using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using HarmonyLib;
using RobocraftX;
using Svelto.ECS;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Events
{
    /// <summary>
    /// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
    /// </summary>
    [HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
    class MenuSwitchedToPatch
    {
        public static void Postfix()
        {
            // Event emitters and handlers should already be registered by MenuActivated event
            Logging.Log("Dispatching Menu Switched To event");
            EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
        }
    }
}