutputToPort(start, startPort, out bool exists);
|
||||
if (!exists) return null;
|
||||
WireEntityStruct wire = signalEngine.MatchPortToWire(port, start.Id, out exists);
|
||||
if (exists)
|
||||
{
|
||||
return new Wire(start, new Block(wire.destinationBlockEGID), startPort, wire.destinationPortUsage);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wire object from an existing connection.
|
||||
/// </summary>
|
||||
/// <param name="start">Starting block ID.</param>
|
||||
/// <param name="end">Ending block ID.</param>
|
||||
/// <param name="startPort">Starting port number, or guess if omitted.</param>
|
||||
/// <param name="endPort">Ending port number, or guess if omitted.</param>
|
||||
/// <exception cref="WireInvalidException">Guessing failed or wire does not exist.</exception>
|
||||
public Wire(Block start, Block end, byte startPort = Byte.MaxValue, byte endPort = Byte.MaxValue)
|
||||
{
|
||||
startBlockEGID = start.Id;
|
||||
endBlockEGID = end.Id;
|
||||
// find block ports
|
||||
WireEntityStruct wire = signalEngine.MatchBlocksToWire(start.Id, end.Id, out bool exists, startPort, endPort);
|
||||
if (exists)
|
||||
{
|
||||
wireEGID = wire.ID;
|
||||
endPortEGID = signalEngine.MatchBlockInputToPort(end, wire.destinationPortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockOutputToPort(start, wire.sourcePortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
inputToOutput = false;
|
||||
endPort = wire.destinationPortUsage;
|
||||
startPort = wire.sourcePortUsage;
|
||||
}
|
||||
else
|
||||
{
|
||||
// flip I/O around and try again
|
||||
wire = signalEngine.MatchBlocksToWire(end.Id, start.Id, out exists, endPort, startPort);
|
||||
if (exists)
|
||||
{
|
||||
wireEGID = wire.ID;
|
||||
endPortEGID = signalEngine.MatchBlockOutputToPort(end, wire.sourcePortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockInputToPort(start, wire.destinationPortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
inputToOutput = true; // end is actually the source
|
||||
// NB: start and end are handled exactly as they're received as params.
|
||||
// This makes wire traversal easier, but makes logic in this class a bit more complex
|
||||
endPort = wire.sourcePortUsage;
|
||||
startPort = wire.destinationPortUsage;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new WireInvalidException("Wire not found");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wire object from an existing wire connection.
|
||||
/// </summary>
|
||||
/// <param name="start">Starting block ID.</param>
|
||||
/// <param name="end">Ending block ID.</param>
|
||||
/// <param name="startPort">Starting port number.</param>
|
||||
/// <param name="endPort">Ending port number.</param>
|
||||
/// <param name="wire">The wire ID.</param>
|
||||
/// <param name="inputToOutput">Whether the wire direction goes input -> output (true) or output -> input (false, preferred).</param>
|
||||
public Wire(Block start, Block end, byte startPort, byte endPort, EGID wire, bool inputToOutput)
|
||||
{
|
||||
this.startBlockEGID = start.Id;
|
||||
this.endBlockEGID = end.Id;
|
||||
this.inputToOutput = inputToOutput;
|
||||
this.wireEGID = wire;
|
||||
if (inputToOutput)
|
||||
{
|
||||
endPortEGID = signalEngine.MatchBlockOutputToPort(start, startPort, out bool exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockInputToPort(end, endPort, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
}
|
||||
else
|
||||
{
|
||||
endPortEGID = signalEngine.MatchBlockInputToPort(end, endPort, out bool exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockOutputToPort(start, startPort, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
}
|
||||
this.startPort = startPort;
|
||||
this.endPort = endPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wire object from an existing wire connection.
|
||||
/// </summary>
|
||||
/// <param name="wireEgid">The wire ID.</param>
|
||||
public Wire(EGID wireEgid)
|
||||
{
|
||||
this.wireEGID = wireEgid;
|
||||
WireEntityStruct wire = signalEngine.GetWire(wireEGID);
|
||||
this.startBlockEGID = wire.sourceBlockEGID;
|
||||
this.endBlockEGID = wire.destinationBlockEGID;
|
||||
this.inputToOutput = false;
|
||||
endPortEGID = signalEngine.MatchBlockInputToPort(wire.destinationBlockEGID, wire.destinationPortUsage, out bool exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockOutputToPort(wire.sourceBlockEGID, wire.sourcePortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
this.endPort = wire.destinationPortUsage;
|
||||
this.startPort = wire.sourcePortUsage;
|
||||
}
|
||||
|
||||
internal Wire(WireEntityStruct wire, SignalingBlock src, SignalingBlock dest)
|
||||
{
|
||||
this.wireEGID = wire.ID;
|
||||
this.startBlockEGID = wire.sourceBlockEGID;
|
||||
this.endBlockEGID = wire.destinationBlockEGID;
|
||||
inputToOutput = false;
|
||||
endPortEGID = signalEngine.MatchBlockInputToPort(dest, wire.destinationPortUsage, out bool exists);
|
||||
if (!exists) throw new WireInvalidException("Wire end port not found");
|
||||
startPortEGID = signalEngine.MatchBlockOutputToPort(src, wire.sourcePortUsage, out exists);
|
||||
if (!exists) throw new WireInvalidException("Wire start port not found");
|
||||
this.endPort = wire.destinationPortUsage;
|
||||
this.startPort = wire.sourcePortUsage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's in-game id.
|
||||
/// </summary>
|
||||
public EGID Id
|
||||
{
|
||||
get => wireEGID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's signal value, as a float.
|
||||
/// </summary>
|
||||
public float Float
|
||||
{
|
||||
get
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return 0f;
|
||||
return cds.valueAsFloat;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return;
|
||||
cds.valueAsFloat = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's string signal.
|
||||
/// </summary>
|
||||
public string String
|
||||
{
|
||||
get
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return "";
|
||||
return cds.valueAsEcsString;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return;
|
||||
cds.valueAsEcsString.Set(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's raw string signal.
|
||||
/// </summary>
|
||||
public ECSString ECSString
|
||||
{
|
||||
get
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return default;
|
||||
return cds.valueAsEcsString;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return;
|
||||
cds.valueAsEcsString = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wire's signal id.
|
||||
/// I'm 50% sure this is useless.
|
||||
/// </summary>
|
||||
public uint SignalId
|
||||
{
|
||||
get
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return uint.MaxValue;
|
||||
return cds.valueAsID;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
|
||||
if (!exists) return;
|
||||
cds.valueAsID = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block at the beginning of the wire.
|
||||
/// </summary>
|
||||
public SignalingBlock Start
|
||||
{
|
||||
get => new SignalingBlock(startBlockEGID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The port number that the beginning of the wire connects to.
|
||||
/// </summary>
|
||||
public byte StartPort
|
||||
{
|
||||
get => startPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The block at the end of the wire.
|
||||
/// </summary>
|
||||
public SignalingBlock End
|
||||
{
|
||||
get => new SignalingBlock(endBlockEGID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The port number that the end of the wire connects to.
|
||||
/// </summary>
|
||||
public byte EndPort
|
||||
{
|
||||
get => endPort;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a copy of the wire object where the direction of the wire is guaranteed to be from a block output to a block input.
|
||||
/// This is simply a different memory configuration and does not affect the in-game wire (which is always output -> input).
|
||||
/// </summary>
|
||||
/// <returns>A copy of the wire object.</returns>
|
||||
public Wire OutputToInputCopy()
|
||||
{
|
||||
return new Wire(wireEGID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the wire object to the direction the signal flows.
|
||||
/// Signals on wires always flow from a block output port to a block input port.
|
||||
/// This is simply a different memory configuration and does not affect the in-game wire (which is always output -> input).
|
||||
/// </summary>
|
||||
public void OutputToInputInPlace()
|
||||
{
|
||||
if (inputToOutput)
|
||||
{
|
||||
inputToOutput = false;
|
||||
// swap inputs and outputs
|
||||
EGID temp = endBlockEGID;
|
||||
endBlockEGID = startBlockEGID;
|
||||
startBlockEGID = temp;
|
||||
temp = endPortEGID;
|
||||
endPortEGID = startPortEGID;
|
||||
startPortEGID = temp;
|
||||
byte tempPortNumber = endPort;
|
||||
endPort = startPort;
|
||||
startPort = tempPortNumber;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (signalEngine.Exists<WireEntityStruct>(wireEGID))
|
||||
{
|
||||
return $"{nameof(Id)}: {Id}, Start{nameof(Start.Id)}: {Start.Id}, End{nameof(End.Id)}: {End.Id}, ({Start.Type}::{StartPort} aka {Start.PortName(StartPort, inputToOutput)}) -> ({End.Type}::{EndPort} aka {End.PortName(EndPort, !inputToOutput)})";
|
||||
}
|
||||
return $"{nameof(Id)}: {Id}, Start{nameof(Start.Id)}: {Start.Id}, End{nameof(End.Id)}: {End.Id}, ({Start.Type}::{StartPort} -> {End.Type}::{EndPort})";
|
||||
}
|
||||
|
||||
internal static void Init() { }
|
||||
}
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
|
||||
using HarmonyLib;
|
||||
using Svelto.Context;
|
||||
using Svelto.ECS;
|
||||
using RobocraftX;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Commands
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
|
||||
/// </summary>
|
||||
// TODO: fix
|
||||
[HarmonyPatch]
|
||||
//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
|
||||
//[HarmonyPatch("Compose")]
|
||||
//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
|
||||
static class CommandPatch
|
||||
{
|
||||
public static void Postfix(EnginesRoot enginesRoot)
|
||||
{
|
||||
// When a game is loaded, register the command engines
|
||||
CommandManager.RegisterEngines(enginesRoot);
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod(Harmony instance)
|
||||
{
|
||||
return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
|
||||
//return func.Method;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
using System;
|
||||
|
||||
using uREPL;
|
||||
|
||||
namespace GamecraftModdingAPI.Commands
|
||||
{
|
||||
public static class ExistingCommands
|
||||
{
|
||||
public static void Call(string commandName)
|
||||
{
|
||||
RuntimeCommands.Call(commandName);
|
||||
}
|
||||
|
||||
public static void Call<Arg0>(string commandName, Arg0 arg0)
|
||||
{
|
||||
RuntimeCommands.Call<Arg0>(commandName, arg0);
|
||||
}
|
||||
|
||||
public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
|
||||
{
|
||||
RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
|
||||
}
|
||||
|
||||
public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
|
||||
{
|
||||
RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
|
||||
}
|
||||
|
||||
public static bool Exists(string commandName)
|
||||
{
|
||||
return RuntimeCommands.HasRegistered(commandName);
|
||||
}
|
||||
|
||||
public static string[] GetCommandNames()
|
||||
{
|
||||
var keys = RuntimeCommands.table.Keys;
|
||||
string[] res = new string[keys.Count];
|
||||
keys.CopyTo(res, 0);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using Svelto.ECS;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.StateSync;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
|
||||
/// </summary>
|
||||
//[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "DeterministicCompose")]
|
||||
[Obsolete]
|
||||
[HarmonyPatch]
|
||||
class GameHostTransitionDeterministicGroupEnginePatch
|
||||
{
|
||||
|
||||
public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
|
||||
|
||||
public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
|
||||
|
||||
public static void Postfix()
|
||||
{
|
||||
//stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
|
||||
//stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
|
||||
//enginesRoot.AddEngine(buildEngine);
|
||||
//enginesRoot.AddEngine(simEngine);
|
||||
buildEngine.EmitIfBuildMode();
|
||||
simEngine.EmitIfSimMode();
|
||||
}
|
||||
|
||||
[HarmonyTargetMethod]
|
||||
public static MethodBase TargetMethod(Harmony harmonyInstance)
|
||||
{
|
||||
return AccessTools.Method(AccessTools.TypeByName("RobocraftX.StateSync.GameHostTransitionDeterministicGroupEngine"), "EndTransition");
|
||||
//.MakeGenericMethod(typeof(CosmeticEnginesSequenceBuildOrder), typeof(CosmeticEnginesSequenceSimOrder), typeof(DeterministicToCosmeticSyncBuildOrder), typeof(DeterministicToCosmeticSyncSimOrder));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,106 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
[Obsolete]
|
||||
public class EmitterBuilder
|
||||
{
|
||||
private string name;
|
||||
|
||||
private int? type;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new event emitter builder.
|
||||
/// </summary>
|
||||
public EmitterBuilder()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new event emitter builder.
|
||||
/// This is equivalent to new <code>EmitterBuilder().Name(name)</code>
|
||||
/// </summary>
|
||||
/// <param name="name">The emitter name.</param>
|
||||
public EmitterBuilder(string name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an event emitter builder.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public static EmitterBuilder Builder()
|
||||
{
|
||||
return new EmitterBuilder();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an event emitter builder.
|
||||
/// This is equivalent to <code>Builder().Name(name)</code>
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="name">The emitter name.</param>
|
||||
public static EmitterBuilder Builder(string name)
|
||||
{
|
||||
return new EmitterBuilder(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Name the event emitter.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="name">The event emitter name.</param>
|
||||
public EmitterBuilder Name(string name)
|
||||
{
|
||||
this.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the type of event to handle.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="eventType">The event type.</param>
|
||||
public EmitterBuilder Handle(EventType eventType)
|
||||
{
|
||||
return Handle((int)eventType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the type of event to handle.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="eventType">The event type.</param>
|
||||
public EmitterBuilder Handle(int eventType)
|
||||
{
|
||||
this.type = eventType;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build the event emitter.
|
||||
/// </summary>
|
||||
/// <returns>The event emitter.</returns>
|
||||
/// <param name="register">Automatically register the event emitter with EventManager.AddEventemitter().</param>
|
||||
public IEventEmitterEngine Build(bool register = true)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new EventParameterMissingException("Event emitter name must be defined before Build() is called");
|
||||
}
|
||||
if (!type.HasValue)
|
||||
{
|
||||
throw new EventParameterMissingException("Event emitter event type must be defined before Build() is called");
|
||||
}
|
||||
SimpleEventEmitterEngine result = new SimpleEventEmitterEngine(type.Value, name);
|
||||
if (register)
|
||||
{
|
||||
EventManager.AddEventEmitter(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Convenient factories for mod event engines
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public static class EventEngineFactory
|
||||
{
|
||||
/// <summary>
|
||||
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the engine</param>
|
||||
/// <param name="type">The type of event to handle</param>
|
||||
/// <param name="onActivated">The operation to do when the event is created</param>
|
||||
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
|
||||
/// <returns>The created object</returns>
|
||||
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action onActivated, Action onDestroyed)
|
||||
{
|
||||
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
|
||||
EventManager.AddEventHandler(engine);
|
||||
return engine;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the engine</param>
|
||||
/// <param name="type">The type of event to handle</param>
|
||||
/// <param name="onActivated">The operation to do when the event is created</param>
|
||||
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
|
||||
/// <returns>The created object</returns>
|
||||
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action<EntitiesDB> onActivated, Action<EntitiesDB> onDestroyed)
|
||||
{
|
||||
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
|
||||
EventManager.AddEventHandler(engine);
|
||||
return engine;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Factory method which automatically adds the SimpleEventEmitterEngine to the Manager
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the engine</param>
|
||||
/// <param name="type">The type of event to emit</param>
|
||||
/// <param name="isRemovable">Will removing this engine not break your code?</param>
|
||||
/// <returns>The created object</returns>
|
||||
public static SimpleEventEmitterEngine CreateAddSimpleEmitter(string name, int type, bool isRemovable = true)
|
||||
{
|
||||
var engine = new SimpleEventEmitterEngine(type, name, isRemovable);
|
||||
EventManager.AddEventEmitter(engine);
|
||||
return engine;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
using System;
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
public class EventException : GamecraftModdingAPIException
|
||||
{
|
||||
public EventException()
|
||||
{
|
||||
}
|
||||
|
||||
public EventException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public EventException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class EventNotFoundException : EventException
|
||||
{
|
||||
public EventNotFoundException()
|
||||
{
|
||||
}
|
||||
|
||||
public EventNotFoundException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class EventAlreadyExistsException : EventException
|
||||
{
|
||||
public EventAlreadyExistsException()
|
||||
{
|
||||
}
|
||||
|
||||
public EventAlreadyExistsException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class EventRuntimeException : EventException
|
||||
{
|
||||
public EventRuntimeException()
|
||||
{
|
||||
}
|
||||
|
||||
public EventRuntimeException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public EventRuntimeException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class EventParameterMissingException : EventException
|
||||
{
|
||||
public EventParameterMissingException()
|
||||
{
|
||||
}
|
||||
|
||||
public EventParameterMissingException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,129 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps track of event handlers and emitters.
|
||||
/// This is used to add, remove and get API event handlers and emitters.
|
||||
/// </summary>
|
||||
[Obsolete("This will be removed in an upcoming update. Use the new C# event architecture from GamecraftModdingAPI.App")]
|
||||
public static class EventManager
|
||||
{
|
||||
private static Dictionary<string, IEventEmitterEngine> _eventEmitters = new Dictionary<string, IEventEmitterEngine>();
|
||||
|
||||
private static Dictionary<string, IEventHandlerEngine> _eventHandlers = new Dictionary<string, IEventHandlerEngine>();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
// event handler management
|
||||
|
||||
public static void AddEventHandler(IEventHandlerEngine engine)
|
||||
{
|
||||
if (ExistsEventHandler(engine))
|
||||
{
|
||||
throw new EventAlreadyExistsException($"IEventHandlerEngine {engine.Name} already exists");
|
||||
}
|
||||
_eventHandlers[engine.Name] = engine;
|
||||
if (_lastEngineRoot != null)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering IEventHandlerEngine {engine.Name}");
|
||||
_lastEngineRoot.AddEngine(engine);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExistsEventHandler(string name)
|
||||
{
|
||||
return _eventHandlers.ContainsKey(name);
|
||||
}
|
||||
|
||||
public static bool ExistsEventHandler(IEventHandlerEngine engine)
|
||||
{
|
||||
return ExistsEventHandler(engine.Name);
|
||||
}
|
||||
|
||||
public static IEventHandlerEngine GetEventHandler(string name)
|
||||
{
|
||||
return _eventHandlers[name];
|
||||
}
|
||||
|
||||
public static string[] GetEventHandlerNames()
|
||||
{
|
||||
return _eventHandlers.Keys.ToArray();
|
||||
}
|
||||
|
||||
public static void RemoveEventHandler(string name)
|
||||
{
|
||||
_eventHandlers.Remove(name);
|
||||
}
|
||||
|
||||
// event emitter management
|
||||
|
||||
public static void AddEventEmitter(IEventEmitterEngine engine)
|
||||
{
|
||||
if (ExistsEventEmitter(engine))
|
||||
{
|
||||
throw new EventAlreadyExistsException($"IEventEmitterEngine {engine.Name} already exists");
|
||||
}
|
||||
_eventEmitters[engine.Name] = engine;
|
||||
if (_lastEngineRoot != null)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering IEventEmitterEngine {engine.Name}");
|
||||
_lastEngineRoot.AddEngine(engine);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExistsEventEmitter(string name)
|
||||
{
|
||||
return _eventEmitters.ContainsKey(name);
|
||||
}
|
||||
|
||||
public static bool ExistsEventEmitter(IEventEmitterEngine engine)
|
||||
{
|
||||
return ExistsEventEmitter(engine.Name);
|
||||
}
|
||||
|
||||
public static IEventEmitterEngine GetEventEmitter(string name)
|
||||
{
|
||||
return _eventEmitters[name];
|
||||
}
|
||||
|
||||
public static string[] GetEventEmitterNames()
|
||||
{
|
||||
return _eventEmitters.Keys.ToArray();
|
||||
}
|
||||
|
||||
public static void RemoveEventEmitter(string name)
|
||||
{
|
||||
if (_eventEmitters[name].isRemovable)
|
||||
{
|
||||
_eventEmitters.Remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterEngines(EnginesRoot enginesRoot)
|
||||
{
|
||||
_lastEngineRoot = enginesRoot;
|
||||
// Register handlers before emitters so no events are missed
|
||||
var entityFactory = enginesRoot.GenerateEntityFactory();
|
||||
foreach (var key in _eventHandlers.Keys)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering IEventHandlerEngine {_eventHandlers[key].Name}");
|
||||
enginesRoot.AddEngine(_eventHandlers[key]);
|
||||
}
|
||||
foreach (var key in _eventEmitters.Keys)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering IEventEmitterEngine {_eventEmitters[key].Name}");
|
||||
_eventEmitters[key].Factory = entityFactory;
|
||||
enginesRoot.AddEngine(_eventEmitters[key]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Built-in event types.
|
||||
/// These are configured to fire when the API is initialized.
|
||||
/// </summary>
|
||||
public enum EventType
|
||||
{
|
||||
ApplicationInitialized,
|
||||
Menu,
|
||||
MenuSwitchedTo,
|
||||
Game,
|
||||
GameReloaded,
|
||||
GameSwitchedTo,
|
||||
SimulationSwitchedTo,
|
||||
BuildSwitchedTo
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX.CR.MainGame;
|
||||
using Svelto.ECS;
|
||||
using Unity.Entities;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
[HarmonyPatch]
|
||||
class GameActivatedComposePatch
|
||||
{
|
||||
public static bool IsGameSwitching = false;
|
||||
|
||||
public static bool IsGameReloading = false;
|
||||
|
||||
public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot, World physicsWorld)
|
||||
{
|
||||
// register custom game engines
|
||||
GameEngineManager.RegisterEngines(enginesRoot);
|
||||
// initialize AsyncUtils
|
||||
AsyncUtils.Setup(enginesRoot);
|
||||
// A new EnginesRoot is always created when ActivateGame is called
|
||||
// so all event emitters and handlers must be re-registered.
|
||||
EventManager.RegisterEngines(enginesRoot);
|
||||
Logging.Log("Dispatching Game Activated event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
|
||||
if (IsGameSwitching)
|
||||
{
|
||||
IsGameSwitching = false;
|
||||
Logging.Log("Dispatching Game Switched To event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
|
||||
}
|
||||
if (IsGameReloading)
|
||||
{
|
||||
IsGameReloading = false;
|
||||
Logging.Log("Dispatching Game Reloaded event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
|
||||
}
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod()
|
||||
{
|
||||
return typeof(MainGameCompositionRoot).GetMethods().First(m => m.Name == "Compose")
|
||||
.MakeGenericMethod(typeof(object));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
|
||||
class GameReloadedPatch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
GameActivatedComposePatch.IsGameReloading = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Unity.Jobs;
|
||||
using RobocraftX.SimulationModeState;
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Event emitter engine for switching to to build mode.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public class GameStateBuildEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeStoppedModeEntered
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public int type { get; } = (int)EventType.BuildSwitchedTo;
|
||||
|
||||
public bool isRemovable { get; } = false;
|
||||
|
||||
public IEntityFactory Factory { set; private get; }
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Emit()
|
||||
{
|
||||
Logging.Log("Dispatching Build Switched To event");
|
||||
if (Factory == null) { return; }
|
||||
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
|
||||
.Init(new ModEventEntityStruct { type = type });
|
||||
}
|
||||
|
||||
public void EmitIfBuildMode()
|
||||
{
|
||||
//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
|
||||
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeStopped)
|
||||
{
|
||||
Emit();
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
|
||||
{
|
||||
Emit();
|
||||
return inputDeps;
|
||||
}
|
||||
|
||||
public void Ready() { }
|
||||
}
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Unity.Jobs;
|
||||
using RobocraftX.SimulationModeState;
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Event emitter engine for switching to simulation mode.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public class GameStateSimulationEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeRunningModeEntered
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public int type { get; } = (int)EventType.SimulationSwitchedTo;
|
||||
|
||||
public bool isRemovable { get; } = false;
|
||||
|
||||
public IEntityFactory Factory { set; private get; }
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Emit()
|
||||
{
|
||||
Logging.Log("Dispatching Simulation Switched To event");
|
||||
if (Factory == null) { return; }
|
||||
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
|
||||
.Init(new ModEventEntityStruct { type = type });
|
||||
}
|
||||
|
||||
public void EmitIfSimMode()
|
||||
{
|
||||
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeRunning)
|
||||
{
|
||||
Emit();
|
||||
}
|
||||
}
|
||||
|
||||
public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
|
||||
{
|
||||
Emit();
|
||||
return inputDeps;
|
||||
}
|
||||
|
||||
public void Ready() { }
|
||||
}
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX;
|
||||
using RobocraftX.CR.MainGame;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
|
||||
/// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
|
||||
class GameSwitchedToPatch
|
||||
{
|
||||
public static void Prefix()
|
||||
{
|
||||
GameActivatedComposePatch.IsGameSwitching = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,166 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
[Obsolete]
|
||||
public class HandlerBuilder
|
||||
{
|
||||
private string name;
|
||||
|
||||
private int? type;
|
||||
|
||||
private Action<EntitiesDB> activated;
|
||||
|
||||
private Action<EntitiesDB> destroyed;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new event handler builder.
|
||||
/// </summary>
|
||||
public HandlerBuilder()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new event handler builder.
|
||||
/// This is equivalent to new <code>HandlerBuilder().Name(name)</code>
|
||||
/// </summary>
|
||||
/// <param name="name">The handler name.</param>
|
||||
public HandlerBuilder(string name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an event handler builder.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public static HandlerBuilder Builder()
|
||||
{
|
||||
return new HandlerBuilder();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an event handler builder.
|
||||
/// This is equivalent to <code>Builder().Name(name)</code>
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="name">The handler name.</param>
|
||||
public static HandlerBuilder Builder(string name)
|
||||
{
|
||||
return new HandlerBuilder(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Name the event handler.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="name">The event handler name.</param>
|
||||
public HandlerBuilder Name(string name)
|
||||
{
|
||||
this.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the action to perform on when the activated event occurs.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="action">The activated event action.</param>
|
||||
public HandlerBuilder OnActivation(Action action)
|
||||
{
|
||||
return OnActivation((_) => { action(); });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the action to perform on when the activated event occurs.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="action">The activated event action.</param>
|
||||
public HandlerBuilder OnActivation(Action<EntitiesDB> action)
|
||||
{
|
||||
this.activated = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the action to perform when the destroyed event occurs.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="action">The destroyed event action.</param>
|
||||
public HandlerBuilder OnDestruction(Action action)
|
||||
{
|
||||
return OnDestruction((_) => { action(); });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the action to perform when the destroyed event occurs.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="action">The destroyed event action.</param>
|
||||
public HandlerBuilder OnDestruction(Action<EntitiesDB> action)
|
||||
{
|
||||
this.destroyed = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the type of event to handle.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="eventType">The event type.</param>
|
||||
public HandlerBuilder Handle(EventType eventType)
|
||||
{
|
||||
return Handle((int)eventType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the type of event to handle.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
/// <param name="eventType">The event type.</param>
|
||||
public HandlerBuilder Handle(int eventType)
|
||||
{
|
||||
this.type = eventType;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build the event handler.
|
||||
/// </summary>
|
||||
/// <returns>The event handler.</returns>
|
||||
/// <param name="register">Automatically register the event handler with EventManager.AddEventHandler().</param>
|
||||
public IEventHandlerEngine Build(bool register = true)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
throw new EventParameterMissingException("Event handler name must be defined before Build() is called");
|
||||
}
|
||||
if (activated == null && destroyed == null)
|
||||
{
|
||||
throw new EventParameterMissingException("Event handler destruction or activated event action must be defined before Build() is called");
|
||||
}
|
||||
if (!type.HasValue)
|
||||
{
|
||||
throw new EventParameterMissingException("Event handler event type must be defined before Build() is called");
|
||||
}
|
||||
Action<EntitiesDB> validActivated = activated;
|
||||
if (validActivated == null)
|
||||
{
|
||||
validActivated = (_) => { };
|
||||
}
|
||||
Action<EntitiesDB> validDestroyed = destroyed;
|
||||
if (validDestroyed == null)
|
||||
{
|
||||
validDestroyed = (_) => { };
|
||||
}
|
||||
SimpleEventHandlerEngine result = new SimpleEventHandlerEngine(validActivated, validDestroyed, type.Value, name);
|
||||
if (register)
|
||||
{
|
||||
EventManager.AddEventHandler(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public interface IEventEmitterEngine : IFactoryEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Emit the event. (Optional)
|
||||
/// </summary>
|
||||
void Emit();
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Internal;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public interface IEventHandlerEngine : IReactionaryEngine<ModEventEntityStruct>
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateMenu()
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
|
||||
class MenuActivatedPatch
|
||||
{
|
||||
|
||||
private static bool firstLoad = true;
|
||||
public static void Postfix(ref EnginesRoot ____frontEndEnginesRoot, FullGameCompositionRoot __instance)
|
||||
{
|
||||
// register custom menu engines
|
||||
MenuEngineManager.RegisterEngines(____frontEndEnginesRoot);
|
||||
// A new EnginesRoot is always created when ActivateMenu is called
|
||||
// so all event emitters and handlers must be re-registered.
|
||||
EventManager.RegisterEngines(____frontEndEnginesRoot);
|
||||
if (firstLoad)
|
||||
{
|
||||
firstLoad = false;
|
||||
FullGameFields.Init(__instance);
|
||||
//Application.Application.SetFullGameCompositionRoot(__instance);
|
||||
Logging.Log("Dispatching App Init event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIApplicationInitializedEventEmitter").Emit();
|
||||
}
|
||||
Logging.Log("Dispatching Menu Activated event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIMenuActivatedEventEmitter").Emit();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
|
||||
class MenuSwitchedToPatch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
// Event emitters and handlers should already be registered by MenuActivated event
|
||||
Logging.Log("Dispatching Menu Switched To event");
|
||||
EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// EntityDescriptor for creating ModEventEntityStructs
|
||||
/// </summary>
|
||||
public class ModEventEntityDescriptor : GenericEntityDescriptor<ModEventEntityStruct>
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// The event entity struct
|
||||
/// </summary>
|
||||
public struct ModEventEntityStruct : IEntityComponent, INeedEGID
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of event that has been emitted
|
||||
/// </summary>
|
||||
public int type;
|
||||
|
||||
public EGID ID { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple implementation of IEventEmitterEngine sufficient for most uses
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public class SimpleEventEmitterEngine : IEventEmitterEngine
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public int type { get; set; }
|
||||
|
||||
public bool isRemovable { get; }
|
||||
|
||||
public IEntityFactory Factory { private get; set; }
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public void Ready() { }
|
||||
|
||||
/// <summary>
|
||||
/// Emit the event
|
||||
/// </summary>
|
||||
public void Emit()
|
||||
{
|
||||
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
|
||||
.Init(new ModEventEntityStruct { type = type });
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
/// <summary>
|
||||
/// Construct the engine
|
||||
/// </summary>
|
||||
/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
|
||||
/// <param name="name">The name of this engine</param>
|
||||
/// <param name="isRemovable">Will removing this engine not break your code?</param>
|
||||
public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
|
||||
{
|
||||
this.type = (int)type;
|
||||
this.Name = name;
|
||||
this.isRemovable = isRemovable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct the engine
|
||||
/// </summary>
|
||||
/// <param name="type">The object to use for ModEventEntityStruct.type</param>
|
||||
/// <param name="name">The name of this engine</param>
|
||||
/// <param name="isRemovable">Will removing this engine not break your code?</param>
|
||||
public SimpleEventEmitterEngine(int type, string name, bool isRemovable = true)
|
||||
{
|
||||
this.type = type;
|
||||
this.Name = name;
|
||||
this.isRemovable = isRemovable;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,146 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple implementation of IEventHandlerEngine sufficient for most uses
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public class SimpleEventHandlerEngine : IEventHandlerEngine
|
||||
{
|
||||
public int type { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
private bool isActivated = false;
|
||||
|
||||
private bool jankActivateFix = false;
|
||||
|
||||
private bool jankDestroyFix = false;
|
||||
|
||||
private readonly Action<EntitiesDB> onActivated;
|
||||
|
||||
private readonly Action<EntitiesDB> onDestroyed;
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => true;
|
||||
|
||||
public void Add(ref ModEventEntityStruct entityView, EGID egid)
|
||||
{
|
||||
if (entityView.type.Equals(this.type))
|
||||
{
|
||||
jankActivateFix = !jankActivateFix;
|
||||
if (jankActivateFix) return;
|
||||
isActivated = true;
|
||||
onActivatedInvokeCatchError(entitiesDB);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manually activate the EventHandler.
|
||||
/// Once activated, the next remove event will not be ignored.
|
||||
/// </summary>
|
||||
/// <param name="handle">Whether to invoke the activated action</param>
|
||||
public void Activate(bool handle = false)
|
||||
{
|
||||
isActivated = true;
|
||||
if (handle && entitiesDB != null)
|
||||
{
|
||||
onActivatedInvokeCatchError(entitiesDB);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
isActivated = false;
|
||||
}
|
||||
|
||||
public void Ready() { }
|
||||
|
||||
public void Remove(ref ModEventEntityStruct entityView, EGID egid)
|
||||
{
|
||||
if (entityView.type.Equals(this.type) && isActivated)
|
||||
{
|
||||
jankDestroyFix = !jankDestroyFix;
|
||||
if (jankDestroyFix) return;
|
||||
isActivated = false;
|
||||
onDestroyedInvokeCatchError(entitiesDB);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (isActivated)
|
||||
{
|
||||
isActivated = false;
|
||||
onDestroyedInvokeCatchError(entitiesDB);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct the engine
|
||||
/// </summary>
|
||||
/// <param name="activated">The operation to do when the event is created</param>
|
||||
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
|
||||
/// <param name="type">The type of event to handle</param>
|
||||
/// <param name="name">The name of the engine</param>
|
||||
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
|
||||
public SimpleEventHandlerEngine(Action activated, Action removed, int type, string name, bool simple = true)
|
||||
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, type, name) { }
|
||||
|
||||
/// <summary>
|
||||
/// Construct the engine
|
||||
/// </summary>
|
||||
/// <param name="activated">The operation to do when the event is created</param>
|
||||
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
|
||||
/// <param name="type">The type of event to handler</param>
|
||||
/// <param name="name">The name of the engine</param>
|
||||
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, int type, string name)
|
||||
{
|
||||
this.type = type;
|
||||
this.Name = name;
|
||||
this.onActivated = activated;
|
||||
this.onDestroyed = removed;
|
||||
}
|
||||
|
||||
private void onActivatedInvokeCatchError(EntitiesDB _entitiesDB)
|
||||
{
|
||||
try
|
||||
{
|
||||
onActivated.Invoke(_entitiesDB);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when activated", e);
|
||||
Logging.LogWarning(wrappedException.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void onDestroyedInvokeCatchError(EntitiesDB _entitiesDB)
|
||||
{
|
||||
try
|
||||
{
|
||||
onDestroyed.Invoke(_entitiesDB);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when destroyed", e);
|
||||
Logging.LogWarning(wrappedException.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public SimpleEventHandlerEngine(Action activated, Action removed, EventType type, string name, bool simple = true)
|
||||
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, (int)type, name) { }
|
||||
|
||||
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, EventType type, string name, bool simple = true)
|
||||
: this(activated, removed, (int)type, name) { }
|
||||
}
|
||||
}
|
|
@ -1,942 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>1.6.0</Version>
|
||||
<Authors>Exmods</Authors>
|
||||
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
|
||||
<NeutralLanguage>en-CA</NeutralLanguage>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|AnyCPU' ">
|
||||
<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--Start Dependencies-->
|
||||
<ItemGroup>
|
||||
<Reference Include="IllusionInjector">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="IllusionPlugin">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Analytics">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Authentication">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Blocks.HUDFeedbackBlocks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandLine">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandLineCompositionRoot">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ConsoleBlockComposotionRoot">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ConsoleCommand">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DataLoader">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DDNA">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FMOD">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FullGame">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.AudioBlocks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.BlockCompositionRoot">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.BlockEntityFactory">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.DamagingSurfaceBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.DestructionBlocks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.LogicBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GameCraft.Blocks.ProjectileBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.TextBlock.CompositionRoot">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.TimerBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.BlocksEntityDescriptors">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerability">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerabilityGui">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Damage">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Effects">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.ExplosionFragments">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GraphicsSettings">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.ConsoleBlock">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.GraphicsScreen">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.Tweaks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
</Project>
|
|
@ -1,24 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace GamecraftModdingAPI
|
||||
{
|
||||
public class GamecraftModdingAPIException : Exception
|
||||
{
|
||||
public GamecraftModdingAPIException()
|
||||
{
|
||||
}
|
||||
|
||||
public GamecraftModdingAPIException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public GamecraftModdingAPIException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
protected GamecraftModdingAPIException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,146 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Common.Input;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Input
|
||||
{
|
||||
public static class FakeInput
|
||||
{
|
||||
private static readonly FakeInputEngine inputEngine = new FakeInputEngine();
|
||||
|
||||
/// <summary>
|
||||
/// Customize the player input.
|
||||
/// </summary>
|
||||
/// <param name="input">The custom input.</param>
|
||||
/// <param name="playerID">The player. Omit this to use the local player.</param>
|
||||
public static void CustomInput(LocalInputEntityStruct input, uint playerID = uint.MaxValue)
|
||||
{
|
||||
if (playerID == uint.MaxValue)
|
||||
{
|
||||
playerID = inputEngine.GetLocalPlayerID();
|
||||
}
|
||||
inputEngine.SendCustomInput(input, playerID);
|
||||
}
|
||||
|
||||
public static LocalInputEntityStruct GetInput(uint playerID = uint.MaxValue)
|
||||
{
|
||||
if (playerID == uint.MaxValue)
|
||||
{
|
||||
playerID = inputEngine.GetLocalPlayerID();
|
||||
}
|
||||
return inputEngine.GetInput(playerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fake a GUI input.
|
||||
/// Omit any parameter you do not want to affect.
|
||||
/// Parameters that end with "?" don't do anything... yet.
|
||||
/// </summary>
|
||||
/// <param name="playerID">The player. Omit this to use the local player.</param>
|
||||
/// <param name="hotbar">Select the hotbar slot by number.</param>
|
||||
/// <param name="commandLine">Toggle the command line?</param>
|
||||
/// <param name="escape">Open escape menu?</param>
|
||||
/// <param name="enter">Page return?</param>
|
||||
/// <param name="debug">Toggle debug display?</param>
|
||||
/// <param name="next">Select next?</param>
|
||||
/// <param name="previous">Select previous?</param>
|
||||
/// <param name="tab">Tab?</param>
|
||||
/// <param name="colour">Toggle to hotbar colour mode?</param>
|
||||
/// <param name="hotbarPage">Select the hotbar page by number?</param>
|
||||
/// <param name="quickSave">Quicksave?</param>
|
||||
/// <param name="paste">Paste?</param>
|
||||
public static void GuiInput(uint playerID = uint.MaxValue, int hotbar = -1, bool commandLine = false, bool escape = false, bool enter = false, bool debug = false, bool next = false, bool previous = false, bool tab = false, bool colour = false, int hotbarPage = -1, bool quickSave = false, bool paste = false)
|
||||
{
|
||||
if (playerID == uint.MaxValue)
|
||||
{
|
||||
playerID = inputEngine.GetLocalPlayerID();
|
||||
}
|
||||
ref LocalInputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
|
||||
//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
|
||||
// set inputs
|
||||
switch(hotbar)
|
||||
{
|
||||
case 0: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_0; break;
|
||||
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_1; break;
|
||||
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_2; break;
|
||||
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_3; break;
|
||||
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_4; break;
|
||||
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_5; break;
|
||||
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_6; break;
|
||||
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_7; break;
|
||||
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_8; break;
|
||||
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_9; break;
|
||||
default: break;
|
||||
}
|
||||
if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine;
|
||||
if (escape) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Escape;
|
||||
if (enter) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Return;
|
||||
if (debug) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleDebugDisplay;
|
||||
if (next) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectNext;
|
||||
if (previous) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectPrev;
|
||||
if (tab) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Tab;
|
||||
switch (hotbarPage)
|
||||
{
|
||||
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage1; break;
|
||||
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage2; break;
|
||||
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage3; break;
|
||||
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage4; break;
|
||||
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage5; break;
|
||||
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage6; break;
|
||||
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage7; break;
|
||||
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage8; break;
|
||||
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage9; break;
|
||||
case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage10; break;
|
||||
default: break;
|
||||
}
|
||||
if (quickSave) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.QuickSave;
|
||||
if (paste) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.PasteSelection;
|
||||
}
|
||||
|
||||
public static void ActionInput(uint playerID = uint.MaxValue, bool toggleMode = false, bool forward = false, bool backward = false, bool up = false, bool down = false, bool left = false, bool right = false, bool sprint = false, bool toggleFly = false, bool alt = false, bool primary = false, bool secondary = false, bool tertiary = false, bool primaryHeld = false, bool secondaryHeld = false, bool toggleUnitGrid = false, bool ctrl = false, bool toggleColourMode = false, bool scaleBlockUp = false, bool scaleBlockDown = false, bool rotateBlockClockwise = false, bool rotateBlockCounterclockwise = false, bool cutSelection = false, bool copySelection = false, bool deleteSelection = false)
|
||||
{
|
||||
if (playerID == uint.MaxValue)
|
||||
{
|
||||
playerID = inputEngine.GetLocalPlayerID();
|
||||
}
|
||||
ref LocalInputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
|
||||
//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
|
||||
// set inputs
|
||||
if (toggleMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleTimeRunningMode;
|
||||
if (forward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Forward;
|
||||
if (backward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Backward;
|
||||
if (up) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Up;
|
||||
if (down) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Down;
|
||||
if (left) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Left;
|
||||
if (right) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Right;
|
||||
if (sprint) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Sprint;
|
||||
if (toggleFly) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SwitchFlyMode;
|
||||
if (alt) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.AltAction;
|
||||
if (primary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryAction;
|
||||
if (secondary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryAction;
|
||||
if (tertiary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.TertiaryAction;
|
||||
if (primaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionHeld;
|
||||
if (secondaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryActionHeld;
|
||||
if (toggleUnitGrid) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleUnitGrid;
|
||||
if (ctrl) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CtrlAction;
|
||||
if (toggleColourMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleColourMode;
|
||||
if (scaleBlockUp) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockUp;
|
||||
if (scaleBlockDown) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockDown;
|
||||
if (rotateBlockClockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockClockwise;
|
||||
if (rotateBlockCounterclockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockAnticlockwise;
|
||||
if (cutSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CutSelection;
|
||||
if (copySelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CopySelection;
|
||||
if (deleteSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.DeleteSelection;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameEngineManager.AddGameEngine(inputEngine);
|
||||
MenuEngineManager.AddMenuEngine(inputEngine);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Common.Input;
|
||||
using RobocraftX.Players;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Input
|
||||
{
|
||||
public class FakeInputEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIFakeInputEngine";
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public bool IsReady = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsReady = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsReady = true;
|
||||
}
|
||||
|
||||
public bool SendCustomInput(LocalInputEntityStruct input, uint playerID, bool remote = false)
|
||||
{
|
||||
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
|
||||
if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
|
||||
{
|
||||
ref LocalInputEntityStruct ies = ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
|
||||
ies = input;
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public LocalInputEntityStruct GetInput(uint playerID, bool remote = false)
|
||||
{
|
||||
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
|
||||
if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
|
||||
{
|
||||
return entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
|
||||
}
|
||||
else return default(LocalInputEntityStruct);
|
||||
}
|
||||
|
||||
public ref LocalInputEntityStruct GetInputRef(uint playerID, bool remote = false)
|
||||
{
|
||||
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
|
||||
return ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
|
||||
}
|
||||
|
||||
public uint GetLocalPlayerID()
|
||||
{
|
||||
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Common.Input;
|
||||
using RobocraftX.Multiplayer.Input;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.Inventory
|
||||
{
|
||||
public static class Hotbar
|
||||
{
|
||||
private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
|
||||
|
||||
/// <summary>
|
||||
/// Switch the block in the player's hand
|
||||
/// </summary>
|
||||
/// <param name="block">The block to switch to.</param>
|
||||
/// <param name="playerID">The player. Omit this to use the local player.</param>
|
||||
public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
|
||||
{
|
||||
if (playerID == uint.MaxValue)
|
||||
{
|
||||
playerID = hotbarEngine.GetLocalPlayerID();
|
||||
}
|
||||
hotbarEngine.SelectBlock((int) block, playerID);
|
||||
// cubeSelectedByPick = true will crash the game
|
||||
// (this would be equivalent to mouse middle click pick block action)
|
||||
// reason: the game expects a Dictionary entry for the tweaked stats
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the block in the player's hand
|
||||
/// </summary>
|
||||
/// <returns>The equipped block.</returns>
|
||||
public static BlockIDs GetEquippedBlock()
|
||||
{
|
||||
return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameEngineManager.AddGameEngine(hotbarEngine);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,58 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Character;
|
||||
using RobocraftX.GUI.Hotbar;
|
||||
using RobocraftX.Players;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Common.Input;
|
||||
using RobocraftX.Common.Players;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
|
||||
namespace GamecraftModdingAPI.Inventory
|
||||
{
|
||||
public class HotbarEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIHotbarGameEngine";
|
||||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
public bool IsInGame = false;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsInGame = false;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
IsInGame = true;
|
||||
}
|
||||
|
||||
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
|
||||
{
|
||||
var inputs = entitiesDB.QueryEntities<LocalInputEntityStruct>(InputExclusiveGroups.LocalPlayers);
|
||||
if (inputs.count == 0) return false;
|
||||
for (int i = 0; i < inputs.count; i++)
|
||||
{
|
||||
if (inputs[i].ID.entityID == playerID) {
|
||||
inputs[i].cubeSelectedByPick = cubeSelectedByPick;
|
||||
inputs[i].selectedCube = block;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// TODO: expose the rest of the input functionality
|
||||
return false;
|
||||
}
|
||||
|
||||
public uint GetLocalPlayerID()
|
||||
{
|
||||
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
using RobocraftX.GUI;
|
||||
using RobocraftX.GUI.Hotbar;
|
||||
using Svelto.ECS;
|
||||
|
||||
using HarmonyLib;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
||||
namespace GamecraftModdingAPI.Inventory
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public class HotbarSlotSelectionHandlerEnginePatch
|
||||
{
|
||||
private static int selectedBlockInt = 0;
|
||||
|
||||
public static BlockIDs EquippedPartID { get => (BlockIDs)selectedBlockInt; }
|
||||
|
||||
private static MethodInfo PatchedMethod { get; } = AccessTools.Method(AccessTools.TypeByName("RobocraftX.GUI.Hotbar.HotbarSlotSelectionHandlerEngine"), "ActivateSlotForCube", parameters: new Type[] { typeof(uint), typeof(int), typeof(ExclusiveGroupStruct) });
|
||||
|
||||
public static void Prefix(uint playerID, int selectedDBPartID, ExclusiveGroupStruct groupID)
|
||||
{
|
||||
selectedBlockInt = selectedDBPartID;
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod(Harmony harmonyInstance)
|
||||
{
|
||||
return PatchedMethod;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,106 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
using HarmonyLib;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using GamecraftModdingAPI.Events;
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Tasks;
|
||||
using uREPL;
|
||||
|
||||
namespace GamecraftModdingAPI
|
||||
{
|
||||
/// <summary>
|
||||
/// The main class of the GamecraftModdingAPI.
|
||||
/// Use this to initialize the API before calling it.
|
||||
/// </summary>
|
||||
public static class Main
|
||||
{
|
||||
private static Harmony harmony;
|
||||
|
||||
public static bool IsInitialized {
|
||||
get { return harmony != null; }
|
||||
}
|
||||
|
||||
private static int referenceCount = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the GamecraftModdingAPI.
|
||||
/// Call this as soon as possible after Gamecraft starts up.
|
||||
/// Ideally, this should be called from your main Plugin class's OnApplicationStart() method.
|
||||
/// </summary>
|
||||
public static void Init()
|
||||
{
|
||||
referenceCount++;
|
||||
if (referenceCount > 1) { return; }
|
||||
if (IsInitialized)
|
||||
{
|
||||
Logging.LogWarning("GamecraftModdingAPI.Main.Init() called but API is already initialized!");
|
||||
return;
|
||||
}
|
||||
Logging.MetaDebugLog($"Patching Gamecraft");
|
||||
var currentAssembly = Assembly.GetExecutingAssembly();
|
||||
harmony = new Harmony(currentAssembly.GetName().Name);
|
||||
harmony.PatchAll(currentAssembly);
|
||||
// init utility
|
||||
Logging.MetaDebugLog($"Initializing Utility");
|
||||
#pragma warning disable 0612,0618
|
||||
Utility.GameState.Init();
|
||||
Utility.VersionTracking.Init();
|
||||
// create default event emitters
|
||||
Logging.MetaDebugLog($"Initializing Events");
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false));
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false));
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false));
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
|
||||
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
|
||||
EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.buildEngine);
|
||||
EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.simEngine);
|
||||
#pragma warning restore 0612,0618
|
||||
// init block implementors
|
||||
Logging.MetaDebugLog($"Initializing Blocks");
|
||||
// init inventory
|
||||
Inventory.Hotbar.Init();
|
||||
// init input
|
||||
Input.FakeInput.Init();
|
||||
// init object-oriented classes
|
||||
Player.Init();
|
||||
Block.Init();
|
||||
Wire.Init();
|
||||
GameClient.Init();
|
||||
AsyncUtils.Init();
|
||||
GamecraftModdingAPI.App.Client.Init();
|
||||
GamecraftModdingAPI.App.Game.Init();
|
||||
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shuts down & cleans up the GamecraftModdingAPI.
|
||||
/// Call this as late as possible before Gamecraft quits.
|
||||
/// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method.
|
||||
/// </summary>
|
||||
public static void Shutdown()
|
||||
{
|
||||
if (referenceCount > 0) { referenceCount--; }
|
||||
if (referenceCount == 0)
|
||||
{
|
||||
if (!IsInitialized)
|
||||
{
|
||||
Logging.LogWarning("GamecraftModdingAPI.Main.Shutdown() called but API is not initialized!");
|
||||
return;
|
||||
}
|
||||
Scheduler.Dispose();
|
||||
var currentAssembly = Assembly.GetExecutingAssembly();
|
||||
harmony.UnpatchAll(currentAssembly.GetName().Name);
|
||||
harmony = null;
|
||||
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.SaveAndLoad;
|
||||
using Svelto.ECS;
|
||||
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.Persistence
|
||||
{
|
||||
[HarmonyPatch(typeof(SaveAndLoadCompositionRoot), "Compose")]
|
||||
class SaveAndLoadCompositionRootPatch
|
||||
{
|
||||
public static EnginesRoot currentEnginesRoot;
|
||||
|
||||
public static void Prefix(EnginesRoot enginesRoot)
|
||||
{
|
||||
currentEnginesRoot = enginesRoot;
|
||||
//SerializerManager.RegisterSerializers(enginesRoot);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,435 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Unity.Mathematics;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Common.Players;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Players;
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
||||
namespace GamecraftModdingAPI
|
||||
{
|
||||
/// <summary>
|
||||
/// An in-game player character. Any Leo you see is a player.
|
||||
/// </summary>
|
||||
public class Player : IEquatable<Player>, IEquatable<EGID>
|
||||
{
|
||||
// static functionality
|
||||
private static PlayerEngine playerEngine = new PlayerEngine();
|
||||
private static Player localPlayer;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the specified player exists.
|
||||
/// </summary>
|
||||
/// <returns>Whether the player exists.</returns>
|
||||
/// <param name="player">Player type.</param>
|
||||
public static bool Exists(PlayerType player)
|
||||
{
|
||||
switch (player)
|
||||
{
|
||||
case PlayerType.Remote:
|
||||
return playerEngine.GetRemotePlayer() != uint.MaxValue;
|
||||
case PlayerType.Local:
|
||||
return playerEngine.GetLocalPlayer() != uint.MaxValue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the specified player exists.
|
||||
/// </summary>
|
||||
/// <returns>Whether the player exists.</returns>
|
||||
/// <param name="player">The player's unique identifier.</param>
|
||||
public static bool Exists(uint player)
|
||||
{
|
||||
return playerEngine.ExistsById(player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of Players in the current game.
|
||||
/// </summary>
|
||||
/// <returns>The count.</returns>
|
||||
public static uint Count()
|
||||
{
|
||||
return (uint) playerEngine.GetAllPlayerCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current player belonging to this client.
|
||||
/// </summary>
|
||||
public static Player LocalPlayer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (localPlayer == null || localPlayer.Id != playerEngine.GetLocalPlayer())
|
||||
localPlayer = new Player(PlayerType.Local);
|
||||
return localPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The player's unique identifier.</param>
|
||||
public Player(uint id)
|
||||
{
|
||||
this.Id = id;
|
||||
if (!Exists(id))
|
||||
{
|
||||
throw new PlayerNotFoundException($"No player with id {id} exists");
|
||||
}
|
||||
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
|
||||
/// </summary>
|
||||
/// <param name="player">The player type. Chooses the first available player matching the criteria.</param>
|
||||
public Player(PlayerType player)
|
||||
{
|
||||
switch (player)
|
||||
{
|
||||
case PlayerType.Local:
|
||||
this.Id = playerEngine.GetLocalPlayer();
|
||||
break;
|
||||
case PlayerType.Remote:
|
||||
this.Id = playerEngine.GetRemotePlayer();
|
||||
break;
|
||||
}
|
||||
if (this.Id == uint.MaxValue)
|
||||
{
|
||||
throw new PlayerNotFoundException($"No player of {player} type exists");
|
||||
}
|
||||
this.Type = player;
|
||||
}
|
||||
|
||||
// object fields & properties
|
||||
|
||||
/// <summary>
|
||||
/// The player's type.
|
||||
/// The player type is always relative to the current client, not the game host.
|
||||
/// </summary>
|
||||
/// <value>The enumerated player type.</value>
|
||||
public PlayerType Type { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The player's unique identifier.
|
||||
/// </summary>
|
||||
/// <value>The identifier.</value>
|
||||
public uint Id { get |