using System;

using RobocraftX.Blocks;
using Gamecraft.CharacterVulnerability;
using Svelto.ECS;
using Unity.Mathematics;

using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Blocks
{
    public class SpawnPoint : Block
    {
        /// <summary>
        /// Places a new spawn point.
		/// Any valid spawn block type is accepted.
		/// This re-implements Block.PlaceNew(...)
        /// </summary>
		public static new SpawnPoint PlaceNew(BlockIDs block, float3 position,
            float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
            int uscale = 1, float3 scale = default, Player player = null)
        {
			if (!(block == BlockIDs.LargeSpawn || block == BlockIDs.SmallSpawn || block == BlockIDs.MediumSpawn || block == BlockIDs.PlayerSpawn))
			{
				throw new BlockTypeException($"Block is not a {typeof(SpawnPoint).Name} block");
			}
            if (PlacementEngine.IsInGame && GameState.IsBuildMode())
            {
                try
                {
                    EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
                                                         position, uscale, scale, player, rotation);
					return new SpawnPoint(id);
                }
                catch (Exception e)
                {
                    Logging.MetaDebugLog(e);
                }
            }

            return null;
        }

		public SpawnPoint(EGID id) : base(id)
        {
			if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
            {
                throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
            }
        }

		public SpawnPoint(uint id) : base(id)
        {
			if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
            {
                throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
            }
        }

		// custom spawn point properties

        /// <summary>
        /// The lives the player spawns in with.
        /// </summary>
        public uint Lives
        {
            get
            {
				return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).lives;
            }

            set
            {
				ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
				spses.lives = value;
            }
        }
        
		/// <summary>
        /// Whether the spawned player can take damage.
        /// </summary>
        public bool Damageable
        {
            get
            {
				return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).canTakeDamage;
            }

            set
            {
                ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
				spses.canTakeDamage = value;
            }
        }

		/// <summary>
		/// Whether the game over screen will be displayed
        /// </summary>
        public bool GameOverEnabled
        {
            get
            {
				return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).gameOverScreen;
            }

            set
            {
                ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
				spses.gameOverScreen = value;
            }
        }

		/// <summary>
        /// The team id for players who spawn here.
        /// </summary>
        public byte Team
        {
            get
            {
				return BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id).teamId;
            }

            set
            {
				ref SpawnPointIdsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id);
				spses.teamId = value;
            }
        }
    }
}