using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Svelto.ECS;

using GamecraftModdingAPI.Engines;

namespace GamecraftModdingAPI.Events
{
    /// <summary>
    /// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
    /// </summary>
    [Obsolete]
	public interface IEventEmitterEngine : IFactoryEngine
    {
        /// <summary>
		/// Emit the event. (Optional) 
        /// </summary>
		void Emit();
    }
}